Jump to content
Time Glitch

The ONLY Realistic Way to Prevent Deathmatching: Make DayZ a Living Hell

Recommended Posts

only way this would even come close to aiding co-op is if everyone and everything was rolled back, so what if you nerf weapon supplies, so what if you nerf the bean economy .....

im well geared (range finders+gps would be nice though) now i have even more incentive to shoot on sight becasue ppl want my gear desperatley

those with a stockpile of weapons/items/food in thier tent cities surrounded by thier helicopter squadron this goes doubley so

but now after weve all had our gear nerfed back to to band aid and torch, first guy to find an axe is gonna kill people for the band aids, raided a town with 4 survivors you just meet ..awesome now even more motivation with the one guy with a gun to shoot you all down and scratch up a decent horde of gear from the 3 pack mules he just hit the town with

the scarcer you make the gear the more inclined ppl are to kill you for it, the more easily accessed the gear becomes the more like a fps shooter with background z's you make it ... which leaves you with a middle ground and the knowledge that even then your probably gonna be killed just incase you have somthing nice

although i think a wipe of all gear/vehichles would be interesting just to see the reactions of everyone who thinks dying + running for an hour to get off map to rearm with all the best gear at hidden location X is some how surviving

Share this post


Link to post
Share on other sites

One of the ideas mentioned that I like the most is limiting the tool slots, and increasing the number of tools available. (I'd also make tools either not fit in backpacks, or take up a lot of room [6 slots+] so that people can't easily switch loadouts)

I like the idea that Player A only has enough tool slots to carry his cooking gear. Player B only has enough tool slots to carry his medic gear. and Player C only has enough tool slots to carry his engineer gear.

Players B and C need player A to cook for them/make campfires to keep them warm, so they don't get crippled by hypothermia and starvation.

Players A and C need player B to patch them up properly, because if they do it themselves it's half-assed and doesn't bring them back up to full capacity. You'd rather have a doc patch you up when you break your leg to get you to 100%, instead of fix it yourself and run with a limp that slows you down.

Players A and B need player C, because they can't break down wire/barriers/traps other players have set in towns, and vehicles are actually very important now, because just travelling the wilderness is dangerous.

The lone wolves (like myself) would still be able to make it work solo, but they'd just have to be damned careful, because one mistake could end them. Bandits would still work, because if everything is harder to get, then everything they steal is that much more valuable to them.

The only issue I see is that it could make the game too difficult for players just starting out. Even as is, the life expectancy for new players is pretty short till they figure out zombie agro and what lootable buildings look like. With these changes I could see it being so harsh that most people would quit before getting over the hump.

  • Like 1

Share this post


Link to post
Share on other sites

all your ideas do is try to make the game harder but still DONT necourage teamwork. I dont understand how there being more zombies encourages you to walk around in larger groups yourselves

Share this post


Link to post
Share on other sites

only way this would even come close to aiding co-op is if everyone and everything was rolled back' date=' so what if you nerf weapon supplies, so what if you nerf the bean economy .....

im well geared (range finders+gps would be nice though) now i have even more incentive to shoot on sight becasue ppl want my gear desperatley

those with a stockpile of weapons/items/food in thier tent cities surrounded by thier helicopter squadron this goes doubley so

but now after weve all had our gear nerfed back to to band aid and torch, first guy to find an axe is gonna kill people for the band aids, raided a town with 4 survivors you just meet ..awesome now even more motivation with the one guy with a gun to shoot you all down and scratch up a decent horde of gear from the 3 pack mules he just hit the town with

the scarcer you make the gear the more inclined ppl are to kill you for it, the more easily accessed the gear becomes the more like a fps shooter with background z's you make it ... which leaves you with a middle ground and the knowledge that even then your probably gonna be killed just incase you have somthing nice

although i think a wipe of all gear/vehichles would be interesting just to see the reactions of everyone who thinks dying + running for an hour to get off map to rearm with all the best gear at hidden location X is some how surviving

[/quote']

See that is the mind-set I will never understand. Why kill the guy for his bandage when you could team up with him to find even MORE bandages? Same applies to maps...why kill a guy for a map when he can tell you where something is just as easily as you could?


all your ideas do is try to make the game harder but still DONT necourage teamwork. I dont understand how there being more zombies encourages you to walk around in larger groups yourselves

Being alone = more likely to die

Share this post


Link to post
Share on other sites

I'm all for a total gear reset. It's hard to test new mechanics anyway when everyone is running around with 3 primaries.

People aren't really testing, they're just gun grinding.

  • Like 2

Share this post


Link to post
Share on other sites

I'm all for a total gear reset. It's hard to test new mechanics anyway when everyone is running around with 3 primaries.

People aren't really testing' date=' they're just gun grinding.

[/quote']

While I would be sad to lose my gear, I agree we should be testing, not playing.

Share this post


Link to post
Share on other sites

First off. great post. Good ideas, and you're right, alpha stage in the perfect time to be trying these ideas. This is an idea people. If it doesn't work out, it changes. That's practically the point of it being in alpha. No one is saying this is how the finished game is going to be, it is merely a suggestion.

Also, it is not being suggested we eliminate pvp, nor eliminate lone wolfing it up. Just trying to stop shooting on sight. With these ideas in place, people will have less ammo for it being more scarce and therefore people will less likely shoot at everything that moves to conserve ammo and limit the chances of getting in a firefight and getting injured. When you meet a player, 50 50 chance he/she will shoot or not shoot if you don't do anything. If you shoot at them, 99% chance they'll shoot back. This idea will help, not force, people to work together. And the argument that now you'll just have large groups attacking each other, well, that sounds freaking cool to me. I imagine that would be what would happen in a real zombie apocalypse.

Another thing is with practically all resources being limited, I believe people will turn to trading/bartering more. And I like that. Some guys finds some beans but needs water, some guy finds water but needs food, both player lack sufficient ammo/don't want to use the little they have/sneaking while surrounded by zombies, enter into conversation, and then trade. Although of course this idea will better work out once radios are implemented.

All in all, this sounds like an interesting idea, and I think it should be considered and tried out.

Share this post


Link to post
Share on other sites

See that is the mind-set I will never understand. Why kill the guy for his bandage when you could team up with him to find even MORE bandages? Same applies to maps...why kill a guy for a map when he can tell you where something is just as easily as you could?

and when he DC's? or logs off for the night and you dont have that map, or those extra bandaids?

i play with firends, we all have the gear that we can go solo durp, and we meet up to share gear or go raid NWAF or stary or brezino

why would i choose to cripple myself? why would i choose to make myself the weak link for my friends or for groups i meet so they have to carry me through the game?

why would i choose to become semi-parasitical? this is a mentality i REALLY cant understand, especially in a game about surviving

Share this post


Link to post
Share on other sites

Such a flawed idea, making the game harder will only encourage more pvp because people will be so desperate for items

Nothing short of actual penalties will stop death matching

Share this post


Link to post
Share on other sites

And people need to keep in mind, this is a simulator in a simulator. It works on realism, not necessarily making the game fun (although making the game fun is an essential part of the game, definitely). So those who complain it would be too boring or not good for the casual players, this isn't a casual game by any means. It's a zombie survival simulation mod, in a realistic army simulator. It's a game for those who enjoy realism, not those who are looking for a casual zombie shooting or something along those lines. Just keep this in mind. This may not be the game you are looking for if you want a casual game.

Share this post


Link to post
Share on other sites

People, read more than the first paragraph of the op's post. He definitely describes multiple ways in which player would be more likely to work together. Stop just reading the first paragraph/title of thread and making a dumb comment.

Share this post


Link to post
Share on other sites

I would think abundant supplies = more teamwork. While scarce supply = more competition.

To illustrate with an in-game anecdote, I teamed up with someone yesterday for the first time since I started playing. After running through various barns and towns, he said he needed food (neither of us had any yet). So we started looking for food, by the time we'd gotten to the next barn, -my- food indicator was blinking red, and he still hadn't found any. We killed the zeds, and started looking through the barn when I found a can of pasta on one of the zed's body... that was all the food. If there'd been more food, it would have encouraged us to work together more. Less food made me want to grab it and get out (although I didn't, because I like teamwork).

I'm not saying we shouldn't have less supplies or whatever, just I don't think the reason behind the food part is right.

Share this post


Link to post
Share on other sites

I dont see how making this game even harder would make people cooperative. 99.99% of players would still rather shoot you in the face and take your shit instead of helping and carrying injured people to safety sharing bodyheat (lol), even if they could. (guess that was the suggestion) Those interactions sound bit useless to me, since nobody would use tem/waste of dev time.

Seems like there are people who want/try to play this as real life simulator and majority play this like any other fps/gta game just causing mayhem not giving a shit even if they die. Why whould you help some random dude in videogame? Expect him to return the favour? Best scenario he runs away never to seen again instead shooting you for thanks.

Share this post


Link to post
Share on other sites

I dont see how making this game even harder would make people cooperative. 99.99% of players would still rather shoot you in the face and take your shit instead of helping and carrying injured people to safety sharing bodyheat (lol)' date=' even if they could. (guess that was the suggestion) Those interactions sound bit useless to me, since nobody would use tem/waste of dev time.

Seems like there are people who want/try to play this as real life simulator and majority play this like any other fps/gta game just causing mayhem not giving a shit even if they die. Why whould you help some random dude in videogame? Expect him to return the favour? Best scenario he runs away never to seen again instead shooting you for thanks.

[/quote']

No, majority of the players complain of people playing this like a fps. Also, temperature hasn't been included to the it's full extent yet, so players might be wishing they had some body heat (XD). Anyways, I do believe people would utilize these features (as seen by the many people posting their approval of this). And also, there may very well be some people who don't, which is fine. Not trying to force people to work together, just encouraging it.

Share this post


Link to post
Share on other sites

Your way makes it harder to play....hence even MORE bandits.

/fail.

So harder = I should kill others?

um.

Share this post


Link to post
Share on other sites

Let me try to address 2 arguments I'm seeing a lot.

1. More scarcity = More Bandits.

I think everyone's forgetting the increased lethality of Zeds in this proposal. The snipers might still sit atop their perches, picking off the rest of the population. But when they went to collect their corpse, they'd find a sea of zeds beneath them, as well as quite a few on the corpse itself. If they shoot even one sniper round off, they're looking at dealing with at least 30 Zeds.

Do they have that much ammo?

Ah...Probably not. Scarcity of ammo makes it that much more risky to shoot, knowing you'll attract some zombie attention in the process.

But beyond the snipers...Just two survivors find each other in the wilderness. No zed threat, really. What do they do? Well...That all depends on the person. But what my proposal does is give them more to think about; More options on the table other than "He's got items, let me kill him so I have those items now."

2. This will kill solo play.

No, it'll make solo play a lot harder, but it won't be impossible. You might even have to adapt a bit; team up with someone just long enough to heal an injury or get some emergency help. But this does not KILL solo play...Something I enjoy very much.

I agree with the sentiment that going it solo should be a monumental task; Something only the most cautious and smart players are capable of. Right now, solo players have 2 choices: 1. Play on "Normal" mode, which is to scavenge some items, hit up a military camp, get your toolkit, and survive. Or 2. Play on "Easy" and just kill everyone you see to get all that stuff faster.

That's not surviving. Both of those options are just a process. Add some extra difficulty and scarcity in there...Now we have survival!

And the closer we make this game to TRUE survival, the more people will work together. Because in real life, your chances of survival ALWAYS go up when you have someone to work with.

  • Like 2

Share this post


Link to post
Share on other sites

Trying to explain to my buddies how to use the horrible inventory, where they are and how to get to our meeting point all at once while trying to grab morphine from a hospital for that one dude who got stuck in a toilet and broke his legs - its already kind of a hell for me.

Actually trying to be cooperative & helpful is stressful enough for me, more or harder infected won't help in my case.

  • Like 2

Share this post


Link to post
Share on other sites

Because in real life' date=' your chances of survival ALWAYS go up when you have someone to work with.

[/quote']

Word homie, I remember the Zombie Apocalypse of 94.. Damn son. It was just me and my maw kickin' it homeskillet style when all of the sudden SHIZZNAZZZLE zombies all up in ma grill dey wiz all yo yo yo it's yo boy z-nizzle. I was all fo' sho ma brizzuddah, blammo right in the fizzace.

You can't state that in 'real life' (whatever that is), you ALWAYS survive longer in a group- simply because theres never been a Zombie apoca-lizz-ips.. Personally, I survive l-izz-onger solo than I do in a gr-izz-oup. Just wanted to put that input in there, I don't think it's fair for you to claim your survival rate increases in groups- all the time.

Jedi Bizzness, go back to your drinks.

Share this post


Link to post
Share on other sites

Because in real life' date=' your chances of survival ALWAYS go up when you have someone to work with.

[/quote']

Word homie, I remember the Zombie Apocalypse of 94.. Damn son. It was just me and my maw kickin' it homeskillet style when all of the sudden SHIZZNAZZZLE zombies all up in ma grill dey wiz all yo yo yo it's yo boy z-nizzle. I was all fo' sho ma brizzuddah, blammo right in the fizzace.

You can't state that in 'real life' (whatever that is), you ALWAYS survive longer in a group- simply because theres never been a Zombie apoca-lizz-ips.. Personally, I survive l-izz-onger solo than I do in a gr-izz-oup. Just wanted to put that input in there, I don't think it's fair for you to claim your survival rate increases in groups- all the time.

Jedi Bizzness, go back to your drinks.

How about all the testimonials of REAL survival situations?

Share this post


Link to post
Share on other sites

How about all the testimonials of REAL survival situations?

Real testimonies of Zombie Survival groups? Homie u trippin bizzalls.

If you are referring to testimonies of people surviving when they've been lost in the forest or woods or someshet- then yeah, undoubtedly they are probably lost ALREADY in a group and therefore have no other option but to survive in a group unless they kill a bruddah.

On the other hand, completely unrelated to zombie apocalypses (as you mentioned general survival), what about all the tales you hear of people surviving in the wild3rnizz alone?

I know you were just suggesting something, or were you? I can't remember.. !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!BUT WHAT I DO KNOW!!!!!!!!!!!!!!!!! is that it's not "fact" you survive longer in groups as your initial post suggested, since DayZ is a subjective experience and so it is difficult for anyone to ascertain reliable quantitative data to provide as evidence to support your cl-izz-aim. UNLESSS!!!!!!! you put up a poll asking people if they survive longer in a group or solo, but even then people may lie or may have troubke recalling memories of when they have indeed lasted longer.. im rambling but u get my drift.

I don't wanna argue I just wanna chill and smoke a doob with my homez, chillax watching the euro 2ktw-izz-elve final. Forza Italia!

EDIT:

PERFECT EXAMP-IZZ-LE of a man failing in a group survival thing- Steve Irwin! He turns around to talk to the camera man and blammmmmmmmm cross bow to the chest or whatever by that fish.

Peace and love

Share this post


Link to post
Share on other sites

Why Coop when i can just kill you take your stuff and move on? How is that not realistic? If the world went to shit, this would happen 24/7.

How about all the testimonials of REAL survival situations?

Real testimonies of Zombie Survival groups? Homie u trippin bizzalls.

If you are referring to testimonies of people surviving when they've been lost in the forest or woods or someshet- then yeah' date=' undoubtedly they are probably lost ALREADY in a group and therefore have no other option but to survive in a group unless they kill a bruddah.

On the other hand, completely unrelated to zombie apocalypses (as you mentioned general survival), what about all the tales you hear of people surviving in the wild3rnizz alone?

I know you were just suggesting something, or were you? I can't remember.. !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!BUT WHAT I DO KNOW!!!!!!!!!!!!!!!!! is that it's not "fact" you survive longer in groups as your initial post suggested, since DayZ is a subjective experience and so it is difficult for anyone to ascertain reliable quantitative data to provide as evidence to support your cl-izz-aim. UNLESSS!!!!!!! you put up a poll asking people if they survive longer in a group or solo, but even then people may lie or may have troubke recalling memories of when they have indeed lasted longer.. im rambling but u get my drift.

I don't wanna argue I just wanna chill and smoke a doob with my homez, chillax watching the euro 2ktw-izz-elve final. Forza Italia!

EDIT:

PERFECT EXAMP-IZZ-LE of a man failing in a group survival thing- Steve Irwin! He turns around to talk to the camera man and blammmmmmmmm cross bow to the chest or whatever by that fish.

Peace and love

[/quote']

Oh god, please kill yourself. I would rather kill people 24/7 and be a murder then deal with people who talk like you.

Share this post


Link to post
Share on other sites

Oh god' date=' please kill yourself. I would rather kill people 24/7 and be a murder then deal with people who talk like you.

[/quote']

Bro, ch-izz-ll. It's all fun and games until the right wingz come along. I'm tr-izz-ollin with this t-izz-ext bro. You need to come brolax with me n' me holmez on Skype, me an' ma buds all talk like this and we all have such a great time xoxoxoxo :)

EDIT:

P.S. You need to get l-izz-aid..

EDIT::

....laid down by some left wing politiczzzZZZZZ!

Share this post


Link to post
Share on other sites

I seriously want this thread to come up as a serious suggestion for the Devs to think about in the long run. This is a zombie apocalypse SIMULATOR for fuck's sake, not just another damn game to eat cheetos to.

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now

×