leefriendfield 438 Posted June 15, 2014 (edited) I have been getting a little annoyed at DayZ lately and so has my friend with a lot of the spawns being removed. I can imagine the logic behind removing the spawns is to avoid instant PVP deathmatching but all it has done is made this game even worst to play. The spawns along the southern coast were making the eastern part of the map baren and boring, but with the spawns now moved up along the eastern coast it has made the southern side barren. There needs to be in a future update (Hopefully soon) the ability to spawn across the entire coastline or allow players to spawn in a random city/village. This will allow players to loot further inland with the risk that another person may be in their town. The game feels stuck in one area with all the spawns pushing players into small areas where they can spawn no loot gets pushed around and people just deathmatch for everything in towns like Berenzino. The incentive to loot and survive is not there when the only places you can spawn at have completely no loot and the player is forced to walk 3 - 6 kilometers to get gear. You can put the argument in that oh players just need to explore the map some more to find loot, but the lack of spawns removes that incentive to explore when it requires players to run with very little reward in doing so. If anything go with the suggestion a while back ago about making it so EVERY city/village has a spawn area so that way the map truly gets explored and players can loot with the idea that there is goodies, but they have too risk a confrentation with another player but can get some basic loot to start exploring with in their rendomly spawned at town. EDIT: This thread has gained a lot of traction so I will be adding a poll so we can see what the community preferes for the spawn system. Edited June 16, 2014 by LeeFriendField 5 Share this post Link to post Share on other sites
gibonez 3633 Posted June 15, 2014 Yup the only solution is completely random and procedural spawns. No more coastal spawns. Completely random chance to spawn in the wilderness or in the far north woods. 11 Share this post Link to post Share on other sites
Bororm 1156 Posted June 15, 2014 http://forums.dayzgame.com/index.php?/topic/198365-official-spawn-in-east-travel-west-source/#entry1995792 It's by design, you're meant to spawn east and travel west, though I agree they should have waited till the game was more complete before doing it as there's little to no incentive to leave the east currently. That will come as content is added, in the mean time I would have preferred they left the entire coast. I also don't care for some of the inland spawns they've been adding. Share this post Link to post Share on other sites
nexventor 429 Posted June 15, 2014 (edited) 614 posts and you haven't seen one of the other 3000 threads on this subject? Nothing has been balanced. Spawn locations WILL BE balanced. Edited June 15, 2014 by NexVentor 1 Share this post Link to post Share on other sites
AlphaDogMeat . 493 Posted June 15, 2014 I have been getting a little annoyed at DayZ lately and so has my friend with a lot of the spawns being removed. I can imagine the logic behind removing the spawns is to avoid instant PVP deathmatching but all it has done is made this game even worst to play. The spawns along the southern coast were making the eastern part of the map baren and boring, but with the spawns now moved up along the eastern coast it has made the southern side barren. There needs to be in a future update (Hopefully soon) the ability to spawn across the entire coastline or allow players to spawn in a random city/village. This will allow players to loot further inland with the risk that another person may be in their town. The game feels stuck in one area with all the spawns pushing players into small areas where they can spawn no loot gets pushed around and people just deathmatch for everything in towns like Berenzino. The incentive to loot and survive is not there when the only places you can spawn at have completely no loot and the player is forced to walk 3 - 6 kilometers to get gear. You can put the argument in that oh players just need to explore the map some more to find loot, but the lack of spawns removes that incentive to explore when it requires players to run with very little reward in doing so. If anything go with the suggestion a while back ago about making it so EVERY city/village has a spawn area so that way the map truly gets explored and players can loot with the idea that there is goodies, but they have too risk a confrentation with another player but can get some basic loot to start exploring with in their rendomly spawned at town.I find it impossible to comprehend the depths of cluelessness required to make such a bone-headed post.Essentially you're asking the devs to make everyone spawn away from Berezino so you can loot it in peace. Are you for real? Share this post Link to post Share on other sites
Deathlove 2286 Posted June 15, 2014 (edited) I have been getting a little annoyed at DayZ lately and so has my friend with a lot of the spawns being removed. I can imagine the logic behind removing the spawns is to avoid instant PVP deathmatching but all it has done is made this game even worst to play. The spawns along the southern coast were making the eastern part of the map baren and boring, but with the spawns now moved up along the eastern coast it has made the southern side barren. There needs to be in a future update (Hopefully soon) the ability to spawn across the entire coastline or allow players to spawn in a random city/village. This will allow players to loot further inland with the risk that another person may be in their town. The game feels stuck in one area with all the spawns pushing players into small areas where they can spawn no loot gets pushed around and people just deathmatch for everything in towns like Berenzino. The incentive to loot and survive is not there when the only places you can spawn at have completely no loot and the player is forced to walk 3 - 6 kilometers to get gear. You can put the argument in that oh players just need to explore the map some more to find loot, but the lack of spawns removes that incentive to explore when it requires players to run with very little reward in doing so. If anything go with the suggestion a while back ago about making it so EVERY city/village has a spawn area so that way the map truly gets explored and players can loot with the idea that there is goodies, but they have too risk a confrentation with another player but can get some basic loot to start exploring with in their rendomly spawned at town.There are a tone of new spawns they added in .45 that will get you lost that are NOT so coastal based. I mean really i got lost a few times playing on the test servers because of the new spawns. But that doesn't mean its a bad thing. One of the main reasons im looking forward to the new patch. Edited June 15, 2014 by Deathlove Share this post Link to post Share on other sites
AlphaDogMeat . 493 Posted June 15, 2014 (edited) . Edited June 16, 2014 by alphadogmeat Share this post Link to post Share on other sites
gibonez 3633 Posted June 16, 2014 There are a tone of new spawns they added in .45 that will get you lost that are NOT so coastal based. I mean really i got lost a few times playing on the test servers because of the new spawns. But that doesn't mean its a bad thing. One of the main reasons im looking forward to the new patch. That is part of the problem the fundamental problem is not the number of spawns or adding or removing spawns. The problem is the spawn system in itself having set static spawns creates soo many problems and hurts gameplay. Completely random spawns would either remove or reduce the following problems. Would remove the concentration of players on one of two coastal townswould eliminate if not slow down massively the rate at which a player can commit suicide spawning hundreds of meters away from any high object or suitable suicide location would reduce server strain and allow for bodies to stay longer.It would help populate the map more as people travel to and from their random spawn locations to the more desirable loot locations. Simply upping the spawn locations means the problem is not fixed as people could just adapt to these new locations and figure out the fastest way to get to their destination right away. 1 Share this post Link to post Share on other sites
theirongiant 200 Posted June 16, 2014 (edited) there's little to no incentive to leave the east Asides from the 5 military bases on the west of the map Edited June 16, 2014 by theirongiant74 2 Share this post Link to post Share on other sites
Bororm 1156 Posted June 16, 2014 (edited) Asides from the 5 military bases on the west of the map The problem is there's nothing in those bases you can't get at the neaf, or town. Yeah, you've got a higher chance/more options to get some attachments but why bother when you can server hop at the neaf or even better just kill some one? I'm not a fan of server hopping, and it's shitty that it's the current state of the game, but that's the truth for most players. Why run 20 minutes across the map when you can swap multiple times? Also, for a player like myself who doesn't care about m4s there's really no reason to go. The highest end gear I care about is a long range scope, and usually not even that. It's easier for me to kill a sniper and take his gun than to bother going cross country. This will get sorted out as more gear is added, but until it is that's the state of the game which is why they shouldn't have bothered adjusting spawns yet in my personal opinion. Once shit like high end guns and gear (nvgs, range finders whatever) gets put in, and hopefully put in specifically to the west then we will see traffic increase across the map. Loot respawn is also important for this. Edited June 16, 2014 by Bororm Share this post Link to post Share on other sites
victusmortuus 1074 Posted June 16, 2014 Yup the only solution is completely random and procedural spawns. No more coastal spawns. Completely random chance to spawn in the wilderness or in the far north woods. but, but what about the lore? 1 Share this post Link to post Share on other sites
Bororm 1156 Posted June 16, 2014 Completely random spawns are a terrible idea and I'm glad the devs aren't dumb enough to do it. 1 Share this post Link to post Share on other sites
theirongiant 200 Posted June 16, 2014 The problem is there's nothing in those bases you can't get at the neaf, or town. Yeah, you've got a higher chance/more options to get some attachments but why bother when you can server hop at the neaf or even better just kill some one? I'm not a fan of server hopping, and it's shitty that it's the current state of the game, but that's the truth for most players. Why run 20 minutes across the map when you can swap multiple times? Also, for a player like myself who doesn't care about m4s there's really no reason to go. The highest end gear I care about is a long range scope, and usually not even that. It's easier for me to kill a sniper and take his gun than to bother going cross country. This will get sorted out as more gear is added, but until it is that's the state of the game which is why they shouldn't have bothered adjusting spawns yet in my personal opinion. Once shit like high end guns and gear (nvgs, range finders whatever) gets put in, and hopefully put in specifically to the west then we will see traffic increase across the map. Loot respawn is also important for this. I don't server hop. The 20 minute run across the map, longer if you're gearing up from nothing, is the game. Why jump about servers to gear up, defeats the point, you may as well have a button that flashes up 'YOU WON THE GAME' every time you press it, utterly pointless. 5 Share this post Link to post Share on other sites
Bororm 1156 Posted June 16, 2014 (edited) I don't server hop. The 20 minute run across the map, longer if you're gearing up from nothing, is the game. Why jump about servers to gear up, defeats the point, you may as well have a button that flashes up 'YOU WON THE GAME' every time you press it, utterly pointless. The game is a sandbox and people have different priorities. My priority in dayz is to pvp, with my group. In that case, I can either run across the map, encountering very few other players, in comparison to staying in the north east region, for gear that doesn't interest me to begin with or stay put and get into multiple fights and be able to get back to my group easily so we can all play together. When there's stuff to draw more players to the mil bases, there will be more traffic and I'll gladly go pvp there instead. Vehicles will also be helpful for group play, just like the mod. Until then, I'm going to put in the least amount of effort for the maximum amount of fun, because for me that's the state of the game. There is no long term payoff without any real form of persistence in this game currently. If you like to gear up and get m4s and deck them out and get full mil gear that's a perfectly valid way to play as well, but a lot of people don't play that way, or least that isn't their priority. Many players have been playing DayZ since the mod, and in the current state of the game the main attraction for them is pvp. I'm perfectly happy killing guys with any gun that isn't an m4, so there's no reason for me to leave. Even without server hopping it's incredibly easy to gear up. Edited June 16, 2014 by Bororm Share this post Link to post Share on other sites
gibonez 3633 Posted June 16, 2014 but, but what about the lore? There is little to no lore atm. Lore and backstory is yet to be created and has a year until it can be done. Share this post Link to post Share on other sites
Kaboki 62 Posted June 16, 2014 I don't server hop. The 20 minute run across the map, longer if you're gearing up from nothing, is the game. Why jump about servers to gear up, defeats the point, you may as well have a button that flashes up 'YOU WON THE GAME' every time you press it, utterly pointless. Could not have said it better myself, people make all kinds of excuses to server hop. I think it's to damn easy to get fully geared even on a full server without making any jumps. The whole point of the game is to survive with what we got, and not just magicly get fully equiped with military gear in 10 minutes and then go out for a KOS party. The only real reason people server hop is to get an m4 or mosin or sniper and then head to the coast to kill bambis and feel so satisfied and think they are the best Dayz players that ever walked on this earth, pathetic, ruins the game for fair players. Share this post Link to post Share on other sites
Bororm 1156 Posted June 16, 2014 (edited) I find it hard to blame people for server hopping when we're close to 6 months in with no loot respawn. The game is also extremely shallow currently. Edited June 16, 2014 by Bororm Share this post Link to post Share on other sites
gibonez 3633 Posted June 16, 2014 Completely random spawns are a terrible idea and I'm glad the devs aren't dumb enough to do it. How so I am actually interested in how a more fluid and dynamic spawn system could have adverse effects on the game ? Share this post Link to post Share on other sites
herrjon 478 Posted June 16, 2014 I find it hard to blame people for server hopping when we're close to 6 months in with no loot respawn. The game is also extremely shallow currently. I'll go get you some burn cream before the flaming begins. More on topic, the spawn shifting is for testing purposes I believe. People are spawning where the new towns primarily are so bugs can be found, as well as it's a loot rich environment so people can test the functionality of the items. There's also performance testing with a higher concentration of players in one area. I don't doubt that we'll move to more spread out spawns as we move along, but in this case the "excuse" of Alpha applies here. I believe some forget that we're testers before we are players. Share this post Link to post Share on other sites
LanceroxD (DayZ) 75 Posted June 16, 2014 Could not have said it better myself, people make all kinds of excuses to server hop. I think it's to damn easy to get fully geared even on a full server without making any jumps. The whole point of the game is to survive with what we got, and not just magicly get fully equiped with military gear in 10 minutes and then go out for a KOS party. The only real reason people server hop is to get an m4 or mosin or sniper and then head to the coast to kill bambis and feel so satisfied and think they are the best Dayz players that ever walked on this earth, pathetic, ruins the game for fair players.Ruins the game? pff gearing upp fast and going to the coast is all what the game is about currently ( also im a hero , i kill bandits :P ) Share this post Link to post Share on other sites
Caboose187 (DayZ) 3036 Posted June 16, 2014 (edited) Jesus people, there is no game. It's incomplete by a very large margin. This forum is full of bitching and whining about how this game, which is in alpha, is broken. Well no shit Sherlock. Instead of playing the game, test it, report the issues and don't bitch about them. It's not a hard concept. If all you want to do is play, then don't complain about the issues. Spawn locations are going to keep changing probably all the way up to release and even by then, will change again. The only feature that we have in DayZ right now is pvp so ya, get used to it because once they decide to implement surviving, you're fun little easy pvp is going to get much harder as you slowly starve to death wishing you had a nice can of beans instead of a 1000 rounds of ammunition. Edited June 16, 2014 by Caboose187 1 Share this post Link to post Share on other sites
Bororm 1156 Posted June 16, 2014 (edited) How so I am actually interested in how a more fluid and dynamic spawn system could have adverse effects on the game ? We've had this discussion 100 times already.But some recaps:The map isn't actually that big, throwing spawns around randomly still just means people will suicide for a closer spawn to whatever the hotspot might be, say NWAF balota whatever. If I spawn in the east, but the best loot/majority of the action is in the west, I'm going to suicide regardless till I get closest to it. This greatly negates travel and map flow. Suicide isn't difficult, it's a matter of just finding a zombie or something to jump off. We don't know what base building will be like, but when it's implemented, having people randomly spawn within the vicinity of your base/tent/whatever is detrimental to the game. It was already near impossible to hide a legitimate tent in the mod, this will just make it even easier to find people's shit. It doesn't matter if they're a fresh spawn, they've just discovered the location of your stuff by complete chance, they didn't have to put any effort into it and can come back easily. Same with vehicles, if you try to hide a vehicle and some guy just ends up spawning next to it he's just gotten a free ride for no effort. Fights will be interrupted by people just spawning in "on top" of them. You can't feasibly implement a system that will spawn players far enough away from each other because again, the map isn't actually that big. You will spawn and hear fights even if you spawn 500m away or whatever. It will make grouping up even more of a pain in the ass. It shouldn't be super easy to group up, but it shouldn't take the majority of your play time to do so. Not everyone plays this game lone wolf. It just adds nothing significant. The current spawn system is actually fine. People who know the map, eventually know all of it. Any sense of disorientation will be lost quickly. You can't and more importantly shouldn't force people to explore. Assuming people don't just suicide to hot spots (let's be real, they're going to), you've got the opposite problem where everyone is so spread out that the game becomes super boring. Overall it just kills any meaningful map flow. The idea is to create points of interest and traffic, not randomly drop people at their destinations. It's like creating a maze and then dropping mice randomly through out it, some end up closer to the "goal" arbitrarily. How is that a good idea? Above all else though, the game is so incredibly incomplete right now that it's completely pointless to even touch spawns. Edited June 16, 2014 by Bororm Share this post Link to post Share on other sites
Kaboki 62 Posted June 16, 2014 (edited) The only feature that we have in DayZ right now is pvp so ya, get used to it because once they decide to implement surviving, you're fun little easy pvp is going to get much harder as you slowly starve to death wishing you had a nice can of beans instead of a 1000 rounds of ammunition. But people will still sever hop to get all the beans they want to survive easy and just continue with the get geared quickly and go to the coast and start KOS'ing bambis, sad but true....Private Hives may help a little but then all these 200+ vehicles easy survivor servers would popup and most players would choose the easymode.....I suggest we get a 1 hour timer on server switching, that would take care of most server hoping, introduce it when beta gets out because then the game should be stable enough..And never let the admins get so much power as they had in the mod, ever.... Edited June 16, 2014 by Kaboki Share this post Link to post Share on other sites
Bororm 1156 Posted June 16, 2014 But people will still sever hop to get all the beans they want to survive easy and just continue with the get geared quickly and go to the coast and start KOS'ing bambis, sad but true....Private Hives may help a little but then all these 200+ vehicles easy survivor servers would popup and most players would choose the easymode.....I suggest we get a 1 hour timer on server switching, that would take care of most server hoping, introduce it when beta gets out because then the game should be stable enough.. Rather than penalties they should create incentives. Share this post Link to post Share on other sites
Kaboki 62 Posted June 16, 2014 (edited) Rather than penalties they should create incentives. What incentives would that be?, if it would work then Im all in...Anything that really prevent server hopping is a good idea :) Edited June 16, 2014 by Kaboki Share this post Link to post Share on other sites