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shiennar

Streetlights

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For nighttime servers and servers where nighttime will become accelarated I would love for streetlights to function in bigger towns. Partly to make it less scary for new players to get into town, seeing it as a safe haven, all while making an approach to a town with lights become more scary, tactically wanting to avoid light in case of snipers. One of the better suggestions I discussed with my coworker were flickering streetlights. And when Fog gets included into the game (hopefully) turning into a proper ghosttown.

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There were streetlights, dont know what happened to em but they were few and far between.

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I'm hoping for generators that can be hooked up to the lights or a building etc.

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For nighttime servers and servers where nighttime will become accelarated I would love for streetlights to function in bigger towns. Partly to make it less scary for new players to get into town, seeing it as a safe haven, all while making an approach to a town with lights become more scary, tactically wanting to avoid light in case of snipers. One of the better suggestions I discussed with my coworker were flickering streetlights. And when Fog gets included into the game (hopefully) turning into a proper ghosttown.

However this leads to a question where would the electricity come from... i guess zombies are not capable of running a power plant :)

 

 

So this:

I'm hoping for generators that can be hooked up to the lights or a building etc.

Edited by Blaf

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There were streetlights, dont know what happened to em but they were few and far between.

They were never suppose to be on in the first place.  I haven't been on in a while (and haven't played on a night server in forever) so I don't know if they're still in or not.  While there were a couple of explanations about how the few that were on could have been function (battery backups, solar on the pole, combo of both), I'd prefer them all off unless we do something epic like repair the power grid and get Electro's plant up and running (and I do mean EPIC).

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