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DayZ SA's current state in a nutshell.

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If everyone was constantly dying from beefy zombies, starvation, dehydration AND other players, the development process would be slowed down even further than it already is because nobody would be TESTING THE PRODUCT THAT IS IN ALPHA STAGE OF PRODUCTION.

There is your first grader one sentence response.

 

Nah... They already stated that players have nothing to do except PVP thats why they are focusing on the survival aspects now, It has nothing to do with TESTING, it's just what happen.

 

Link me one official source saying that PVP is forced upon us right now for testing purposes only?

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Lemme get this straight.

 

The PLAYERBASE has decided to turn Berezino into a free for all shoot em up cod style.....in a sandbox game.

 

AND YOU BLAME THE DEVELOPERS?

 

What exactly do you want them to do, go have mommy knock on the bad guys doors, like you OBVIOUSLY did every time you got beat up as a kid.

 

Its a sandbox game, the playerbase dictates what happens in it.

 

And dont gimme the zombie survival bullshit, you could add 100x more zombies to this game, and your still gonna end up with the same result.

 

Ya know what, just fucking uninstall, your too impatient for this game in progress, and you just werent cut out to play sandbox games.

 

Or....

 

Suck it the fuck up, wait until they have private hives, then you can go bitch piss and moan there

 

Or...

 

STAY THE FUCK OUT OF BEREZINO......there's how many other fucking towns in this game, go make a post someplace that you and other cellar dwellers read...and go play in the town you decide on.

 

If not your just as lazy as the dumbasses in Berezino......BIG FUCKIN MAP....need me to draw it in crayon?

 

 

Sorry if I seem pissed mods, but I am.

 

I love the game as it currently is, haven't spent so many hours in a game in forever, and look for ward to the changes coming to the game.

 

Hell, they could pull the plug on the game tomorrow and I will have gotten my 30 bucks worth.

Edited by gwartham
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Stated that pvp is only thing to do? Pvp forced upon us?

"I no resist fuck jane. Why you force sex on me, god? Rape!"

Get better at the game and you'll learn that you can play however you choose.

Edited by Dagwood

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Nothing is inherently wrong with pvp.

 

The problem is how poor and crappy the PVP is in stand alone.

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This is dayz current state.

 

https://www.youtube.com/watch?v=JtvoFXxD0bs

 

Janky, arcade mess.

 

Dude....that was GLORIOUS!

 

I give that kid all my beans!

 

He was banging around, was told to go fuck off, and decided to break out some of the anti social he got.

 

Kudos to him.

 

 

Yah, its clunky, but not unplayable.

 

I have played in alphas where all there was was the map, nothing else and half of it was in wireframe, hence the point of ALPHA.

 

You people are a joke, go back to wow.

Edited by gwartham
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This is dayz current state.

 

https://www.youtube.com/watch?v=JtvoFXxD0bs

 

Janky, arcade mess.

This was the best video I have seen,

 

Good for him and beans to you.

 

I agree with what was said above; clunky, but definitely better than the mod. 

 

I've only played for a couple hours and have gotten my moneys worth, I want to play MORE!

 

 

The reason they've made the SA is to have a better platform to build off of, along with the newer engine. The mod was very limited in that it was based off the main game, while SA is to a point, but they can do what they please with it.

 

The game costs money for a reason, in that they NEED the money to keep producing it. If you watched Dean at Rezzed, he stated they've hired a whole team dedicated to DayZ, along with more people on their own. They can't develop things with no income, they would go bankrupt and the idea would go to complete shit like WarZ.

 

Ever hear of KickStarter? I'm sure you have. People throw thousands of their money at ideas they like on the website, they might not even receive ANYTHING in return, for their money besides a thanks and the good feeling they get if the idea happens.

 

Without any funding, please tell me where DayZ would be now?

 

Progressing at a slower pace than it is perhaps? Maybe it would be discontinued and you can keep playing the same old, clunky, buggy mod.

Would you like that?

 

No offense to the mod, but the first time I started SA, I looked at it and already knew it was 1000 times better, or at least it had the potential to. I can only imagine when vehicles come out: if they're anything like ARMA III's, then they will be awesome. 

 

You have to think of the future instead of the present in this game, and in life in general.

 

Yeah, you have to think when a bandit's taking potshots at you, but if you thought clearly ahead, you wouldn't be in that situation, would you?

 

Good luck quitting SA forever since you feel you've been cheated, unlike I'm sure most of the 1.9 million people that have bought it I believe.

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Thats what happen they saw their famous Mod (which was free) can rake in the $$$.

 

Cash Grab = Trying to make money with little effort, such as poor sequels to great games/movies in an attempt to cash in on the actual title as opposed to the quality of the work. Like those games that come out at the same time a movie, for example The amazing spiderman 2 currently. The game is poor, but it will still sell due the the combination of the Movie in theatres now. Kids will want it, parents will buy it, etc. (hence why it's all kiddie games)

 

Why I am leaning on the cash grab idea:

 

They basically took the Arma III engine, which they already had.

They took the Arma II elements which they already had.

They took the DayZ mod elements which they already had.

They mashed it all like this and sprinkled some updates since Dec 2013.

I've seen Rockets road map to the end of 2014 at which point they hoping this game will be live.

 

What!?

First of all the mod wasnt "theirs" it was purely Dean's and later when Dean started working with BIS and they tought to make it as SA with better "foundation" as the arma2 is restricting features and development the way he/they wanted to go. Also arma2 is so hackable(scriptable) that its bad base for large mmo.

Most of the mods content came from community and if you want to play it fair BIS woudnt have "right" to this content that others have greated, very little would have come from Dean if you look the mods now so even from that point of view SA could have very little from the mod..

Now people are refering the SA as cash grab when they dont understand how much work is gone and will go in to it... Before they cried that they have pay for the mod (buying arma)... dat logic.

All the disclaimers not to buy game yet and still people cry about it here, thats incredible!

Its not arma 3 engine, its build "from cratch" with TOH engine as a base, which is variation of arma 2 engine.

You have clearly no idea what has gone in to this, even tho it looks much the same it is much more. How long do you thing it takes to make a game from scratch, even if you have something as a base.

Its not like some COD release where you just model few new maps and throw in few perks and textures, that should take week or two yet those are relased yearly.. how about whole new game?

There is very few things ported from arma/mod and even most of those are place holders like some animations and textures...

Clearly you dont have a clue what you are talking about..

Does these "cash grab" people consider every everyday devices as cash grab? Like mobile phones, there is always and prototype or multiple ones (mods) and then they make it as product to sell everyone.

Only diffrence is that with this game you are offered to buy that early prototype and you get the full product when its done... how can one complain about this or claim it as a cash grab? Specially when its adviced NOT TO.

Edited by Zeppa

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What!?

First of all the mod wasnt "theirs" it was purely Dean's and later when Dean started working with BIS and they tought to make it as SA with better "foundation" as the arma2 is restricting features and development the way he/they wanted to go. Also arma2 is so hackable(scriptable) that its bad base for large mmo.

Most of the mods content came from community and if you want to play it fair BIS woudnt have "right" to this content that others have greated, very little would have come from Dean if you look the mods now so even from that point of view SA could have very little from the mod..

Now people are refering the SA as cash grab when they dont understand how much work is gone and will go in to it... Before they cried that they have pay for the mod (buying arma)... dat logic.

All the disclaimers not to buy game yet and still people cry about it here, thats incredible!

Its not arma 3 engine, its build "from cratch" with TOH engine as a base, which is variation of arma 2 engine.

You have clearly no idea what has gone in to this, even tho it looks much the same it is much more. How long do you thing it takes to make a game from scratch, even if you have something as a base.

Its not like some COD release where you just model few new maps and throw in few perks and textures, that should take week or two yet those are relased yearly.. how about whole new game?

There is very few things ported from arma/mod and even most of those are place holders like some animations and textures...

Clearly you dont have a clue what you are talking about..

Does these "cash grab" people consider every everyday devices as cash grab? Like mobile phones, there is always and prototype or multiple ones (mods) and then they make it as product to sell everyone.

Only diffrence is that with this game you are offered to buy that early prototype and you get the full product when its done... how can one complain about this or claim it as a cash grab? Specially when its adviced NOT TO.

 

Thanks for pointing out that Dean Hall created DayZ not like everyone doesn't know that already, I just didnt feel it was necesary to point it out.

 

My last job was as a contracted 3D artist in educational games, we were pumping out single levels in a month, granted the level was the size of one city of DayZ but still...

 

3D models, landscape, AI,  mini missions and interactive objects all done within a month, just needed to test it and fix bugs after.

Small team too, had 3 guys on the programming side, about 3 on 3D and a few people helping here and there from other projects. Graphics were very similar to DayZ, it was construction sites and basic.

 

But yeah I clearly have no idea or experience in any of this.

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This is dayz current state.

 

https://www.youtube.com/watch?v=JtvoFXxD0bs

 

Janky, arcade mess.

How is that an arcade mess? Clear hacker who knows where everyone is bandaging and hiding and runs around bleeding for 3 minutes without bandaging or going black and white screen! That end video head shot from a door and around a corner up some stairs is the final proof. This is not a true representation of the real game.

Or maybe I misunderstand your point?

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8EAHb.png

 spawn loacations have been at berezino for weeks now, of course some players are going to fight near where they spawn, whats  the problem with that,  that made you make this topic?

not all players are staying in berezino, just noobs, or bored players. going to some other towns on the east coast its the same thing happening at any of them, as it of course would, when players and weapons spawn there, and they are good fighting areas.

waste of time topic in my view,

 

edit, anyway the busiest area is not south berezino, its down by the docks, in the north east.where the  weapons spawn. so this op is wrong anyway

Edited by qww

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How is that an arcade mess? Clear hacker who knows where everyone is bandaging and hiding and runs around bleeding for 3 minutes without bandaging or going black and white screen! That end video head shot from a door and around a corner up some stairs is the final proof. This is not a true representation of the real game.

Or maybe I misunderstand your point?

 

I am talking about the movement. How comical and arcade it looks.

 

It looks like something I would expect out of a mass market, console game not a Bohemia produced game.

 

The whole video just shows how bad the combat is in dayz at the moment and probably for the foreseeable future if not ever.

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This is dayz current state.

 

https://www.youtube.com/watch?v=JtvoFXxD0bs

 

Janky, arcade mess.

i dotn knwo why anyoen woudl play this game in third person, if you say the first person combat is bad too, then name a game with great first person combat......................

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Just a thought.
Did you ever think about leaving Berezino?

 

Theres plenty of other places to be tbh.

Ive survived in the west part of the map for several weeks now.

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i dotn knwo why anyoen woudl play this game in third person, if you say the first person combat is bad too, then name a game with great first person combat......................

 

Melee or gun combat ?

 

Gun combat is fine in most shooters and it was fine in arma 2 and dayz mod.

 

Melee combat is fine in games such as dead island, condemned, fear , riddick, dark messiah

The number of games that do good melee in first person are quite substancial.

 

Dayz just doesn't.

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this game isnt even out yet, and is online multiplayer game, in a 225+km area, where desync is currently a big issue....

 

posting some kid running around a big group of players in third person with an axe, then making your expert analysis that this games combat will always be broken,

 

that videogame you just posted above, are you seriously comparing that to dayz?

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this game isnt even out yet, and is online multiplayer game, in a 225+km area, where desync is currently a big issue....

 

posting some kid running around a big group of players in third person with an axe, then making your expert analysis that this games combat will always be broken,

 

that videogame you just posted above, are you seriously comparing that to dayz?

 

Desync was not the problem with the video.

 

The problem was how unrealistic and foolish the combat is in dayz melee and gunplay.

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whats unrealistic and foolish about dayz combat. in your own words

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whats unrealistic and foolish about dayz combat. in your own words

 

The sprint speed, the lack of weight when strafing, the lack of stamina.

 

But do not take my word or my opinion for it.

 

Ask yourself does the video look right, does the video make the combat look impressive or like it even fits in a Bohemia Interactive game ?

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the sprint speed,

the lack of weight when strafing,

the lack of stamina?

 

 

ok so in your own words, these are the 3 reasons why you think this games combat will "always be broken" ??

what a joke (also of course im not talking your word for anything)

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the sprint speed,

the lack of weight when strafing,

the lack of stamina?

 

 

ok so in your own words, these are the 3 reasons why you think this games combat will "always be broken" ??

what a joke (also of course im not talking your word for anything)

 

No those are the 3 reasons why the combat in the video looks so atrocious.

 

The axe wielding player running around at 15 mph swinging his axe unlimited times, shifting strafe directions from left to right while maintaining that huge speed this is why it looks so bad.

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Thanks for pointing out that Dean Hall created DayZ not like everyone doesn't know that already, I just didnt feel it was necesary to point it out.

 

My last job was as a contracted 3D artist in educational games, we were pumping out single levels in a month, granted the level was the size of one city of DayZ but still...

 

3D models, landscape, AI,  mini missions and interactive objects all done within a month, just needed to test it and fix bugs after.

Small team too, had 3 guys on the programming side, about 3 on 3D and a few people helping here and there from other projects. Graphics were very similar to DayZ, it was construction sites and basic.

 

But yeah I clearly have no idea or experience in any of this.

You had the game engine ready and tested?

If you make engine from the ground up or even heavily modify one your are bound to come across problems that are more or less hard to fix.

To me they have come up with alot of those things you talk about, imo those arent the problem with this development atm but the lack of major changes. I dont feel they need to throw update out everyweek if they have made handfull of items ready, sure they could do that but cant see its importance. People would complain about those patches as much, when there is nothing really big updates and important bug fixes. If you fix something this early has good change of breaking something else.

All that you say you did in months is no problem if they would have solid engine and performance to build it on..

As the this game stands now, it lacks forward momentum a bit and there can be several and major reasons for it which we can only speculate on without official word. But I dont think they are playing golf at the office.. as for now this game wont change much even if they update it with new items, it needs features which arent easy as making 3d objects or something else you can just throw in to a working enviroment.

Only thing we can do is wait, bitching here wont make it any faster so why waste our breath.

Edited by Zeppa

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they can fix it easy but they are so lazy to do anything

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I suspect the Devs knew what was going to happen by putting spawns so close to one another. When you think about it its not a bad idea if you need to have heavy testing of CQB to spot bugs and possibly see what glitches/hacks are used. It wont remain like this and in the meantime its great target practice for snipers or even to get better at CQB...

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No those are the 3 reasons why the combat in the video looks so atrocious.

 

The axe wielding player running around at 15 mph swinging his axe unlimited times, shifting strafe directions from left to right while maintaining that huge speed this is why it looks so bad.

 

and you think these melee  mechanics can't and wont be changed as time goes on?

of course they can, and will.

you said games combat will always be broken, i asked you to explain in your own words fully whats wrong, and you listed these 3 things, all meaningless

 

did you know this game is in testing? do you knwo what alpha and testing even mean.

 

why dont you make some  constructive comments,  instead of negative crap like  "this games combat will always be broken"

I suspect the Devs knew what was going to happen by putting spawns so close to one another. When you think about it its not a bad idea if you need to have heavy testing of CQB to spot bugs and possibly see what glitches/hacks are used. It wont remain like this and in the meantime its great target practice for snipers or even to get better at CQB...

exactly, they need to test things,

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