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Karmaterror

Car Alarms

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Might have been suggested before but id love to see this added. Yes its a blatent rip off from l4d but I think it could be implemented a ot better in SA. For starters, shooting the car could set it off, just like l4d. But, as we aren't spraying all the time, it could also be set off by opening one of the doors.

 

All cars could be programmed to be alarmed, but each restart just enables a few random ones to keep us guessing. Maybe there could be a tiny tell as to wether its alarmed, bandits could then pick an alarmed one and shoot it when there prey was close as a major distraction.

 

When shot it should draw all zombies in a big radius, say 400m, making it a little quieter than the as50 from the mod. With the right tool we could scilence it, or it could just run out over time (as if the slight charge in the batt dies).

 

That's about it I think, what you guys think?

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400m? Holy shit. I was thinking like 200

 

Hehe yeah....that value could be adjusted for balance....my first thought was make it really pierce the scilence of chernarus :)

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I can't really see any of the present car wrecks in the game having functioning car alarms, though.

 

Im sorta thinkin that because they have been configured for loot it might be where we find most of our car parts....maybe each one will only have one or two working bits left but I think its the idea. Especially with them saying wel be salvaging parts from other cars to make ours. So some may have a little charge left in the battery :)

 

I just think itd be awesome to be stealthily looting through a city on a 100man server.....then open up a car door and the alarm goes off alearting everything to your pos....imgain the fear for those initial seconds as you try to put distance between you and the noise....or franticly try t make it stop because you need the altinator or something from the wreck:)

 

EDIT - Guess it depends on what spawns in the cars in the end....if its parts could work. But if its like family holiday or motorist gear (maps, bags, simple tools, food/drink) then maybe not :)

Edited by Karmaterror

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The car alarms would be more expensive that the cars if they use similar models like in the mod :lol:  ( futiristic, newer, expensive cars don't really fir the poor rural country )

 

I don't think a car alarm will go off when a bullet strikes the car, you need a lot more force than that or else it will go off even when a cat decides to jump on your hood or something...hollywood did a prank on you. Car alarms usually detect motion ( a person shaking it from the outside or with a better version even with sensors on the inside ) or tilt ( when it's beeing towed away ). Do you plan on making a thread where cars explode when we shoot the gas tank cap?

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Nice idea, but this.

 

When shot it should draw all zombies in a big radius, say 400m, making it a little quieter than the as50 from the mod.

 

AS50 was something like 160 meters like an assault rifle, while the M107 was over 500 meters.

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The car alarms would be more expensive that the cars if they use similar models like in the mod :lol:  ( futiristic, newer, expensive cars don't really fir the poor rural country )

 

I don't think a car alarm will go off when a bullet strikes the car, you need a lot more force than that or else it will go off even when a cat decides to jump on your hood or something...hollywood did a prank on you. Car alarms usually detect motion ( a person shaking it from the outside or with a better version even with sensors on the inside ) or tilt ( when it's beeing towed away ). Do you plan on making a thread where cars explode when we shoot the gas tank cap?

 

LOL,....some yanks....

 

Just because its a "poor" country dosent mean there isn't devision of wealth. Seeing a BMW or Merc wouldn't be out of place at all. See those office blocks in the cities.....ya really think the manager or CEO will be cruising to work in a GAZ....me thinks not.

 

In fact the "poor" countys have the best alarm systems, look at South Africa with flamers and electric shock kits, personally think alarms would be pretty common.

 

Now I was going to put in OP that maybe shooting it is a little unrealistic. The alarm sensors (if knocked) could go off from a shot, but its unlikely. So manybe a 20% chance of it going off from a shot....orrrr a very specific hitbox (different for each wreck model) to trigger it. The doors opening would be the primary way to set it off. Could even have some doors set it off some don't, as if the door sensor had seized :)

 

Oh and no....cars shouldn't blow up on shooting the gas tank because that is Hollywood BS. But me thinks your view of other countrys is also a lil tainted by some Hollywood BS ;)

Edited by Karmaterror

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Nice idea, but this.

 

 

AS50 was something like 160 meters like an assault rifle, while the M107 was over 500 meters.

 

Il admit this was a very VERY old visit to dayzdb....but it told me 450 audiable range for zeds :(

 

I used that value for my entire dayz mod sniping time aswell lol.....man I coulda been so much closer to zeds spawns :)

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Nice idea. but it would make people afraid to do anything to cars, since there is hardly any loot in them, nobody will bother to loot it.

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aren't the car batteries dead?

Beat me to it. 

The batteries would long have died out, unless it you happened upon a car that was working then I guess it would work...which is weird considering that if that car's battery was working, why aren't the others? Thinking about that will lead you into paradoxical rabbit hole I suppose. I guess it boils down to some people abandon their vehicle sooner than others. It is after all a game, even though it does take a crack at simulation. 

I guess in the end, the only way this would be implemented would be that only the drive-able cars would have alarms, which would definitely add some depth. However, most of the usable cars are cars you wouldn't normally see a car alarm on. More likely would be a string of cans tied to the bumper. 

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car alarms? all the cars are f*cked, maybe on the working cars when thay come.

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