IroPslam 25 Posted May 2, 2014 I think it would be somewhat of a good idea to implement reward for those who keep their character aliveexample:> a character who has survived some time would have better aim after sprinting as opposed to someone who hasn't been alive too long.> a character who has kept himself/herself healthy for a certain amount of time gain more from food, drink and saline bags.> a character who has sprinted a certain distance will gain the tiniest sprinting boost (not very keen on that one)I just think it would push players to keep their characters alive rather than running in, dying and running back to get their gear Share this post Link to post Share on other sites
Skim (DayZ) 11 Posted May 2, 2014 Mmm. Y'know what'd be really exciting? Character save. Being able to revert back to an old character that had the same loot as before. Just kidding that would be awful. 1 Share this post Link to post Share on other sites
Ninja_Meh 115 Posted May 2, 2014 idea was propsed as a core concept by dean hall that characters get a ability boost by doing certain things a lot, ie people who apply medical gear getting boosts to the effects after time and so on, this would really encourage teamplay i think as if your character was basically a useless retard at every aspect of gameplay initially, and it took you a while to build up just one or other of your actions skill, it would be much more sensible to find players who already have a natural leaning towards one role or another within a group scenario, imagine if when cars and so on are in, you only had say 2 guys who could really hit those hard far off shots, and two others were only really the sort of people who were good mechanics or medic roles, would really add a much needed dynamic to enforce less shoot on sight tactics i think Share this post Link to post Share on other sites
qww 287 Posted May 2, 2014 (edited) i 100% disagree with any kind of boost applied to character after staying alive get better at shooting by shooting, not by some boost that says you got better at shooting same applies for any other boost, thats my view many players already try to stay alive dont feel there need to be any artificial incentives Edited May 2, 2014 by qww Share this post Link to post Share on other sites
mithrawndo 166 Posted May 2, 2014 I think it would be somewhat of a good idea to implement reward for those who keep their character aliveexample:> a character who has survived some time would have better aim after sprinting as opposed to someone who hasn't been alive too long.> a character who has kept himself/herself healthy for a certain amount of time gain more from food, drink and saline bags.> a character who has sprinted a certain distance will gain the tiniest sprinting boost (not very keen on that one)I just think it would push players to keep their characters alive rather than running in, dying and running back to get their gear I'm not convinced by your choices here (nor the idea itself), but if I may chime in my suggestions?A character who has survived for some time would have a slightly increased toughness (+1%?)A character who has kept himself fully healthy by constantly snacking would require more sustenance over time to sate their hunger and thirst (+5%?)A character who has allowed themselves to get hungry and thirsty before refuelling would require less frequent sustenance over time (-4%?)A character who is well exercised (and hence "fit") would be able to sprint for slightly longer (+2%?)A character who spends too much time lying down would become less fit and hence less able to exert themselves (-3%)There are many more, but I feel that any such system should be a double edged sword rather than simply a list of "perks". 1 Share this post Link to post Share on other sites
UnarmedCiv 54 Posted May 2, 2014 (edited) nope to OP ... JUST BEARDS, mullets, and farmers tans. Edited May 2, 2014 by UnarmedCiv Share this post Link to post Share on other sites
murder4hyre 2 Posted May 2, 2014 I want a beard that grows each day you stay alive and log in. Share this post Link to post Share on other sites
IroPslam 25 Posted May 2, 2014 I'm not convinced by your choices here (nor the idea itself), but if I may chime in my suggestions?A character who has survived for some time would have a slightly increased toughness (+1%?)A character who has kept himself fully healthy by constantly snacking would require more sustenance over time to sate their hunger and thirst (+5%?)A character who has allowed themselves to get hungry and thirsty before refuelling would require less frequent sustenance over time (-4%?)A character who is well exercised (and hence "fit") would be able to sprint for slightly longer (+2%?)A character who spends too much time lying down would become less fit and hence less able to exert themselves (-3%)There are many more, but I feel that any such system should be a double edged sword rather than simply a list of "perks".That would seem like a waaaay better system than mine, it was just a suggestion, I was hoping the community would evolve it which you didexcept the last one, I don't think that would really apply to people quite honestly like, A sniper who goes prone a'lot to stabilize his shot would also sprint a'lotI don't see someone staying prone for a long while to have any effect on them Share this post Link to post Share on other sites
GunnyITA 107 Posted May 2, 2014 (edited) NOPE....OP! One thing might be appreciated instead it's a tag that records the longest time you survived and total hours played. It saves your top records kills, handcuffs etc.... So that a screen about that can be taken and put on our signature... and....why not, after that with some roleplay we place some bountyes above our heads to make some roleplay :) Edited May 2, 2014 by GunnyITA Share this post Link to post Share on other sites