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Soup (DayZ)

Why not spawn all over the map instead of the coast?

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So like the title says, instead of spawning along the coastline, why not have players spawn randomly near one of the cities on the map? It would help tp spread more people out and take focus away from the 2 major cities (Because that's where everyone spawns) It would also keep people from hunting the shoreline for easy kills.

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You spawn all up the coast from far bottom left to up the right side, people jsut head to cherno and electro cos they are high and dont wanna get weapons before they get owned by people who camp major cities

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Right, but there is much more to the map than just the shorelines. Why not randomly spawn at one of the many cities/towns in the game? It would help to spread people out even more.

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yeah you do spawn all the way from bottom left to top right, but the probability of spawning along the southern shore line is far to high. I agree with the OP totally, spawning in some of the other cities much more inland would make it more interesting.

I have spawned at Novy Sobor a few times but that has been very rare, making spawn points inland more frequent will make the rest of the map much more active, people just head to cherno and elektro right now as they know those places are going to be active due to the spawn points, so all the interest is going to be in those cities unless this changes.

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Why? As soon as you break away from the coast, you are already "spread". Would hate to have to make a run from Elektro to NW Airfield only to have some guy newly spawn there 5 minutes before I got there, pick up a DMR, and snipe me as I came into the airfield.

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Nah, im not saying have spawns at air fields, just general spawns inland in the main areas, there is currently a chance of spawning in Novy Sobor but it seems like a very rare chance that you will spawn there.

I think adding spawns in zelenogorsk and increasing the spawn chance in novy sobor would make things more interesting, thats not making much of a change to what the current spawns are like but making a big difference to how active the map is slightly more inland.

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I posted this exact idea in the suggestions forum a few days ago. It was explained to me there that this is an arma 2 limitation' date=' not DayZ.

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What? It's Arma limitation that you cant spawn inland?

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Personally I prefer spawning on the coast. Spawning inland, while "nice" for newer players, takes a lot of the challenge out of the game. It would also make Balota, a favorite spot of mine, as well as the airfield the new Cherno/Elektro. Which I do not like. I prefer for most of the heat to sit down south as I navigate my way north.

I purposefully spawn in cherno/elektro, mostly because I know how to slink into the cities and escape with ample supplies without receiving heat.

I do not want the spawn points to change. Everyone should start on the coast, and navigate from there. It also teaches new players how to react to the brutality of the world. Trial and error builds knowledge and skill. Leave the north as it is. If it becomes crowded, by newspawns that are trigger-happy it can be annoying.

Let newspawns work out their bloodthirst in Cherno/Elektro.

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People will just keep killing themselves and respawning until they got a spawn at NW air, NE air, Stary, berenzino, cherno, or elektro. No reason to spawn anywhere else.

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no, keep spawning to the coastlines, otherwise people will just spam respawn until the spawn near a location they want to

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Keep designated spawn zones, both for everyone there starts out without weapons, for people to progress north and for death having a consequence, respawn = run distance.

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Shouldn't change the spawn points, its up to the survivor themself if they want to head into Cherno/Elektro. Also Novy sobor can spawn some of the best loot ingame, So increasing the spawn chance there is just an easy way of picking up some great gear with little effort...

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If you have players spawning on the coast only it allows you to creat a hiearchy for loot.

Ie shitty stuff where it's easy, and good stuff inland and the awesomestuff way way inland.

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Since people actually respawn until they hit the spawn point of their choosing, maybe it would be beneficial to add a feature to select your spawn point? Will probably lessen the master server load for creating of new characters.

Also, I agree new spawns should be confined to the coasts. Cherno and Elektro are good places to start, and if you want something a little safer you can move inland at your discretion.

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I never understood why would everyone spawn on shores either. Why can't there be like 100 preset spawn positions that spawn the player in lets say a 500m radius from the point, so people that know them couldn't spawn kill everytime? And were everyone fishing when the apocalypse hit? Why can't you spawn near a lone house somewhere in the forest? or a small village?

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I like it the way it is. When a new player is first dropped into the world, they tend to not have any idea what the map looks like. Many players don't know how to navigate very well when they first start off, so dropping them in the middle of nowhere is kinda rough, especially if they're trying to meet up with a friend who. The coast, on the other hand, is a super obvious landmark, and can be a nice bit of relief for new players while they're trying to sort out where they want/need to go.

Yes, it does increase the concentration of players on the coast, and any concentration of players increases the amount of PK, but I still prefer it the way it is.

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Funny.... Yes let's make it real easy for PvP players who seem to care nothing about humanity prey upon the newly hatched players on the coast. But I do get the idea, the main problem is the inhumanity of most of the players. It is a probability that players who play this way also play that way in real life, and should be extinguished from the planet to avoid the victims they'll leave in their wake, or are we just too politically correct to protect the victims, or do we just love seeing others suffer?

I think I got my first murder yesterday after helping someone who was without a weapon fend off a zed attack, twice. Gave them a bandage. Then saw them stalking me later. I mentioned to the guy, "hey I see you found a weapon." He looked up to see me on the catwalk and replied "you'r lucky I didn't find an AK... pow... pow... pow." as he point and swung his axe my way. Little bastard....inhuman piece of crap.... I just found a crossbow and had a bolt... Needless to say I put a quick end to his crap.

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Spawning on the coastline is also great for navigation purposes. As said by someone previously, when new players get into the map, they have no idea what is going on most like, and haven't found a map online(I did that first before joining two weeks ago), and have no way to navigate. But its common knowledge how to tell east from west from the coastline. Everyone has at least seen chernarus once, and knows that if the ocean is on your right, you're headed east. The ocean on your left means you're headed West.

Its simpler. Spawning randomly inland is probably more hazardous to newspawns than on the coast. As those of us who travel north are often fairly decently geared and will protect our goods with our lives. Many of us are shoot-on-sight. I personally tell those I do not know to leave me be or I will shoot them. I do not play with people I don't know personally out of safety. The rest of my band however will shoot anyone that gets within 2km of our camp for protection's sake.

Spawning on the coast gives them more opportunity to learn and obtain items simply.

Never, do I want Rocket to change the spawn points. Newspawns just need to learn the game the way the rest of us did. Trial and error, and preparedness. No reason all the new kids should be coddled when the rest of the long-term players had to go through hell and back to get what they earned.

I am not a long-term player, but half my band is, and as a newer player(as I said i'm about 2 weeks into DayZ), I do not want to be given my items. I want to earn them. So should everyone else.

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I've been looking for the post where Rocket said why we have to spawn on the coast but I can't find it again. It was not a limitation of Arma 2 as others have said, it was something more of a mod limitation (too much server overhead or something like that).

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inland is where all the good stuff is at noobs dont deserve to spawn there they need to get off the beach like everyone else did and if they cant get more then 5km inland then well they dont deserve to be inland with the "big boys"

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