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nurdseprem

When the map is clustered with towns ...

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Then tell me where should i hide my tent when they integrate them into the game. I liked to build tent bases with my mate, but in Chernarus + theres almost no forest anymore, that also kills the immersion.

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Lol......Find them on your own. and there are plenty of fucking forests. believe me.

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Have you looked north or west lately? Its a magnificent place to hide bases.

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Lol......Find them on your own. and there are plenty of fucking forests. believe me.

 

One, there aren't.

 

Two, even if there are "plenty of fucking forests" the majority of them are immediately adjacent or on-the-way-to a high-value attraction.

 

This is a 24-hour path map from the mod, which has considerably fewer high-value loot spawns and an untouched north. Even here, the north and western woods are trafficked. Extrapolate the effects of new towns and cities in the north in the Standalone, and the pathways across the map become distributed across previously "wild" areas which weren't actually all that "wild" to begin with.

 

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Three, the northern woods have been marginalized considerably (see above and compare with Chernarus+).

Edited by Katana67
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Haha i would give beans to guys that went swimming

 

Marginally sure the majority of them are helicopters and/or boats.

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Sorry mang but this is a useless rant post.... There's plenty of woods and tents aren't even in yet sooooo .... Chill out ?

Edited by Grapefruit kush

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Plenty of OPEN woods where you can see tents from 1km away ;) In the mod there already was a limit of GOOD places and with Chernarus+ its even worse. ON top of that the map has become way to small to have helicopters(try hiding those). They need to add Celle2 without roads and cities to add a massive amount of forrest where you CAN have tents and vehicles without them being spotted within 12 hours.

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There are tons of forest, my most prominent memory of the game is running through endless fucking woodland without civilisation for miles.

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One thing that a lot of people forget, is that tents may not be the main unit of storage anymore. Backpacks, as per developer comments, are the first items slated to become persistent.

 

So, while tents were easy to spot in the mod, backpacks will (ostensibly, being smaller physically) be harder to spot overall.

 

One could make the argument that because of this, the requirement for "wilderness" is lessened given that one no longer needs a lot of space to hide a stash. This argument doesn't take into account, as has been mentioned, the later inclusion of vehicles (which could also be helped with the oft-suggested camouflage netting) and player structures.

 

EDIT - LOL at all the people saying "there's enough forest already." Takes me about an hour to scour the entire western woodlands in the mod, and another hour to scour the entire northern woods after that. That's on foot too! And those are the most prodigious woods we've got so far! And the latter has been shrunk noticeably to make way for larger towns in the Standalone.

Edited by Katana67

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