alienfreak 6 Posted April 27, 2012 "Free target" is a good idea' date=' giving you time to defend yourself without penalty. As someone else said the problem with it is that you have to be shot first to use it. What if it could be coded so misses [i']aimed at you also enabled free target?Now this will be hard to implement :) Share this post Link to post Share on other sites
oktyabr 53 Posted April 27, 2012 I don't think it would be that hard, code wise. Whether the additional calculations on an already very busy server would cause problems I'm not too sure.I mean in the simplest sense a game detects a weapon fire event then draws a ray from the tip of the barrel out into the distance. If the ray coincides with a player's hit box the game starts a hit detected routine (damage, etc.) and "free target" is enabled for the person shot. The obvious answer is to create a second much larger hit box around each player that would be used for activating the "free target" routine instead. That way it's activated whether a bullet hits the player or not.I'm sure Arma uses a much more complex and probably entirely different technique than what I just described but the point is that there should be some mechanics available to make this happen.EDIT: Of course the real problem with this system is what happens if you are standing there, wondering if you and the guy you just ran into are about to get in a gun fight when someone else (mr.pewpew on top of a silo) takes a pot shot at you. He doesn't hit you but now you have two minutes of free target that you could, in theory, use to shoot the guy standing right in front of you... without repercussions. This begs another question! With the current "free target" system does that time of no humanity penalty apply *only* to the person who shot you or can you shoot anyone you like? Yikes! Share this post Link to post Share on other sites
rocket 16567 Posted April 27, 2012 I can probably implement something, we'll try it for 1.6 Share this post Link to post Share on other sites
22nd_Chuck 1 Posted April 28, 2012 Unless you are very far away, its quite easy to see muzzle flash if you are holding down right mouse button, unless its a silenced weapon but in that case the noise would be considerably different, and the likelyhood of somebody else with a silenced weapon shooting at both of you while the guy in front of you also has a silenced weapon is considerably low. Share this post Link to post Share on other sites
junkyarddog 4 Posted April 28, 2012 It's too artificial and gamey, and even then, it still fails to work.Everything is tied to one thing, the account. If you join another server, your character is still the same. If you change your name, your character is still the same. If you die, your character is still partially the same; inventory is gone, naturally, but morality still persists.The system I'm thinking of would be to be able to tag the player's account as hostile or friendly, so if a player murdered you earlier, you simply tag him as hostile, and no matter what name the player goes by, or how many times he died and restarted as a 'new' character, you will always see him as hostile, for as long as you want.Or is a system like this too permanent? It would be a shame to be regarded as a pker for the rest of your life just because you decided to act dickishly once or twice, etc. Share this post Link to post Share on other sites
personaljesus69 2 Posted April 28, 2012 Still kind of broken in my opinion. Now you don't get the skin soon enough. I kill people because I like to kill people. Some I don't, some I let go on their merry way. If I see you're weak, I'll kill you. And since I don't get the skin soon enough, even I have a heart, and I feel bad for killing people when they expect me to be friendly because I look the part. Still needs a little bit of a revamp. Share this post Link to post Share on other sites
sorophx 25 Posted April 28, 2012 Or is a system like this too permanent? It would be a shame to be regarded as a pker for the rest of your life just because you decided to act dickishly once or twice' date=' etc.[/quote']I think it's a very good idea, if approached on a case-by-case basis. what I mean is, if you get killed by somebody, his name becomes red (or something of this sort) only for you. for everyone else he's marked as a normal survivor. same applies across all servers to all players. they only see others marked as bandits if they had an encounter beforethe problem would be, it's a bit unrealistic, when you get killed from behind you shouldn't know who did it, and the game shouldn't just tell you. so maybe an /ignore feature instead. if you managed to spot the person's name, and he kills you afterwards, you add him to your ignore list and voila! Share this post Link to post Share on other sites
R Lee 0 Posted April 28, 2012 There needs to be some other drawback for being a bandit other than your skin. For the last two days it seems like every server has snipers overlooking enterable buildings. I hadn't been shot at once until yesterday and now I get shot constantly even fairly close to the coast.It's not even worth the work anymore to gather items, they just lie there all day picking off anyone who comes into scope range.There should be a camping penalty if you sit in the same 100m radius for more than a certain amount of time or something.I can honestly see a day soon where the zombies become irrelevant and everyone just turns the whole thing into deathmatch.The griefers will take over the whole mod. Share this post Link to post Share on other sites
Nekosan 20 Posted April 28, 2012 I think a good solution would be a large amount of clothing combinations, when you spawn for the first time you get given a random set and that locks to your account. That way you could at least remember what murderers look like and identify them (and friendly players) at almost any range, add in staining or make the clothing ragged or dirty for people who have a lot of pk's in the last day or two and it would be a really nice system.Much of the problem atm is that there's nothing to do in game atm except scavenge gear and hunt other players for theirs, players just wander from one weapon spawn to another collecting ammo for the gucci guns. I don't know what was changed in the zombies during the last week but they don't seem to be much of a threat any more unless you really screw up, perhaps adjusting the zombie mechanics more is what's needed to curb the rampant pk'ing, give players something worse than bandits to fear. Share this post Link to post Share on other sites