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Will we get more realistic gun sounds and be able to hear shots at longer ranges ala Arma III?

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Title's a bit long: Will we get more realistic gun sounds and be able to hear shots at longer ranges ala Arma III?

 

I would love to "see" - or rather hear - more realistic high quality gun sounds in the game. I think we've moved beyond the gimped sounds of CoD4 or BF2. Games such as BF:BC2 were CLOSE (with Wartapes enabled) but still had quite a way to go.

 

ARMA III's sounds aren't perfect either, unfortunately. Don't get me wrong, they're good, better than DayZ, but not perfect.

 

 

 

 

Also, this only applies to people who've played Arma III or have experienced Zoombies (basically DayZ ported to A3). Gunshots in A3 travel much further than they do in DayZ/Mod. It would be really awesome if the same sound system that A3 has was implemented. People who have played Arma 3 will know exactly what I'm talking about.

 

Just simple request really. INB4 recording gun sounds in the desert is hard work T_T

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Title is a bit long. LET ME TYPE IT AGAIN.

Sorry, I actually laughed out loud at that.

Continue.

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Title is a bit long. LET ME TYPE IT AGAIN.

Sorry, I actually laughed out loud at that.

Continue.

 

I didn't think it would show the full thread title ^^

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they should hire the fuy who did JSRS sound mod;

http://www.youtube.com/watch?v=UrQ3OhY-0qc

 

Or just implement the mod into the game. JSRS is an amazing mod and it baffles me why the default sounds haven't been replaced by it tbh.

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Or just implement the mod into the game. JSRS is an amazing mod and it baffles me why the default sounds haven't been replaced by it tbh.

Because they have hired a sound engineer to work on the sounds and if he/she or they are going to do it right I'm sure being out in the field recording live fire in different scenarios is not as simple as just taking samples with a hand held recorder.  Just wait and see what they come up with before raging about the sounds. 

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Because they have hired a sound engineer to work on the sounds and if he/she or they are going to do it right I'm sure being out in the field recording live fire in different scenarios is not as simple as just taking samples with a hand held recorder.  Just wait and see what they come up with before raging about the sounds. 

 

Really? Why does JSRS sound better than A3 sounds then? 

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Really? Why does JSRS sound better than A3 sounds then?

Who cares about Arma 3's sounds. This is DayZ Edited by Caboose187

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Who cares about Arma 3's sounds. This is DayZ

 

Point being they obviously have pros working on their flagship mili sim. Were you not able to suss that out?

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Point being they obviously have pros working on their flagship mili sim. Were you not able to suss that out?

point is, DayZ has hired their own sound engineer. Were you not able to suss that out?

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point is, DayZ has hired their own sound engineer. Were you not able to suss that out?

 

That's what I was saying in the original post. Obviously what they've done so far isn't good enough.

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That's what I was saying in the original post. Obviously what they've done so far isn't good enough.

because it hasn't been implemented yet.

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I'm pretty sure the sounds for the current weapons are not placeholders.

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The shotgun sound is from at the latest Red Faction 1 for PS2. Sounds so bad. I hope it is a place holder.

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The number one thing I think needs to be fixed is sound. First, the constant random sounds no matter where you are, which leads you to disregard ACTUAL sounds of footsteps/reloading because you assume its just more noise. Then secondly, the gunshot sounds are horribly wonky. Everyday I play this scenario -

 

2+ guys sitting next to each other on the map, on chat. A gun is fired nearby.

 

A) One guy says he heard gunshots, the other says I didn't hear anything.

B ) Both hear the shots, but are sure they came from opposite directions

C) One thinks the shots are close, the other thinks they are far away

 

For a survival game, with heavy PvP emphasis, accurate sounds should be a given

Edited by Tenebrous

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