Jump to content
Sign in to follow this  
jubeidok

How many of you find a handgun before ever finding a rifle?

Recommended Posts

I think pistols do need a bit of a bump, the only place to reliably find them currently is firestations and jails/mil buildings.  So basically firestations and airfields.  Occasionally the schools.

 

One of the bigger issues imo is the lack of pistol mags too, you may find a pistol in a firestation/school but you're less likely to find the exact mag for it, meaning you need to go to the airfields just to load your pistol.  I agree that they should be bumped up into more residentials, maybe some of the actual house buildings because I feel in large part many of those are just skipped over.

Look in the police cars at police buildings too, open the doors and trunks, look inside all vehicles for that matter. I have found food, magazines and weapons in trunks, bed of pickups and right in the open on the hood of a car even.

Share this post


Link to post
Share on other sites

i always find a gun then spend 4 hours finding all the wrong type of ammo , its a curse.

 

Share this post


Link to post
Share on other sites

Look in the police cars at police buildings too, open the doors and trunks, look inside all vehicles for that matter. I have found food, magazines and weapons in trunks, bed of pickups and right in the open on the hood of a car even.

 

Very true.

 

Is that your server in your sig or do you just play there?  I actually jumped on there once a week or two ago and dug the name.  I live in Hawaii myself =P

Share this post


Link to post
Share on other sites

Never.

 

Pistols should be far more common and magazines need to spawn with them.

This.

I never find magazines for my pistol.

They would make for a nice 2nd tier defense weapon before you move on to the 1st tier guns.

Share this post


Link to post
Share on other sites

Sometimes I'll find a revolver before finding a rifle, however it's pretty rare.

 

Normally I have an SKS or Mosin long before I find myself a pistol and magazine.

 

Now, if we're counting the sawn-off as a sidearm.. I've taken to keeping one of them on me just for dealing with zombies when I feel safe shooting them and arming friendlies who've spawned fresh, since the ammo is so common and rarely used that even in the most stripped out 100 man server you'll still find a stack of two lay around and the guns themselves are rarely picked up, one DayZ I plan to fill my backpack with them and build an army of shotgun wielding newspawns.

Edited by TheScruffyBandit

Share this post


Link to post
Share on other sites

The damage of the M4 (5.56x45) needs to be increased slightly and the damage of the SKS (7.62x39) needs to be decreased slightly.

 

Shots to the legs do a MASSIVE amount of damage and have a chance to cripple the target based on damage.

The damage to the legs should be decreased while leaving the chance to cripple intact.

 

The M4 gets a completely different dispersion variable when you hit the "T" key to switch it to semi automatic. With Magpulltm parts and switched to semi automatic fire the M4 gets almost mosin-like accuracy. The damage of the weapon leaves a lot to be desired, however in most engagements where lead is flying both ways, its often better to put more in the air than the opponent(s).

 

For these reasons, and because the game is in alpha and weapons haven't been adjusted for accuracy and wear you have to ask yourself whats more important, volume of fire and low damage or high damage and relative precision?

 

Edited by teapot

Share this post


Link to post
Share on other sites

 

The M4 gets a completely different dispersion variable when you hit the "T" key to switch it to semi automatic. With Magpulltm parts and switched to semi automatic fire the M4 gets almost mosin-like accuracy. The damage of the weapon leaves a lot to be desired, however in most engagements where lead is flying both ways, its often better to put more in the air than the opponent(s).

 

 

REALISM!!!!

 

Man I was playing some arma 3 earlier with a tiny bit of free aim + weapon resting mod + uSMC mod + insurgents mod.

 

The shooting was surreal it was soooo satisfying especially when compared to the absolutely atrocious shooting in dayz.

 

Note I said satisfying and not easy.

 

With iron sights and an m4 was struggling to hit things at 300m due to the nice sway but at the same time any time I missed was not because of a stupid dispersion mechanic but because I was not aiming right.

Share this post


Link to post
Share on other sites

REALISM!!!!

snip

 

I do think the dispersion is a huge issue. There's just so many different problems including the damage model that kind of overshadow it at the moment. I'd like it if there were more chances of getting incapacitated for a long duration if struck by a round.

 

I have a feeling that when the AKM is introduced a lot is going to change because as it stands the 7.62x39mm is the most combat effective round there just isn't as competitive of a weapon as the M4 to fire it. The SKS only has 10 rounds, stripper clips are rare, reload is low (proper), and the weapon upgrade potential is limited (which is to be expected).

 

I guess my prediction is that when they add it they must adjust either the accuracy or damage of the M4 to balance with the AKM. Or, and hopefully not, the AKM will have even worse dispersion than the M4 and will become the Klobb from Goldeneye.

Share this post


Link to post
Share on other sites

I do think the dispersion is a huge issue. There's just so many different problems including the damage model that kind of overshadow it at the moment. I'd like it if there were more chances of getting incapacitated for a long duration if struck by a round.

 

I have a feeling that when the AKM is introduced a lot is going to change because as it stands the 7.62x39mm is the most combat effective round there just isn't as competitive of a weapon as the M4 to fire it. The SKS only has 10 rounds, stripper clips are rare, reload is low (proper), and the weapon upgrade potential is limited (which is to be expected).

 

I guess my prediction is that when they add it they must adjust either the accuracy or damage of the M4 to balance with the AKM. Or, and hopefully not, the AKM will have even worse dispersion than the M4 and will become the Klobb from Goldeneye.

 

Yea I am hoping they just go through all of the shooting mechanics and give it a taste of realism.

 

Fix the dispersion so weapons mimic their real life counter parts.

 

After that they can adjust damage.

 

The only balancing I want to see is that which is done by adjust the loot tables.

Share this post


Link to post
Share on other sites

I wonder if I'm alone in wishing that handguns were the most common of guns to find in the game. I pretty much always find a rifle, multiples even, before ever running into a handgun. For me, I think this is backwards. I personally would love to only have an FN or something for a lengthy period of time before lucking out on a rifle find. I think it's pretty fun to loot towns while having to chamber a single round to take out zeds, frantically running around to find a good spot or buying enough time to stop and chamber another round before being able to kill that second zed you aggro'd . Then, when you find that elusive handgun mag, oh man, what a relief it would be.

 

As it stands now, I rarely end up having to use my handgun once I have one. There just isn't enough zeds to cause me to run out of ammo or want to conserve it for players. That coupled with weapon switching bugs has me keeping the handgun in the vest/holster. =(  

Its been said the game will lower the spawn count of guns overall when the hives are actually working and there other weapons the player can relate to solve the zombie problem... Such as, the bows they are adding, and throwing weapons. Also, yes, they have also said they want handguns to be a major factor in the game and advanced military weapons to have more rare ammo and be more rare in general to maintain and shoot.

Edited by Dontstealmycheese

Share this post


Link to post
Share on other sites

Very true.

 

Is that your server in your sig or do you just play there?  I actually jumped on there once a week or two ago and dug the name.  I live in Hawaii myself =P

Yes I pay for it and I do too.

Share this post


Link to post
Share on other sites

Handguns are more reliable in CQB than most rifles. In my opinion they shouldn't be all that more common than rifles, simply because they are that good.

Share this post


Link to post
Share on other sites

I came across someone at neaf, i was armed with a magnum and he had an m4, from the looks of it, it was your basic m4, anyhow, i saw him run to the north side of the western jail, i guess he saw me ran to the other end, i peaked out and there he was crouched waiting for me, i fired twice while he just unloaded, went back into cover to check, i didnt get hit, i peaked again and i saw him running away and bleeding, i fired 4 more shots before he got to the corner... Before i could finish him off, his sniper buddy fractured my arm and i had to retreat.

Point is, the m4 is to weak, both dispersion and damage. The stock m4 should be as accurate as the mp m4, mp shouldnt increase accuracy, it should give other benefits.

Share this post


Link to post
Share on other sites

A rifle is way to eazy find

 

Pistols have alot of hate.

Those mags just terrible to find.

mosly look in military tents to find a mag or 2 for my handgun.

Rare to see a mag spawn point, and if you do find 1 still need luck to find the corresponding.

Mosly  only find mags in a firefighters building and maby and i say maby in police station if your lucky.

Really love to see more mag spawns in like... those storage box units since they do spawn pu scope and bajonet.

Also in police station more mags in like the storage rooms (room thad you walk true 2 doors)

Than just add a piano house loot spot for mags and it's done.

 

and also ppl always rant on the m4.

But it's just soo depending on what attachments it has.

For the most part magpull seems to be working better.

But my advice will be to find the most prestine  parts and try it out on a long range target like a house.

Edited by (DD)DutchB4k

Share this post


Link to post
Share on other sites

Before the latest update, I spent hours running around with a Mosin looking for a .45, and once i finally found one, several more hours trying to find a clip for it. Now, it seems backwards to me; so far, since the last update, I've found several pistols, mostly .45s, and even some clips (including a few 1911s, though it took me a while to find a clip for the one I took), but I have yet to find a single Mosin. I've found a number of SKSs and M4s, but those don't really interest me, as I don't own either of them in RL, though I do own a Mosin. So for me, it's not so much a functional thing as it is a personal collectible thing. Did they lower the spawn rate of Mosins with the last update, or am I just having that bad of luck finding one? I've run from the eastern coast North through Berezino to the NEAF, then west to the NWAF, then down South to the Balota AF, and I have yet to find one. I've searched various police stations and other buildings known to spawn them along the way, but to no avail. I have yet to enter Cherno or Elektro (for obvious reasons), so perhaps I'll try my luck there. I know this may sound lame, but I'm kind of afraid to search there, as I'll almost certainly encounter a KoS punk, which would ruin my plans to patrol the spawn zones helping out fresh spawns. That is, unless I can manage to get the drop on them first, though I try to give them the benefit of the doubt and not KoS in case they're friendly, because I know from experience how much it sucks to get blapped by someone without ever being a true threat to them and not given the chance; of course, I also know from experience how much it sucks to have someone claim to be friendly and then shoot you in the face as you're dropping food for them.

Share this post


Link to post
Share on other sites

You just said it.

 

2-3 shots to the chest drop someone. It is a pea shooter compared to the other weapons 5.56 is a nasty round and a single shot to the chest and head should take people out regardless of what kind of soft body armor they have one.

 

It is incredibly dumb when you have a ,357 magnum do far more damage than a 60 grain 22 caliber round screaming out at 3000 fps.

 

The m4 is a pea shooter in all and is by far from the best gun in the game. The mosin and revolver remain the best weapons to use against players.

 

"...a single shot to the chest..." Talking about 5.56, this is false. Maybe at close range or a lucky shot to the heart, however, the 5.56 round was designed to injure and not to kill. The theory being that if you are able to tag an enemy to injure him, at least two more of the enemy are going to have to give first aid. This takes three people out of the battle instead of just one. This is why NATO switched from the 7.62 to the 5.56. However this doesn't really work against terrorists. I think that 2-3 shots is quite an accurate representation.

Share this post


Link to post
Share on other sites

"...a single shot to the chest..." Talking about 5.56, this is false. Maybe at close range or a lucky shot to the heart, however, the 5.56 round was designed to injure and not to kill. The theory being that if you are able to tag an enemy to injure him, at least two more of the enemy are going to have to give first aid. This takes three people out of the battle instead of just one. This is why NATO switched from the 7.62 to the 5.56. However this doesn't really work against terrorists. I think that 2-3 shots is quite an accurate representation.

 

That is a load of dogshit why does that misinformation keep getting spread.

 

Nobody designs a round to maim.

 

Bullets are built to destroy.

 

You are seriously telling me you can take one of these to the chest.

https://www.youtube.com/watch?v=dOYPxiRldaE

 

and still walk around ? Absolutely no you cannot.

Bullet development has also improved from the days of Vietnam where the rumor of the 5.56's being weak originated.

 

sost_round-tfb.png

 

A single round of that a clean shot not a glancing blow to the chest will incapacitate anyone I don't care who you are or how big you are nobody can take one of those to the chest not a clean hit.

Edited by gibonez

Share this post


Link to post
Share on other sites

That is a load of dogshit why does that misinformation keep getting spread.

 

Nobody designs a round to maim.

 

Bullets are built to destroy.

 

You are seriously telling me you can take one of these to the chest.

https://www.youtube.com/watch?v=dOYPxiRldaE

 

and still walk around ? Absolutely no you cannot.

Bullet development has also improved from the days of Vietnam where the rumor of the 5.56's being weak originated.

 

sost_round-tfb.png

 

A single round of that a clean shot not a glancing blow to the chest will incapacitate anyone I don't care who you are or how big you are nobody can take one of those to the chest not a clean hit.

Just look at the title of that video, and re-think that argument please.

Edited by MGreen3

Share this post


Link to post
Share on other sites

You are showing the wrong round.

 

Cant find ballistic test on the current standard round the US military uses but it is by all accounts far deadlier than the videos round.

 

Although I did find pictures of the gel.

 

DSCF4393.jpg

DSCF4392-1.jpg

 

 

Shot is from left to right.

 

No way someone can take one of those or any 5.56 round to the chest and shrug it off.

 

You will be either incapacitated on the ground passed out or dead from a single shot.

 

 

Is the ammo that was used with US troops as back up until 2008 I believe this is what the grand majority of mil surp ammo would probably be.

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
Sign in to follow this  

×