ATOJAR 23 Posted June 28, 2012 I had a little idea.(hopefully nobody has already posted a similar thing lol)How about a mutual agreement or "trust" option in game, Where as players can join a sort of team/group(they can still kill and shoot each other etc)and there are rewards for teaming/grouping up.I dunno maybe make it so that when you hover your iron-sight/crosshair over a person that is say a maximum of 10ft away(they must be within 10ft)you then scroll your mouse wheel as you normally would but there is a option to "team up" or "trust" .. Something like that, If you do that the other person gets a option to either say yes or no, If the other person accepts this you both now "trust" each other and you can work as a team(of course you could betray that trust and kill the other player at any time if you wish)You could have maybe 10 players in a group max, Don't want massive 30+ groups just raiding whole maps lol.Now if players team up we could have maybe moral or happiness that you only get from teaming up .. Something like that where if we break a bone, Bleed, Go into shock or become sick the effects maybe last half of the time & naturally wear off or stop over time without the need for morphine or pills etc, Maybe make it that you have say 20 - 30% less chance of taking critical damage from the infected & you don't have to eat or drink as much, Maybe a couple of extra slots in your backpack I dunno just some ideas.Obviously don't wanna overpower teaming with extra items or weapons etc.I dunno, What do you guys think? Share this post Link to post Share on other sites
Ingway 4 Posted June 28, 2012 *someone sends trust**accept Trust** shot him in the back*Nothing changes, also, there are alredy enough benefits for joining up with others, more people to carry stuff, more people looking around, more firepower, Better chance of survival. You just have to risk trying to find some nice people, and if you do happen to find then... add then on steam or something. Share this post Link to post Share on other sites
ATOJAR 23 Posted June 28, 2012 Yeah but im talking about real benefits from teaming up like moral boost or happiness ... Share this post Link to post Share on other sites
fink2011 0 Posted June 28, 2012 Teaming already provides:-The ability to use bloodbags-The ability to use epipens-More firepower-More eyes-The abillity to bandage a friend that is unconcious-Having a friend watch over the area while you loot-Sharing tents-Sharing vehicles-Sharing ammo-Only 1 person on your team needs tools for your whole team to benefit.-More inventory space while looting.I think teaming is fine personally. I don't team with random people since I have friends to play with and I am kind of opposed to having incentives to team with random people since it's quite likely I'll get shot in the back at some point.Even with the changes you mentioned, I would still only team with the same people and not randoms. Share this post Link to post Share on other sites
ATOJAR 23 Posted June 28, 2012 AND at least if you send/receive a "trust" invite it shows you/the other player is/are friendly. 100% of the time i kill somebody now just because of the fact that i 100% believe that if i don't they WILL take me out, At least with some sort of of invite the other players knows i don't wanna hurt them. Share this post Link to post Share on other sites
chickychickson 0 Posted June 28, 2012 oh my dear op. you try to encourage teamwork through benefits and penalties. the super-forumboy-connection will rip you apart for this.shitstorm incoming. Share this post Link to post Share on other sites
ATOJAR 23 Posted June 28, 2012 Teaming already provides:-The ability to use bloodbags-The ability to use epipens-More firepower-More eyes-The abillity to bandage a friend that is unconcious-Having a friend watch over the area while you loot-Sharing tents-Sharing vehicles-Sharing ammo-Only 1 person on your team needs tools for your whole team to benefit.-More inventory space while looting.I think teaming is fine personally. I don't team with random people since I have friends to play with and I am kind of opposed to having incentives to team with random people since it's quite likely I'll get shot in the back at some point.Even with the changes you mentioned' date=' I would still only team with the same people and not randoms.[/quote']Not everybody has friends they can actually play with. Share this post Link to post Share on other sites
evoxtom 142 Posted June 28, 2012 I don't know about all this happiness and happy ending talk, but the group system is a good idea. Benefits could be: spawning on one's location after death to stay together, or maybe if a group gets over so many zombie/bandit kills, they have a low % boost to keep random gear in their inventory for 1 death a piece. Something to incentivize group play is needed right now even though this is sandbox. Share this post Link to post Share on other sites
ATOJAR 23 Posted June 28, 2012 oh my dear op. you try to encourage teamwork through benefits and penalties. the super-forumboy-connection will rip you apart for this.shitstorm incoming.All i ever read while reading these forums is "there is no teamwork in this game" ... "teamwork this" & "teamwork that" ..... It was just a idea why would people be a cock about it? Grow up man!Something to incentive group play is needed right now.Exactly, That's all im saying all im saying. Share this post Link to post Share on other sites
Ingway 4 Posted June 28, 2012 Dude... i've found my share of nice people, just try and use voice comm before attempting to shot someone, preferably from a safe location where he can't easily pin point your location, if he dosn't care to respond feel free to shot him, because he's probably not talking to try and find you. Share this post Link to post Share on other sites
fink2011 0 Posted June 28, 2012 spawning on one's location after death to stay together' date=' or maybe if a group gets over so many zombie/bandit kills, they have a low % boost to keep random gear in their inventory for 1 death a piece.[/quote']I disagree with those suggestions.Currently when I die it's just a matter of running back to my friends (usually they meet me half way). If I can spawn right on them I wouldn't care if I died ever. Losing loot when you die isn't a huge deal when your buddies have all kinds of loot anyways.I think the problem with teaming is not a game mechanic problem. I think it's a problem with people trusting people, and not shooting each other in the back, unless they have some type of connection outside the game. Currently teaming up with my friends makes dealing with zombies trivial. The only threat in DayZ to me and my friends are pvpers. Seems to me those playing solo need to realize this and find people to team up with, instead of making teaming absolutely necessary or have incentives so large that people will team with absolutely anyone just to get the perks. Share this post Link to post Share on other sites
ATOJAR 23 Posted June 28, 2012 Dude... i've found my share of nice people' date=' just try and use voice comm before attempting to shot someone, preferably from a safe location where he can't easily pin point your location, if he dosn't care to respond feel free to shot him, because he's probably not talking to try and find you.[/quote']Yip, Tried that .... he replies "friendly" .. I pop out and then get shot in the head. Share this post Link to post Share on other sites
evoxtom 142 Posted June 28, 2012 It sounds so opposite from what many anti change people say but it's true- we do need incentives. Many ppl play like tdm because they don't feel a moral right or wrong in a video game as they would in real life. To counter that, incentives could balance this lack of true morality. Sorry forum bandwagonieers. I love the game just as much as any true fan. It just took me a while to realize this. Share this post Link to post Share on other sites
ATOJAR 23 Posted June 28, 2012 Look im not saying my idea is best ... Like i said that is just an idea, Maybe somebody has a better one? Not everybody has friends they know outside of the game to play with.My point is we could use some sort of incentive that may make players wanna team up rather than just shoot on site! Share this post Link to post Share on other sites
fink2011 0 Posted June 28, 2012 My point is we could use some sort of incentive that may make players wanna team up rather than just shoot on site!Well I understand where you are coming from as I started playing DayZ solo then stopped playing entirely because of the incentives already in the game to team up. I started playing again when some of my friends got into it.The thing is, currently we are a group of 7, and we shoot on sight.It seems to me that to change the kill on sight issue, there would have to be an incentive to not kill on sight. Currently there is an incentive to kill on sight (you can loot them). I think flipping this backwards would dramatically alter the game, not sure if I'd like it myself. That's not to say i'm entirely against a massive change like this, I would have to try it out to know. Share this post Link to post Share on other sites
Frozen (DayZ) 144 Posted June 28, 2012 punishment or forced friendship(ff is off) are the only things that reduce quantity of people shooting on sight. even if came in this game to survive zombies and not death match(like me) you eventually will start shoot on sight, after some deaths and rarely team up. because omst of gamer are assholes and kill just for lulz, not even loot. they are known here as COD kids.of course most of them irl will become unconsciousness when they see chicken killed, not even saying about human death. but in the game you might no feel that kind of thing crying loud "its just a game. l2p. noob" etc bullshit. Share this post Link to post Share on other sites
evoxtom 142 Posted June 28, 2012 My point is we could use some sort of incentive that may make players wanna team up rather than just shoot on site!Well I understand where you are coming from as I started playing DayZ solo then stopped playing entirely because of the incentives already in the game to team up. I started playing again when some of my friends got into it.The thing is' date=' currently we are a group of 7, and we shoot on sight.It seems to me that to change the kill on sight issue, there would have to be an incentive to not kill on sight. Currently there is an incentive to kill on sight (you can loot them). I think flipping this backwards would dramatically alter the game, not sure if I'd like it myself. That's not to say i'm entirely against a massive change like this, I would have to try it out to know.[/quote']Might be interesting if only dead bandits can be looted but then that would cause mass qq and complaints how we are destroying their choice of play. But I have even been shot unarmed and 0 items with me. They knew this too. Probably just this COD syndrome. It is temping to shoot too because it's realistic in the fact that even a well placed mak shot can kill someone ( not saying this should be changed. )A better group inventory management system, group chat, or radio (could be an item in game that allows global chat between those who have it) could be the solution to help friendlies find friendlies to team up with. It doesn't have to be forced, but giving ways to find in game groups might be best. Or have some rare barracaded places that require two people or more to secure. (not too many for solo players should not be punished.) Share this post Link to post Share on other sites
ZedsDeadBaby 2287 Posted June 28, 2012 Ok as the teamwork is pretty much none existent in this game ATMTeamwork is practically all there is in this game. All those people dying all the time dragging the survival time down to 30 minutes? It's because they're not in teams or not working well with their teams.Incentives to cooperative play are prevelant and more are coming. Utilizing them is how I have survived for 17 days on my current survivor and 19 days on the previous' date=' and how my primary teammate is on day 36 all the while the average is 30 minutes...Otherwise an excellent idea and similar to one I've had myself.[hr']Might be interesting if only dead bandits can be lootedUnlike this idea which is quite possibly the most retarded I've read on the forums since their inception. Share this post Link to post Share on other sites
naizarak 41 Posted June 28, 2012 teaming up in itself offers plenty of incentives and advantages over playing solo. the last thing this game needs is gimmicky rewards for noobs who can't figure it out for themselves Share this post Link to post Share on other sites
evoxtom 142 Posted June 28, 2012 Ok as the teamwork is pretty much none existent in this game ATMsighCame in with an open mind hoping to see a cool idea; immediately stopped reading your post because you started it with a completely inaccurate' date=' baseless and generally asinine statement so I am immediately poisoned against whatever your idea is going to be. Whatever it is, cool or not, it's coming from someone who doesn't even care enough to acknowledge what the game already provides.Teamwork is practically [i']all there is in this game. All those people dying all the time dragging the survival time down to 30 minutes? It's because they're not in teams or not working well with their teams.Incentives to cooperative play are prevelant and more are coming. Utilizing them is how I have survived for 17 days on my current survivor and 19 days on the previous, and how my primary teammate is on day 36 all the while the average is 30 minutes...If you're going to post suggestions for improvements at least make an attempt to experience and acknowledge the teamplay aspects that already exist so that you appear to speak from a platform of experience and reason rather than wild, reactionary bullshit.I'm going to go read your idea now.Edit: Actually an excellent idea and one I've had myself. If only your post wouldn't have started with the stupidity I might have joined the conversation less angry. Oh, well.Might be interesting if only dead bandits can be lootedUnlike this idea which is quite possibly the most retarded I've read on the forums since their inception.I like how your elitist attitude has lead you to totally disregard the rest of my post, even when I stated that idea could not work because of people such as yourself. If you read the post I quoted, you would know why I mentioned it. I was clarifying the train of thought I thought he was going on. Not to mentioned I have contributed more ideas than you have in this thread, I think you should tone it down. You sound like a baby who's mom is suggesting taking away its candy.relax bub, you'll earn more respect from someone who's trying to offer suggestions to improve a game just as much as you are. Share this post Link to post Share on other sites
ATOJAR 23 Posted June 28, 2012 Ok as the teamwork is pretty much none existent in this game ATMsighCame in with an open mind hoping to see a cool idea; immediately stopped reading your post because you started it with a completely inaccurate' date=' baseless and generally asinine statement so I am immediately poisoned against whatever your idea is going to be. Whatever it is, cool or not, it's coming from someone who doesn't even care enough to acknowledge what the game already provides.Teamwork is practically [i']all there is in this game. All those people dying all the time dragging the survival time down to 30 minutes? It's because they're not in teams or not working well with their teams.Incentives to cooperative play are prevelant and more are coming. Utilizing them is how I have survived for 17 days on my current survivor and 19 days on the previous, and how my primary teammate is on day 36 all the while the average is 30 minutes...If you're going to post suggestions for improvements at least make an attempt to experience and acknowledge the teamplay aspects that already exist so that you appear to speak from a platform of experience and reason rather than wild, reactionary bullshit.I'm going to go read your idea now.Edit: Actually an excellent idea and one I've had myself. If only your post wouldn't have started with the stupidity I might have joined the conversation less angry. Oh, well.Might be interesting if only dead bandits can be lootedUnlike this idea which is quite possibly the most retarded I've read on the forums since their inception.Edited my OP, Happy? :D (not being sarcastic either) Share this post Link to post Share on other sites
ZedsDeadBaby 2287 Posted June 28, 2012 Edited my OP' date=' Happy? :D (not being sarcastic either)[/quote']Yes, actually. ;)To your idea, my version of it involved the GPS items in the game. Basiclaly, allow players to "synch up" their GPS units so that from that point on you always appear on their GPS and they on yours.You can voluntarily add/remove people from your GPS, but if you lose your GPS you would lose your friends list.I like this solution because it ties the feature to an in-game item, thus increasing the value of the item (and by association, the life of your survivor). Same reason I wish each person had a personal copy of the in-game map that they could make notes on, along with a diary for keeping notes/stories that would all go away when your survivor died.It would make death feel far more poignant if in addition to losing gear you also (temporarily) lost contact with your friends!AND, to top it off, it creates a compelling PvP mechanic - if you murder a player and he has a GPS, you can steal it and have ~10 minutes before their friends list auto purges from the unit. You can use the GPS to locate their friends. ;) It would be your responsibility to contact your friends and say "Hey, I died, cut off my GPS feed quick!"Exciting. Share this post Link to post Share on other sites
ATOJAR 23 Posted June 28, 2012 That GPS idea is fantastic. Share this post Link to post Share on other sites
zorisx 7 Posted June 28, 2012 Teaming already provides:-The ability to use bloodbags-The ability to use epipens-More firepower-More eyes-The abillity to bandage a friend that is unconcious-Having a friend watch over the area while you loot-Sharing tents-Sharing vehicles-Sharing ammo-Only 1 person on your team needs tools for your whole team to benefit.-More inventory space while looting.I think teaming is fine personally. I don't team with random people since I have friends to play with and I am kind of opposed to having incentives to team with random people since it's quite likely I'll get shot in the back at some point.Even with the changes you mentioned' date=' I would still only team with the same people and not randoms.[/quote']Not everybody has friends they can actually play with.Make some :P Share this post Link to post Share on other sites
ukko (DayZ) 5 Posted June 28, 2012 Been playing this mod for 2-3 weeks now and I havent ever seen anybody trying to team up or even communicate. Havent heared voice communication or nobody asnwering to them.So shortly not keen whit this idea. Dont want to receive "friend requests" at the middle of the firefight.But I agree only fuctioning teams are clans, since you are not making any friends in this game. Only "civilized" encounters have been like, two survivors see each other, both shit themselfes and sprint to opposite directions. And most likely only because both were low on ammo or such.That gps idea sounds awesome. Finding you mates and keeping up the team is the hardest part for more casual gamers. Share this post Link to post Share on other sites