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Daimyo21 (DayZ)

Vehicles, lack there of... Risk vs Time vs Reward

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I love DayZ so far. I am the creator of Zombie Invasion,which is a mod I spent countless months creating with help of others on BIS forums. It takes the same fundamental principles but in a much smaller less script intensive way. I was steering my mod into a more DayZ sort of way but saw others with much better programming skills take the genre to heights I could never go, thus postponing any further development.

I had typed a big post, and decided to start over and state my one main argument which is Risk vs Reward vs Time. Everything DayZ is doing is what I wanted to do in my mod. I play only on the Hardcore servers cause I look for full simulation experiences. I have about 12 hours+ in straight gameplay and understanding of the game. In that 12 hours I saw 2 vehicles total and 0 driving around. When I stray from flares, or gunfire, I dont think about losing my shit as much as losing the TIME spent.. Because we know supplies arent too hard to find, but running 5 kilometers is a bitch.

I love the aspect of fixing up vehicles and now scavenging to maintain the vehicle. Its like Tier 2 of scavenging. However, if you lose that vehicle, you lose god knows how many hours/days of fixing it up (bigger organized groups may have it easier).

Soon people will logon and think... Uhhhhg more running. No vehicles ever in sight, before I can even find one, each death feels like TIME wasted. Even if its another group member that you now have to find... Which would take 5 minutes with a vehicle.

This post is to better help the game go in a brighter direction. My most fun was when I found a friendly group and we went zombie hunting. I think groups and socializing makes the game fun. Though, the game needs to better balance Time vs Reward. Cause the risk of losing time is huge, because then that means more running, and thats just not fun after several hours unless there is relative hope and possibility of gaining a vehicle in 1-3 hours.

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Take your friendly group touring different factories and industrial areas, if you make a little room in your backpacks, you only have to make one or two runs.

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I always did think one of the more amazing parts of the ARMA engine was the ability to allow vehicles to be used in the massive scale map provided. So I have to agree it's a bit disappointing to see a lack of opportunity to see them used in such great mod.

I understand the need to make it difficult to acquire one or placing them in dangerous locations with added maintenance of the vehicle. Unfortunately I think it was taken too far when assuming that the moment a Zombie like out break occurred every car and vehicle became obsolete. Pretty sure it was a virus not an EMP that wiped out the country side.

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I think the lack of materials and cars is actually a good thing...nobody would be tracking through forests or following train tracks and actually doing any real scouting if cars were easy to keep and make

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I think the lack of materials and cars is actually a good thing...nobody would be tracking through forests or following train tracks and actually doing any real scouting if cars were easy to keep and make

Im not saying increase it so everyone and there mother can have one..

But your going to die alot. I think the average life time is now 25 minutes (Rocket reported on main site).

Im sure Rocket is thinking that he might increase the vehicle spawns eventually but if you think about it. Having a vehicle makes you noticeable and people can do roadblocks, steal your car, blow up your car, or you can simply crash, lose a tire and your ride is done for. The only difference now is that it probably took you several hours+ to find and build one on a fully populated server. People are going to be super stingy with them and I would too.. You just wont see them very often, and even if they are increased, you still wont, because people tend to shoot at vehicles because they might have nice shit in them, and alot of it.

"Well I have a vehicle, and it wasnt that hard..."

I know I can just join a server at odd hours that has like 5 people and MAYBE find a vehicle and its parts and not worry about getting killed. But thats not fun and still will probably take a small determined group a few hours+. The risk is fun, but lets not make it so hard that youll never see one.. Or I can have a big organized group and find and fix a vehicle in a few hours.. But what about the lone wolves, the smaller groups etc.

With so many variables on fixing and maintaining a vehicle.. I dont see how we cant convert some of the 100s of "wrecks" that we see into a few more that work and can be fixed up, maybe put them in vulnerable spots.. I dont care, just give me hope in at least finding one. Is this a high priority? HELL NO! This is simply tweaking with percentage values to make them more available. Especially maybe in major cities etc... Make it a hot zone to get a vehicle.

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