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p4triot

Someone knows if the devs have the intention of..

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Today episode goes just for weapons performance and maneuver.

 

1- Adding a way to know which shooting mode do I have. I can change it of my M4 to 3 different, but doesn't show anywhere which one I have at the moment. IRL I would look at the weapon but ingame I can't (or can I?), so... is there a way for it to show on HUD/Inventory?

 

2- Taking in count chamber and magazines as different parts of the weapon, so I can put a bullet in the chamber together with a full magazine? Even BF3 has this, and since Day Z is supposed to be realistic...

 

3- Fixing the fast loader going inside the weapon (Fast loader != Magazine). It is funny how the fast loader of the magnum goes inside the magnum when you reload ! xD

 

4- Letting us be able to reload a weapon without having to empty it before (Having only 1 bullet in my magnum, still can't reload it even having a speed loader in my inventory)

 

5- Being able to always reload by pressing 'R', using a magazine if available or bullets one by one if possible, or just adding 1 bullet into the chamber if not.

 

Have the devs said something about this? Im just asking because I haven't found a single thread about this particular topic.

Edited by p4triot

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Don't know about the others but for no.1 Rocket has said he likes the idea of having to look at the gun to see which fire mode you are in.

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Don't know about the others but for no.1 Rocket has said he likes the idea of having to look at the gun to see which fire mode you are in.

 

God I hope it as atleast a button that triggers an animation where you can see your gun in your hand and or see the fire mode.

 

And not some clunky mess like the current implementation like the current compass.

 

I am all for realism but there gets a point where basic functions such knowing the firemode on your weapon or quickly glancing at your compass to see what your bearing is becomes cumbersome.

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I dont see whats so difficult with just holding ALT and looking down personally.

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Number five wont happen because rocket wants to make it so you need a clip r a speedloader to do this so that the speddloaders have a purpose.

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For number 5, if you have bullets or clips in an assult vest or easy to reach pocket I have no issue with a reload button but if it's your backpack you should have to dig them out.

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For number 5, if you have bullets or clips in an assult vest or easy to reach pocket I have no issue with a reload button but if it's your backpack you should have to dig them out.

 

Agree, imho everything in backpack should only be accesible through inventory management, no action keys, no hotbar.

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Today episode goes just for weapons performance and maneuver.

 

1- Adding a way to know which shooting mode do I have. I can change it of my M4 to 3 different, but doesn't show anywhere which one I have at the moment. IRL I would look at the weapon but ingame I can't (or can I?), so... is there a way for it to show on HUD/Inventory?

 

2- Taking in count chamber and magazines as different parts of the weapon, so I can put a bullet in the chamber together with a full magazine? Even BF3 has this, and since Day Z is supposed to be realistic...

 

3- Fixing the fast loader going inside the weapon (Fast loader != Magazine). It is funny how the fast loader of the magnum goes inside the magnum when you reload ! xD

 

4- Letting us be able to reload a weapon without having to empty it before (Having only 1 bullet in my magnum, still can't reload it even having a speed loader in my inventory)

 

5- Being able to always reload by pressing 'R', using a magazine if available or bullets one by one if possible, or just adding 1 bullet into the chamber if not.

 

Have the devs said something about this? Im just asking because I haven't found a single thread about this particular topic.

1. You can in 1p but the switch does not change.

4. Agree!

5. Agree with caboose. Reload only from certain inventory slots.

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Agree, imho everything in backpack should only be accesible through inventory management, no action keys, no hotbar.

They could even have you need to put your backpack down or bring it to one shoulder just to rifle through it.  I've tried reaching stuff, in real life, with my backpack on and I can tell you I do not flex that far.

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Number five wont happen because rocket wants to make it so you need a clip r a speedloader to do this so that the speddloaders have a purpose.

 

Purpose of speed loaders is ... *wait for it*... speed!

 

This could be the 1st game in history where reloading a revolver w/o speedloader actually takes a realistic ammount of time instead of an überfasthyperskilled fingers fitting 6 bullets in a weapon in like 1.5 second xD

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