BaitedHook 24 Posted June 26, 2012 there should be some sort of progression wise when it comes to enemy and enemy spawns. Zones like north west air field should be suicidal solo. hell i would say north of the map there should be infected that uses weapons. (yea the idea is dumb but it would be easy to implement and it will ramp up the difficulty) this will create incentive for freshies to group up and tackle the task. basically coastal think of melee left 4 dead style zombiesinland and northern zones more of Doom 3 style zombies where if you dont have a decent weapon you WILL get owned. you can just skin arma 2 enemy soldiers with zombie skin and make them shoot at players Share this post Link to post Share on other sites
jeme223 0 Posted June 26, 2012 why? so people that want to play alone are screwed over? Share this post Link to post Share on other sites
BaitedHook 24 Posted June 26, 2012 some zones should be designed for group focus and high level loot zones are way to easy. server hop 1 hour in nwaf and you can make it out fully loaded. Share this post Link to post Share on other sites
Techercizer 82 Posted June 26, 2012 >OP proposes zombies use guns>Entire thread is now irreparably tainted. Share this post Link to post Share on other sites
Herr Robert 28 Posted June 26, 2012 Why should it be made even harder to loot the barracks? It's hard enough for lonewolves and smaller teams to loot it already, with all of the bandits and serverhoppers around. Making it significantly harder would just create an even wider gap between the large clans and the smaller groups, aswell as promoting serverhopping within the barracks even more in order to avoid the zombies. Share this post Link to post Share on other sites
jubeidok 495 Posted June 26, 2012 Love how people talk about server hopping like it's a legitimate method of gearing up.Sissies. Share this post Link to post Share on other sites
aurien 8 Posted June 26, 2012 He did. He said give zombies guns.Edit - Reading is fundamental :)I could see maybe adding a mechanic in general where police and army zombies have a chance to spawn with a weapon and will randomly shoot at a player they've aggroed with some piss poor accuracy until they run out of ammo. Would add more spots to get weapons, but making areas group only I don't think would work out well in DayZ. Share this post Link to post Share on other sites
Cormac McCarthy 15 Posted June 26, 2012 yea fuck that, just because i play solo doesnt mean i shouldnt be able to get the best gear. Share this post Link to post Share on other sites
Riska 0 Posted June 26, 2012 The real question in this thread is exactly how would you make it more difficult? I personally don't think this is a good idea either' date=' but if you're going to try and suggest something like this you need to give mechanics.[/quote']He did. He said give zombies guns....Regardless, making "zones" with a progressively higher difficulty is a stones throw away from being FPS Warcraft. Share this post Link to post Share on other sites
BaitedHook 24 Posted June 26, 2012 because now it gives the incentive to groupthere are too much incentive to kill and zero incentive to group.this will balance out the incentive and form communities Share this post Link to post Share on other sites
evoxtom 142 Posted June 26, 2012 The zombie with guns thing will never fly. The game is great because it's filled with possibilities, which includes going at it alone. This isn't a true mmorpg that requires groups to enter an instance. It's pretty tough as it is, unless you're dc'ing to avoid aggro or server hopping. Share this post Link to post Share on other sites
orb917@hotmail.com 117 Posted June 26, 2012 i believe the concept of the mod is to have the threat be the players, not the zombies. want the northwest airfield to be hell for lone wolves? get a group out there to take and hold it from anyone and everyone that comes into the area. Share this post Link to post Share on other sites
Refried 14 Posted June 26, 2012 how many more times will this myth that grouping has no benefits be paraded around this forum Share this post Link to post Share on other sites
Steven89 22 Posted June 26, 2012 wait......wait did u say zombies with guns ?!? ahhh ok tell me more....sorry dude im acutally a nice guy but your brainfucked Share this post Link to post Share on other sites
Aitloian 11 Posted June 26, 2012 People need to learn to make "home servers" and consistently play in one place. Server hopping is not part of the game people, I'm not sure how that is getting confused.And making zombies shoot guns? Are you insane lol Share this post Link to post Share on other sites
Lahrmid 10 Posted June 26, 2012 OP should be shot in the foot and left for the zombies. Share this post Link to post Share on other sites
BaitedHook 24 Posted June 26, 2012 wait......wait did u say zombies with guns ?!? ahhh ok tell me more....sorry dude im acutally a nice guy but your brainfuckedexplain how im "brainfucked" Share this post Link to post Share on other sites
NinjaFate 0 Posted June 26, 2012 You want the zombies to have guns? Have you ever actually played ArmA? I'd wager most people would die without knowing wtf happened, except it would be a zombie instead of a player...yeah that sounds amazing!This won't balance shit, it will kill the solo players experience, resulting in less players...not everyone has time, or even wants to group with the kind of people that roam this game. You already get a benefit from grouping, it's called having others there to watch your back, or are you too dense to see that that's a HUGE benefit in a game like this? Share this post Link to post Share on other sites
grizzle 21 Posted June 26, 2012 Really bad suggestion. Share this post Link to post Share on other sites
stover1985@rogers.com 0 Posted June 26, 2012 This is right up there with "no pvp servers" Share this post Link to post Share on other sites
spokely 1 Posted June 26, 2012 because now it gives the incentive to groupthere are too much incentive to kill and zero incentive to group.this will balance out the incentive and form communitiesNo, this won't do that. You simply cannot trust other players, that's never going to change. Making it impossible to not trust other players doesn't mean other players will work together, it means that bandits are just going to get easier kills. Share this post Link to post Share on other sites
stover1985@rogers.com 0 Posted June 26, 2012 This isn't WoW. Quit wishing for groups to go form up and do some epic raid. Play solo if you want, and get away with it. Or group up, kick some ass and take names. Requiring people to go with you breaks the immersion of this game, but having help never hurts (until they betray you). Share this post Link to post Share on other sites
walrus2517 27 Posted June 26, 2012 I respect what the OP is trying to do in getting people to group up, but I always play solo and I'd rather not have large portions of the map restricted to me because I do so. Further, grouping just doesn't work for me for any extended period of time because I don't have a mic and constantly stopping to type just breaks the immersion for me (not to mention it makes an already difficult game even more so). I think Rocket (and the community) can come up with some incentives to group without taking away from the "lone wolf" style of play. Share this post Link to post Share on other sites
Powermolch 3 Posted June 26, 2012 Think NWAF is already Group-Area. You can have good luck while sneaking around alone, but if the Airfield is guarded by Groups, you'll die if you're spotted.Server Hopping is not a valid mechanic to discuss. Its currently not an exploit but its seen als lame at the community overall. Share this post Link to post Share on other sites
Ag3nt Richt3r 19 Posted June 26, 2012 #1. As many others have already stated, once 'server hopping' and the other exploits, (definition of exploit to follow), are nerfed/patched/fixed the 'high loot' zones will be hard enough to loot in small groups or solo. #2. This should have been posted in the Suggestions area.... not General Discussion#3. Zombies/Infected should never have firearms. http://en.wikipedia.org/wiki/Exploit_(video_gaming)An exploit, in video games, is the use of a bug or design flaw including glitches, rates, hit boxes, or speed, etc. by a player to their advantage in a manner not intended by the game's designers. It is often colloquially abbreviated sploit. Exploits have been classified as a form of cheating; however, the precise determination of what is or is not considered an exploit can be controversial. This debate stems from a number of factors but typically involves the argument that the issues are part of the game and require no changes or external programs to take advantage of them. Share this post Link to post Share on other sites