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Mark Darkers

Collect firewood from "firewood racks"

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Hi, I had an idea for the firewood racks found at houses.

What if we could search for firewood there? This could be handy for survivors without an axe to chop it themselves.

2qt8r6d.jpg

 

For the people wondering about it being to easy or overpowered, please bear with me.

It won't be to easy or overpowered because one would have to : A: either make a campfire close to a civilian area (higher risk) or B: Walk a very long distance to collect the wood and walk the same distance back to camp.

 

So this could be a solution for survivors without an axe or other tools, you can basically search for kindling on the ground, find racks, search a wood rack and voila, you can make your own campfire without tools.

 

 

And whomever wants to survive a longer time and decides to head deep into the woods, they would still need an axe, because this way you can manage your own wood safely away from civilian areas.

 

When eventually persistent tents and stuff are in the game, one could keep his tools in camp.

2v0e6x1.jpg

 

 

What do you guys think? (Please explain your opinion).

 

Edit:

Good suggestions:

 

Draco122 suggested: 

  • Like Berry bushes, it's a percentage chance to find a single block of "usable" firewood
  • Or log piles such as this are limited on each server start, each holding X number of firewood logs
Edited by Mark Darkers
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..//..

Hi, I had an idea for the firewood racks found at houses.

What if we could search for firewood there?

..//..

 

yes - completely logical

nice idea

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Two ideas towards this:

 

  • Like Berry bushes, it's a percentage chance to find a single block of "usable" firewood
  • Or log piles such as this are limited on each server start, each holding X number of firewood logs

Share this post


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Two ideas towards this:

 

  • Like Berry bushes, it's a percentage chance to find a single block of "usable" firewood
  • Or log piles such as this are limited on each server start, each holding X number of firewood logs

 

Yea, I had your first suggestion in mind, like most of the logs are rotten and you have to search for a good one, with a percentage change of getting a good one.

 

But maybe the second one is better, having a prefixed number of logs, this way multiple models could be created of the racket, with  3 stages representing different amounts of logs left.

 

I'l add them to the original post.

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