radius 0 Posted June 28, 2012 I've been somewhat vocalizing some changes to the mod in other threads, this looks like a good one though. Nothing huge, but perhaps some actual coop objectives built in. Who knows what format they would take but something to encourage it where the rewards are a little better than just a single player experience.Keep the core gameplay as it is and just add some extras for those who want to do coop. The bandits can still try to pick off teams but oh well, it gives people a sense that teaming up has a real purpose now besides just doing it to keep the spawn campers happy. Share this post Link to post Share on other sites
xscottyt 4 Posted June 28, 2012 1. this belongs in the suggestions forum not in general discussion.2. now although i like the idea i simply do not believe it would work just as it has been said before in this tread people would just pretend to trust and then shoot you (if they didn't have a gun they would tag along until they found one and then shoot you).The only way i can see this being fixed in dayZ, the issue of trusting other players is if/when a partying system comes out that anyone in your party cannot be damaged by FF. Now this is impossible because trusting in random players is something that helps build and make this mod. (which means this will never happen.)so overall honestly I do like the idea however it would not work simply because people can lie and will lie if it means they can survive longer/get better gear.Another idea though would be you could send your trust to them and if they've ever murdered a player in their entire lifetime of dayZ they couldn't send their trust back, so that way you know well its been 5 mins he hasn't sent it back so I'm going to assume he's a bandit or can't be trusted. (this idea might of been mentioned earlier in the thread however i really just skimmed through it.) Share this post Link to post Share on other sites
bibbish 49 Posted June 28, 2012 I think ATOJAR's idea is reasonable. Now that the chat channels have gone having a way to indicate that you might not be an asshole is a good idea. Some benefit from teaming up (your character is happy so doesn't bleed as bad or whatever) sounds cool to me.I like the GPS idea. I also like the idea that you send a 'friendly' response and you get a reply back. However I have murdered a small number of people (a couple). I don't think I should be blocked from sending a response, but perhaps I send back my 'friendly' and it appears on their screen in yellow or orange (or even red if I've killed a lot) and they get an idea that I have been bad in the past. One problem I find is that people don't feel comfortable talking, or even intimidated or just don't want to, I found this with Xbox Live. This leaves a real lack of ways to interact with other players since the channels are gone.Yes I know that I sound like a COD kiddie or whatever your call it, but I assure you I have a brain. I play old console games (Resi, Parasite Eve 2), new console games (Battlefield 3, Dark Souls), PC stuff (Icewind Dale 2, Plants vs Zombies, Minecraft, DayZ, used to play WoW, tried Diablo 3) and casual Facebook and phone games. People on here clearly have a range of experience and there are certainly some of us who don't want to make it into COD or Left 4 Dead.I for one want this to stay hardcore, but have some nice developed features. Share this post Link to post Share on other sites
ATOJAR 23 Posted June 28, 2012 perhaps I send back my 'friendly' and it appears on their screen in yellow or orange (or even red if I've killed a lot) and they get an idea that I have been bad in the past.The problem with that is it would take away some of the excitement from the game & its not very realistic in the fact that you can know if a total stranger has murdered a lot just by looking at them, Plus im sure there is already a way in game to tell if somebody is a bandit .... The faster their heart beat the more they have killed.I know being killed sucks but i also accept it as part of the game, Its what adds the excitement.I honestly believe that if something like this was implemented into the game people would actually use it, People wouldn't shoot on sight as much & we would actually see larger groups of people in the game.Imagine if say in Berezino two groups\clans or whatever of 10 players each bumped into each other, Imagine how epic of a fire fight that would be, Both sides trying to win not only to survive but to fight for the right too loot that town, Not only trying to shoot back at other players BUT avoid/kill the infected that was attracted by this big 20 man urban battle for a village/town.You may even get clans/groups tying to occupy a town/city or village to keep as theire own then another group may think "hey we want that town" ... They may try moving in and "taking" the town form the current clan\group. Share this post Link to post Share on other sites
duddbudda 33 Posted June 29, 2012 Yeah but im talking about real benefits from teaming up like moral boost or happiness ...see this threadstop suggesting artificial bullcrap and calling it real Share this post Link to post Share on other sites
Ganjastar 53 Posted June 29, 2012 they are known here as COD kids.of course most of them irl will become unconsciousness when they see chicken killed' date=' not even saying about human death. but in the game you might no feel that kind of thing crying loud "its just a game. l2p. noob" etc bullshit.[/quote']oh hi there carebear. you tears are delicious.have any more insults for poeple that arent PvE exclusive, or is that all you got :rolleyes: Share this post Link to post Share on other sites
t3sla 0 Posted June 29, 2012 Not everybody has friends they can actually play with.I don't quite understand why you guys don't think ANYONE is friendly. I've made at least 3 friends in a few weeks by just talking to them in-game and teaming up. If you find someone in-game, and you find that they might be friendly, ask them if they would like to team up, and ask them for their steam name. They'll be much less willing to shoot you if you have them befriended on steam. Also, speaking (w/ a microphone, not text) over direct comms will also reduce the chance of you getting shot in the back. When you hear someone talking to you, it makes you feel like that character is a real person. I don't think anyone in this game would be willing to shoot someone in real life over just loot. Share this post Link to post Share on other sites
vesmo 21 Posted June 29, 2012 Teaming up already has huge benefits. You have the extra slots because you have a buddy. You have someone to watch your back. Aggressors will think twice before attacking a group or a pair. I don't like the idea of artificially buffing teamwork since it already has its benefits. Just make general survival tougher and people MAY team up.In the end of the day, this game is defined by its players. Trying to force it into some sort of form with artificial restrictions is not realistic and will not work. Share this post Link to post Share on other sites
ATOJAR 23 Posted June 29, 2012 Yeah but im talking about real benefits from teaming up like moral boost or happiness ...see this threadstop suggesting artificial bullcrap and calling it realHow is moral or happiness artificial? Are you stupid? .... So your alone in this vast mostly infected world, Your paranoid, Scared & fear for your life.Your trying to tell me that if you finally managed to team up with somebody you would not feel A LOT safer, Happier & it wouldn't boost your moral? Share this post Link to post Share on other sites
Asylix 1 Posted June 29, 2012 See, now your just trying to make bandit groups even more fun.There's already a group system in game folks, it's called the squad tags. Go to your Player Profile upon next death and you'll see a thing for a Squad URL. You can make it with a .XML file, and then you put it on. In game, all teammates are a differant color in the player list, and they can see your GPS markers and such even without a GPS. There are plenty of incentives already, all your doing is providing bandits with an easier way to kill you... Share this post Link to post Share on other sites
duddbudda 33 Posted June 29, 2012 How is morale or happiness artificial? Are you stupid? .... So you're alone in this vast mostly infected world; you're paranoid' date=' scared & fear for your life.Your trying to tell me that if you finally managed to team up with somebody you would not feel A LOT safer, happier & it wouldn't boost your morale?[/quote']yeah all these things are experienced by the playeror notwe don't need the game telling us precisely what our emotional state is Share this post Link to post Share on other sites
LackofCertainty 2 Posted June 29, 2012 I had a little idea.(hopefully nobody has already posted a similar thing lol)How about a mutual agreement or "trust" option in game' date=' Where as players can join a sort of team/group(they can still kill and shoot each other etc)and there are rewards for teaming/grouping up.I dunno maybe make it so that when you hover your iron-sight/crosshair over a person that is say a maximum of 10ft away(they must be within 10ft)you then scroll your mouse wheel as you normally would but there is a option to "team up" or "trust" .. Something like that, If you do that the other person gets a option to either say yes or no, If the other person accepts this you both now "trust" each other and you can work as a team(of course you could betray that trust and kill the other player at any time if you wish)You could have maybe 10 players in a group max, Don't want massive 30+ groups just raiding whole maps lol.Now if players team up we could have maybe moral or happiness that you only get from teaming up .. Something like that where if we break a bone, Bleed, Go into shock or become sick the effects maybe last half of the time & naturally wear off or stop over time without the need for morphine or pills etc, Maybe make it that you have say 20 - 30% less chance of taking critical damage from the infected & you don't have to eat or drink as much, Maybe a couple of extra slots in your backpack I dunno just some ideas.Obviously don't wanna overpower teaming with extra items or weapons etc.I dunno, What do you guys think?[/quote']I trust you so much that my broken leg doesn't even hurt anymore.:PNah, I prefer less gamey solutions. Add in more items like the blood pack where you need two people to do it. Share this post Link to post Share on other sites
bra1n 2 Posted June 29, 2012 Edited my OP' date=' Happy? :D (not being sarcastic either)[/quote']Yes, actually. ;)To your idea, my version of it involved the GPS items in the game. Basiclaly, allow players to "synch up" their GPS units so that from that point on you always appear on their GPS and they on yours.You can voluntarily add/remove people from your GPS, but if you lose your GPS you would lose your friends list.I like this solution because it ties the feature to an in-game item, thus increasing the value of the item (and by association, the life of your survivor). Same reason I wish each person had a personal copy of the in-game map that they could make notes on, along with a diary for keeping notes/stories that would all go away when your survivor died.It would make death feel far more poignant if in addition to losing gear you also (temporarily) lost contact with your friends!AND, to top it off, it creates a compelling PvP mechanic - if you murder a player and he has a GPS, you can steal it and have ~10 minutes before their friends list auto purges from the unit. You can use the GPS to locate their friends. ;) It would be your responsibility to contact your friends and say "Hey, I died, cut off my GPS feed quick!"Exciting.Best idea ever :) Share this post Link to post Share on other sites