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Katana67

What Weapons Warrant Being Hyper-Rare and/or Regulated?

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The materials for crafting the bow should be more readily available, though.

...

 

Honestly, besides shotguns & dedicated long-ranged platforms (both of which have a few weapons in the works), we have an acceptable list of guns. And yet, it seems like almost every major update we get 2-3 new weapons, and it doesn't seem to be slowing down.

So you'd be very hard pressed to convince me that's the way the game is going (or has gone), let alone should be.

 

I agree with the first bit. I'd like to see them take a more prominent role, but I don't want them somehow competing with firearms. They both have distinct roles, it's up to the player to decide how to best exploit that role. Once stealth is implemented and the zombies are a bit more imposing, I think we'll see plenty of folks running with bows to take out zombies.

 

But firearms will always be king for PvP and general-purpose PvE, hence why they've offset bows in warfare and hunting respectively in the real world.

 

I also agree with the second bit. We're fast approaching the overall number of weapons platforms in the mod, with a very good variety already. I just don't like it when folks try and deem what cannot be included. Or rather, they can do that, but they have to have a good reason for doing so (and "because I don't like it" or "because it doesn't fit right" aren't good reasons).

 

Firearms are here to stay. I can't wait to see what they end up looking like after they get a chance to actually tweak the loot values, have a few more calibers included, and can tweak the loot management system.

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OICW.

Oh my god, Delta Force Land Warrior came out 14 years ago.

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Oh my god, Delta Force Land Warrior came out 14 years ago.

Hahaha, I remember that.

 

That wasn't even what I was thinking of, though. I was just listing off random experimental weapons. But boy the memories that brought back.

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I disagree. I don't want this to be a caveman simulator (forgive the reduction, I recognize this isn't what you're saying verbatim). Firearms are not only a part of everyday society in a variety of contexts, but they're a part of the zombie survival genre. Almost to an inseparable level.

 

Now, do I think you should be able to find 100-round boxes of 7.62x51 everywhere? Of course not.

 

But do I want to have firearms in general to be so uncommon as to render their use completely useless? Absolutely not.

 

There's a middle-ground to be found here, and we're not that far away from it in what we've got now. It's a middle-ground between making firearms viable and making the act of using firearms consequential. All it requires is tweaking, in my opinion.

 

That and the main benefit of a melee weapon and bows, is the fact that they're either silent... or do not require ammunition (or both in the case of melee weapons). They should be there to have a specific role, just like anything else. Not to categorically replace firearms.

 

I see your point and agree some. There needs to be a balance between the two, i just dont think guns should still be something that you come across as much that it takes away from everything else because they are really powerful compared to everything else. Reduction of ammo is something I really see more needed than anything.

 

Supposedly they do want to make weapons and ammo much more rarer which in turn will make them much more valuable. With throwing as well they are looking at more options for ranged weapons outside of rifles and pistols. In all as Dean put it, they are looking to dramatically reduce weapon spawn rates, even more so military ones.

 

This has been really the only time I actually seen them speak on rarity of loot dealing with firearms but it was also said back in February so who knows if this is still the mindset they are having. 

Edited by cels

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I always thought Rocket wanted to steer away from having having blatant high-end military rifles in the game, but it seems he's going down that path anyways, and honestly I prefer there being an existence of powerful weapons as long as they are incredibly rare.

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I always thought Rocket wanted to steer away from having having blatant high-end military rifles in the game, but it seems he's going down that path anyways, and honestly I prefer there being an existence of powerful weapons as long as they are incredibly rare.

 

Nothing seems to suggest that thus far.

 

Most of the weapons are civilian weapons and more importantly they are weapons that are plausible in a zombie SHTF scenario. I mean the next weapons we will be getting are a chopped up mosin nagant , a lever action rifle and a pump shotgun. Nothing over the top military there thankfully.

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I always thought Rocket wanted to steer away from having having blatant high-end military rifles in the game, but it seems he's going down that path anyways, and honestly I prefer there being an existence of powerful weapons as long as they are incredibly rare.

 

We've got a good foundation thus far, 19 weapons by my count. A good 50/50 divide between "Western" and "Eastern" weapons at this point. Roughly eight or nine weapons that I'd deem as "military" (even though the military/civilian divide is horseshit).

 

The only weapons that the developers have categorically dismissed, are anti-materiel rifles (Matt said they didn't plan on adding any back in 2013). Doesn't bother me, I could take it or leave it. I don't think we're missing out on any unique gameplay methods by not including anti-materiel rifles.

 

The rest are still possibilities, and several battle rifles and assault rifles are on various "wish lists" of the developers. That and the SVD is coming our way. I'm not sure as to the status of the PKM, but I'd put it as likely to be one of the first dedicated LMGs to be added.

 

I predict a lot of interesting things happening once they de-amalgamate 7.62x51, into .308 and 7.62x54R respectively.

Edited by Katana67
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I would like to see something patterned like this:

Civilian Grade: Common
Police Grade: Uncommon
Military Grade: Rare

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Well this discussion is all well and good, but I believe the whole 'warfare' part of DayZ needs to be looked at. I want to place stuff like spike traps (see how the Viet Cong did it), I want to use stuff like blowpipes and I want to walk down the supermarket, pick up some household cleaner products, some wire and a 9v battery to blow shit up (please devs make sure you don't teach people to make bombs...) Another thing is stuff like concealment is very hard due to low grass draw distance, disabling shadows and appearing as a black figure no matter what your clothing is at distance. Until we have an imaginative crafting system to create weapons, and not being as loud as an elephant, firearms should be common. And even then, I would prefer them to be relatively common if my suggestions became reality. Maybe a little fine tuning is needed at the moment, but it's an alpha, I don't expect it to be perfect

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I would like to see something patterned like this:

Civilian Grade: Common

Police Grade: Uncommon

Military Grade: Rare

Add "Specialist Grade: Very Rare". Talking about anything military that is not standard issue for common soldiers:

  • Designated Marksman Rifles
  • Machine Guns
  • Sniper/Anti-materiel Rifles
  • Grenade/Missle Launchers
  • Explosives/Mines

if any of those were to be implemented. Maybe also some "gimmick" items like outdated guns (e.g. Maxim Gun) or modified versions of existing weapons (e.g. gold plated AKM) as well as - given the setting - more exotic weapons of other categories (e.g. G36).

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I dont like the word "hyper-rare" its just game some weapon can be rare ok but not hyper-ultra rare. Any 50 cal anti material rifle and lightmachine gun can be rare in military bases. Also I want rocket laucher but I dont think they have time to do that. I think %90 wont be in game because I can see what type of crap they working on.

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I dont like the word "hyper-rare" its just game some weapon can be rare ok but not hyper-ultra rare. Any 50 cal anti material rifle and lightmachine gun can be rare in military bases.

 

Which is why I've qualified the category of "hyper-rare" within the upcoming loot management system. Meaning you can have a weapon seldom respawning (i.e. the way rarity was handled in the mod and the way it is currently handled). And/or, you can have a fixed number of items on the hive... controlled by the hive... so that there can only ever be 10, for example, SVDs on the hive at any given time (i.e. the loot management system).

Edited by Katana67

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Which is why I've qualified the category of "hyper-rare" within the upcoming loot management system. Meaning you can have a weapon seldom respawning (i.e. the way rarity was handled in the mod and the way it is currently handled). And/or, you can have a fixed number of items on the hive... controlled by the hive... so that there can only ever be 10, for example, SVDs on the hive at any given time (i.e. the loot management system).

 

I really hope this system pulls through. The gameplay potential sounds fantastic. Not only for public servers but perhaps for private hives being able to set up their own system also.

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We've got a good foundation thus far, 19 weapons by my count. A good 50/50 divide between "Western" and "Eastern" weapons at this point. Roughly eight or nine weapons that I'd deem as "military" (even though the military/civilian divide is horseshit).

 

The only weapons that the developers have categorically dismissed, are anti-materiel rifles (Matt said they didn't plan on adding any back in 2013). Doesn't bother me, I could take it or leave it. I don't think we're missing out on any unique gameplay methods by not including anti-materiel rifles.

 

The rest are still possibilities, and several battle rifles and assault rifles are on various "wish lists" of the developers. That and the SVD is coming our way. I'm not sure as to the status of the PKM, but I'd put it as likely to be one of the first dedicated LMGs to be added.

 

I predict a lot of interesting things happening once they de-amalgamate 7.62x51, into .308 and 7.62x54R respectively.

Any word on thermal goggles?

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Any word on thermal goggles?

 

I haven't heard anything about thermal goggles, or thermal anything.

 

If you mean NVGs, then not lately. There's a model in the game files for NVGs and the developers have stated that NVGs are one of the items they're likely to include into the loot management system.

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I haven't heard anything about thermal goggles, or thermal anything.

 

If you mean NVGs, then not lately. There's a model in the game files for NVGs and the developers have stated that NVGs are one of the items they're likely to include into the loot management system.

Couldn't care less about NVGs. I just remember using thermal scope equipped sniper rifles in the mod days. They were amazing to use. Obviously insanely powerful - they could be awesome "artifacts" to find (thermal scopes).

P.S. Damn you responded fast

Edited by t1337Dude

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Any word on thermal goggles?

 

I truly hope that is never added. I doubt it will though seeing as how even in the mod the thermals were removed relatively quickly.

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Couldn't care less about NVGs. I just remember using thermal scope equipped sniper rifles in the mod days. They were amazing to use. Obviously insanely powerful - they could be awesome "artifacts" to find (thermal scopes).

 

Yeah, thermals (specifically the L85 and AS50 TWS) were removed from the mod for balance reasons. I wouldn't expect them to return. And if they did, I doubt they'd return with the same potency.

 

Only way I could see thermals working, is if they were relatively short range (inside of 50m at the most), were rare/regulated to begin with, and required specific batteries to power.

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Rocket has mentioned stuff like thermal scoped guns being extremely rare and being one of the things regulated by the global loot economy system, early on in interviews.  Hopefully it was purely an example and hypothetical and his team talks him out of including them.

 

I would maybe be ok with a thermal scope that is purely a scope, not attached to a gun, for spotting purposes only.  However, I think even then it'd probably be a bit too powerful of a tool.

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Indeed I think about this topic alot actually... I agree with OP the assault rifles shouldnt be super rare especially the AK variants.. even the machine gun weapons like the PKM, RPK etc were to make it into the game they would be only some what more rare then the assault rifles if we wanted to get technical but for game balancing sake I think MG's should be alot more rare.. I would say I am a firm believer for mos weapons to be very rare but I think maybe a bit of leniency towards assault rifles.  

 

Obviously most ranged weapons with scopes of military grade should be very rare for balancing sake...even if there are alot of SVD type sniper rifles etc in this part of eastern europe they should still be very rare for obvious reasons and maybe your more domestic scope rifles like CZ types etc less so..

 

However in all honesty, in my perfect dayz world I think I would like to see most people running around with pistols, shotguns and old rusty worn mosin nagants with the odd AK here and there. The only time you see something like an SVD rifle is when some bandit maggot has one with a NV scope on top of a building shooting at you in a deserted town at night all by your self shitting your pants

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