na5h3r 1 Posted June 2, 2014 So yesterday my friends and I are moving in on the NEAF in order to try to gain some more gear. We are using binoculars to check the area and we see someone in the two story building looting, so we decide to move in and ambush them when they leave. We get into position and the doors open and we open fire, my friend had an M4 and he strikes one player inside the building, I have an SKS and I am shooting at a player sprinting towards the hangers. I don't think I hit my target, but we know we hit the player inside. We moved in on the building and entered only to find the building empty. So we assume this person combat logged. We began looting and another friend joins us inside the building and he is standing up in the room upstairs with the bunk beds when he gets shot from what we presume is the control tower. We immediately go into a defensive position I with my SKS at the bottom of the stairs looking at the doors, and my friend at the top of the stairs with his M4. We then hear a voice tell us to "come out with our hands up". And my friend tells them no, you come in and get us. There is a lot of dialog that goes on between them, and finally the guy outside decides he's done talking and wants to kill us. So they move up near the door and I shoot one and wound him. Then they fire random shots inside to get me to move back and he takes a position inside the doorway. He moved up enough that I was able to get two shots into him with the SKS and he died, he was however able to hit me and my arm was broken and I was bleeding. I bandaged myself and reloaded my SKS for what I assumed was going to be a long standoff. I saw this players dead body in the doorway so I tried to get close enough to loot him for his M4 and I was shot and killed by one of the guys outside. Yep, that was a mistake. Shortly after all of this takes place my friend with the M4 who is prone at the top of the stairs yells out "I'm dead!", and I'm like WTF how? And he said, I don't know but I'm dead. I should also mention this was a hardcore server. So this brings me to a couple of questions: 1. Did one of their players log out of this server, join another server run inside the building, log out and rejoin our server in order to have the advantage? If so, is this something that is going to be addressed? Because we felt we had the tactical advantage over them, and they used an unfair tactic to beat us. 2. Did the original players combat log out of that building, and is there anymore that can be done to prevent this from happening? 3. Am I correct that the airfields and military bases are PVP hostile areas? So our initial attack should have been acceptable? Thanks for reading my long post, still love this game and the exciting interactions that take place! Share this post Link to post Share on other sites
odin_lowe 3686 Posted June 2, 2014 Combat logging isn't really possible anymore thanks to the 30 secs timer. When you log out, no matter where, your character is still in the server for 30 seconds. Also, if you decide to change server when you just go out of one, you'll get another 199 seconds timer before joining the new server, thus making ghosting very hard. (that's 2 good things right there) It all depends on the time all these events took. If you tell me that all that happened took 25 mins, then I doubt that they ghosted. On a last note, airfields and military bases are mostly KoS for players, but not all of them. I had encounters where both parties talked, and figured we were mature enough to get on our way, and share some loot without having to fire a single round. It's rare, but it happens. 1 Share this post Link to post Share on other sites
Daemonkid 493 Posted June 2, 2014 You can sadly glitch inside the walls of the airfield communication towers. Share this post Link to post Share on other sites
na5h3r 1 Posted June 2, 2014 Thanks for the reply Odin. I would say this entire interaction was around 30 minutes from the time we engaged the first two leaving the building to the time we were killed off. We moved inside the building cautiously, and searched the rooms in which the doors were closed. My buddy said after he was killed the person was standing over the top of him putting extra bullets in his head, and there's no way a person came up those stairs. Also, 199 seconds is only 3 1/2 minutes. I appreciate what your saying, but it doesn't seem like there is enough in place to prevent combat logging and using this type of exploit. Either way, we are learning this great game and all the good and bad that comes with it. Next time we will be more prepared for our conflict. B) 1 Share this post Link to post Share on other sites
kimmaz 63 Posted June 2, 2014 I wish the pvp log thing from the mod was used (or the idea) if you or anyone within 50meters from you fire a round, your "in combat" for 30sec(reset timer whenever someone fires a round). The logout button is grey (not clickable) when your in combat. If you alt-f4, you are unconscious for 5min the next time you login. Also there was no hive was there? Every server i played on was a different "hive", meaning you could not move your position without being on that one server. Also "a" server was a community. people had bases, clans, enemies/allies all on one server. not a hive of multiple servers. I don't understand why we have a hive actually. why can i not have different character on every server. this is so weird. 1 Share this post Link to post Share on other sites
na5h3r 1 Posted June 2, 2014 I like the idea of a player "in combat" while shots are being fired. That forces that player to escape the area or to engage the threat rather than just log off their computer <_< Share this post Link to post Share on other sites
pacpac 22 Posted June 2, 2014 So yesterday my friends and I are moving in on the NEAF in order to try to gain some more gear. We are using binoculars to check the area and we see someone in the two story building looting, so we decide to move in and ambush them stopped reading @ kos Share this post Link to post Share on other sites
PhillyT 554 Posted June 2, 2014 I doubt they would have been so brazen as to ghost INTO the jail when multiple players were in there. He could have shot your friend and due to lag you friend didn't get a chance to respond. He may never have seen him. 1 Share this post Link to post Share on other sites
na5h3r 1 Posted June 2, 2014 stopped reading @ kos :thumbsup: I doubt they would have been so brazen as to ghost INTO the jail when multiple players were in there. He could have shot your friend and due to lag you friend didn't get a chance to respond. He may never have seen him. Well, they knew there were only two of us in there and one of the two on the bottom floor. So maybe they thought it was worth taking the chance against only one player? Could have been a lag issue maybe, I guess we will never know. Thanks for your thoughts Share this post Link to post Share on other sites
kimmaz 63 Posted June 3, 2014 I usually change positions regularly. Don't camp the same building. you should have moved out. one looks left, one right as you leave the building. covering both sides. then walk the long way around the building checking 360 degrees. one should take position in the treeline while the other covers him. the one in the treeline can give info on enemies movement and such as well as taking down enemies. you should change position again if you shoot, or get spotted. the other can clear the buildings, or eventually run to a treeline in a different direction. so you have one guy at the south side and one at the west side of the site or something. Note that you can (or I can) kill with iron sight at 500-800meters. with blaze 95, sks and mosin. the scopes are really for noobs. 1 Share this post Link to post Share on other sites
Bororm 1156 Posted June 3, 2014 It was possibly some one in the walls, who logged in. Alternatively, could have been a random logging in up stairs.Depending on your friend's position, he could have even been sniped, although there aren't too many good angles and it would be a hard shot.Were you in the east or west one? Likely it was either a wall glitcher (so so so so common in the jails on the airfield) or ghosting, whether intentional or not. 1 Share this post Link to post Share on other sites
PhillyT 554 Posted June 3, 2014 IT really is easy to glitch and look at where people are. If it was ghosting, then the sound being added back in would have stopped it. 1 Share this post Link to post Share on other sites
stryker007 39 Posted June 3, 2014 yeah, why on earth was that sound removed?!?!? Perhaps there is a mid-ground answer, such as if your joing a server and its been less than 30 mins since you logged out then the sound is played when you join. I also like the idea of not being able to logout within X mins of having fired your weapon. 1 Share this post Link to post Share on other sites
na5h3r 1 Posted June 3, 2014 (edited) It was possibly some one in the walls, who logged in. Alternatively, could have been a random logging in up stairs.Depending on your friend's position, he could have even been sniped, although there aren't too many good angles and it would be a hard shot.Were you in the east or west one? Likely it was either a wall glitcher (so so so so common in the jails on the airfield) or ghosting, whether intentional or not.We were in the West building and he was prone at the top of the stairs. So I'm not sure if you can get an angle from the control tower, or possibly from the mountain top. IT really is easy to glitch and look at where people are. If it was ghosting, then the sound being added back in would have stopped it.Agreed. If you have played BF4 when you are preparing to spawn in on your squad mates you get a warning when your squad is under fire. So why couldn't they implement something that says you cannot spawn in because there is an active firefight in this area, and perhaps give you an option to spawn someplace else. I know it breaks the immersion a bit, but it's better than someone "ghosting" and having an unfair advantage. *Edit* Just saw Bororm's post that Rocket has a possible fix for ghosting http://forums.dayzgame.com/index.php?/topic/198544-rocket-on-ghosting-vs-barricadingbases/ Edited June 3, 2014 by Na5h3r Share this post Link to post Share on other sites
PhillyT 554 Posted June 3, 2014 It is generally tough to ghost into that situation though. When stuck up stairs, I am constantly moving, trying to see out the windows. Might cut down on the ghosting! Share this post Link to post Share on other sites
karlkurtz32 59 Posted June 3, 2014 Instead of ambushing him you probably could have just watched from a distance until he left. The easiest fire fights are the ones you don't have to engage in. With that mentality the airfields will always be KoS. 2 Share this post Link to post Share on other sites
na5h3r 1 Posted June 3, 2014 That's a good point. My buddies didn't want to engage them, but I did. Next time we will negotiate with them for their beans :) Share this post Link to post Share on other sites
karlkurtz32 59 Posted June 3, 2014 There you go. I like your style. Share this post Link to post Share on other sites