Jump to content
Khanarac

Weird weapon shaking in 0.45

Recommended Posts

use the fucking bugtracker than...

 

ranting about a "game breaking bug" during alpha is just fucking stupid...

Edited by {Core}BlackLabel

Share this post


Link to post
Share on other sites

Everyone loving this game is upset about this shaking-thing. Some wait in silence, some wait being vocal.

 

Nope not true a lot like it.

Share this post


Link to post
Share on other sites

Ok just tried .45 to see the shaking and well.

 

It is not that bad.

 

It is far better than holding the gun super steady like a robot like in the past but like all things dayz the shaking and sway in .45 appears to be a work in progress.

When complete the sway might be pretty good and realistic.

  • Like 1

Share this post


Link to post
Share on other sites

Ok just tried .45 to see the shaking and well.

 

It is not that bad.

 

It is far better than holding the gun super steady like a robot like in the past but like all things dayz the shaking and sway in .45 appears to be a work in progress.

When complete the sway might be pretty good and realistic.

 

use a fully zoomed in lrs with fov reduced as much as possible and come back before judging

Share this post


Link to post
Share on other sites

Its clearly bugged. Sometimes its like you would deliberatly move your mouse very quickly. It's not believable at all...ask anyone who shot a rifle.

Share this post


Link to post
Share on other sites

*clicks, "i understand" every time he boots the game

 

cant comprehend the message...

 

ALPHA !

 

That message should include a sentence about developers being amateur 12 year old kids who can't even flip a magazine for a pistol for OVER 3 MONTHS now. I am talking about 1911. Yeah, if that agreement had that notification, I wouldn't complain.

Share this post


Link to post
Share on other sites

bug or not, I love the new weapon sway.

Share this post


Link to post
Share on other sites

That message should include a sentence about developers being amateur 12 year old kids who can't even flip a magazine for a pistol for OVER 3 MONTHS now.

 

Tho, they made some millions from customers like you. If they like it or not...iTS a mad world, right ?

Edited by {Core}BlackLabel

Share this post


Link to post
Share on other sites

While I understand that weapon sway on exhaustion is a good thing, I do not understand why when 'jogging' your aim is equally fucked up when it's time to aim and shoot at a target. Why should someone, who is attempting to 'conserve' energy by jogging and anticipating combat, be equally penalised with radical gun sway. That bit has me stumped.

Share this post


Link to post
Share on other sites

1st Issue:

 

So...did you try shooting a zombie with a LRS mosin at about 500 meters? It's almost impossible. The character wont stop shivering and moving the crosshairs left and right uncontrollably. It's a nightmare, really. I tried it while prone, with a bipod, and I was not exhausted. Still the phenomenon remained. What do you think, bug or feature?

 

 

2nd Issue/ halfrelated rant: Also they unfortunatly did not fix the flawed weaponzoom with ironsights, though they claimed their introduction in 0.44 was a mistake. Remeber how it was before 0.44? The ironsights took a larger chunk of your screen. Since 0.44, you can see a large part of the Buttstock in ironsights mode, making no sense whatsoever. The characters eye needs to get closer to the ironsights again...   :(

 

 

So, I read through most of the thread and considered the information.

 

I haven't used a scoped Mosin pre 0.45.

In 0.45 my character had a certain amount shaking which I found unacceptable. It did not make sense to me, so just for the sake of it I tried the splint suggestion. I crafted and applied 5 splints and the Mosin aim stabilized.

 

One splint may not be enough. It appears that the character accumulates various damage from melee Zombie engagements and it affects the aim slowly. Apply multiple splints and check again.

Edited by OACKosh

Share this post


Link to post
Share on other sites

While I understand that weapon sway on exhaustion is a good thing, I do not understand why when 'jogging' your aim is equally fucked up when it's time to aim and shoot at a target. Why should someone, who is attempting to 'conserve' energy by jogging and anticipating combat, be equally penalised with radical gun sway. That bit has me stumped.

 

If you are attempting to conserve energy you walk.

 

People in real life don't jog everywhere, they walk for a reason.

Share this post


Link to post
Share on other sites

So, I read through most of the thread and considered the information.

 

I haven't used a scoped Mosin pre 0.45.

In 0.45 my character had a certain amount shaking which I found unacceptable. It did not make sense to me, so just for the sake of it I tried the splint suggestion. I crafted and applied 5 splints and the Mosin aim stabilized.

 

One splint may not be enough. It appears that the character accumulates various damage from melee Zombie engagements and it affects the aim slowly. Apply multiple splints and check again.

 

In retrospect, after playing more, I'm not sure whether splinting did anything for me after all. I think that one simply needs to be REALLY rested to have steady aim.

Share this post


Link to post
Share on other sites

But you simply cant call this sway realistic. With an AKM and a placed bipod, it should be no problem to hold your aim steady. But after this patch, a hit at a range of 200m+ is pure luck... I understand that there is a realistic sway when standing or crouching, but with bipod? Doesnt make sense to me, hope they change it...

 

Actually I killed two people at the NWAF from 300M and 150~ishM in crouched and standing (respectively) with the AK, both headshots might I add :3

 

Also in my defence, they started shooting at me first without giving me a chance to let them know I mean no harm and wanted to investigate what the source of the shots were :c

Share this post


Link to post
Share on other sites

Bipod was removed from the mosin. Lewl.

Apparantly it was removed from M4 too, But my M4 still has one

Share this post


Link to post
Share on other sites

It's terrible and unrealistic. I know I shoot 600m IRL...No rifle in the world sways like that when you have a bipod and a stable position.

 

And last I check when I'm running around with a rifle in my hand in RL it doesn't sway like a pendulum. Neither does it sway while looking left to right. Why cause it's in my damn hands that are attacked to my arms. Not rubber-bands.

 

Also a 600m shot with a 10x scope in IR is honestly easy ass hell as long as it's sighted in. An 18" tall target takes up 1/4 of my scope at the range. I might as well be using irons at 100 yards..

 

 

Overall terrible..Just my 2 cents...Arma has the closest your gonna get to a real sway even then its rubber band man time. When it's an option I turn that crap off. Along with head bob. My eyes naturally counteract head bob..

 

 

 

As for any shaking like when you have broken arm but don't pretty sure that's just a bug while prone. Noticed last night too. Happened when aiming downhill..

thanks dude i think you have same opinion as me , it is over the top, i would say reduce it at least 50%, and when prone drastically reduced

Share this post


Link to post
Share on other sites

Well, now in 0.46 there is no sway at all for all practical purposes. I shoot guns in real life and know exactly how hard it is to keep a steady aim, ESPECIALLY with elevated heartbeat and respiration. My guy in DAYZ has better aim after sprinting than me at rest. It's hilariously unrealistic, but easy. Maybe that's why people want it, it's easy?

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now

×