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massacrorBKK

The land of 1000 corpses - a story of looting

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There is something surprising me in Dayz... There's no corpses, well there is some undead corpses roaming all around, but where are the corpses of people who died and didn't change into zombies ?

 

Died of starving, or died shot by some others survivors... Many houses have blood in it, but it's impossible to find what's happened to those peoples... Not a trace... Maybe some good soul survivors buried them but... there is not a trace of grave neither.

 

So here is the point. Dayz wouldn't look so clean if you could find some dead bodies a bit everywhere (in the houses, in the forest, in the abandoned cars along the road, floating in the ponds, etc...).

 

But my suggestion is more than just about a visual aspect.

 

It would be nice if those corpse were lootable. Let me explain. I found it very bizarre to enter in a house and just find a can of bean waiting for me on the table. I mean, how many survivors past in that house before me ? Looking exactly for the same thing than me (food, gear, weapons, etc...). So that good fellow survivor had a thought for me and left the can of bean just for the next survivor to enter this house. I can't believe it one second.

 

I tried to imagine what would happened in case of such apocalypse scenario. The population start to die then army is deployed and try to fight the infected while gathering the survivor and protecting them. Then at last when even the army is collapsing, military units are deserting or falling back to their bases abandoning the people, what do the people do ? Try to survive by themselves. They pick up all the thing that the army left behind and go on their way to survive. When you see the aspect of many buildings and cars, you guess that the country had been in that mess for many years so how many of those people survived first and then died ?

 

So the point of that post is to say : if there is anything of valor lootable in a world like that, it is not in a house, neither in a military base, because all those places have been loot by other survivors a long time ago (even in the game people are running to military base because they are thinking : there is the loot, but it would be not, exactly because other survivors got the same idea before and loot it already). 

 

Any item of interest should be found on the body of other survivors who died somewhere. I think it could be nice in terms of gameplay if not everybody would have to rush in the military base to get some ammo, but more to scavenge all around to try to find some dead bodies. If the dead bodies should spawn randomly, it would be like searching for helicopter crash to find a good loot... (of course some places could have more dead bodies than other).

 

Thanks for read and post your comments.

Bye

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Good ideas, and I'm assuming they will be in the game once it's finished, but with lack of and, waiting for months for few useless updates it's hard to say what will be in the final product and what won't.

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This is a brilliant idea and makes for some great dynamic loot spawns.

 

Treasure hunting! Of course seeing a crash site from a distance with the smoke and flames will attract a lot of attention to anyone nearby, but a dead pilot or crew member that parachuted, hanging in the trees would be more subtle and could happen to any lucky survivor.

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It's a good idea,but it's best to be implemented when ragdoll physics

finally make it ingame,if it was to be implemented right away we would propably see

an Elektro full of copy pasted corpses planking around.

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If this made it into the game there should still be items found in buildings.  Maybe the survivors ran out of space, and left that gun/food/ammo there because they couldn't carry it.  Or even they stockpiled there stuff in that house before the house had been raided and only a few items remain.  And if dead bodies were in the game I want to find mini stories so you can work out how they died or why they died.  Maybe there is a dead zombie child laying on the floor of a house and a dead (non zombified) adult sitting in a chair with his brains blown out and and a gun that works no more in his hands.  Or maybe you are in the forest and come across a mass grave with a few personal items on the dead in the grave.  There could be a house with a busted down door, 7 dead zombies and a dead man with an empty gun in his hand.  You can try and work out what happened to these poor souls and come up with mini stories to explain there demise.  The amount of fan fics this could cause...

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Sure, it could still have some loot in some building but not so much and not so automatic.

 

I found a nice place in game where you can loot 4-5 food items every time you go in and no zombies around... I'm not hungry anymore...

 

It's a nice place and I was happy to find it. I even bring my friends in difficulty there and now we are all completely healthy, but what the point of playing survival game if it is that simple to survive...

 

You'll tell me, don't go there if you looking for difficulty, but it would be stupid to do so. Once the place exist and I know it, sure I gonna make my camp around it. That place should just not exist.

 

Loot in building should be deep in zombie territory exactly where no survivor dare or be able to get yet.

 

Anyway, we'll see what the dev's will implement. Right now, it is just a suggestion.

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This is a brilliant idea and makes for some great dynamic loot spawns.

 

Treasure hunting! Of course seeing a crash site from a distance with the smoke and flames will attract a lot of attention to anyone nearby, but a dead pilot or crew member that parachuted, hanging in the trees would be more subtle and could happen to any lucky survivor.

That happens in Nether, which was inspired by Dayz.

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That happens in Nether, which was inspired by Dayz.

Yep. Been playing Nether since it came out too. Really like both.

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