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m00tley

Zombie AI...

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I've been playing dayz for quite some time now, and i must say that i'm impressed with the progress on the zeds ai. You guys at bohemia managed to make zombie A.I. worse than it was before... As i said, i have been playing the mod/game for about 2 years now, and the only difference i've noticed on zombie behavior was the fact that mod zombies were WAY better than those we have now a days... Let's be real, this game is nothing but a modded/downgraded version of arma 3, and you guys had at least a year to fix something that was already an issue on the mod, and yet, you guys failed miserably.

 

I see people here on the forums saying "This is an alpha", and i can't help but think that they are new to dayz, because the mod was released as an alpha version of the mod, and i've been hearing this excuse for 2 years, so i can't buy it anymore, and neither should you guys.

 

Let's be serious here:

1st - I've spent over 130 dollars on bohemia games just because i love dayz, and most of you guys have spent at least 40 bucks on this game. If you check the official website, you will see that at this moment, there are 1,868,062 survivors, which adds up to 74,722,480 million dollars (i'm just assuming that 40 dollars is the price of dayz, since i don't live in the us), and that's only from the standalone. If you check the number on the mod, assuming that the arma 2 used to cost 40 dollars, then you have another 69 million dollars... 143 million dollars seems like a lot of money to me. Do you guys know how much money was put into elder scrolls skyrim? 85 million dollars. 

 

2nd - Since we are already talking about skyrim, do you know how long it took to develope skyrim? 3.5 years. So why am i bitching about dayz? it has been on development for only a year, right? Yeah, but most things were downgraded/ported/moded from arma 2/3, they already had the engine, they already had the maps, they already had most of the things. Now you say "But they had to work on the whole map so you could enter in every single building", and i ask you: Would you rather have enterable buildings or good zombie mechanics? Enterable buildings or have your character not stop when you switch weapons? FFS, they had more than enough time to fix those minor issues that bother us so much.

 

3rd - Dean Hall said that he is leaving bohemia. I don't know when this will happen, but do you know what i think that will happen to this game if we keep on this "1 patch a week" pace? It will stay on this pseudo-alpha stage forever. Do you guys play MMO's? Have you ever seen the amount of games out there that stay on beta stage forever just so they have an excuse if things are broken and they don't wanna put money on the game?

 

 

I know that a lot of people will come here saying "Oh, stop bitching about it" just to keep their "forum badassness", but after two years listening to this morons, i think i had enough, so i don't even care. If you are stupid enough to just throw money at a company without getting what you paid for, good for you, but don't ask me to do the same 15y/o childish thing you guys do. I'm not gonna worship Rocket as he was some kind of god and keep quiet while this guys are earning over 143 million dollars for a crappy ported product. And if you want to know what made me so mad, please, go watch a Arma 3 Dayz Breaking Point video, and take a look at the zeds, if you don't get mad at the fact that the zombie A.I. on that mod is 1000 times better than the one on this game, then you are even dumber than i thought. 

 

 

 

PS: Just in case someone says it took longer because of the "bubble", let me break it down for you: The bubble was probably a lie that they used in order to delay the release of the game and release it on christmass. So please, avoid using the bubble excuse on this topic.

Edited by m00tley
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I've been playing dayz for quite some time now, and i must say that i'm impressed with the progress on the zeds ai. You guys at bohemia managed to make zombie A.I. worse than it was before... As i said, i have been playing the mod/game for about 2 years now, and the only difference i've noticed on zombie behavior was the fact that mod zombies were WAY better than those we have now a days... Let's be real, this game is nothing but a modded/downgraded version of arma 3, and you guys had at least a year to fix something that was already an issue on the mod, and yet, you guys failed miserably.

 

I see people here on the forums saying "This is an alpha", and i can't help but think that they are new to dayz, because the mod was released as an alpha version of the mod, and i've been hearing this excuse for 2 years, so i can't buy it anymore, and neither should you guys.

 

Let's be serious here:

1st - I've spent over 130 dollars on bohemia games just because i love dayz, and most of you guys have spent at least 40 bucks on this game. If you check the official website, you will see that at this moment, there are 1,868,062 survivors, which adds up to 74,722,480 million dollars (i'm just assuming that 40 dollars is the price of dayz, since i don't live in the us), and that's only from the standalone. If you check the number on the mod, assuming that the arma 2 used to cost 40 dollars, then you have another 69 million dollars... 143 million dollars seems like a lot of money to me. Do you guys know how much money was put into elder scrolls skyrim? 85 million dollars. 

 

2nd - Since we are already talking about skyrim, do you know how long it took to develope skyrim? 3.5 years. So why am i bitching about dayz? it has been on development for only a year, right? Yeah, but most things were downgraded/ported/moded from arma 2/3, they already had the engine, they already had the maps, they already had most of the things. Now you say "But they had to work on the whole map so you could enter in every single building", and i ask you: Would you rather have enterable buildings or good zombie mechanics? Enterable buildings or have your character not stop when you switch weapons? FFS, they had more than enough time to fix those minor issues that bother us so much.

 

3rd - Dean Hall said that he is leaving bohemia. I don't know when this will happen, but do you know what i think that will happen to this game if we keep on this "1 patch a week" pace? It will stay on this pseudo-alpha stage forever. Do you guys play MMO's? Have you ever seen the amount of games out there that stay on beta stage forever just so they have an excuse if things are broken and they don't wanna put money on the game?

 

 

I know that a lot of people will come here saying "Oh, stop bitching about it" just to keep their "forum badassness", but after two years listening to this morons, i think i had enough, so i don't even care. If you are stupid enough to just throw money at a company without getting what you paid for, good for you, but don't ask me to do the same 15y/o childish thing you guys do. I'm not gonna worship Rocket as he was some kind of god and keep quiet while this guys are earning over 143 million dollars for a crappy ported product. And if you want to know what made me so mad, please, go watch a Arma 3 Dayz Breaking Point video, and take a look at the zeds, if you don't get mad at the fact that the zombie A.I. on that mod is 1000 times better than the one on this game, then you are even dumber than i thought. 

 

 

 

PS: Just in case someone says it took longer because of the "bubble", let me break it down for you: The bubble was probably a lie that they used in order to delay the release of the game and release it on christmass. So please, avoid using the bubble excuse on this topic.

 

+1 :thumbsup:

 

I think it so. You read my mind and my heart.

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: Just in case someone says it took longer because of the "bubble", let me break it down for you: The bubble was probably a lie that they used in order to delay the release of the game and release it on christmass. So please, avoid using the bubble excuse on this topic.

Bubble?  :huh: 

Oh & just so you know this thread is probably gonna be locked

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Well, if they wanna lock it, they can feel free to do so... There was a similar game to this one that used the same censorship policy. The name of the game was WarZ, but i don't think anyone here has ever heard about it, right? It really scares me to see how Rocket is becoming the monster he fought against.

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I've been playing dayz for quite some time now, and i must say that i'm impressed with the progress on the zeds ai. You guys at bohemia managed to make zombie A.I. worse than it was before... As i said, i have been playing the mod/game for about 2 years now, and the only difference i've noticed on zombie behavior was the fact that mod zombies were WAY better than those we have now a days... Let's be real, this game is nothing but a modded/downgraded version of arma 3, and you guys had at least a year to fix something that was already an issue on the mod, and yet, you guys failed miserably.

 

I see people here on the forums saying "This is an alpha", and i can't help but think that they are new to dayz, because the mod was released as an alpha version of the mod, and i've been hearing this excuse for 2 years, so i can't buy it anymore, and neither should you guys.

 

Let's be serious here:

1st - I've spent over 130 dollars on bohemia games just because i love dayz, and most of you guys have spent at least 40 bucks on this game. If you check the official website, you will see that at this moment, there are 1,868,062 survivors, which adds up to 74,722,480 million dollars (i'm just assuming that 40 dollars is the price of dayz, since i don't live in the us), and that's only from the standalone. If you check the number on the mod, assuming that the arma 2 used to cost 40 dollars, then you have another 69 million dollars... 143 million dollars seems like a lot of money to me. Do you guys know how much money was put into elder scrolls skyrim? 85 million dollars. 

 

2nd - Since we are already talking about skyrim, do you know how long it took to develope skyrim? 3.5 years. So why am i bitching about dayz? it has been on development for only a year, right? Yeah, but most things were downgraded/ported/moded from arma 2/3, they already had the engine, they already had the maps, they already had most of the things. Now you say "But they had to work on the whole map so you could enter in every single building", and i ask you: Would you rather have enterable buildings or good zombie mechanics? Enterable buildings or have your character not stop when you switch weapons? FFS, they had more than enough time to fix those minor issues that bother us so much.

 

3rd - Dean Hall said that he is leaving bohemia. I don't know when this will happen, but do you know what i think that will happen to this game if we keep on this "1 patch a week" pace? It will stay on this pseudo-alpha stage forever. Do you guys play MMO's? Have you ever seen the amount of games out there that stay on beta stage forever just so they have an excuse if things are broken and they don't wanna put money on the game?

 

 

I know that a lot of people will come here saying "Oh, stop bitching about it" just to keep their "forum badassness", but after two years listening to this morons, i think i had enough, so i don't even care. If you are stupid enough to just throw money at a company without getting what you paid for, good for you, but don't ask me to do the same 15y/o childish thing you guys do. I'm not gonna worship Rocket as he was some kind of god and keep quiet while this guys are earning over 143 million dollars for a crappy ported product. And if you want to know what made me so mad, please, go watch a Arma 3 Dayz Breaking Point video, and take a look at the zeds, if you don't get mad at the fact that the zombie A.I. on that mod is 1000 times better than the one on this game, then you are even dumber than i thought. 

 

 

 

PS: Just in case someone says it took longer because of the "bubble", let me break it down for you: The bubble was probably a lie that they used in order to delay the release of the game and release it on christmass. So please, avoid using the bubble excuse on this topic.

 

40 bucks? more like 23.99€ (which is still less than 30 bucks) and 30% of that goes to steam. And idk about you, but I bought Arma II + Arma II OA for 15€ both.

 

As far as I know, they made around 30 million from the mod (nothing official tho), and this is assuming they doesn't have more expenses besides steam percentage.

 

Skyrim is just the last game of a pretty big series of RPG games, they ALREADY had the enginde, they ALREADY had the code (previous game we're pretty much the same), they in fact, already had everything, just needed some improves and tweaks and content (easiest part) and STILL took 3.5 years to finish the game? Oh My GoD. Didn't know they we're so lazy....

 

Day Z is trying to do something that is completely new for BiS, so is gonna take A LOT if they want to do it properly (which I doubt, I will still end up with an Arma version of the game this deserves to be).

Edited by p4triot

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40 bucks? more like 23.99€ (which is still less than 30 bucks) and 30% of that goes to steam. And idk about you, but I bought Arma II + Arma II OA for 15€ both.

 

As far as I know, they made around 30 million from the mod (nothing official tho), and this is assuming they doesn't have more expenses besides steam percentage.

 

Skyrim is just the last game of a pretty big series of RPG games, they ALREADY had the enginde, they ALREADY had the code (previous game we're pretty much the same), they in fact, already had everything, just needed some improves and tweaks and content (easiest part) and STILL took 3.5 years to finish the game? Oh My GoD. Didn't know they we're so lazy....

 

Day Z is trying to do something that is completely new for BiS, so is gonna take A LOT if they want to do it properly (which I doubt, I will still end up with an Arma version of the game this deserves to be).

 

 

I see that you joined the forum around 12/09/2012, so i assume you bought your arma 2 + arma 2 oa on a sale, right? Anyway, in skyrim, they had to make some serious graphical improvements and remodel everything, on dayz, they only had to change a few things around. Skyrim had voice acting for every single dialogue, dayz doesn't have dialogue, skyrim had quests, dayz doesn't, skyrim had skills and in depth game mechanics, dayz doesn't, skyrim had different A.I.s for different monster, dayz doesn't need that. U see the difference? I'm not asking for a completely finished product, but after a year, i think we deserve to at least have zombies that actually work, a decent inventory system/gun swapping system, a decent hit detection and player movement (At this moment, player movement feels completely clunky).

Edited by m00tley

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Well, if they wanna lock it, they can feel free to do so... There was a similar game to this one that used the same censorship policy. The name of the game was WarZ, but i don't think anyone here has ever heard about it, right? It really scares me to see how Rocket is becoming the monster he fought against.

You didn't really answer my question about the bubble :p

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You didn't really answer my question about the bubble :P

I'm sorry. The network bubble issue was supposedly an issue that they were having before they released the standalone, and was supposedly the reason the game was delayed. I don't remember exactly what the "network bubble " problems were, but if you search on the forum you will probably find many posts about it.

 

edit : I found this post about it http://www.reddit.com/r/dayz/comments/1kxwuj/ u may wanna check it out if you are curious.

Edited by m00tley

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I need more forum badassness, so - stop the bitching and just leave.

 

But to be serious:

 

Why do you have to come here and let everybody know about things which are not even true? (Maybe a half of what you said is a fact, the rest is a disinformation)

 

Now, what is the goal of this thread?

 

I'm not going to watch any ARMA3 videos because they are not DayZ:SA

I've payed 23,99€ for this game a long time ago and you know what? I don't miss that money (no I'm not rich)

I came here to read about "Zombie AI" but what I see here is just another disappointed guy writing a whole book about his disappointment.

 

Boy you could have invested this time in something else but now you made yourself rage and I am more than sure you did. Read your post again and you will notice how easy it is to say if you are in rage or not. Go get laid, drink a beer and smoke a joint. Come back, look at this thread again and fucking delete it. It is useless, nobody is going to listen to you. People will continue to play the game.

 

Finally, make an own game and do it better, but what the fuck am I talking about?! You can't do it.

 

I don't want to say that I like everything about this game and the way it's being developed. I also do complain about some stuff. For example - I want devs to use this forum to let us know about every change they make. But no... Dean goes on Twitter or Reddit where I don't spend any of my time. This is what I personally don't like but I don't need to create another thread to complain about it.

 

Peace

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Peace

Why do you have to come here and let everybody know about things which are not even true? (Maybe a half of what you said is a fact, the rest is a disinformation):

The number about skyrim development are all true. The number about dayz sales were a presumption.

 

Now, what is the goal of this thread?:

Now what is the goal of your post?

 

Boy you could have invested this time in something else but now you made yourself rage and I am more than sure you did.:

If this thread was so useless, why do you bother making a reply? You could have invested your time in something else, and if i read your post in a certain manner, i can also imagine you raging, but that's just our imagination, right?

 

Finally, make an own game and do it better, but what the fuck am I talking about?! You can't do it.:

You are comparing a person to a company, so i'm not even gonna bother answering this properly.

 

I see that you are new here, so please, do believe me that you don't know what you are talking about...

Edited by m00tley

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I'm sorry. The network bubble issue was supposedly an issue that they were having before they released the standalone, and was supposedly the reason the game was delayed. I don't remember exactly what the "network bubble " problems were, but if you search on the forum you will probably find many posts about it.

 

edit : I found this post about it http://www.reddit.com/r/dayz/comments/1kxwuj/ u may wanna check it out if you are curious.

Reading that really hurts my brain...It's interesting and all but I'm really not in the right place to comment on this because I simply don't understand it too well :p But I don't really see the reason of not believing the devs? Sure, it can be a lie allright. But I don't really see any evidence if you know what I mean..

 

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I am new here? :D look how many posts you have and how many I have.

 

I am not in rage, no, why should I? Have no reason for that

 

I shall believe YOU that I have no clue what I am talking about? Wow that is the most stupid thing I heard in months!

 

And yeah, your thread is completely USELESS

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Reading that really hurts my brain...It's interesting and all but I'm really not in the right place to comment on this because I simply don't understand it too well :P But I don't really see the reason of not believing the devs? Sure, it can be a lie allright. But I don't really see any evidence if you know what I mean..

 

There is no evidence, that was just me connecting dots. If i'm not mistaken, they said the game would be released around 2012 christmass, but they couldn't release in time, so they delayed it saying they would rebuild the engine completely (which you can clearly see they didn't) or something like that (That was around january/february 2013). They wouldn't release the game on february/march because there are no major holidays/sales around this time if i'm not wrong (as i said, i don't live in the us, so i don't know all the holidays), so they delayed it once again saying they were having problems with the network bubble. The game was finally released in december/2013 and was honestly a huge disappointment for me and most of my friends (Not because of graphics or things like that, but because we realised that the bugs were still there, but worse, we didn't have cars, we didn't have tents, and all of those things).

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I am new here? :D look how many posts you have and how many I have.

 

I am not in rage, no, why should I? Have no reason for that

 

I shall believe YOU that I have no clue what I am talking about? Wow that is the most stupid thing I heard in months!

 

And yeah, your thread is completely USELESS

 

MetapoliC

Member Since 08 Feb 2014

 

 

m00tley

Member Since 12 Jul 2012

 

And about the posts, it only means i don't spam as much as u do, and i think before typing.

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I see that you joined the forum around 12/09/2012, so i assume you bought your arma 2 + arma 2 oa on a sale, right? Anyway, in skyrim, they had to make some serious graphical improvements and remodel everything, on dayz, they only had to change a few things around. Skyrim had voice acting for every single dialogue, dayz doesn't have dialogue, skyrim had quests, dayz doesn't, skyrim had skills and in depth game mechanics, dayz doesn't, skyrim had different A.I.s for different monster, dayz doesn't need that. U see the difference? I'm not asking for a completely finished product, but after a year, i think we deserve to at least have zombies that actually work, a decent inventory system/gun swapping system, a decent hit detection and player movement (At this moment, player movement feels completely clunky).

 

 

Yep, I bouth on sale, pretty much as everyone else I know.

 

Again, you are talking about content. Voice? quest? skills? that is the EASIEST part of a game. Problem is the code, the programmers, the engineers behind all that making the code w/o bugs and flaws, the network, the actual engine of the game. Skyrim HAD ot this solved, play Elder Scrolls Oblivion, pretty much the same shit. You just tweak models, improve graphic engine and change the DB of the skills and added effects. In terms of code is just a copy-paste changing the old model/textures files with the new ones, or the old voice actors with the new ones, and so on.

 

I know Im simplifying a lot, but you will see the comparison. Because DayZ has NOTHING of that. Have you reloaded a weapon ingame? sounds goes from one side, animation from the other, hands doesn't even touch weapon. Do you think changing that depends on just copy-paste code->add a new animation->add a new texture/model->done??

 

NO. This takes a complete rework of the animations engine + sound synchronization, then you CAN copy-paste code and add as much weapons as you want with textures/models, because reloading will work fine. But it is engine dependent. You think Skyrim reworked the engine for melee system? copy-paste from Oblvion + change models/textures/animation. Here you have, now pay me 60 bucks.

 

Do you think melee was done after DayZ? not, and it still doesnt. After all the work melee just keeps feeling as a short range gun, because in terms of code/engine, thats what it is, and unless they take the money, effort and moths of work to create a proper melee system, it is still gonna be like this.

 

Same goes for opening doors, managing inventory, climbing ladders, the fucking WALL GLITCHING problem. Biggest problem is even the way the fucking map is made, with just a 'base' of grass (the floor, nothing else), and the adding the buildings just over it. What happens then? well, for a game like ArmA with maybe 40 NPC enemy soldiers tops, the CPU calculations for the AI taking in count buldings isn't that much. But for a thousand zombies? theres no CPU that can handle this so they have to ignore the buildings and just go with the base floor. On every other game on this planet, buldings are INTEGRATED in the base. This means, where theres a wall, theres NO floor (opposite to what happens to this game), so even w/o taking in count building and just having in mind the floor, AI still avoid walls (or the lack of floor on them).

 

Having this in DayZ would require a complete rework of the engine. Skyrim had it since the first fucking game they made (much like every other game company studio).

 

So, while you are saying that it doesnt take that much to make a game. Im saying that the 1 year from now release date is complete bullshit unless we end up with an unfinished product still working with the ArmA engine, not suitable at all for this form of game. My hypothesis is that finish this game the way it should be, by the means they have and the work they have to do, would take about 4 years minimum.

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So, while you are saying that it doesnt take that much to make a game. Im saying that the 1 year from now release date is complete bullshit unless we end up with an unfinished product still working with the ArmA engine, not suitable at all for this form of game. My hypothesis is that finish this game the way it should be, by the means they have and the work they have to do, would take about 4 years minimum.

 Thanks for your post, it was really enlightening (I'm not being sarcastic, i'm being really serious). As you can see if you read my post closely, i'm not asking for a finished product, i'm not asking for cars, i'm not asking for helicopters, i'm only asking for a better zombie ai and better gun swapping mechanics, and i can't understand how it can take over a year just to fix the zombies and gun/inventory system. You said skyrim already had it's engine done, well, dayz is just a copy past from arma 2/3, so it is not in a different spot, the only difference are the zombies. If it takes them over a year just to fix zombie ai and make a increadibly crappy gun/inventory system, how long will it take for them to release the final product? You said 4 years, i would say that based on the pace, 4 years is a pretty optimistic guess. 

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Are you serious? Spam?

 

If you think you are that smart, then I must say you are dumb, so sorry

 

Look at my posts and show me a single spam post. You do not think before you post because you just called me a spammer without any reason. Your joining date doesn't say anything. Maybe you wre offline for a couple of years. You've missed everything. See now? Joining date means nothing at all, but the posts do. Look for my posts, look how huge they are and how helpful they were for many players. Only then you may open your mouth.

 

I'm out of this conversation

 

Peace

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I can understand a lot of things but comparing DayZ SA to Skyrim is COMPLETELY out of context.

I'm not comparing the mechanics/history or w/e, i'm just comparing budget/development. Making a game is making a game, and the development time/budget can be compared.

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I came here to read about "Zombie AI" but what I see here is just another disappointed guy writing a whole book about his disappointment.

 

Indeed.

Disappointment does not excuse deception, OP should change thread title now.

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I am new here? :D look how many posts you have and how many I have.

 

 

PFPFPFPF hahahah IMAO

Agreed with topic starter, i hope that's some one will come and kick some ass, and then dayz will because normal game, but it seems money,money,money....must be funny, but not in dayz...nana...nanana.

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Indeed.

Disappointment does not excuse deception, OP should change thread title now.

nope, do you think he should created 4 threads, each , for each question he rised here?

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DayZ = £20, 200+ hours of play time.

 

If they stopped development now, I wouldn't give a shit.

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DayZ = £20, 200+ hours of play time.

 

If they stopped development now, I wouldn't give a shit.

well i would, because i expected to support developers and move that game closer to release, and see a good surviving game, instead of lame robber simulator.

P.S. I do not often buy a games(yo-ho-ho!), and i found that project interesting, because nobody make hardcore simulators, i hope that's i was not wrong about that game.

Edited by Electi
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