Tabarnator 10 Posted June 27, 2012 I'd like to see some penalty for serial killer.In almost 3 weeks of DayZ i never see friendly player.So maybe after murder there a % that the player gotsome sort of penalty. Im thinking about alcool addict,medic addict, strarting crying, most kill amount of zed/day,afraid in the dark, fire gun shot for nothing some time,vomit after killing, ... lolI dont think any one can go killing number without somenegative feed back. Atfter a certain amount ofmurder a player should have chance to develope a badpenalty.This may help those human player who want to survive andkill zed in group. And having to find wisky at all cost to help livingwith all thos deathon there mind... can be funny to have thatin DayZ. Share this post Link to post Share on other sites
andrew111150 13 Posted June 27, 2012 hmm , everytime you kill a player you feel sad then commit suicide. To lose the saddness you help a player. Share this post Link to post Share on other sites
Tabarnator 10 Posted June 27, 2012 hmm ' date=' everytime you kill a player you feel sad then commit suicide. To lose the saddness you help a player.[/quote']No like after 5 or more murder the player develope something.Maybe after 20 or so chance to develope a second one.No way back! Only death can deliver from that.Just an idea ;) Share this post Link to post Share on other sites
Robert Shannon 27 Posted June 27, 2012 Not a bad idea but that would suck for those people that do it in self defense. Share this post Link to post Share on other sites
Tabarnator 10 Posted June 27, 2012 Not a bad idea but that would suck for those people that do it in self defense.Those kill should be count as bandit kill. Share this post Link to post Share on other sites
DemonGroover 8836 Posted June 27, 2012 Maybe because they are psychos they should have to start acting like frigging psychos. 5 murders - have the urge to rub their naked bodies in bean sauce10 murders - have the urge to do nude runs through Cherno with a flare up his ass20 murders - have the urge to run around the NW airfield to the tune of Chariots of Fire - naked of course50 murders - pray at a church to absolve all sinsThen start all over. Share this post Link to post Share on other sites
Tabarnator 10 Posted June 27, 2012 Maybe because they are psychos they should have to start acting like frigging psychos. 5 murders - have the urge to rub their naked bodies in bean sauce10 murders - have the urge to do nude runs through Cherno with a flare up his ass20 murders - have the urge to run around the NW airfield to the tune of Chariots of Fire - naked of course50 murders - pray at a church to absolve all sinsThen start all over.I think your focusing too much on the naked :D Share this post Link to post Share on other sites
DemonGroover 8836 Posted June 27, 2012 Maybe because they are psychos they should have to start acting like frigging psychos. 5 murders - have the urge to rub their naked bodies in bean sauce10 murders - have the urge to do nude runs through Cherno with a flare up his ass20 murders - have the urge to run around the NW airfield to the tune of Chariots of Fire - naked of course50 murders - pray at a church to absolve all sinsThen start all over.I think your focusing too much on the naked :DYeah, its a problem i have!! Share this post Link to post Share on other sites
DAS1337 20 Posted June 27, 2012 You know, the whiskey idea isn't a bad idea..As you murder, you get the shakes. You need something to calm the nerves. Drinking whiskey could become a requirement for players who want to live a life of banditry. Painkillers just don't do the trick. It will eat up valuable slots in their inventory as well. Perhaps it will make SOME players think twice before pulling the trigger for no reason. If you have to submit to your habit as much as you need to eat and drink, it may be a small step in the right direction.I actually kind of like that idea. It's not really an artificial system that punishes you. It doesn't prevent you from doing anything. It just requires a bit more work to do the dirty deeds. Plus, it gives innocent survivors a chance, when they happen upon bottles of whiskey, to take them and destroy them. Share this post Link to post Share on other sites
edonovan 15 Posted June 27, 2012 it's the zombie apocalypse. Eventually, you become desensitized to killing zombies, so killing their human cousins isn't going to be as off-putting as it once was.That being said, killing players should increase your bloodlust. After about 5 or 10, your hunger guage is only (fully) refilled by killing humans. This makes clans of bandits more dangerous to be in, as well as causing a player to maybe be less careful when they are extremely hungry for a kill. Add to it an increased zombie reaction to gunfire and your bandit problem should be substantially lower.As far as self defense goes, killing a human is killing a human; there should be no exceptions. Instead, run away, make them draw some zombies, or aggro some zombies yourself and bring them to the party.You know' date=' the whiskey idea isn't a bad idea..As you murder, you get the shakes. You need something to calm the nerves. Drinking whiskey could become a requirement for players who want to live a life of banditry. Painkillers just don't do the trick. It will eat up valuable slots in their inventory as well. Perhaps it will make SOME players think twice before pulling the trigger for no reason. If you have to submit to your habit as much as you need to eat and drink, it may be a small step in the right direction.[/quote']+1 for a use for whiskey bottles. Share this post Link to post Share on other sites
Validuz 0 Posted June 27, 2012 Not a bad idea but that would suck for those people that do it in self defense.Those kill should be count as bandit kill.Ive played this game for 3 weeks now and i havent gotten a SINGLE banditkill...And the so called 'survivors' ive been shooting have been m107-airfield camping folks...Pft. Bandits is a myth. Everyone is against me ! >:C Share this post Link to post Share on other sites
clever 12 Posted June 27, 2012 These ideas are all terrible, why should we punish a certain playstyle? Share this post Link to post Share on other sites
Capercaillie 16 Posted June 27, 2012 I murder people in day z if they come towards me, no warnings just a clean face removal. I don't consider myself a bandit, I will kill if I feel myself threatened (which I feel quite easily)some might consider me a bandit..Anyway, as a part time murderer, even if this would make my life in day z harder, i really +1 this! Seems like a nice little add-on. I highly doubt anyone could become numb to killing, but you real life murderers probably know better than me.. ;pEdit: also the whiskey part is what seemed good to me.. Share this post Link to post Share on other sites
GreenJedi 0 Posted June 27, 2012 These ideas are all terrible' date=' why should we punish a certain playstyle?[/quote']If your only goal in DayZ is to sit on a roof in Cherno, and kill new players as they try and search for gear, that's not really a playstyle. Especially if they're defenseless. To me, it sounds like you're biased. I personally like the whole whiskey idea.Bandits are the ones who kill for gear, or to survive. That's a playstyle. If you're out to pvp, go to the airfields. If you're just playing to ruin other people's fun, there has to be some consequence. Doesn't even have to be a direct one. Share this post Link to post Share on other sites
Tabarnator 10 Posted June 27, 2012 I think it's a fair consequence for cold blood killer to develope an addiction...Other player will not be able to know it.The serial killer IRL are almost all the time fucking troubled in there head!It can also help to develope team up with other player...But still chance to be kill by bastard MF ! :)It will at least make player who kill just for fun thinking twice about it.* At this time i also kill any thing moving around me since there no way to trust any one! :) Share this post Link to post Share on other sites
leo235 2 Posted June 27, 2012 IRL serial killers are often called "soldiers" and while they might all be permanently damaged we dont talk about that and thus shouldnt make it a thing in our games.Personally I think some nervousness after shooting something (zombie/survivor/bandit) would be cool, but it should be temporary and after a lot of kills not appear at all. That way people who are playing a long life have a slight sdvantage without introducing mechanics that make playing PvP more sucky.And that still sounds shitty even to myself. Share this post Link to post Share on other sites
ApeToe 3 Posted June 27, 2012 http://dayzmod.com/forum/showthread.php?tid=22734Use the search function Share this post Link to post Share on other sites
unknown..2..u 0 Posted June 27, 2012 I like the idea, they should also get hooked on morphine, it's an opiate so is basically just heroin in a different form.Soldiers and people exposed to war-zones do indeed come back seriously messed up in the head, not all obviously but a good proportion.For example the war in Iraq the United States have lost more troops to suicide than in combat, many British soldiers have topped themselves also after coming home. I'm not saying that to put them down, i'm just highlighting the facts.The Americans in Vietnam, about 40.000 troops were addicted to heroin and other drugs. In WW2 British Bomber crews used amphetamines to keep awake and alert, many got so paranoid that they just broke down and went crazy...the list could go on and on. Share this post Link to post Share on other sites
Fallout10mm 4 Posted June 27, 2012 Rocket will never penalize player killers. Only exploiters and hackers, pvp is a intragal part of the game and will not be touched. The only thing I can see being added in the future is a friend/group setting that will make it less likely that you'll shoot each other on accident. Share this post Link to post Share on other sites
leo235 2 Posted June 27, 2012 I like the idea' date=' they should also get hooked on morphine, it's an opiate so is basically just heroin in a different form.Soldiers and people exposed to war-zones do indeed come back seriously messed up in the head, not all obviously but a good proportion.For example the war in Iraq the United States have lost more troops to suicide than in combat, many British soldiers have topped themselves also after coming home. I'm not saying that to put them down, i'm just highlighting the facts.The Americans in Vietnam, about 40.000 troops were addicted to heroin and other drugs. In WW2 British Bomber crews used amphetamines to keep awake and alert, many got so paranoid that they just broke down and went crazy...the list could go on and on.[/quote']Thus every kind of kill should be damaging. Dont I always hear that the militaries of this world try to bring their soldiers to dehumanize things ("youre shooting zombies")? And still they get these effects. I find the drug addiction part strange though. I keep a very regular sleep-schedule in DayZ so I dont see that as an issue. Painkillers agains the shaking maybe, but you should only get that if you actually take them in game.Really the point I was trying to make is that there is no "murder" only killing. Even shooting a pig would be pretty traumatic to many people like myself I imagine. Share this post Link to post Share on other sites
rikardf 7 Posted June 27, 2012 These ideas are all terrible' date=' why should we punish a certain playstyle?[/quote']Becouse its really impossible to team up with other players if everyone is going to go LOLBANDIT all the time, I don't mind some banditry, But if you shoot everyone you see including people without any good loot it kinda ruins the game sometimes. Share this post Link to post Share on other sites
Tabarnator 10 Posted June 29, 2012 In fact there is murder in DayZ... have a look on your debug screen :) Share this post Link to post Share on other sites