SamualACarver 7 Posted July 5, 2014 I'm new to this game so I dont know how many of which item there should be out there but what they could do is give these items a lifespan of so many hours of use like in real life. All vehicles and parts being release with Global limits. Higher numbers for more real life common vehicles like a standard passenger car. Low numbers for vehicles like Helis and other military vehicles. Like cars and helis and other vehicles they would all start missing certain parts that they need and it could be different for each vehicle. Like you may find one car that is missing some belts spark plug wires etc another missing tires with some of the better vehicles missing harder to get parts. The same for helis and since helis are such premium items they would all start out missing a few common parts and at least one rare part but it would be different parts so that all helis werent missing the rotor as its rare part. One may be missing a rotor and another missing an important and rare engine part. When they emplemented the vehicles a certain number of these different rare parts would be released and globally restricted. The parts could be initially released in phases. For example they release X number of rotors then a couple or few weeks later they release X more until they feel they have the right number out there. Each of these parts would basically come with a timer on them with a random X number of hours of life for each part. There wouldnt be a timer that Players could see or anything. For example you may find a rotor that has 100 hrs of life left or find one that has 50 hours of life left. You wouldnt know. Just like in real life. When you buy say an alternator for your car it basically comes with a timer on it because sooner or later it is going to break and you will need to buy another. Once they make the initial release and have the number of those items out there they stop spawning them. Then every few weeks or so they release a few more. By that point some of the rotors from the initial release would have used up their lifespan and basically broke. If you had managed to get a working heli eventually the rotor fails and you will need to find a new one. Doing it like this would prevent real hardcore Players and Clans from basically hoarding up all of the rare parts. It would also prevent there being a million helis out there. Here is an outline for how it could be emplemented. Like I said I dont know what amount of vehicles or parts is appropriate so I'm just going to use some random numbers. Also this is an example of Helis missing rotors as their rare part. The same thing could be done with helis missing a different rare part and the same for other vehicles. All vehiclee would also be missing some random more common parts and some interchangeable parts like tires. So you could have a car with 2 different size tires different color doors ect. Example: Helis missing Rotors 1) Release 50 Helis missing Rotors as a Global limit. They could release more over time to replace any that have been destroyed or as the Player base increases 2) At the same time release 25 Rotors (all with random number of hours life span maybe between 50-200) 3) 2 weeks later release 25 more rotors. 4) Release more Rotors to replace some of the initial Rotors that would have reached their lifespan. By A: They could either keep track of the number of working Rotors Globally (but I dont know if that is possible or practical) then release an appropriate number Globally. B: They could just wait for a few weeks when they know some of the Rotors would have reached their lifespan then release 5-10 more Globally. Wait a few weeks and release some more. 5) Other parts on the Heli would also wear out over time so in order to keep your Heli flying you would need to periotically replace different parts. Some parts more common others rare. You would have to do a maintenance schedule on your Heli but eventually it would just become worn out over time and not worth the effort to keep it running. Maybe eventually the engine finally goes and is very hard to replace basically only being possible by pulling one from another Heli. This same system could be applied to all vehicles and parts and would be very realistic. It would also prevent some Players and Clans from hoarding all of the best vehicles or everyone having a Heli. This way the vehicles and parts would be circulating around all of the servers and everyone one would get a chance to sometime get a nice vehicle. It would open up trading and give Players and Clans a reason to travel to other servers to acquire replacement parts. The parts and vehicles would also stay rare like they should. Share this post Link to post Share on other sites
Irish. 4886 Posted July 5, 2014 No. You cannot ask for immersion and then program in a mechanic that makes things dissapear for no good reason. They already have degradation in the game, and this is how things will work. Overtime they will become damaged with use. Lets just wait until 1. we have played the game enough to make assumptions and form ideas and 2. let the devs actually release things first before trying to change how they possibly will implement them. :) 2 Share this post Link to post Share on other sites
Caboose187 (DayZ) 3036 Posted July 5, 2014 http://forums.dayzgame.com/index.php?/forum/128-suggestions/ Share this post Link to post Share on other sites
SamualACarver 7 Posted July 5, 2014 No. You cannot ask for immersion and then program in a mechanic that makes things dissapear for no good reason. They already have degradation in the game, and this is how things will work. Overtime they will become damaged with use. Lets just wait until 1. we have played the game enough to make assumptions and form ideas and 2. let the devs actually release things first before trying to change how they possibly will implement them. :)I didnt mean for things to just disappear. Just for things to degrade or wear out over time. For example Helis get initially released at a Global limit with for example 50 the first week and 50 the next week. Then a few here and there on a random schedule after the initial release. So if you found a Heli you inspect it and see it needs new plug wires, a fuel pump and a rotor. You find the items with like the plug wires being the easiest to find as there are universal wire sets irl that you cut to length a lot of fuel pumps will work with different engines also. You also find a Rotor for it the Rotors being rare since there is a Global limit on them maybe a few more than the number of Helis that were released with a Global limit. You get the parts in and each part has a random hidden number of hours that it will work. (You should be able to inspect the Heli and notice some parts starting to look worn or the Heli performance degrading.) Once the Rotor reaches its random time limit it finally fails. It doesnt dissapear it just stops working. So you have to find another one. This would be happening Globally to every Heli and rotor and other parts all on there own time frame. The parts would be randomly released at a Global limit so they may release 5 one week 10 the next none the next week etc. The engines would also eventually wear out with the only option being find another Heli and pull the engine. With a system like this no one could hoard and keep all the Helis each heli would have a total lifespan. Over time as old Helis finally get worn out there will have been a steady but random trickle of them being released on random servers. That way the over all total number of Helis in game would be fairly consistant but everyone would have a chance to have one at least for awhile. As the total population of Players increased they could release a few extra every so often to slowly increase the total number. This is very realistic and fair to all Players. It stops the problems of real hardcore Players and Clans always having helis and more casual Players never getting them and it also stops the problem of there being way too many helis in the game. This could be done with all vehicles. Share this post Link to post Share on other sites
wartzilla 182 Posted July 5, 2014 I honestly don't care how rare vehicles are, as long as they add the ridable horses they said they wanted to add before vehicles arrive. Why'd you want a noisy vehicle that wastes rare fuel when you can have a horse that fuels itself on the grass we're all running through all day long when we play? Share this post Link to post Share on other sites
cywehner1234 582 Posted July 5, 2014 I honestly don't care how rare vehicles are, as long as they add the ridable horses they said they wanted to add before vehicles arrive. Why'd you want a noisy vehicle that wastes rare fuel when you can have a horse that fuels itself on the grass we're all running through all day long when we play?I'm betting its much harder to add a horse than a vehicle. Don't expect that. Cars would go a lot faster that horses. You're vulnerable a lot more on a horse, as in a car you have some protection, but it takes gas. They both have trade offs. Share this post Link to post Share on other sites
a_ruttle 199 Posted July 7, 2014 Dayz isn't fair, and shouldn't be fair Share this post Link to post Share on other sites