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A Couple Suggestions

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1. When someone is bleeding/knocked out or has blinking food/water they can't log out. Even if they alt F4 their character stays in game.

This is for mainly combat loggers.

It is also lame that you can log out and wait for a friend to bring you supplies to survive.

2. Your location is reset to the coast when entering a different server from your previous one.

This is to mainly prevent people from ghosting and logging into towns looking for free kills.

I feel it is also important for the game to promote single server use. This will prevent server hopping but won't screw over people that want/need to change servers. This will promote people to play more on one server instead leaving servers to avoid night time or other people completely.

Also as people play more on one server it creates the feeling that you are playing the game with other people instead of alone. You learn who you can trust and who to avoid. What areas that might be dangerous to go into. You'll also run into strangers that you've never seen before. This gives the game more of a feel that I believe Rocket is looking for.

3. When someone has zombie aggro they can't log out.

The new way farm loot is to just sprint through zombies looking at all the loot spawns then logging out when you see something you need. When you log back in the zombies have magically disappeared and you have the ability to loot from the pile of loot you saw before.

This needs to be prevented for obvious reasons.

EDIT:

After thinking about it for a while. I realized the location being saved server side is easily exploitable. Not a Good idea. I'm still in favor of your location being reset if you change servers.

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2. I suggested this a while ago too. I agree servers need individual positions, new server = spawn on beach.

The problems with 1 and 3 are... what is the punishment for alt-f4? I mean it's nice to say "You can't alt-f4" but it's not true. People can do whatever they want on their end. Even if arma blocked alt-f4, there are other ways, shutting off your PC, or binding the end task to another keystroke. So, given you'll have to put some kind of punishment for alt-f4'ing, how do you tell if a person has used alt-f4 in a exploitative manner, or just had their power go out, or internet go down? Or simply lost connection.

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Only agree to the 3rd point.

1st one isnt going to happen because ive been there before in the middle of nowhere, trying to find food with blinking health.

2nd one, what happens when i get stuck on loading screens or am looking for a daylight server??

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The problems with 1 and 3 are... what is the punishment for alt-f4? I mean it's nice to say "You can't alt-f4" but it's not true. People can do whatever they want on their end. Even if arma blocked alt-f4' date=' there are other ways, shutting off your PC, or binding the end task to another keystroke. So, given you'll have to put some kind of punishment for alt-f4'ing, how do you tell if a person has used alt-f4 in a exploitative manner, or just had their power go out, or internet go down? Or simply lost connection.

[/quote']

The game can prevent your character from disappearing. Keeping you in game if you do Alt F4. I didn't say anything from preventing you from Alt F4ing...

I know it brings the problem of people crashing and dying... But I'd rather crash and die then the game mechanics being exploitable.

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I'd rather crash and die then the game mechanics being exploitable.

Really?

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Only agree to the 3rd point.

1st one isnt going to happen because ive been there before in the middle of nowhere' date=' trying to find food with blinking health.

2nd one, what happens when i get stuck on loading screens or am looking for a daylight server??

[/quote']

1st That is the point.... You are supposed to die then. You didn't plan ahead to find food on your venture into the middle of no where. If you need to log then you will have to before you start blinking.

2nd Usually getting stuck on loading screen happens when a server restarts. You need to restart your game and try again. There needs to be a reason for people to play on a server that is night. The ability to avoid night time completely ruins the game. Find a server that has their time set up so its day when you play the most.

I'd rather crash and die then the game mechanics being exploitable.

Really?

Really Really

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I'd rather crash and die then the game mechanics being exploitable.

Eww, not me, I've lost connection too many times in this game to support that crazy idea.

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Eww' date=' not me, I've lost connection too many times in this game to support that crazy idea.

[/quote']

How many times have you crashed with zombies on you?

Having zombie aggro is a very small fraction of people's game time.

If this is implemented and people play correctly then it will be lowered even more and the chances of people crashing with zombies on them will be slim. Also if you play with other people you won't die.

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1st That is the point.... You are supposed to die then. You didn't plan ahead to find food on your venture into the middle of no where. If you need to log then you will have to before you start blinking.

2nd Usually getting stuck on loading screen happens when a server restarts. You need to restart your game and try again. There needs to be a reason for people to play on a server that is night. The ability to avoid night time completely ruins the game. Find a server that has their time set up so its day when you play the most.

What has dying there got to do with me not being able to leave when i have flashing health/food/water. It dosent make sense. i had broken legs and had to crawl for miles. took me three seperate sittings before i found food. I survived. It was slow as hell because i had to crawl, and im not sitting there until 4 am in the morning just to be completely revived so i can log off.

2nd, i dont avoid night time, its actually easier to play with zombies not seeing as well, same goes for players. i do alot of moving around at night, but if i want to camp and snipe, day time is prefered.

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I like it all except the blinking food and water thing. I got two kids and do work from home, I should not be forced to either keep running around looking for food/water or die because I have to take care of business or the kids. Honestly it does not effect me if some guy in the middle of no where has a friend bring him food/water. Obviously when you are aggro'd by a zed or got shot ect.

Actually in other games I have seen that you enter an "aggro mode" when ever an AI or a PC attacks you, and while in aggro mode you can't log out.

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What has dying there got to do with me not being able to leave when i have flashing health/food/water. It dosent make sense. i had broken legs and had to crawl for miles. took me three seperate sittings before i found food. I survived. It was slow as hell because i had to crawl' date=' and im not sitting there until 4 am in the morning just to be completely revived so i can log off.

2nd, i dont avoid night time, its actually easier to play with zombies not seeing as well, same goes for players. i do alot of moving around at night, but if i want to camp and snipe, day time is prefered.

[/quote']

Sounds like a good adventure you had there. What most people will do is log out tell a friend where they are and wait for them to be in the area. I know that it is extreme to not let people log out when your food is blinking but I think it adds to the immersion of the game.

2nd. Let me guess... You move around during the night to avoid people. Then when you get into your camping position you log onto a day server and snipe people. If people aren't there you move to another server. My suggestion is to prevent this. It ruins the game. You can still go to a different server all you want. It will just cost you your time to go back to your camping spot.

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2nd. Let me guess... You move around during the night to avoid people. Then when you get into your camping position you log onto a day server and snipe people. If people aren't there you move to another server. My suggestion is to prevent this. It ruins the game. You can still go to a different server all you want. It will just cost you your time to go back to your camping spot.

Ha' date=' nah man, it takes long enough to find a good server, let alone be able to join it, i only have four favourites.

It comes down to this, not everyone can sit at home all day playing this, people have lives, and if everyone that gets home after 5.00pm in the arvo, is not going to want to play in the night every single time they log in, i understand your point, but its impractical.

[hr']

Actually in other games I have seen that you enter an "aggro mode" when ever an AI or a PC attacks you' date=' and while in aggro mode you can't log out.

[/quote']

Now thats what im talking about!

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2nd. Let me guess... You move around during the night to avoid people. Then when you get into your camping position you log onto a day server and snipe people. If people aren't there you move to another server. My suggestion is to prevent this. It ruins the game. You can still go to a different server all you want. It will just cost you your time to go back to your camping spot.

Ha' date=' nah man, it takes long enough to find a good server, let alone be able to join it, i only have four favourites.

It comes down to this, not everyone can sit at home all day playing this, people have lives, and if everyone that gets home after 5.00pm in the arvo, is not going to want to play in the night every single time they log in, i understand your point, but its impractical.

[/quote']

Well that is what a lot of people are doing. Still switching between 4 servers is too much. With my suggestion you can still do that but will just be slightly penalized for it.

Like you've experienced not all server times are set the same. For example the server I play on has its time set to the same as china. So at 5:00 pm it is day in the server. I want to see people finding one server that works for them and sticking to that one. This will create more of a community feel.

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I want to see people finding one server that works for them and sticking to that one. This will create more of a community feel.

Then where is the option to play at night? If we choose one server, we will be forver playing at the same time in that server. I know im not going to wait 6 to 12 (or however long) hours for it to drop to night.

I actually cant think of one game that has ever done that, limiting a player to one server will become monotonous, and if you make a bad server choice, am i to believe that im stuck with that decision?? What happens when i've joined a server where hacking is rife or that no other players are in, in the time i have allocated to play?

One server limiting is not the answer and never will be. There are plenty of options available to curb this, one being a timer. You must play a minimum of say 15 mins in that server and are locked out of any others while that timer elapses. i can think of other solutions but you see what i mean.

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1. When someone is bleeding/knocked out or has blinking food/water they can't log out. Even if they alt F4 their character stays in game.

This is for mainly combat loggers.

It is also lame that you can log out and wait for a friend to bring you supplies to survive.

God no. That's what the 'shock' state is for' date=' and I think that's enough to 'punish' the people who try to log out [i']after a fight.

Forcing people to have to play the game OR ELSE is just a bad idea, because this thing called Real Life tends to get in the way for many people.

If you want to fight the combat loggers, there's only two things you need to do: give a 15 second countdown for normal disconnects. Give a 60 second countdown for someone who's either fired a shot, or is bleeding, or has zombie aggro.

Each shot fired resets the countdown.

2. Either your location is saved server side or your location is reset to the coast when entering a different server from your previous one.

This is to mainly prevent people from ghosting and logging into towns looking for free kills.

I feel it is also important for the game to promote single server use. This will prevent server hopping but won't screw over people that want/need to change servers. This will promote people to play more on one server instead leaving servers to avoid night time or other people completely.

Also as people play more on one server it creates the feeling that you are playing the game with other people instead of alone. You learn who you can trust and who to avoid. What areas that might be dangerous to go into. You'll also run into strangers that you've never seen before. This gives the game more of a feel that I believe Rocket is looking for.

I'd like it if people's locations were saved server-side, but that removes a great deal of persistence from the game. Alternatively, make it so that people who logged off in or on top of buildings are teleported somewhere on the ground nearby. This prevents people ghosting through barbed wire (which needs its hitbox resized, anyway), and makes it difficult for them to warp around and camp places.

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I want to see people finding one server that works for them and sticking to that one. This will create more of a community feel.

Then where is the option to play at night? If we choose one server' date=' we will be forver playing at the same time in that server. I know im not going to wait 6 to 12 (or however long) hours for it to drop to night.

I actually cant think of one game that has ever done that, limiting a player to one server will become monotonous, and if you make a bad server choice, am i to believe that im stuck with that decision?? What happens when i've joined a server where hacking is rife or that no other players are in, in the time i have allocated to play?

One server limiting is not the answer and never will be. There are plenty of options available to curb this, one being a timer. You must play a minimum of say 15 mins in that server and are locked out of any others while that timer elapses. i can think of other solutions but you see what i mean.

[/quote']

You obviously didn't read my post. I never said limiting to one server. I'd like there to be a reason to stay on one server. You can change from server to server all you'd like but it if you change servers you are just put onto the coast.

1. When someone is bleeding/knocked out or has blinking food/water they can't log out. Even if they alt F4 their character stays in game.

This is for mainly combat loggers.

It is also lame that you can log out and wait for a friend to bring you supplies to survive.

God no. That's what the 'shock' state is for' date=' and I think that's enough to 'punish' the people who try to log out [i']after a fight.

Forcing people to have to play the game OR ELSE is just a bad idea, because this thing called Real Life tends to get in the way for many people.

If you want to fight the combat loggers, there's only two things you need to do: give a 15 second countdown for normal disconnects. Give a 60 second countdown for someone who's either fired a shot, or is bleeding, or has zombie aggro.

Each shot fired resets the countdown.

LOL? Your suggestion is worse then mine. 60 cooldown after you are done bleeding or lose zed aggro? I said during these things. I'm fine with tho.

The whole not logging out while your food is blinking isn't as bad as it seems. I mean how often is your food blinking?

I'd like it if people's locations were saved server-side' date=' but that removes a great deal of persistence from the game. Alternatively, make it so that people who logged off in or on top of buildings are teleported somewhere on the ground nearby. This prevents people ghosting through barbed wire (which needs its hitbox resized, anyway), and makes it difficult for them to warp around and camp places.

[/quote']

The thing about the "if you log off in a building and getting teleported out of town" won't work. 1) people will complain when they get killed outside of town by someone when they log in. 2) People will use it to there advantage to get out of towns quickly.

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