ChaoticRambo 4 Posted June 27, 2012 So this game already has a body inspection available. However, it only displays what the persons name was. I think as the expert survivalists we already are, we surely could gain more information from a body.So here is my idea:Upon inspection of a body, you can gain the following information and what would display:-The individuals name (from personal affects and the like):"It would seem the persons name was ChaoticRambo..."-The general type of weapon (based on wound type) (NOTE - these are generalizations. I am not a medical wound expert, and as such many of these will be grouped for simplification. I believe the idea is apparent though) (I do fully understand same weapon types use different ammo with different effects, try not to get to picky please):Zombies / Melee weapons:"...who appears to have scratches and blunt force trauma."Ran over by vehicle:"...who appears to have been run down."Grenade / Rocket Launcher:"...who appears to have shrapnel wounds."Crossbows:"...who appears to have arrow wounds."Sidearms:"...who appears to have an entry wounds but no exit wounds."Light Machine Guns:"...who appears to have a multitude of bullet wounds."Shotguns:"...who appears to have a multitude of pellet wounds."Sub Machine Guns:"...who appears to have multiple small caliber wounds."Assault Rifles:"...who appears to have multiple high caliber wounds."Sniper Rifles:"...who appears to have a few high caliber wounds."-If they were looted (based on tracks / disturbances):Looted:"...ChaoticRambo appears to have been scavenged for goods..."Unlooted:"...ChaoticRambo appears to have been left alone..."-If they were hungry/thirsty (based on visual clues):Hungry / thirsty:"...and had been suffering from malnutrition."Perfectly fed:"...and was well fed."And finally how long ago the person was killed. But this one is a little more interesting in its implementation.Every 15 minutes after a person was killed, one of the above items is removed from the inspection.So if you are inspecting a body that has been dead for 45 minutes you will only get the players name. This would be due to degradation of the body as well as environmental effects.All this information wrapped up allows a person to discover how much danger they may be in. Was the kill recent? What killed them? Were they a skilled player?Let me give you a few examples and see why this would be significant:"It would seem the persons name was ChaoticRambo who appears to have a few high caliber wounds. ChaoticRambo appears to have been left alone and was well fed."To the smart player, this would be instantly a bad sign. This person evidently is a recent kill (all information is available, less than 15 minutes dead), got shot by a sniper, was not looted, and was well fed (which may indicate a relatively skilled player). To me, this would indicate a sniper is likely still stalking, and is likely looking right at me.Another:"It would seem the persons name was ChaoticRambo who appears to have multiple high caliber wounds. ChaoticRambo appears to have been scavenged for goods."This indicated the player was killed between 15 and 30 minutes ago by an assault rifle and was looted. This would possibly indicate danger may be around, but likely the killer already moved on.In my opinion, this would add a great deal to the experience. It may also give pros and cons to burying bodies. Maybe as a bandit you want to instill fear in people, so you leave the bodies alone for everything to see what happened. Or maybe you are trying to lay low and so burying to body is well worth the risk.I also don't think it hurts either play style, simply adds more depth to an existing system. 3 Share this post Link to post Share on other sites
matt.gilmurray@gmail.com 46 Posted June 27, 2012 This is a great idea you basically covered all the possible ways to die in this game, besides getting mowed down by a helicopter. +1 (for making a rarely used game mechanic more exciting) Share this post Link to post Share on other sites
Da_Reapa1 4 Posted June 27, 2012 I think that rather than information on how they died completely going away after a while, it should say "Noticeable bite marks" or "gunshot wounds." so the information gets more vague after a while but you can still tell if they died by player or zombie. Share this post Link to post Share on other sites
elliot_n.g@hotmail.com 0 Posted June 27, 2012 I was just going to write a post on this, but this is brilliant! Bravo! A way of telling how long ago someone died is great - maybe (dunno if possible) it could give a likely direction of where they were shot from? Also, don't dead bodies only stay for like 5 minutes? Share this post Link to post Share on other sites
nivek 0 Posted June 27, 2012 Great idea! Would really add to the whole survival aspect of things. +1 Share this post Link to post Share on other sites
Survivor Tyler 77 Posted June 27, 2012 +1 for you man. This is brilliance at its finest. Share this post Link to post Share on other sites
matt.gilmurray@gmail.com 46 Posted June 27, 2012 Bump. Share this post Link to post Share on other sites
stryker211 10 Posted June 27, 2012 Players name-Nature of the wounds - bites and scratches, gunshot wounds, burn marks and shrapnel, blunt force or deep cuts(axe).Body status time of death-Body appears cold/warm, blood is wet, dry. Share this post Link to post Share on other sites
Robert Shannon 27 Posted June 27, 2012 This would be nice to have, but some servers do have player names above the characters. Share this post Link to post Share on other sites
hoik 415 Posted June 27, 2012 I think that rather than information on how they died completely going away after a while' date=' it should say "Noticeable bite marks" or "gunshot wounds." so the information gets more vague after a while but you can still tell if they died by player or zombie.[/quote']Great idea, like the above suggestion too.Heres my little add on - scents.This would be THE reason to introduce dogs into DayZ - come across a recently killed player with your scent dog and as well as the given information you are shown a list of "scents" (people who have looted the body) and can track them!Useing ChaoticRambos example:"It would seem the persons name was ChaoticRambo who appears to have multiple high caliber wounds. ChaoticRambo appears to have been scavenged for goods."So you get a scent and follow it, coming across the looter unaware. From your vantage you tell him to freeze and turn around very slowly - he does and you see he only has a handgun, you ask him about the body and he tells you he found him like that.I have NO idea if this would be possible, but is the only way I can see that will let people "police/investigate" murders. Also it would have to be coupled with a mechanic like Rambos.Finally, I see this more as a "end game" kind of mechanic, once you've equiped yourself and are looking for something more to do. Share this post Link to post Share on other sites
stryker211 10 Posted June 27, 2012 I think that rather than information on how they died completely going away after a while' date=' it should say "Noticeable bite marks" or "gunshot wounds." so the information gets more vague after a while but you can still tell if they died by player or zombie.[/quote']Great idea, like the above suggestion too.Heres my little add on - scents.This would be THE reason to introduce dogs into DayZ - come across a recently killed player with your scent dog and as well as the given information you are shown a list of "scents" (people who have looted the body) and can track them!Useing ChaoticRambos example:"It would seem the persons name was ChaoticRambo who appears to have multiple high caliber wounds. ChaoticRambo appears to have been scavenged for goods."So you get a scent and follow it, coming across the looter unaware. From your vantage you tell him to freeze and turn around very slowly - he does and you see he only has a handgun, you ask him about the body and he tells you he found him like that.I have NO idea if this would be possible, but is the only way I can see that will let people "police/investigate" murders. Also it would have to be coupled with a mechanic like Rambos.Finally, I see this more as a "end game" kind of mechanic, once you've equiped yourself and are looking for something more to do.Nice I like where you are going with the dog being tied into it. Share this post Link to post Share on other sites
ChaoticRambo 4 Posted June 27, 2012 I do like the idea of being able to use a dog to follow a scent, but I don't know how practical that would be for Rocket to actually implement. I was trying for a suggestion that would add a lot more depth to the experience while still being relatively easy to implement. At least I think it would be relatively easy, I am not a coder, so I could be completely off base.I also like the idea of information degrading into lesser information rather than disappearing completely. This would just add more variables to each column. Share this post Link to post Share on other sites
DevilDog (DayZ) 455 Posted July 3, 2012 Awesome idea and great tie in to the dogs. I would love for some type of tracking system and the dog tracking scents would be great. Might be too tough to add into this game, but would still be awesome if they could do it.Would be funny to swim across a lake to lose the dogs tracking you down. Or wait on a ridge line, shoot the tracking dog and escape into the woods.Also the longer the body has sat there the less likely the dog is to get the scent. I doubt there will be different breeds in the game but different breeds could have different strengths. Rotty (highest attack, lowest tracking), German Shepard (good attack, good tracking), Lab (lowest attack, best tracking). Might not be 100% accurate to real life, but is a cool in game mechanic. More choices the better. Share this post Link to post Share on other sites
UndeadAssassin 23 Posted July 3, 2012 +1 but the more you want to know the more equiptmnt it should require like to see if the person ate(this may be abit sick but)you may need a knife to check the stomach and to check the name you have to check wallet for ID. Share this post Link to post Share on other sites
wormholes556 34 Posted July 3, 2012 I think this is a good idea, however I think it should be simplified. Being able to tell which weapon the victim died of seems a bit too much, in real life an MP5 has same calibre rounds as a M9 so how could you tell the difference in wounds? Also I don't think it is really that important to know which specific weapon they were killed by, although I do think it would be a good idea to have sayJohndoe appears to have-"gunshot wounds""shrapnel wounds""natural causes" (respawn/malnutrition)"blunt force trauma" (vehicle/melee)"severe tissue damage" (zombie)Just an idea to maybe streamline things but I think you have a good idea+1 Share this post Link to post Share on other sites
Spartan114 21 Posted July 3, 2012 Yes, yes, and yes. Especially for me, a Veteran Server, uhhh, veteran, I would love to know all the little tidbits of info that would be shown if this idea were implemented. Hell, it might even be helpful on my own kills. If they were well fed, maybe they had a camp nearby. If they were scavenged for items once I get to them, then I might be dealing with a loot ninja, or a second survivor.Brilliant, I'd love this. A solid +1 OP. Share this post Link to post Share on other sites