p4triot 207 Posted May 26, 2014 (edited) Something interesting I already wanted to discuss in here came up on another thread and I would like to see what people thinks about it. What happens when you trap someone in a building, and camp it for 20 mins or w.e and find out they combat logged? This is an issue I would like to adress. Isn't realistic (nor fun) at all to camp a building you literally saw someone getting in and you are sure he never came out but when after 30 wasted minuts you decide to go in... building is empty! He logged out (may be combat log, may be he didn't even knew you where there) and you have been wasting 30 minuts of your life. Or the other way around, you are inside an empty building camping the entrance while your friend loots it and suddenly someone kills you from behind, inside the building!! He logged in and you had no idea, thought you were safe inside that empty building HA! Well, not realistic nor fun again... so this is why I think If someone logs in/out near of you in a range of lets say 50m a message should appear on screen "Someone logged in in the vicinity""Someone logged out in the vicinity" This would help prevent combat loging, ghosting and unfortunate coincidences. Edited May 26, 2014 by p4triot Share this post Link to post Share on other sites
patriots20068@yahoo.com 100 Posted May 26, 2014 Logging wither it be intentional or not, is hard to fix. There's only so much you can do to combat it. If the game told you someone was logging in around you, it gives you the advantage that someone is around. Whereas the guy spawning in, doesn't know anything. Its a battle that will continue with no end. Share this post Link to post Share on other sites
Blern 73 Posted May 26, 2014 Logging wither it be intentional or not, is hard to fix. There's only so much you can do to combat it. If the game told you someone was logging in around you, it gives you the advantage that someone is around. Whereas the guy spawning in, doesn't know anything. Its a battle that will continue with no end.Unless the player spawning in sees the same message flash, or "there are 2 players within the vicinity". The new spawn can then be on high alert. One of the mods should move this to 'Suggestions' Share this post Link to post Share on other sites
patriots20068@yahoo.com 100 Posted May 26, 2014 Unless the player spawning in sees the same message flash, or "there are 2 players within the vicinity". The new spawn can then be on high alert. One of the mods should move this to 'Suggestions'The person spawning in seeing that message will more than likely log back out. Share this post Link to post Share on other sites
Blern 73 Posted May 26, 2014 The person spawning in seeing that message will more than likely log back out.Ha ha haah! There are some giant pussies playing this game, aren't there?! Hah! ... Then make the range 100 meters. Or 300 meters I guess. Share this post Link to post Share on other sites
patriots20068@yahoo.com 100 Posted May 26, 2014 Ha ha haah! There are some giant pussies playing this game, aren't there?! Hah! ... Then make the range 100 meters. Or 300 meters I guess.Its true. If the person combat logged, he's definitely going to relog cause he's already a pussy. And if its someone just joining randomly, the last thing they want is to spawn in with someone around them, bracing for a firefight. So they'll more than likely log too. So don't display any messages like that. Pointless. Share this post Link to post Share on other sites
scriptfactory 620 Posted May 26, 2014 Combat logging is not much of a problem, in my opinion. I haven't been in many firefights that lasted long enough for the other guys to combat log anyway.The real problem is ghosting. Want to prevent ghosting? Save player locations per server instead of per hive. 1 Share this post Link to post Share on other sites
randomspawn 215 Posted May 26, 2014 Its true. If the person combat logged, he's definitely going to relog cause he's already a pussy. And if its someone just joining randomly, the last thing they want is to spawn in with someone around them, bracing for a firefight. So they'll more than likely log too. So don't display any messages like that. Pointless. The messages should be there if you think about it. We used to have the 'loading' sound when someone logged in close to you. Now, they can log right behind you and shoot you dead, and you never even see them. That sort of kills the immersion factor. There is also no downside to showing the message when someone logs out. It just keeps the players on equal ground. I think 100M is about right, anything further away doesn't merit showing a message. Share this post Link to post Share on other sites
thelonewarrior 886 Posted May 26, 2014 Yeah they should have some kind of messagesI've had people log in near me before in a building, usually in another room in a place they could never have gotten to without logging in thereAnd I fired at a group of 4 once and killed 1, the other 3 ran into a building and for 10 minutes were taunting me to come in and finish the job, and how I was a pussy for not coming inAfter also being accused of being a hacker as their newspawn friend that I killed couldn't find the bush I was in, and he ran back in, got his stuff and all of them logged out I was there for a good 15 minutes before their group appeared nearby and searched around and finally found and killed me, I knew it was them because after I died I heard the same voices taunting meThis would not have happend if these messages were shown to say they were logging out nearby Share this post Link to post Share on other sites
PhillyT 554 Posted May 26, 2014 How about you take your balls out of your purse and go in to the building to get the guy? Why sits around for 20 minutes if one guy went in a building? 1 Share this post Link to post Share on other sites
Bororm 1156 Posted May 26, 2014 (edited) Rather than a system message I'd rather see something more "immersive" like a yawn sound or something, both for logging in and out.Doesn't even have to be terribly loud or anything, so you actually have to pay attention. Hell, people could even try to mimic it to trick you =P I don't really see what harm it would do, it helps you combat the combat loggers and it potentially fucks you if you're logging in. But if you chose to log out in a high risk area any ways, that should come with the territory How about you take your balls out of your purse and go in to the building to get the guy? Why sits around for 20 minutes if one guy went in a building? While I usually don't wait that long myself, there are situations in this game where people in a building have the supreme advantage. Assaulting them without something like grenades/flashbangs or some other tool that doesn't exist yet is pretty much futile unless you get lucky. Patience pays off in DayZ. The choice is either to wait them out, leave, or go for it. None are wrong, but the guy inside shouldn't be able to log out without any indication imo. Edited May 26, 2014 by Bororm Share this post Link to post Share on other sites
Mos1ey 6301 Posted May 26, 2014 Moved to the Suggestions sub-forum. Personally I think this would cause as many problems as it would solve. Share this post Link to post Share on other sites
nexventor 429 Posted May 26, 2014 Issue 1) You see someone running into the building and you wait for them to come out. Unfortunately this is a symptom of having "hives". Most likely they are serving hoping and no matter how long it is before they can log back in, they will still do this. I still think the log out timer (ie how long your body stays in the game for) should be longer and that would reduce people logging out in high profile places. No one would log out in the ATC if their body was going to stay there for 5 minutes. The risk would be too high. Another solution is be more aggressive, you see someone going in there, go get them. That is how I play and a lot of the time you can catch people in their inventory screens. Issue 2) Logging in behind you I totally agree, this is the most stupidest aspect to come into the game. Bring back the ammo sound is a simple solution that worked well, couple that with my colution above and I think this would become a thing of the past. Share this post Link to post Share on other sites