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Katana67

No "Specialized" Cartridges [Torchia Tweet]

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Yes more hunting rifles please.

 

300 win mag model 70 would work.

 

Savage-Arms-Model-12-Long-Range-Precisio

 

savage model 12 in .243

 

Look I am all for different calibers being in the game so long as they actually behave differently.

 

The ballistics and physics in standalone are complete crap. A 5.56 round behaves exactly the same as a 7.62x54r.

 

They all have relatively flat trajectories and they do not have to deal with wind.

 

A light super high speed long range round like the .243 is substancially easier to hit at extended ranges compared to a .308 round a .243 screams out the barrel and it bucks the wind easily if the game could simulate that it would be fantastic.

Plus its a bolt action i dont see why any eastern European or Russian/Czech would be opposed to this gun. Its a fine piece and still goes well with the supposed Survival image.

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mSws9pA.png

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The possibility of seeing bolt actions for the most popular calibers in game would be delightful.

 

Hunting , and civilian firearms should take priority in the game they offer so much more than standard generic military firearms. They have their very own very unique properties due to their calibers and hunting loads.

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The possibility of seeing bolt actions for the most popular calibers in game would be delightful.

 

Hunting , and civilian firearms should take priority in the game they offer so much more than standard generic military firearms. They have their very own very unique properties due to their calibers and hunting loads.

Yeah, well unfortunately they won't be adding them. Pick a few couple popular cartridges...

.30-06: Too similar to the 7.62x51 be worth it. Nobody will notice +/- 100 ft/s.

7.62x54R: Same as above.

7x64: Same as above.

.270: Same as above.

8x57 IS: Same as above.

7mm-08: Same as above.

 

And pick any random hunting cartridges that are quite different.

 

.300 WM: Would only be used in one, maybe two guns. Too weapon-specific.

.243: Same as above.

6.5x55: Same as above.

7x57: Same as above.

9.3x62: Same as above.

.22-250: Same as above.

 

 

 

 

The VSS is a popular request and a unique weapon. Many gamers consider hunting rifles "boring" and think they all look pretty much the same. If they won't do 9x39mm for the VSS, AS, A-91, OTs-14, VSK-94 and other exotic weapons they won't do calibers that would be used in one maybe two "boring sniper rifles" for which there isn't much player demand, when they could just use their generic "7.62x51mm".

 

Bah. Different calibers is fun, .308 everything is not. And I fully expect we will get a Dragunov that takes 7.62 NATO. <_<

 

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Yeah, well unfortunately they won't be adding them. Pick a few couple popular cartridges...

.30-06: Too similar to the 7.62x51 be worth it. Nobody will notice +/- 100 ft/s.

7.62x54R: Same as above.

7x64: Same as above.

.270: Same as above.

8x57 IS: Same as above.

7mm-08: Same as above.

 

And pick any random hunting cartridges that are quite different.

 

.300 WM: Would only be used in one, maybe two guns. Too weapon-specific.

.243: Same as above.

6.5x55: Same as above.

7x57: Same as above.

9.3x62: Same as above.

.22-250: Same as above.

 

 

 

 

The VSS is a popular request and a unique weapon. Many gamers consider hunting rifles "boring" and think they all look pretty much the same. If they won't do 9x39mm for the VSS, AS, A-91, OTs-14, VSK-94 and other exotic weapons they won't do calibers that would be used in one maybe two "boring sniper rifles" for which there isn't much player demand, when they could just use their generic "7.62x51mm".

 

Bah. Different calibers is fun, .308 everything is not. And I fully expect we will get a Dragunov that takes 7.62 NATO. <_<

 

 

The problem is that all of the weapons calibers all feel the same.

 

The ballistic system is crap.

 

If they go with say an ultra ultra realistic approach to firearms then this is when specific calibers will appeal to people.

 

Get rid of the stupid 100m zeroing and adopt a mrad or moa method of elevation adjustment then give each bullet their true to life characteristics and watch as people warm up to the idea of hunting rifles and weapons in different calibers that are inherently different.

 

.308 will be a good all around mid to long range round only hurt by the rounds relative low velocity and high arc

 

If they introduce a super fast flat shooting round like a .243 Winchester people will notice the ballistic differences right away.

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Yeah, well unfortunately they won't be adding them. Pick a few couple popular cartridges...

.30-06: Too similar to the 7.62x51 be worth it. Nobody will notice +/- 100 ft/s.

7.62x54R: Same as above.

7x64: Same as above.

.270: Same as above.

8x57 IS: Same as above.

7mm-08: Same as above.

 

And pick any random hunting cartridges that are quite different.

 

.300 WM: Would only be used in one, maybe two guns. Too weapon-specific.

.243: Same as above.

6.5x55: Same as above.

7x57: Same as above.

9.3x62: Same as above.

.22-250: Same as above.

 

 

 

 

The VSS is a popular request and a unique weapon. Many gamers consider hunting rifles "boring" and think they all look pretty much the same. If they won't do 9x39mm for the VSS, AS, A-91, OTs-14, VSK-94 and other exotic weapons they won't do calibers that would be used in one maybe two "boring sniper rifles" for which there isn't much player demand, when they could just use their generic "7.62x51mm".

 

Bah. Different calibers is fun, .308 everything is not. And I fully expect we will get a Dragunov that takes 7.62 NATO. <_<

 

Or maybe they'll correct it to 7.62x54mmR when we get the SVD. Who knows, the actual bullet model is of 7.62x54mmR rounds, so it's really the B95 that has the incorrect ammunition, and I don't know how many people would know what something as the B95 would shoot.

I think you're being a bit of a downer to say we'll only have a few hunting rifles because they follow a similar pattern.

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The VSS is a popular request and a unique weapon. Many gamers consider hunting rifles "boring" and think they all look pretty much the same. If they won't do 9x39mm for the VSS, AS, A-91, OTs-14, VSK-94 and other exotic weapons they won't do calibers that would be used in one maybe two "boring sniper rifles" for which there isn't much player demand, when they could just use their generic "7.62x51mm".

 

Well they do have a point with the VSS, as the 9x39 round is almost proprietary (i.e. the weapons it's used in are either able to be chambered in another round [OTs-14], or are too similar aesthetically/pragmatically to the VSS to be of significance [AS VAL, VSK-94, SR-3]). So it wouldn't make sense for them to add 9x39 if they were just going to add the VSS, they'd have to add an entire line of weapons which are able to use 9x39 to justify it from a development perspective.

 

But honestly, I don't see what's so difficult about adding a new ammo type.

 

However, with regard to hunting rifle rounds... I think there's something to be said here from both a balance and diversity perspective. Personally, I think that it's purely balance issue. Common weapon cartridges that stretch from hunting rifles to LMGs/GPMGs just rehashes the same problem from the mod (i.e. being able to resupply "high-end" weapons inconsequentially from low-risk areas).

 

In my opinion, they need to add a distinct set of "civilian" cartridges in conjunction with "military" cartridges. That way, one set could be made rarer than the other in order to not short-change low-end weapons by making "high-end" weapon ammo hyper-rare. Conversely, as I said before, it ostensibly makes it so it's actually difficult to resupply a "high-end" weapon.

 

Obviously, there'd be some overlap. As "military" rounds often have "civilian" counterparts, and vice versa. But I think it makes sense in terms of design. Or perhaps, they just need to make a dedicated hunting rifle cartridge distinct from that of other rifles. Which might be a good compromise.

 

I'd go for .30-06 as a candidate for consideration.

 

The issue is that if they're going to include a round, they need to have a suitable variety of weapons to justify its use. A dedicated hunting round is actually something that makes sense in that regard, to me at least.

 

But yeah, honestly, most hunting rifles do look aesthetically the same to me. Obviously there's some discrepancy with the term, but more-or-less what folks associate as a hunting rifle (i.e. traditional wood stock, bolt action, no detachable magazine, few if any standard mounts) fits a particular aesthetic form factor which isn't necessarily the case with other weapons.

Edited by Katana67

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Or maybe they'll correct it to 7.62x54mmR when we get the SVD. Who knows, the actual bullet model is of 7.62x54mmR rounds, so it's really the B95 that has the incorrect ammunition, and I don't know how many people would know what something as the B95 would shoot.

Yup, they should change the "Blaze". Better one obscure rifle slightly incorrect than two well-known rifles obviously so...

 

I think you're being a bit of a downer to say we'll only have a few hunting rifles because they follow a similar pattern.

Mmm, look at the recent fate of the vz.58 >: ) I'm sure we'll have a few "hunting rifles". But I'm also sure they will all be substantially different from each other.

We already have the Blaser. You can bet your hat we'll have a .357 lever-action. We'll have a bolt-action with 5 round magazine, maybe a CZ550. Perhaps we'll even get something like a Vepr or Benelli R1.

Here's the problems I have with that.

First off it means only one, maaaybe two bolt-actions. Most people would not appreciate the difference between bolt guns from Remington, CZ, SAKO, Tikka, Winchester, Ruger, Savage, Weatherby, Browning, et cetera, because like the poor vz.58 there wouldn't be any appreciable differences.

Second they will all probably use the same caliber which is just BORING. They won't have anything truly different because that would mean a specific caliber for a specific gun, which the devs want to avoid, and they won't give us TWO 7x57s or .300 Win Mags. So say goodbye to dreams of 6.5 Swede or whatever your fetish is. Boring!

 

Well they do have a point with the VSS, as the 9x39 round is almost proprietary (i.e. the weapons it's used in are either able to be chambered in another round [OTs-14], or are too similar aesthetically/pragmatically to the VSS to be of significance [AS VAL, VSK-94, SR-3]). So it wouldn't make sense for them to add 9x39 if they were just going to add the VSS, they'd have to add an entire line of weapons which are able to use 9x39 to justify it from a development perspective.

Most hunting calibers would be proprietary too. Gibonez mentioned .243 for example: there wouldn't be multiple .243s made for the game, so that makes the .243 "proprietary" even though it's a very common round. Stuff like 7mm-08 or .30-06 has no appreciable difference to .308 Winchester and 7.62 NATO.

At least 9x39 is substantially different from most if not all rounds in the game, and the VSS is a substantially different rifle from anything else. If the VSS is out, then I suspect most "different" calibers are.

 

But honestly, I don't see what's so difficult about adding a new ammo type.

Nothing, copy-paste a few lines and there is your new ammo type.

 

However, with regard to hunting rifle rounds... I think there's something to be said here from both a balance and diversity perspective. Personally, I think that it's purely balance issue. Common weapon cartridges that stretch from hunting rifles to LMGs/GPMGs just rehashes the same problem from the mod (i.e. being able to resupply "high-end" weapons inconsequentially from low-risk areas).

 

In my opinion, they need to add a distinct set of "civilian" cartridges in conjunction with "military" cartridges. That way, one set could be made rarer than the other in order to not short-change low-end weapons by making "high-end" weapon ammo hyper-rare. Conversely, as I said before, it ostensibly makes it so it's actually difficult to resupply a "high-end" weapon.

 

Obviously, there'd be some overlap. As "military" rounds often have "civilian" counterparts, and vice versa. But I think it makes sense in terms of design. Or perhaps, they just need to make a dedicated hunting rifle cartridge distinct from that of other rifles. Which might be a good compromise.

 

I'd go for .30-06 as a candidate for consideration.

 

The issue is that if they're going to include a round, they need to have a suitable variety of weapons to justify its use. A dedicated hunting round is actually something that makes sense in that regard, to me at least.

 

But yeah, honestly, most hunting rifles do look aesthetically the same to me. Obviously there's some discrepancy with the term, but more-or-less what folks associate as a hunting rifle (i.e. traditional wood stock, bolt action, no detachable magazine, few if any standard mounts) fits a particular aesthetic form factor which isn't necessarily the case with other weapons.

One hunting round makes sense if they want to limit people's access to military guns, and .30-06 makes sense as the most popular round for that purpose. However it would have no appreciable difference to 7.62x51mm, if they followed the old ARMA rules it would have either 3% or 10% more damage and an indistinguishable trajectory so I suspect players would lobby for .308 hunting rifles and I suspect the devs wouldn't want to give a new ammo type when they don't have to - they already have had people asking for 7.62x54mmR and haven't done it. It also doesn't solve the problem of "caliber boredom" but only a few people have that issue >: )

As far as hunting rifles looking the same, well, they do. But in terms of game function you have a bunch of fun calibers and a bunch of fun scopes, and one of those two fun features seems unlikely to be used much.

And unrelated topic, as far as hunting ammunition goes it poses certain problems for logic, consistency, and game play in terms of expanding bullets vs military service ammunition. It's not good to ignore the difference but it's just as bad to have properties that don't make sense.

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Well they do have a point with the VSS, as the 9x39 round is almost proprietary (i.e. the weapons it's used in are either able to be chambered in another round [OTs-14], or are too similar aesthetically/pragmatically to the VSS to be of significance [AS VAL, VSK-94, SR-3]). So it wouldn't make sense for them to add 9x39 if they were just going to add the VSS, they'd have to add an entire line of weapons which are able to use 9x39 to justify it from a development perspective.

 

But honestly, I don't see what's so difficult about adding a new ammo type.

 

However, with regard to hunting rifle rounds... I think there's something to be said here from both a balance and diversity perspective. Personally, I think that it's purely balance issue. Common weapon cartridges that stretch from hunting rifles to LMGs/GPMGs just rehashes the same problem from the mod (i.e. being able to resupply "high-end" weapons inconsequentially from low-risk areas).

 

In my opinion, they need to add a distinct set of "civilian" cartridges in conjunction with "military" cartridges. That way, one set could be made rarer than the other in order to not short-change low-end weapons by making "high-end" weapon ammo hyper-rare. Conversely, as I said before, it ostensibly makes it so it's actually difficult to resupply a "high-end" weapon.

 

Obviously, there'd be some overlap. As "military" rounds often have "civilian" counterparts, and vice versa. But I think it makes sense in terms of design. Or perhaps, they just need to make a dedicated hunting rifle cartridge distinct from that of other rifles. Which might be a good compromise.

 

I'd go for .30-06 as a candidate for consideration.

 

The issue is that if they're going to include a round, they need to have a suitable variety of weapons to justify its use. A dedicated hunting round is actually something that makes sense in that regard, to me at least.

 

But yeah, honestly, most hunting rifles do look aesthetically the same to me. Obviously there's some discrepancy with the term, but more-or-less what folks associate as a hunting rifle (i.e. traditional wood stock, bolt action, no detachable magazine, few if any standard mounts) fits a particular aesthetic form factor which isn't necessarily the case with other weapons.

 

Later in the game, when things like weight matter, hunting rifles could become more useful.  Do you go for the tactical/sniper rifle with a longer heavy barrel/stock, or the lighter hunting rifle?  The tac rifle could have a little more power/range/accuracy, but be hard to find ammo.  Where as the .30-06 hunting rifle could be pretty common, but wont accept 'tactical' attachments, at least not with modification.

 

Also, they could be treated like clothing, lots of similar rifles with sometimes nothing but cosmetic difference.

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One hunting round makes sense if they want to limit people's access to military guns, and .30-06 makes sense as the most popular round for that purpose. However it would have no appreciable difference to 7.62x51mm, if they followed the old ARMA rules it would have either 3% or 10% more damage and an indistinguishable trajectory so I suspect players would lobby for .308 hunting rifles and I suspect the devs wouldn't want to give a new ammo type when they don't have to - they already have had people asking for 7.62x54mmR and haven't done it. It also doesn't solve the problem of "caliber boredom" but only a few people have that issue >: )

As far as hunting rifles looking the same, well, they do. But in terms of game function you have a bunch of fun calibers and a bunch of fun scopes, and one of those two fun features seems unlikely to be used much.

And unrelated topic, as far as hunting ammunition goes it poses certain problems for logic, consistency, and game play in terms of expanding bullets vs military service ammunition. It's not good to ignore the difference but it's just as bad to have properties that don't make sense.

 

I still think the biggest problem that is keeping the devs from introducing new calibers or even enticing people with the prospect of various different hunting calibers is the current gun mechanics.

 

Due to the way we "zero" our guns in game each firearm feels and shoots the same.

 

If the guns had realistic scope elevation adjustments in moa or mrads it would put a bigger emphasis on hold overs and when that happens guns will appear vastly different from each other.

 

A .308 with 2 moa of elevation will take a considerable amount of time to reach out to 400m compared to say a 5.56 coming out of a 24 inch varmint bolt gun.

 

While 400m is still pretty much within the effective range of both of those calibers if they include realistic elevation adjustments each of these calibers will feel worlds apart.

 

Also more hunting rifle porn.

 

SGvEUq4.jpg

 

weatherby makes some of the best hunting rifles and target rifles out there.

 

They offer so much value although the only drawback is the lack of third party support for their guns.

 

When it comes to customization the remington 700 remains the Ar15 of the bolt world.

Edited by gibonez

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One hunting round makes sense if they want to limit people's access to military guns, and .30-06 makes sense as the most popular round for that purpose. However it would have no appreciable difference to 7.62x51mm, if they followed the old ARMA rules it would have either 3% or 10% more damage and an indistinguishable trajectory so I suspect players would lobby for .308 hunting rifles and I suspect the devs wouldn't want to give a new ammo type when they don't have to - they already have had people asking for 7.62x54mmR and haven't done it. It also doesn't solve the problem of "caliber boredom" but only a few people have that issue >: )

 

Right, and I'm not really talking about a difference in performance. Having the use of rare weapons be tough, is what I'm saying. Just dividing the rounds up by weapon type, regardless of performance, would go a long way in making the dynamics of actually keeping yourself armed a bit different as one climbs the proverbial weapon tier. They could actually tweak the rarity of a given round on a more relevant and granular level, rather than just having blanket rarity of ammunition for a particular round that fits in a variety of common-rare weapons.

 

Succinctly, I want hunting rifles to be easier to find ammunition for than battle rifles (or other rare rifles). Even though they may have similar performance on a shot-per-shot basis. And I don't see that happening with everything using 7.62x51.

Edited by Katana67

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Yup, they should change the "Blaze". Better one obscure rifle slightly incorrect than two well-known rifles obviously so...

 

Mmm, look at the recent fate of the vz.58 >: ) I'm sure we'll have a few "hunting rifles". But I'm also sure they will all be substantially different from each other.

We already have the Blaser. You can bet your hat we'll have a .357 lever-action. We'll have a bolt-action with 5 round magazine, maybe a CZ550. Perhaps we'll even get something like a Vepr or Benelli R1.

Here's the problems I have with that.

First off it means only one, maaaybe two bolt-actions. Most people would not appreciate the difference between bolt guns from Remington, CZ, SAKO, Tikka, Winchester, Ruger, Savage, Weatherby, Browning, et cetera, because like the poor vz.58 there wouldn't be any appreciable differences.

Second they will all probably use the same caliber which is just BORING. They won't have anything truly different because that would mean a specific caliber for a specific gun, which the devs want to avoid, and they won't give us TWO 7x57s or .300 Win Mags. So say goodbye to dreams of 6.5 Swede or whatever your fetish is. Boring!

 

Most hunting calibers would be proprietary too. Gibonez mentioned .243 for example: there wouldn't be multiple .243s made for the game, so that makes the .243 "proprietary" even though it's a very common round. Stuff like 7mm-08 or .30-06 has no appreciable difference to .308 Winchester and 7.62 NATO.

At least 9x39 is substantially different from most if not all rounds in the game, and the VSS is a substantially different rifle from anything else. If the VSS is out, then I suspect most "different" calibers are.

 

Nothing, copy-paste a few lines and there is your new ammo type.

 

One hunting round makes sense if they want to limit people's access to military guns, and .30-06 makes sense as the most popular round for that purpose. However it would have no appreciable difference to 7.62x51mm, if they followed the old ARMA rules it would have either 3% or 10% more damage and an indistinguishable trajectory so I suspect players would lobby for .308 hunting rifles and I suspect the devs wouldn't want to give a new ammo type when they don't have to - they already have had people asking for 7.62x54mmR and haven't done it. It also doesn't solve the problem of "caliber boredom" but only a few people have that issue >: )

As far as hunting rifles looking the same, well, they do. But in terms of game function you have a bunch of fun calibers and a bunch of fun scopes, and one of those two fun features seems unlikely to be used much.

And unrelated topic, as far as hunting ammunition goes it poses certain problems for logic, consistency, and game play in terms of expanding bullets vs military service ammunition. It's not good to ignore the difference but it's just as bad to have properties that don't make sense.

They are probably only saying what they're saying now because people are asking for tons of guns so early in development.

Yeah, they're not all begging for them ASAP, but being a developer it would be redundant looking at "Can I have this gun and that gun and that gun and that gun" posts every single day and responding to them with a definite answer.

I'd say the only thing we should be certain about is that we won't get .243, .30-06, 7.92x52mm, .303, or whatever right off the bat. They'll probably make a bunch of bolt-action rifles, but they'll start off with just a few. At this stage it's better to get a general set of weapons that use similar ammunition so we can have a few of the basic weapon types to utilize while they work on rarer stuff later.

If they actually did a VSS, It'd (hopefully) be extremely rare, but there's no point in adding something like that in at an early stage.

 

Weapons aren't really the priority anyway. I'm more interested to see what they do with hunting, the medical system, and other mechanics than having a CZ-550, Remington 700, Springfield M1903A1, Gewehr 98, Winchester Model 70 and Steyr SSG-69 all at the same time. (Even though I'd like all of them in the game)

 

 

Right, and I'm not really talking about a difference in performance. Having the use of rare weapons be tough, is what I'm saying. Just dividing the rounds up by weapon type, regardless of performance, would go a long way in making the dynamics of actually keeping yourself armed a bit different as one climbs the proverbial weapon tier. They could actually tweak the rarity of a given round on a more relevant and granular level, rather than just having blanket rarity of ammunition for a particular round that fits in a variety of common-rare weapons.

 

Succinctly, I want hunting rifles to be easier to find ammunition for than battle rifles (or other rare rifles). Even though they may have similar performance on a shot-per-shot basis. And I don't see that happening with everything using 7.62x51.

The only problem with that even if they do change up the calibers is that guns like the SVT-40 which share ammunition with the Mosin would still be superior.

Edited by Chaingunfighter

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They are probably only saying what they're saying now because people are asking for tons of guns so early in development.

Yeah, they're not all begging for them ASAP, but being a developer it would be redundant looking at "Can I have this gun and that gun and that gun and that gun" posts every single day and responding to them with a definite answer.

I'd say the only thing we should be certain about is that we won't get .243, .30-06, 7.92x52mm, .303, or whatever right off the bat. They'll probably make a bunch of bolt-action rifles, but they'll start off with just a few. At this stage it's better to get a general set of weapons that use similar ammunition so we can have a few of the basic weapon types to utilize while they work on rarer stuff later.

If they actually did a VSS, It'd (hopefully) be extremely rare, but there's no point in adding something like that in at an early stage.

 

Weapons aren't really the priority anyway. I'm more interested to see what they do with hunting, the medical system, and other mechanics than having a CZ-550, Remington 700, Springfield M1903A1, Gewehr 98, Winchester Model 70 and Steyr SSG-69 all at the same time. (Even though I'd like all of them in the game)

 

 

The only problem with that even if they do change up the calibers is that guns like the SVT-40 which share ammunition with the Mosin would still be superior.

The only bolt actions i care about are the high grade winchester with  .338 rounds currently at the moment. I want to be able to demoralize and completely shut down my opponent in one hit no matter if it is in the chest or head.

Edited by Deathlove

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The only bolt actions i care about are the high grade winchester with  .338 rounds currently at the moment. I want to be able to demoralize and completely shut down my opponent in one hit no matter if it is in the chest or head.

 

I am the opposite I am really looking forward to a modern bolt action hutning rifle in .223/5.56.

 

Good accuracy, no external magazine and readily available ammo makes for an amazing survival round.

 

Good for just about every range from 10 feet to 800-1000 m if you really need to stretch it out its doable.

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I am the opposite I am really looking forward to a modern bolt action hutning rifle in .223/5.56.

 

Good accuracy, no external magazine and readily available ammo makes for an amazing survival round.

 

Good for just about every range from 10 feet to 800-1000 m if you really need to stretch it out its doable.

well yeah but the .338 can penetrate through walls and concrete :P

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well yeah but the .338 can penetrate through walls and concrete :P

 

Sure if Dayz ran in the arma 3 engine that would a very valid tactic however as far as I can tell the arma 2 penetration in stand alone is nowhere near as advanced.

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Sure if Dayz ran in the arma 3 engine that would a very valid tactic however as far as I can tell the arma 2 penetration in stand alone is nowhere near as advanced.

Blahhh lol

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"love it but its got some specialized ammo not used in many guns so its inefficient to add it in with the current loot sys" ~ @ctorchia

It's because they're amateurs working with old code. The correct response is "We can't do that now, but we're working on a better way of handling loot so we can have an arbitrarily large number of items".

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It's because they're amateurs working with old code. The correct response is "We can't do that now, but we're working on a better way of handling loot so we can have an arbitrarily large number of items".

 

This is sort of why I've been very critical of Torchia's reasoning for dismissing a lot of things. 

 

If it's not practical to develop right now, due to priorities. Just say that. "Not ruling it out for the future, but we're not working on it currently." Just say that.

 

Don't muddle the reasoning with irrelevant "well nobody has purchased it in the real-world [with regard to the AK-12]," or "we can't have attachments for attachments, attachment-ception [with regard to carry handles and optics, even though the idea of attaching an attachment to an attachment is already in-game]."

Edited by Katana67

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Why is it that lots people keep asking for more guns, more ammo, and - even beyond that - specialised guns and ammo?

IMO guns should not be lying around everywhere.

Pistol: uncommon

.22 Rifle: rare

Hunting Rifle: very rare

Sniper Rifle: ultra rare

At least with a pistol you have to get up close and personal (distances less than 50 meters), which at least leaves some room for player interacting, as opposed to the 800 meters KOS snipers.

Huge availability of guns destroys player interaction.

And why would I use a crafted bow, if I can just loot a military base for some über sniper rifle.

I for one, am getting pretty fed up with these calls for even more and more different guns.

There a literally thousands of FPS games where you can use the most sophisticated modern fire arms.

Please keep (or better: make) Dayz something special.

IN another topic I made this post concerning guns, and how it should be IMO:

25 April 2014 - 05:54 PM

--

Pandafish, on 25 Apr 2014 - 11:37 AM, said:

there should be cooler shotguns.. like spas n shit

that'd be so cool, guys running around blasting 12 gauge like its nothing

--

NO there shouldn't be. One of the few thing this game doesn't need at the moment are more guns, or ammo, or different kinds of ammo, or clothes and different brands of food.

IMO there are already to much guns in the game as it is.

I would really like to see only 1 gun for every 10 players on a server, with very scarse ammo.

With scare ammo I mean that having 40 rounds in your gear really is a lot.

Make the gun a persistent objects, which decays over time. So for example lets say I have one of those rare guns and fall off a building and die.

The gun would be lying on the spot where I died, ready to be picked up by another player. If it would to remain untouched for about a week, it decays and it will respawn at it's regular spawn location.

Maybe also spawn guns (or maybe even better: parts of guns) in different conditions varying from pristine to badly damaged.

Depending on the condition of the gun (or better: gun parts) accuracy, recoil and ballistics will be calculated.

This would make sense, seeing there are already (sadly still useless) weapon cleaning kits in the game.

It would make sure that IF you find a gun, you'll want improve it's condition and regulary do maintenance to preserve it's conditions.

Make 'working on you gun' take time. For instance 1 minute to put together/take apart, and 1 minute to clean.

This would enable player 1 to trade a gunpart with player 2, without the risk of player 2 instantly murdering player 1 with the newly acquired gun.

Would at least reduce KOS issue and propagate teamplay and use of bows.

This, combined with tougher zombies would really do the game some good.

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-snip-

 

You seem to be confusing the overall number of weapons in the game...

 

With how rare they are going to be in-game (once they actually balance the loot, which hasn't been done at all)...

 

More weapons overall does not mean common weapons in-game.

 

Specialized calibers would actually be a great way of making weapons rarer.

Edited by Katana67

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You seem to be confusing the overall number of weapons in the game...

 

With how rare they are going to be in-game (once they actually balance the loot, which hasn't been done at all)...

 

More weapons overall does not mean common weapons in-game.

 

Specialized calibers would actually be a great way of making weapons rarer.

It would also make a specific weapon a more versatile tool rather than having to go for a completely different gun every single time to get the a different effect your looking for.So more guns can be cool but having a gun that can penetrate armor with specific rounds or able to shoot a grenade that can clear a possible lethal house if needed makes it more useful in my opinion at least.

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It would also make a specific weapon a more versatile tool rather than having to go for a completely different gun every single time to get the a different effect your looking for.So more guns can be cool but having a gun that can penetrate armor with specific rounds or able to shoot a grenade that can clear a possible lethal house if needed makes it more useful in my opinion at least.

 

I just think they need to find a happy balance between a specific and general approach. I mean, they're going to have to add new rounds eventually.

 

Now, it doesn't have to be near proprietary rounds like most PDW rounds or 9x39, but they need to at least broaden their horizons a bit... eventually.

 

Otherwise, we'll have a pool of five or six rounds which can be found everywhere... and no matter how rare they end up making the weapons themselves, we'll be stuck with the same dynamic in the mod where one can rearm a DMR from residential/industrial buildings. Plus, I don't want to give the realism folks a larger soap box to spew vitriol from (I want to give them what they want, but am [ironically] realistic about what can be done). I want the game to be as "realistic" as is prudent, not possible.

 

If that means sacrificing suppressors as to be "Hollywood," so be it. If that means that a Mosin has to fire 7.62x51, so be it. But if it doesn't mean that then we should be advocating for the "realistic" aspect.

 

I think when/if the AK-74 comes out, we'll get a better idea of where they're going in terms of ammunition. Because if they just have it take 5.56x45 that's already in the game (vice 5.45x39) then it'll be pretty evident that they're taking a more homogenous approach overall. However, I wouldn't necessarily mind if they had the AK-74 take 5.56, as 5.45x39 isn't really used in that many weapons platforms which are aesthetically distinct from the AK-74. Plus, there are a decent amount of AK-pattern weapons able to be chambered in 5.56x45.

Edited by Katana67

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I just think they need to find a happy balance between a specific and general approach. I mean, they're going to have to add new rounds eventually.

 

Now, it doesn't have to be near proprietary rounds like most PDW rounds or 9x39, but they need to at least broaden their horizons a bit... eventually.

 

Otherwise, we'll have a pool of five or six rounds which can be found everywhere... and no matter how rare they end up making the weapons themselves, we'll be stuck with the same dynamic in the mod where one can rearm a DMR from residential/industrial buildings. Plus, I don't want to give the realism folks a larger soap box to spew vitriol from (I want to give them what they want, but am [ironically] realistic about what can be done). I want the game to be as "realistic" as is prudent, not possible.

 

If that means sacrificing suppressors as to be "Hollywood," so be it. If that means that a Mosin has to fire 7.62x51, so be it. But if it doesn't mean that then we should be advocating for the "realistic" aspect.

 

I think when/if the AK-74 comes out, we'll get a better idea of where they're going in terms of ammunition. Because if they just have it take 5.56x45 that's already in the game (vice 5.45x39) then it'll be pretty evident that they're taking a more homogenous approach overall. However, I wouldn't necessarily mind if they had the AK-74 take 5.56, as 5.45x39 isn't really used in that many weapons platforms which are aesthetically distinct from the AK-74. Plus, there are a decent amount of AK-pattern weapons able to be chambered in 5.56x45.

Having every gun use the same 4 or 5 stream line types of ammunition for every single new gun would not only be unrealistic in some cases it would just be damn right boring. And possibly not make sense with some gun models if they limit themselves but feel the need to jam a specific non matching caliber into future guns.

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I just think they need to find a happy balance between a specific and general approach. I mean, they're going to have to add new rounds eventually.

 

Now, it doesn't have to be near proprietary rounds like most PDW rounds or 9x39, but they need to at least broaden their horizons a bit... eventually.

 

Otherwise, we'll have a pool of five or six rounds which can be found everywhere... and no matter how rare they end up making the weapons themselves, we'll be stuck with the same dynamic in the mod where one can rearm a DMR from residential/industrial buildings. Plus, I don't want to give the realism folks a larger soap box to spew vitriol from (I want to give them what they want, but am [ironically] realistic about what can be done). I want the game to be as "realistic" as is prudent, not possible.

 

If that means sacrificing suppressors as to be "Hollywood," so be it. If that means that a Mosin has to fire 7.62x51, so be it. But if it doesn't mean that then we should be advocating for the "realistic" aspect.

 

I think when/if the AK-74 comes out, we'll get a better idea of where they're going in terms of ammunition. Because if they just have it take 5.56x45 that's already in the game (vice 5.45x39) then it'll be pretty evident that they're taking a more homogenous approach overall. However, I wouldn't necessarily mind if they had the AK-74 take 5.56, as 5.45x39 isn't really used in that many weapons platforms which are aesthetically distinct from the AK-74. Plus, there are a decent amount of AK-pattern weapons able to be chambered in 5.56x45.

 

Heck is the ak74 even coming anymore ?

 

I assumed they scrapped it in order to avoid the ammo problem and replaced it with the akm.

 

As for 5.45x39 it wouldn't be a problem as there are quite a few weapons in that caliber.

 

Ak74

ak74u

RPK74

 

All 3 of those weapons would be fine additions to the game.

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