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akafugitive

Verticle movement, aka the "Detroit sidestep"

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So a lot of anti KOS threads are poping up everywhere and have made me think, because I do want to interact more with others but the lack of trust usually leaves you going for the trigger instead.

 

One thing I have noticed from my point of view is that vertical movement is quite unnatural allowing guys to do the so called "Detroit sidestep". when you have the jump on someone, knowing they can do this unnatural movement makes you sometimes not want to risk them getting a twitch shot off ending your game.

 

Is there a way to add a lag to directional weight shift, causing movement to feel more natural?

 

I'm thinking from standing still to moving forward would have a small lag before you start moving, little more when moving backwards or sidestepping(movement speed also reduced slightly), the most would come from a change in direction(Left to right, back to front).

Edited by akafugitive

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Sounds good on paper but implemented into a game like this (with already bad movement) would be clunky and just feel like your character in unresponsive imo. It is a game after all.

Edited by myshl0ng

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If that were in, people would complain more about the game being clunky

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Sounds good on paper but implemented into a game like this (with already bad movement) would be clunky and just feel like your character in unresponsive imo. It is a game after all.

If they added screen effects such as the camera view tilting in the direction before the movement starts it might help display the weight shift, kind of like the dexterity update with the weapon lagging behind.

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You have to watch Morgan Freeman plays DayZ lol

 

I think I've seen it. I'll have to rewatch it as I don't remember mention of the Detroit sidestep. Fucking hilarious though.

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