scriptfactory 620 Posted May 26, 2014 am i the only one here ... you might see some cooperation. Based on my KoS experiences in other games coop levels will not improve much because of disease, zombies and rare military weapons. There may be some slight improvement but it will not change the basic problem with KoS... which is that when two random player elements come in contact with each other the most rewarding (and safe) course of action is to murder. 1 Share this post Link to post Share on other sites
hefeweizen 254 Posted May 26, 2014 Animations are 100x better than dayz stand alone. There actually is an animation for looking in your inventory unlike in SA where you can sprint 20 mph while having full access to your gear. The weapons are fantastic I want to say it looks like they are using the RH weapon mod pack. Robert hammers weapon packs are far above anything in even stand alone. really some of the best if not the best weapons within the talented arma community. no need to be a Stand Alone suckass.All of that is well and good. But it doesn't change how terribly boring Altis is. Breaking Point is bad through no fault of the mod makers, they did their best. But Altis just isn't the map for a DayZ clone, it is waaaaay too big and waaaaay too boring. I gave it a good week of my attention, playing on full 60 person servers, and I maybe saw two people. It is a real shame Zoombies mod had to shut down, DayZ using the Cherno map but running in Arma 3 sounds amazing. Share this post Link to post Share on other sites
scriptfactory 620 Posted May 26, 2014 All of that is well and good. But it doesn't change how terribly boring Altis is. Breaking Point is bad through no fault of the mod makers, they did their best. But Altis just isn't the map for a DayZ clone, it is waaaaay too big and waaaaay too boring. I gave it a good week of my attention, playing on full 60 person servers, and I maybe saw two people. It is a real shame Zoombies mod had to shut down, DayZ using the Cherno map but running in Arma 3 sounds amazing. Altis is fine even though it isn't even close to as good as SA Chernarus. You just need to learn the map a bit more and know where to go. I have grouped up with randoms many, many times in Breaking Point mod. I have also murdered shitloads of people (as a Survivalist, teehee.) Next time you play try Thirsk (Summer/Winter). You might like it better since it is a smaller map. 1 Share this post Link to post Share on other sites
hefeweizen 254 Posted May 26, 2014 (edited) Altis is fine even though it isn't even close to as good as SA Chernarus. You just need to learn the map a bit more and know where to go. I have grouped up with randoms many, many times in Breaking Point mod. I have also murdered shitloads of people (as a Survivalist, teehee.) Next time you play try Thirsk (Summer/Winter). You might like it better since it is a smaller map.I'll try it again when the custom map is released for Breaking Point. But nah, I tried Thirsk. I don't think any of the Arma 3 maps are particularly good for DayZ, or in general. Altis might be more fun if I learned the whole map, but I shouldn't have to in order to have fun. Cherno and Taviana were both great fun for DayZ even when I had no idea where anything was, they're just better for this sort of game play. Since I'm on the subject again, another big disappointment I had about Breaking Point was the zombies. From the way people made it sound, I imagined Jesus, Einstein and Tesla all got together and divinely crafted the code for the holy Breaking Point zombies that would put both the Mod zombies and the Standalone zombies to shame. But they're just the mod zombies, except they don't run, so they're actually worse and less of a threat. They just shamble at you slowly and you can avoid them a easily at a brisk jog while coming within inches of them. Sure, they look nice and that is cool, but that's just frosting, there is really no practical difference between them and Arma 2 mod zombies that have had running disabled. Aside from a nice little walking animation. Overall, Breaking Point was a big disappointment. I really wanted to like it, and maybe too many people hyped it up way too much for me to give it a completely fair shake. But honestly I don't think its anything special, and I wouldn't recommend it to anyone over the Arma 2 mod, or even the Standalone in its current alpha state. Edited May 26, 2014 by Hefeweizen 1 Share this post Link to post Share on other sites
brumey 116 Posted May 26, 2014 Overall, Breaking Point was a big disappointment. I really wanted to like it, and maybe too many people hyped it up way too much for me to give it a completely fair shake. But honestly I don't think its anything special, and I wouldn't recommend it to anyone over the Arma 2 mod, or even the Standalone in its current alpha state. true dat. even the Alpha in ist current state is better imo ... Share this post Link to post Share on other sites
Boxxy (DayZ) 22 Posted May 27, 2014 no it will lead to a pay to win game which sucks, i will not be part of a game like that.I'm sorry, did you just go full dumbfuck? You never go full dumbfuck. Share this post Link to post Share on other sites
real meatshield 424 Posted May 27, 2014 All of that is well and good. But it doesn't change how terribly boring Altis is. Breaking Point is bad through no fault of the mod makers, they did their best. But Altis just isn't the map for a DayZ clone, it is waaaaay too big and waaaaay too boring. I gave it a good week of my attention, playing on full 60 person servers, and I maybe saw two people. It is a real shame Zoombies mod had to shut down, DayZ using the Cherno map but running in Arma 3 sounds amazing.I cant comment on the BP zombies, because they are what they are...sadly. However I think you are sadly mistaken on Altis and its playability. No matter where you spawn, east or west, you can find yourself a weapon within 10-15 minutes usually. Knowledge of the map is a definite plus. Find a town, get gear, and then head towards any of the major towns/ mil bases, and you'll have more action than you can want. Playing solo, though, you will tend to see less- after all its easier to hide and move stealthily when you are alone, as opposed to in a group. I can play several days running and avoid contact completely, or I can go balls-out and get killed/respawn several times in one server session. BTW, if 60 on Altis isn't enough for ya, UK17 and US29 are now 90 players each. Share this post Link to post Share on other sites
gibonez 3633 Posted May 27, 2014 I cant comment on the BP zombies, because they are what they are...sadly. However I think you are sadly mistaken on Altis and its playability. No matter where you spawn, east or west, you can find yourself a weapon within 10-15 minutes usually. Knowledge of the map is a definite plus. Find a town, get gear, and then head towards any of the major towns/ mil bases, and you'll have more action than you can want. Playing solo, though, you will tend to see less- after all its easier to hide and move stealthily when you are alone, as opposed to in a group. I can play several days running and avoid contact completely, or I can go balls-out and get killed/respawn several times in one server session. BTW, if 60 on Altis isn't enough for ya, UK17 and US29 are now 90 players each. I find the zombies are perfecly fine in BP. My only problem with them is that they spawn in. Making it insanely easy to abuse them for spotting players in towns and such. If they could somehow spawn all of the games zombies upon server restart it would be much nicer. Share this post Link to post Share on other sites
OrLoK 16185 Posted May 27, 2014 Hello there Having never played BP I cant attest to it being "good" or "bad" or a shade of grey inbetween. What I would like is a map the size of Altis. I like my encounters with people to be rare and uncommon, to me it adds to the tension. On the other hand Altis eats my cpu. Oh well, cant have everything. Rgds LoK Share this post Link to post Share on other sites
real meatshield 424 Posted May 27, 2014 If they could somehow spawn all of the games zombies upon server restart it would be much nicer.I think the reasoning behind that is for performance and cleanup purposes. I have ambled into towns without a singe zombie in sight, and camped the town til someone else showed up. Never seen a zombie at all. I have also wandered into towns/areas that are completely overrun with zombies, and not seen a single player at all. Persistent zombies would, of course, negate any chance at using them to determine whether or not a player is in the area, but at the same time the presence of zombies isn't a perfect barometer. Maybe they should eliminate zombies spawning at all in the wilderness, only having them spawn in populated areas, and keep them persistent...But I think they need to be more aggressive regardless. I can hide in a bush surrounded by a handful of zombies and they will walk right past me. It's great cover, but completely OP at the same time. Orlok- time to upgrade, man. Share this post Link to post Share on other sites
gibonez 3633 Posted May 27, 2014 What I would like is a map the size of Altis. I like my encounters with people to be rare and uncommon, to me it adds to the tension. Sadly most of the encounters in Atlis are much like in Chenarus due to the loot system. The separation between civilian loot and military loot ensures people populate the same areas and thus people get in combat near these same areas. The one thing I have noticed though is due to the maps size I have encountered more people in random parts of the map due to them traveling to the dedicated military loot locations. 1 Share this post Link to post Share on other sites
real meatshield 424 Posted May 27, 2014 (edited) More helo crashes should fix the loot somewhat. And servers were rolled back today to .1247, apparently to address some of that. .1250 should be coming this weekend. Personally I have never gotten anything from a helo crash other than a tac vest and ammo, but thats probably because the big groups spot them from the sky and get to them first. Edited May 27, 2014 by Real Meatshield Share this post Link to post Share on other sites
scriptfactory 620 Posted May 27, 2014 I find the zombies are perfecly fine in BP. My only problem with them is that they spawn in. Making it insanely easy to abuse them for spotting players in towns and such. If they could somehow spawn all of the games zombies upon server restart it would be much nicer.In BP, for performance reasons, the client handles loot and zombie spawn/cleanup. Share this post Link to post Share on other sites