Jump to content
whothe

Companion animals (endgame mechanic)

Recommended Posts

Ya, all we gotta do is beat the animal until it's health is low, use our hunters taming ability and presto, have any pet we want.  

Share this post


Link to post
Share on other sites

Horses......meh. Too much work and too much knowledge required for an animal that can freak out when walking on certain types of terrain, can be scared by approaching it from the wrong side, requires heavy levels of maintenance, and specialized equipment to haul heavy loads/ride.

 

Dogs, on the other hand, are an AWESOME idea. Some of, if not "THE", first animals domesticated by humans, dogs are capable of keeping up a fast pace over long distances (both humans and wolves are "endurance hunters"), which horses are not capable of. Dogs can pull loads with a little goading (http://www.nhusd.k12.ca.us/ALVE/NativeAmerhome.html/Cheyenne/dogtravois.gif and https://encrypted-tbn1.gstatic.com/images?q=tbn:ANd9GcRa8i74p8noKsJAfKWdzfvMlpWBl4wKcKsBxwqF_Z5tT-e44Jml ),help with hunting and tracking, assist in self-defense, etc etc etc, all while (generally, although the dogs most likely to survive the "apocalypse" would be mid-sized mixed breeds) being small enough to squeeze through alleys and move through houses with ease.

 

However, if (when? I thought I saw "animal companions" on the Q4 roadmap...) they get implemented, I expect there to be little more than a killfrenzy of people killing other's animals for shits and giggles.

Edited by Whyherro123

Share this post


Link to post
Share on other sites

Take all my beans sir! Seriously though I love this idea, especially the birds. That would be great for a solo survivor playstyle.

I think that there should be no status effects shown in the inventory window in-game. We only have the status effects about ourselves because we ARE the person so we can tell if we get hungry, cold, etc.. To determine an animal's needs and status, we should have to examine them and pay attention to their actions and behavoirs. I also have an idea for the player's death. When a player dies, a loyal animal will remain by their side. For example a dog will protect the corpse as if waiting for the owner to wake up. It would threaten and attack any players except for those that the dog knows to be friends with the deceased player.

About the animal combat debate, I think that players should be able to hurt animals, and vice versa of course. DayZ is meant to be a realistic survival simulator and it would be a bit immersion-breaking for any thing to be completely invincible, especially as we are free to torture, murder, and even eat the flesh of our fellow humans. Animal mortality would also add another layer to the game, allowing you to become attached to and protective of your in game companion as you would in real life.

Share this post


Link to post
Share on other sites

very good idear.....you have my respekt...but my english are bad..sry for that..

 

if i have a dog...?

vlt you programming commandos to attack the enemy xD

or the enemy have meet....or food xD and the dog dont attacks xD hahaha

or other thight shit for animals....

 

you fund the animal woundet....than you bring him to pristine xD

than he will  follow you.....

if he by your side 6 std you can vlt bring one commando.....sit down or stay and other...

if he by your side 12 hours....he will attack other players and other things with commando xD

 

this is my idear ti this verry good idear xD

 

if i have 20 dogs?

what kind of peace he eat?

i thing apples xD hahaha

Share this post


Link to post
Share on other sites

I like it. I love it. I like it alot.

 

No, seriously, I think companion animals would make a great addition to the game. I didn't see anything wrong with your ideas.

 

Following this one!

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now

×