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Whyherro123

Firebuiilding

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Firebuilding should really be expanded, if the Devs want to continue to focus on Survival instead of balls-deep PvP.

 

Now, I am glad firebuilding and cooking has finally been implemented, but seriously, the firelay looks like shit. Logs just stacked on top of each other? I would fail a kid in my class if he tried to pull that off.

 

Not too many people realize that there is a "science" to building fires, dependent on the firewood available (types of wood, seasoned vs unseasoned, etc), temperature and weather conditions (high humidity makes it next to impossible to start a fire), the terrain, and what you are building the fire on/for (I prefer to build a stone/sand/wood base and firewall, for example. The reflected heat is always worth the effort)

 

There are firelays designed to minimize the effect of wind ( I seriously just lost a 50-count box of matches in-game because of the wind. Inside of a building  :rolleyes: ).

 

There are also alternative ways of starting a fire. IRL, I don't use matches anymore, except for an emergency (in my survival kit). I prefer to use my "firestarting kit" of a firesteel , wood shavings, and birchbark. I own literally 30 or so firesteels, and have them attached to almost every part of my kit, so they are always within arms reach. I also know "primitve" firebuilding methods, and have used them in the past (they suck ass, although the bow drill method isn't too bad)

 

We should also be able to carry a fire with us, in the fashion of.... almost every "primitve" culture ever. Rebuilding a fire SUCKS, so my Troop uses a #10 can to hold smouldering coals until we make camp again. Takes us 5 minutes to build a fire, instead of 20. #efficiency

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it's an alpher

 

you cant just create all this neat stuff that you listed without first just having fire 

 

you need things to build off of

 

it takes time

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it's an alpher

 

you cant just create all this neat stuff that you listed without first just having fire 

 

you need things to build off of

 

it takes time

Thank you, Mr. Alpher Police Officer sir. I'll keep my observations, suggestions, and real-life experiences to myself next time. Didn't mean to bother you!

 

-snicker-

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I'm glad that they made it so that you need to use cloth and twigs at least. I don't think they will take it to the depths where you'd actually have to make further preparations to make it easier to light a fire in less than optimal conditions (thinking about either carrying smolders, or making char cloth, fatwood, birds' nests and similar things). But I hope that they take it a little bit further at least. Most people in this day and age can't even light a fire without the use of flammable solvents or chemicals. I think the reason why there aren't any firesteels or ferorods in the game is because they would be vastly, vastly superior to matches due to the fact that you can strike a spark with pretty much anything, they don't run out anywhere near as quickly as matches does. Not that I would opppose to using bow drills and more primitive means of making a fire. I think it will be important once fire actually becomes (if it ever does) a vital part of survival, as it should be. At least give the option of making swedish/finnish log stoves/canadian candles.

 

Now I've only tried making a fire once, in the experimental build, but then it succeeded the first time. Going through a box of 50 matches does sound like it needs a lot of adjusting.

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Thank you, Mr. Alpher Police Officer sir. I'll keep my observations, suggestions, and real-life experiences to myself next time. Didn't mean to bother you!

 

-snicker-

 

That is taken out of context.  Nothing was discriminating your ideas, just a reminder its a very early system.

 

You write "Firebuilding should really be expanded." Key word.  Should.  Like devs just tossed the current system in and said done.

 

You did come off mildly abrasive.  I like the look of the firepits, and agree with you.  There could me more to building up the fire such as using more tinder along side the kit before stacking logs.  Harvested wood being wet after a storm, etc.

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I've had zero problems starting fires.

Large open ended shed or small shack, howling wind outside...1 match. 5 stones and 5 wood Burns a looong time Amd cooks much faster.

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