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Airfield

More Aspects of Wilderness Survival

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Even with the bare possibilities of activities to do in the wilderness, I still enjoy surviving off the land. One thing I hope to see in development are more aspects of wilderness survival that make it more of a playable gamestyle. Here are my suggestions.

 

 

Shelter:

 

Players are able to gather sticks and leaves and craft them together to make makeshift shelter walls. 3 makeshifts shelter walls combined creates an unsturdy shelter. Adding 3 more rocks and 5 more sticks creates a sturdy shelter that is big enough for a player to lay in and have a fire/possible storage container in.

 

shelter-leanto.jpg

 

 

Also, with the new tent, players should be able to strip leaves and bind them together using rope to create a camouflage shield in place of that painfully bright blue color it currently contains.

 

"Tree House"

 

This might be going a bit to far, but being able to have a small 5ft by 5ft house in the trees would be cool. It could be made out of logs that are fashioned into makeshift planks by a cutting saw. The ladder could be made from rope and ashwood sticks bound together. 

 

 

More Foods:

 

In the wild, there are abundant amounts of edible fruits, vegetables, nuts, leaves, and animals. Here are a few more suggestions that I have for different kinds of foods that should be found in the forest as well:

 

Nuts

Black Walnut

Hickory Nuts

Buckeyes- a poisonous nut that could be crushed and added to someones canteen or bottle of water to poison them without knowing.

 

 

Meat

 

Loons

Pelicans (near the shore)

 

These two are birds that could be shot out of the sky.

 

 

Trees

 

Birch Leaves

Tree Bark (might cause slight pain when eating, but thick with protein)

Fallen birds nests (straw and eggs can be scavenged from the fallen nests. The eggs can be eaten raw or scrambled)

 

 

Mushrooms

 

White Mushroom (A rather large mushroom that could be eaten alone or possibly used as a wrap for cooked meat?)

Mystery Mushroom (I have not found one that is in existence, but it could act as a food that might poison you or might greatly fill your stomach. Goes with 

                 idea of Russian Roulette that someone suggested. 6 shrooms, which one will kill you? xD)

 

Non-Nature Foods

 

Salt & Pepper found in Residential areas that could be used to seasoned meats or nuts.

 

 

Brush/Sticks/Leaves

 

Ghillie Suits

Adding brush/sticks/leaves to boonies hats/other hats.

Adding a camouflage cover that can be made and placed over parked cars

A circular patch of leaves that can be waved over a fire and used to create smoke rings.

 

CREDITS!

 

-d.walker43

-Doctor Badsign

Edited by Airfield
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+ Over 9000, all my beans and my gear for you !

Also ability to track wild animals and stuff like this, i want to survive in the wild, away from others players, alone and without need to always go to cities for find idk what items, after all human have survive thousand of years in the wild without need any cities !

Just hunt, fight for survive against wild animals, zombies, starvation, deceases and bad luck (we already have to survives game's bug and others server crash or hazardous character delete).
Rather than just need to always find can and open doors and deal with others players...

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I quite like this idea, mainly because you have it pretty fleshed out and have abstained from "let's just turn DayZ into Minecraft".

 

That's why I hate most mods of the DayZ mod. Epoch, I believe, is the one with base building and trading and safe zones and what not, correct? And I will never play it because it simply ruins my idea of what DayZ is. 

 

But this, this is pretty neat. 

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I quite like this idea, mainly because you have it pretty fleshed out and have abstained from "let's just turn DayZ into Minecraft".

That's why I hate most mods of the DayZ mod. Epoch, I believe, is the one with base building and trading and safe zones and what not, correct? And I will never play it because it simply ruins my idea of what DayZ is.

But this, this is pretty neat.

I believe you're right but that's also coming, (building at least) and honestly what's needed, things like construction, trading safe zones persistent storage, these are all legitimate survival concepts. Especially once loot spawn is fixed and server restarts stop.

In a real post apocalypse you'd first scavenge gear, the (just like a real survival situation) build a base camp. Shelter, storage, fire/cook pit. You'd actively attempt to build a group with fellow survivors. Creating these scenarios is what will expand this game. Rather than the end game being kill everyone it will be survival, a four-six person group would break down tasks (gear scavenging, hunting, etc)

The problem I have with what I've seen of epoch is a currency system. Having a safe city where player cannot attack but can trade is going to become a must especially when they introduce vehicles and such. But that also warrants that bandits will prey on it as well. Over all adding to the immersion and gameplay

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Also ability to track wild animals and stuff like this, i want to survive in the wild, away from others players, alone and without need to always go to cities for find idk what items, after all human have survive thousand of years in the wild without need any cities !

 

^This

 

I would love to crouch, do a scroll wheel option to track and get a message saying there is boar tracks heading east or something.

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I believe you're right but that's also coming, (building at least) and honestly what's needed, things like construction, trading safe zones persistent storage, these are all legitimate survival concepts. Especially once loot spawn is fixed and server restarts stop.

In a real post apocalypse you'd first scavenge gear, the (just like a real survival situation) build a base camp. Shelter, storage, fire/cook pit. You'd actively attempt to build a group with fellow survivors. Creating these scenarios is what will expand this game. Rather than the end game being kill everyone it will be survival, a four-six person group would break down tasks (gear scavenging, hunting, etc)

The problem I have with what I've seen of epoch is a currency system. Having a safe city where player cannot attack but can trade is going to become a must especially when they introduce vehicles and such. But that also warrants that bandits will prey on it as well. Over all adding to the immersion and gameplay

 

You explained that very well, thanks. I now understand the idea behind a safe zone and so on, and see how it could expand the game. I think that's the problem with DayZ for a lot of players now; after playing for a while, you don't know what to do. I like what you're saying there.

 

But, I just don't know about having it be a "PvP=off" zone, you know? Maybe a safer zone becasue there are player guards (but again, it's up to the players to keep it safe), but not a god-mode area. I dunno, but again, I thank you for explaining the idea of a trading zone. I am actually super excited to see something like that now! :D

 

*beans4u!*

 

(and now, I kinda wanna go try out Epoch......... hah!)

Edited by angel_eyes42

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I quite like this idea, mainly because you have it pretty fleshed out and have abstained from "let's just turn DayZ into Minecraft".

 

That's why I hate most mods of the DayZ mod. Epoch, I believe, is the one with base building and trading and safe zones and what not, correct? And I will never play it because it simply ruins my idea of what DayZ is. 

 

But this, this is pretty neat. 

Yes...But !

Safe zone like i have described can be nice i think :

http://forums.dayzgame.com/index.php?/topic/200642-safe-zones/?p=2044046

This is not a real safe zone, more something that make you don't have to face unlimited spawning zombies next to you, but yes 100% safe zone where weapon are disable or where zombies cannot enter is BAD !

Trading, well just give an object to someone yes but actual game already permit that and its enough, no unrealistic trading system are needed...

And about base building, well i'm not sure, cause their will be housing in this game and it will be AWESOME, real base, probably not, but having the possibility to make barricade around house, or even big building such as supermarket or hospital can be a nice things actually !

But crafting a 100% handmade wood base or things like this yes i agree it should not be possible, but make super fortified building (from already existents) should be possible !

 

 

 

^This

 

I would love to crouch, do a scroll wheel option to track and get a message saying there is boar tracks heading east or something.

 

Thanks !

And yes this can be a nice idea but i'll prefer to have visual one, you know like simple footstep on some video game when we walk on the snow/sand, maybe a scroll option to show them (for reducing server load, show them only when its needed) we look for a track, if we are close of one and that we use the action menu, it should show the animal footprint based on their waypoint they have take before, which is realistic, far from arcade where we see magically footprint of an animal that have not walk on it, and on my experience, indicated way is BAD...

Like the game TheHunter which is really nice, a hunting simulation, but i really hate the tracking system where you see animal footprint and then they simply disappear and you have to find where they magically appear again like if the animal jump 100m or that a dear can fly...

It should be visually based and not arcade interfaced based, and a text should told us if the animal track are recent or not !

Look at this for example : 

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Playing in the wilderness is peaceful on DayZ's beautiful, large map and it is something I would love to see grow like you all. Thanks for the great response!

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Mushrooms would be cool. There should also be a book in game that tells you which ones are safe to eat.

 

Traps would be wicked too. Either for keeping your camp safe, or finding food.

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Mushrooms would be cool. There should also be a book in game that tells you which ones are safe to eat.

 

Traps would be wicked too. Either for keeping your camp safe, or finding food.

Can use also for cooking, and for force feeding the poisonous ones!:)

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You can also eat birch-leaves (preferably "young" ones, since they become more bitter the older they are) and the "cambium" (the layer between the bark and the wood itself).

 

Maybe tapping birch-trees. Once you can "only" get clean water from wells, why not add this option?

 

(Move knive over tree: "Cut the bark", and then put rope on bottle and then somehow fix the bottle on the tree and wait maybe 3-10 minutes to gather 10-40% water maybe?)

 

this one takes a bit too much birch-water, in my opinion, but 

Edited by irishroy

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Just tell me and Ill add anymore suggestions!

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Hey, I like the ideas. However, I noticed something I thought kind of funny. Last time you posted camping ideas, I suggested the camo/makeshift lean-to ideas. not mad, but would like some credit for the ideas. Go check your previous post, entitled "couple camping ideas" and look. I suggested them to you on that post. I would at least like some credit on this one. Thank you.

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Hey, I like the ideas. However, I noticed something I thought kind of funny. Last time you posted camping ideas, I suggested the camo/makeshift lean-to ideas. not mad, but would like some credit for the ideas. Go check your previous post, entitled "couple camping ideas" and look. I suggested them to you on that post. I would at least like some credit on this one. Thank you.

 

I posted this a month ago or so, and I sort of forgot about it. The idea of a lean to is a sort of general idea, but if you create additions to the idea, all creds to you mate!

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I posted this a month ago or so, and I sort of forgot about it. The idea of a lean to is a sort of general idea, but if you create additions to the idea, all creds to you mate!

Yes, I suppose you have a point about the lean-to being a general idea.

 

I did think of several other uses that sticks/brush could be used for.

1: making a ghille suit for extra camo, just attach sticks and such, maybe using a sewing kit to attach leaves and such to any hoodie/jacket?

 

2: adding extra brush to a boonie hat, in the in-game description it even says something about loops in the hat to add extra foliage for camouflage.

 

3: could maybe be used to camouflage cars (once implemented). Could attach sticks and such to a car, so it could be more easily hidden.

 

That's all I have for now, if I come up with anything better ill let you know. thanks.

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More edible things in the wild to forage is certainly something I want to see. Mushrooms, dedicated berry bushes, nuts. I remember going to a state park when I was little and gorging on a wild blackberry bush near our cabin. Having this sort of stuff would bring back fond memories.

Edited by Tibialis

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well i simply have to say you nailed it! I love the idea simply because its so basic and immerse it would add so much to a survival game like this and add hours of gameplay for me generally because i like to have awesome camp sites lol. Beans Mate!!!

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Well, I don't remember the thread it was in before, but I really liked the idea of bush knowledge helping out a lot for the whole survival deal. People go go out in the woods would be familiar with the ideas while people who didn't would be encouraged to look up useful information.

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Well, I don't remember the thread it was in before, but I really liked the idea of bush knowledge helping out a lot for the whole survival deal. People go go out in the woods would be familiar with the ideas while people who didn't would be encouraged to look up useful information.

 

I see what your saying.

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