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Gdaddy22

Upgrade the gameplay mechanics

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It's sad that the suggestions forum is filled with threads about adding weapons, certain items or auto run key and there's none about the gameplay. At this point of alpha dayz has weak gameplay. What I mean by "weak?. It sure has the adrenaline moments or cool squad battles but it's not enough. It needs more to the gameplay, it needs more mechanics. From what I know so far the only "big" thing everyone is talking about that's gonna be added are tents, vehicles and bases. But it's not enough. We will just have a slightly better DayzMod. The game will get boring sooner or later. You need to add some advanced stuff to the game instead of just adding items and new towns. I'm not saying that you should do it right now. Take your time, 2 years idc. But you should start considering it right now. That's what alpha is for, isn't it?

Edited by Gdaddy22

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Zombies are the make or break.

Zombies need:

 

-Advanced pathfinding+speed (faster than player+pursuit for long distances)

-Tons of them (They are everywhere+Hordes)

-Inflicting massive damgage+possible disease when close (force players to waste bullets on them before getting close)

-Great AI (to encourage Player Stealth)

 

After that it all comes to temperature and stamina.

In order to force players to find shelter,chop wood and start a fire.

Great decrease in player mobility,as inteded in a real survival game(no more running for miles).

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Hello there

 

Other mechanics are planned, but at the moment the main seeable content is stuff thats "easy" and "quick" to add.

 

So whilst for example hunting mechanics are worked on youll still see "little" things added.

 

However it would be nice to get many folk out of the Mod Mk II mindset.

 

Rgds

 

LoK

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So what exactly is the suggestion here? :S

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So what exactly is the suggestion here? :S

I suggest you to suggest better suggestions

Edited by Gdaddy22

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I suggest you to suggest better suggestions

Suggest-ception?

 

Edit:Sorry for the non constructive feedback.

While we are at it,i don't mind presenting some ideas that

could mean a major gameplay changer concerning player to player interaction.

I propose some actions to be part of a "passive" skill tree.

In the principle of:

 

(Fishing)

-I find a fishing rod

-I train at fishing,small to basic fish,rarely bite

-I am more effective at fishing,and have a higher chance at better quality fish and the "bite" percentage increases.

-I am now have alot fishing experience,i can use the fishing boat and nets for more fish.

-I am now an expert,i go to catch sharks and whales

 

(Carpentry)

-I find a hammer,nails and wood-sticks

-I try to make a basket

-Skill raises,i now can make a wooden crate

-I train a lot more,i'm on an adequate level to craft my first chair

-I'm an expert i can now make a small fishing boat

 

No restriction in what you do whatsoever should be in order,if you wish you can be an expert at everything.

(granted you have spented a looooot of time training and are still alive,which would be an epic achievement)

This will redifine the DayZ trading system and give a meaning of "worth" to the individual survivor.

Edited by Damnyourdeadman
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