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Lady Kyrah

Am I the only person not looking forward to private hives or modding?

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This topic might be seen by some as a trolling: It isn't, move along.

 

The average person, when presented with a difficult problem will usually go toward the path of least resistance, there is no doubt about this. Am i the only person out there not looking forward to empowering servers to "make themselves unique?"

 

Because that's what it really is, little snowflake syndrome, people believing they can make it better/cooler (better and cooler being very subjective) and reap the reward of being a popular server. I sort of trust the DayZ dev team to make the "wrong" decisions, and make the game worse for everyone (in a good way). Which is something i do not trust servers to do, there is a definite conflict of interest between making your server popular and making it hardcore.

 

Lets not forget the numerous modded servers in other games where players are almost expected to buy perks for real money in order to compete, beside the fact this money should go to the developers, is this even ethical?

 

At least with the current "public hive" system, there is no "escape" to a version of the game that is "more tailored to my own unique little needs". You either play the game as it was designed, or you go play something else.

 

A very rare thing in these days of customer entitlement where everyone prostitute themselves and their integrity for customer satisfaction.

 

Devs, remember that you can still decide to keep the game true to your vision, you don't HAVE to allow private hives, you still have the choice, if you still care taking it.

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Honestly, if the said private hives are indeed private and do not carry over to the normal servers, then I could care less. Why would you care about someone else not playing the game the right way?

+1 though, needed to be addressed

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I agree with you mostly, in the end modding just splits the community. A lot of the mods make the game too easy or very PvP oriented. That being said private hives make sure that players respect the server they are on, what I mean by that is people may be more likely to not shoot if they meet a regular player on the same server. It creates the opportunity for people to play a role and be recognized as it, for example steve the hero could help someone on one server but if he is constantly changing servers he will not be recognized as friendly. So IMO private hives should be allowed with limited customization.

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It's a mixed bag for me.  I don't see anything wrong with mods, I just don't really have much interest in them.  Nearly every mod of the mod I played wasn't as fun to me as the vanilla version of DayZ.  That changed as the vanilla version got handed to the community and became basically a mod of the mod itself, at least in my own view, drifting further from it's original purpose.  In that sense, a more "vanilla" mod of the mod would have been of interest to me at that point.

 

As for private hives, I both like and dislike them.  In the mod, cheating/hacking was rampant and finding a good server really blew.  It took me a good while before I settled on a certain private hive, which required a whitelist and had active and fair admins.  However, they did offer items for donations and there were changes to the servers (I thought the changes were better personally, but I could see how others would not).

 

I'd rather just play a standard, official server than a private one with potentially corrupt admins, however, I believe there is no way to actively police hackers without actually having admins with the power to do so.  Anti-cheat like VAC and BattleEye act too slowly to keep gameplay fair at all times, often banning in waves where as active admins with the tools can be there on the spot.  The problem of course is probably close to 99% of the time, you're going to have said admins, at some point, use their power in a biased manner.

 

TL;DR:  I think there's a place for private hives and a place for mods.  I'd personally rather just play the standard game on official servers, but it comes down to where I can get the best experience and if that's on a private hive or through a mod, I like having the option.

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Honestly, if the said private hives are indeed private and do not carry over to the normal servers, then I could care less. Why would you care about someone else not playing the game the right way?

+1 though, needed to be addressed

Well for one, as Jimmy pointed, it split the community, and it dilute what the expected experience is. Also a lot of changes are really of the novelty marketing type, "we are different for the sake of being different, come join our awesome server!"

I also believe that a single "game" will return much more accurate feedback in response to features and changes than having each "private" server evaluate their own. As it's seen with Team fortress 2, finding a server that isn't jam packed with modifications that actually make the game worse is quite difficult.

 

I see people providing servers as performing a (valuable) public service, i do not see it as a "build my own survival mmo mod". There so many game engines nowadays that can be used for free, modding is becoming almost irrelevant, go learn C++ and build your own so you can at least claim full authorship.

Edited by Lady Kyrah
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I agree with you mostly, in the end modding just splits the community. A lot of the mods make the game too easy or very PvP oriented. That being said private hives make sure that players respect the server they are on, what I mean by that is people may be more likely to not shoot if they meet a regular player on the same server. It creates the opportunity for people to play a role and be recognized as it, for example steve the hero could help someone on one server but if he is constantly changing servers he will not be recognized as friendly. So IMO private hives should be allowed with limited customization.

I think you've greatly underestimating the value of modding. If it wasn't for modding, DayZ would have never been build in the first place.

I don't see a problem with private hives, as long as they are indeed private. Why would you care if people do something else outside of your playing scope? I just hope there are enough vanilla servers left and some private ones, so everyone can be happy? 

To the OP: I honestly don't see how having private hives would affect your gameplay experience. Also, I get a feeling of you being somewhat condescending towards players who want 'something else' :( 

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 As it's seen with Team fortress 2, finding a server that isn't jam packed with modifications that actually make the game worse is quite difficult.

 

I hope there will be a separate server browser entirely or something for mods, because I agree that trying to find a server of a heavily modded game really sucks.

 

This was a huge issue with the DayZ mod and also one I see with games like Rust, where every server is running some goofy ass options I have no interest in.  If they can keep things completely separate where I don't have to be bothered, I don't see an issue though.

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It's a mixed bag for me.  I don't see anything wrong with mods, I just don't really have much interest in them.  Nearly every mod of the mod I played wasn't as fun to me as the vanilla version of DayZ.  That changed as the vanilla version got handed to the community and became basically a mod of the mod itself, at least in my own view, drifting further from it's original purpose.  In that sense, a more "vanilla" mod of the mod would have been of interest to me at that point.

 

As for private hives, I both like and dislike them.  In the mod, cheating/hacking was rampant and finding a good server really blew.  It took me a good while before I settled on a certain private hive, which required a whitelist and had active and fair admins.  However, they did offer items for donations and there were changes to the servers (I thought the changes were better personally, but I could see how others would not).

 

I'd rather just play a standard, official server than a private one with potentially corrupt admins, however, I believe there is no way to actively police hackers without actually having admins with the power to do so.  Anti-cheat like VAC and BattleEye act too slowly to keep gameplay fair at all times, often banning in waves where as active admins with the tools can be there on the spot.  The problem of course is probably close to 99% of the time, you're going to have said admins, at some point, use their power in a biased manner.

 

TL;DR:  I think there's a place for private hives and a place for mods.  I'd personally rather just play the standard game on official servers, but it comes down to where I can get the best experience and if that's on a private hive or through a mod, I like having the option.

Yeah but at the same time, humans are flawed, a player may catch sometimes blatant cheat attempts, but frankly (personal cheating experience on counterstrike 1.6) most long term cheaters will be covert, will se ESPs to increase their awareness and aimbots to win fights, they won't teleport randomly and drop bombs on people while flying upside down.

And how many people have an inflated view of their own abilities to a point that they automatically assume a cheater killed them because "it couldn't be any other way"?

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I think private hives unnecessarily limits the experiences made possible by this game. With the public hive only you feel like you can meet every single one of the 2 mil players of the game out there, while with private hives you are suddenly restricted to meeting only the regulars and the few passerbys that happen to choose that hive. It feels like going from an open world simulation to a private party, to be honest.

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Yeah but at the same time, humans are flawed, a player may catch sometimes blatant cheat attempts, but frankly (personal cheating experience on counterstrike 1.6) most long term cheaters will be covert, will se ESPs to increase their awareness and aimbots to win fights, they won't teleport randomly and drop bombs on people while flying upside down.

And how many people have an inflated view of their own abilities to a point that they automatically assume a cheater killed them because "it couldn't be any other way"?

 

The private hive I played did a very good job of making sure people who were accused of cheating, were actually cheating and there was also an appeal process in place.  The benefit of a private hive was that they had access to all the information, so could see the actual data/evidence to make conclusions.  You are right though, humans are flawed which is why I'd rather not rely on players to counteract cheating, but as mentioned there's really no current better way to police things.

 

For instance, the current state of the SA has a lot of dupers and wall glitchers.  I'm not sure battleye and vac even register these as cheating.  If I could play a server where the admins could actively deal with wall glitchers /dupers on the spot I would, because it is extremely prevalent.

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I think private hives unnecessarily limits the experiences made possible by this game. With the public hive only you feel like you can meet every single one of the 2 mil players of the game out there, while with private hives you are suddenly restricted to meeting only the regulars and the few passerbys that happen to choose that hive. It feels like going from an open world simulation to a private party, to be honest.

How would it limit your experience if, instead of having a small chance of running into any of the 2 mil players, you only have the chance of running into, lets say... 1.8 or 1.6 mil players? I doubt you will notice the difference. Why not allow for people to go to that private party you are on about. Remember that there can also be a shared hive between x servers. 

Modding is imo what has made PC-gaming PC gaming. Without it we would have had to miss out on so much in the past, and will have to miss out on so much in the future.

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I'm looking forward to the private hives for the opposite reason to the majority of players.

I want to play on a mostly PVE encouraged server with extra zombies spawning and less military loot. This will be more fun for a large group of friendly type survivors than the more deathmatch, military vechicle type servers that are popular on the mod.

On a second note it will also be nice to have a seperate character for public and for private. It means people won't be hopping into the private server with a fully geared ammo muels.

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How would it limit your experience if, instead of having a small chance of running into any of the 2 mil players, you only have the chance of running into, lets say... 1.8 or 1.6 mil players? I doubt you will notice the difference. Why not allow for people to go to that private party you are on about. Remember that there can also be a shared hive between x servers. 

Modding is imo what has made PC-gaming PC gaming. Without it we would have had to miss out on so much in the past, and will have to miss out on so much in the future.

It depends of the game really, Minecraft and Arma 3 benefit a LOT from modding, TF2 and Counterstrike:Source? If anything it made them worse. I think "harsh survival game" is a bit of a diametral opposite to "modding sandbox", the very idea of a survival game is that you are pitted against the game and try to beat it against all odds. Making it a tailorable experience considerably dull down the concept.

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On a second note it will also be nice to have a seperate character for public and for private. It means people won't be hopping into the private server with a fully geared ammo muels.

It has always been like that, I doubt they would change it.

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It depends of the game really, Minecraft and Arma 3 benefit a LOT from modding, TF2 and Counterstrike:Source? If anything it made them worse. I think "harsh survival game" is a bit of a diametral opposite to "modding sandbox", the very idea of a survival game is that you are pitted against the game and try to beat it against all odds. Making it a tailorable experience considerably dull down the concept.

Both TF2 and CS:S find their origin as being a mod, so I'm just going to repeat myself here to once again stress the value of having modding and a modding community. 

I play CS:S now and then, I enjoy to hop on so-called gun-game servers then. Guess what, those are modded gametypes, so for me, modding CS:S brought something enjoyable. TF2 I don't play anymore, so I wouldn't know.

 

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What I'm reading:

 

"I don't want people having choice of playstyle. They should either play it my way otr not play at all."

 

The community is already split. Some of it wants experience similar to the mod, others want PvE co-op vs zombies. Mods only offer some diversity and private hives create great communities within a server.

Without the private hives there's always the risk that devs will cave and change the game according to whiners' demands ruining it for everyone else.

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Private hives is the only way to go.  I want the ability to choose to make my server be the hardcore that it should be.  Let all these others play Call of DayZ on easy mode servers with infinite corpse running and stashable loot.  I'll make mine so if you die, you lose your stuff.  That's why private servers are needed. 

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I agree with Caboose, I want to play a hardcore vision of Day Z.. I feel the playerbase is so obssessed with KOS and deathmatching that it is hard to get a 'serious' roleplay type game going in Day Z. So that's what Im looking forward to it

 

Edit. the options may need limiting to stop the variety of servers getting out of control. For example recently brought 7 days to die and its impossible to know which server is which and what the 'official ' game was supposed to be because every server is using different rules.

Edited by AgentNe0
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I think that modded servers might ruin the game as this is game which is based on looting and I know that some people want to play this game on easymode and want to spawn everybody with a gun and the whole game is then tdm kosfest. As for private hives, I think that will stop server hopping.

Edited by Finnish sniper

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The only use I ever saw in private hives, is in how they mitigate the detriments of public hive (i.e. server hopping). Which could be addressed within the public hive.

 

As for modding, yeah, it's great and all... and DayZ owes its existence to modding, but inevitably... it just perverts the experience and hemorrhages players away from DayZ proper. 

 

People will take the path of least resistance in modding as BP, Overwatch, and Epoch will indicate. They want an easy experience, which is often found in mods which are profoundly NOT DayZ.

 

I'd rather the developers postpone modding for a long while, if they are going to pursue it at all (they are).

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I agree with Caboose, I want to play a hardcore vision of Day Z.. I feel the playerbase is so obssessed with KOS and deathmatching that it is hard to get a 'serious' roleplay type game going in Day Z. So that's what Im looking forward to it

 

Edit. the options may need limiting to stop the variety of servers getting out of control. For example recently brought 7 days to die and its impossible to know which server is which and what the 'official ' game was supposed to be because every server is using different rules.

 

That's why we need private hives. So we don't have to play on the same server and I can enjoy playing with people who realize how good PvP in DayZ can be and enjoy rivalry between PvP oriented teams.

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That's why we need private hives. So we don't have to play on the same server and I can enjoy playing with people who realize how good PvP in DayZ can be and enjoy rivalry between PvP oriented teams.

Public Day Z is already turning into a non Stop PVP deathmatch, so you probably won;'t need a private server for that...

 

but yes it is about giving people options to play in slightly their own style while still keeping an overall 'day z ' feel to it, quite a challenge for the admin'/developer options ..

 

Forcing everyone to play the same blanket set of rules can frustrate your playerbase as is currently the case with some people tired of been KOS many times.. already have had to do hard core servers as some people prefer not to have third person view as they feel it is an exploit.

 

Another big point is Day / Night cycle... seems most of the community like day time only,, however i am also looking for full day /night cycles as part of the fun..

So the community gets split around certain things like this which can easily be togglable on a server basis but don't effect the overall game too much.

 

Also the servers are very, very expensive. Paying £70 a month i think they are and so they should get some options to set it up the way they prefer. Otherwise why bother renting one? The game needs money and servers need paying for so also  consider that.

Edited by AgentNe0

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i just wanna roleplay as Lumberjack drinking beer in the Pubs of electro. trading tons of Wood!

 

 

 

guess i gotta wait for private hives!

Edited by brumey

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Private hives is the only way to go.  I want the ability to choose to make my server be the hardcore that it should be.  Let all these others play Call of DayZ on easy mode servers with infinite corpse running and stashable loot.  I'll make mine so if you die, you lose your stuff.  That's why private servers are needed. 

Why not trust the devs to do just that? I thought that it was the plan from the start.

Edited by Lady Kyrah

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The thing about DayZ, the mod and all of its mods is that it does and has to coexist.

 

Even though the mod is the original one, or atleast as original as one can get, we always see ourselves being confronted with people saying: "Why don't you just do it like Epoch?" "Breaking Point is so much better than the mod!" "Why you do not do x, mod y has done that!"

 

I fear that this is going to happen with the SA before we even get to play the version it was intended to be (upon release with all bugfixes and the content that is supposed to be in). The community was split by the mods and by the fact that they eventually figured out how the ARMA scripting works and how they can change about everything, even when running a server of Vanilla. Most servers simply don't have the vanilla experience anymore, you have to search hard to find a true vanilla one and a server that is actually representing DayZ Mod in a state it was supposed to be in. This starts from adding more barracks as the simplest of things an admin can do, which changes the economy already, ranging to completely reworking the loottables ripping our configs apart.

 

How will the Standalone end up if all of the above are possible, as it will happen. If you give people the tools and knowledge to change aspects of the game to their liking, it will happen. This just leaves it open for destroying the essence of the game, as it happened with the mod.

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