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Bungles

Player controlled zombies

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I posted this on another thread but I think it's at least a decent suggestion on how to impliment it without unbalancing the game.

The only way I'd be on board with people playing as zombies is this idea.

All players who want to play as zombies sit in a que. Once a NPC zombie notices a survivor (via LOS or noise or whatever) the player is transported into that zombie and gains control of the zombie until he dies or loses LOS, or loses hearing on the player. At that point the Player is put back in que for the next NPC zombie who gets aggro'd.

This would completely eliminate a perminant zombie fest people are worried about, but it would allow for us survivors to play against better player AI zombies for the most part & if the zombie doesn't go on attack mode and LOS is broken he imediately gets put back in que and the zombie goes back to being an NPC.

So a player who wants to play as a zombie would get to have literally dozens of zombie vs survivor encounters as they come up but would only have control of each zombie for very short periods of time.

Thoughts?

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It's not a bad idea. It has scope and would certainly be an interesting experiment. There is a problem with players who aren't willing to roleplay as a zombie though :).

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Interesting. However the whole point of Zeds is that they are dumb and singleminded - ie perfect AI characters. As soon as you put Zeds in the hands of players they become smart and unrealistic. Could be fun though.

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It's not a bad idea. It has scope and would certainly be an interesting experiment. There is a problem with players who aren't willing to roleplay as a zombie though :).

Because the player would only have control of the zombie until line of sight is lost ect it would be hard to say he wouldnt act like a current zombie. What happens with a current zombie when aggo'd? They sprint at you and try and beat you down. It's not different than what a player controlled zombie would do except that a player controlled zombie wouldn't warp all around you.

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