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Rhaptic

Is the AKM or M4A1 Better?

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Hi, I have both a AKM And M4A1 both with Full Attachments, Which As I cannot keep both forever I am deciding Which one is better

I was wandering what each guns Damage(Blood) is, Recoil, Range and zeroing is?

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Well right now the AKM is op as hell but they are going to tone it down i guess so it really just depends on the latter which one will be better.

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Eventually you'd hope it would just come to personal preference at some point...

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Eventually you'd hope it would just come to personal preference at some point...

I would hope so to rather than shear power of weapons considering all weapons kill equally just as good given the right circumstances and condition of the firearm.

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I picked the M4. The AKM has:

 

-no spread-
-slightly higher damage multiplier than 5.56x45 because of 7.62x39
(we later calculated this difference to be about a one shot difference with stats. However, 7.62x39 can OHKO if the enemy isn't wearing much armor.)
-high recoil
-high sway. The gun isn't extremely heavier than the M4 but this is a thing.
-stupid ammo logistics. It's absolutely batshit hard to manage everything there is to storing the ammo, loading the drum mags, and having the gun fire. 
 
The M4 was recently buffed to have better controllability. The gun recoils less now and it recoils diagonally up to the right, not straight left like it used to. It's very good at getting hits in. 
 
I hate to say it, but the AKM is a liability and a hassle when it shouldn't be. I would take the M4 and the issue of rarer ammo over the AKM. 

 

 

The M4's better in general, but now you can't find any ammo for it so...

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with Full Attachments,

I am deciding Which one is better

what each guns Damage(Blood) is, Recoil, Range and zeroing is?

Munchkins everywhere! God damn' it! You need 1-5 shots to finish survivor or zombie. What the f*ck difference whether you kill him with an AKM or with M4? I say no difference. Because in Dayz it's more probably that you will be dead after one Mosin' shot... or worse - after one axe hit.

Edited by Zyryanoff
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I prefer the AKM...my friend prefers the M4.

 

Hold onto the both for now IMO M4 is impossible to find except off corpses now since heli crashes are bugged. 

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AKM has no dispersion and does more damage and ammo is actually lootable. Obviously the AKM is currently superior.

If your play style supports you surviving through the next few patches, I would guess that the M4 is a better choice in the long run.

If you plan on getting into several firefights in the next few days: AKM is the clear choice.

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Eventually you'd hope it would just come to personal preference at some point...

 

Hell yeah - I dropped a Mosin with a long range scope, bipod and compensator for an AK the second I found it. I didn't even have mags for it.

 

AKM: Best gun in the entire planet

 

Don't argue with me ~ your opinions have no effect!

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Hell yeah - I dropped a Mosin with a long range scope, bipod and compensator for an AK the second I found it. I didn't even have mags for it.

 

AKM: Best gun in the entire planet

 

Don't argue with me ~ your opinions have no effect!

AKM is a beast, BUT, the mosin is in a whole different class. As for the M4, the thing is comparable to a sporter .22 with a 30 clip. It's been a hunk of junk every time I've used it, and I would not trust my life with an M4 in DayZ's current build. 

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Well right now the AKM is op as hell but they are going to tone it down i guess so it really just depends on the latter which one will be better.

I don't think the AKM needs a nerf, i think the M4 needs a big buff! It should be more accurate than the AKM but cause less damage. atm it is both less powerful and much less accurate and much rarer!

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AKM, by a lot.

 

I don't ever see two things happening...

 

One, I don't ever see the M4 being patently better than the AKM. I've never seen it represented in a video game in such a way, without stretching the bounds of behavior into the realm of so-called "unrealism." As far as a video game is concerned, they're pretty much the same. And if the main delineation is damage, the AKM will always be the better choice. But that could certainly change. People seem to be attracted to ROF and lower recoil these days, so perhaps damage is no longer the most potent advantage. But it certainly is for me. What I do see happening though, is that each will have pros and cons. But right now, those cons are massively favoring the M4A1.

 

Two, I don't ever see the assault rifles being distinctly "better" than anything else. And thus, I don't consider them to warrant being overly rare (as is the case with the M4A1) on the basis of ability alone. Granted, certain things (like the M4A1 spawning at helicopter crashes now) make more sense from a "plausibility" point of view. And that's fine. But we also have to consider the pragmatic side of things, in making weapons which aren't all that great (in my opinion) by comparison... rarer than their equally, if not more, capable counterparts.

 

Assault rifles, as a concept (inasmuch as video games are concerned), do not warrant being high-end or super rare in my opinion. Other things, like dedicated sniper rifles... battle rifles/DMRs... LMGs/GPMGs... should make up the "high-end" with assault rifles forming a distinct mid-tier.

Edited by Katana67

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M4 for the simple fact that it has a Red Dot Sight available for it and the AKM does not. 

Damage = AKM > M4

Accuracy = M4 > AKM

ROF = M4 > AKM
Availabilty = AKM > M4

Versatility = M4 > AKM

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Akm has magic 0 dispersion, does more damage, and 7.62x39mm is more common...  You also don't need to find special magpul parts to make the weapon viable...  This is a non contest, the akm is clearly the better weapon in the current build...

 

Maybe once the weapon gets it's accuracy nerfed to relatively reasonable levels the m4 will become viable, but untill then?  Just use the easier to find, easier to kit, and easier to field akm.

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Akm has magic 0 dispersion, does more damage, and 7.62x39mm is more common...  You also don't need to find special magpul parts to make the weapon viable...  This is a non contest, the akm is clearly the better weapon in the current build...

 

Maybe once the weapon gets it's accuracy nerfed to relatively reasonable levels the m4 will become viable, but untill then?  Just use the easier to find, easier to kit, and easier to field akm.

 

 

Easier doesn't make it better. By your logic the Blaze95 is the best weapon in the game. They're easy to find, no kit required, extremely accurate, high damage. 

 

Performance wise, a fully kitted M4 out-performs a fully kitted AK in the ways I listed above. IE - Rate of Fire, Versatility, Accuracy.

 

Once there is a KOBRA sight added for the AKM, it will even up a bit.. But currently, the M4 is just better to have.

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Performance wise, a fully kitted M4 out-performs a fully kitted AK in the ways I listed above. IE - Rate of Fire, Versatility, Accuracy.

.

AKM is currently the most accurate gun in the game. It has zero dispersion compared to the M4's .1 dispersion. In the long run I hope the M4 is more accurate, but currently it is not.

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AKM is currently the most accurate gun in the game. It has zero dispersion compared to the M4's .1 dispersion. In the long run I hope the M4 is more accurate, but currently it is not.

 

 

Dispersion is not the only measure of accuracy. There's also bullet drop, recoil, and sway.. not to mention the AKM is extremely heavy compared to the M4 so the dexterity on it is shit. Combine that with the fact that there's no RDS/KOBRA on the AKM and you have a weapon which is not as well suited for close range as the M4. For medium/long range, the M4 iron sights are better and the ACOG fills the same role as the PSO. 

 

And, I could be wrong, but I think the .1 dispersion on the M4 is only if it doesn't have attachments, which as I stated in my post: "A fully kitted M4" vs "A fully kitted AKM".

 

People have a hard on for the AKM because it's the newest fully auto weapon and it's "iconic", and the M4 has got a bad rap due to the previous issues with dispersion. I'm pretty sure the mechanics have changed quite a bit in recent patches. Just last night I killed 3 people at 200+ meters with an M4, and 2 people in close quarters all in the span of about 10 minutes with nothing but a MAGPUL buttstock and an RIS grip on it. (Not the best grip).. Wasn't even using a scope, just iron sights. The accuracy on the M4 is just fine.

 

 

Also worth considering: M4 60 round mag requires 2 vertical slots, AKM 75 round mag requires 4.. Nothing to do with performance, but I think it's worth mentioning when talking versatility.

Edited by Etherimp
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Since firefights in dayz almost always take place between 2 and 10 meters, it doesn't matter, just stick 2 bursts into the chest/neck area and its job done

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Well right now the AKM is op as hell but they are going to tone it down i guess so it really just depends on the latter which one will be better.

 

the only thing they could potentially tone down on the AKM is it's accuracy, if they tone down the damage of the 7.62x39 rounds the SKS would become obsolete

 

the accuracy and damage values are all majorly botched right now

 

normally the M4 should be way more accurate, while the Mosin should not be a sniper at all etc.

 

though this all really doesn't really matter that much

AKM is fucking rare, so it has its right to be stronger than anything but the M4

 

though keep in mind, balance is nothing a survival game typically has, and should not

 

you could just as well say the hunting backpack or the UK assault vests are op :rolleyes:

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the only thing they could potentially tone down on the AKM is it's accuracy, if they tone down the damage of the 7.62x39 rounds the SKS would become obsolete

 

the accuracy and damage values are all majorly botched right now

 

normally the M4 should be way more accurate, while the Mosin should not be a sniper at all etc.

 

though this all really doesn't really matter that much

AKM is fucking rare, so it has its right to be stronger than anything but the M4

 

though keep in mind, balance is nothing a survival game typically has, and should not

 

you could just as well say the hunting backpack or the UK assault vests are op :rolleyes:

Yes but for realism sake they need to be what you said with both guns. I even made a comment before or after that pretty much saying the same thing you said.

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Since firefights in dayz almost always take place between 2 and 10 meters, it doesn't matter, just stick 2 bursts into the chest/neck area and its job done

 

 

This has not been my experience at all.. 90% of the map is wilderness. You're only going to be in CQB's inside of buildings, and even then you often need to fire out of the building to an approaching/escaping target, or potential snipers.

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This has not been my experience at all.. 90% of the map is wilderness. You're only going to be in CQB's inside of buildings, and even then you often need to fire out of the building to an approaching/escaping target, or potential snipers.

I rarely stumble into players in the wilderness and when I do, I don't fire at them, because I'm not a bandit, In urban areas etc. it's a different story, you just can't trust them not to fire at you anymore.

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M4 for the simple fact that it has a Red Dot Sight available for it and the AKM does not. 

Damage = AKM > M4

Accuracy = M4 > AKM

ROF = M4 > AKM

Availabilty = AKM > M4

Versatility = M4 > AKM

Accuracy is far in favor of AKM. Weapon has no spread, you can't compete with that.

 

Recoil, now that's more manageable on the M4.

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Accuracy is far in favor of AKM. Weapon has no spread, you can't compete with that.

 

Recoil, now that's more manageable on the M4.

 

 

Please show me indisputable proof that the AKM has no "spread" and the M4 does.

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