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Spawns On The East, Bet Everyone Thought It Was Stupid...

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Spawning on the coast is detrimental to gameplay and exploration.

 

Spawning on the coast is the only reason why 90 percent of the population lingers around the coast for pvping.

 

Randomized spawning might encourage exploring.

 

It would be really nice to spawn somewhere in the middle of nowhere, in a forest with nothing but trees around you. This would make it difficult to take advantage of maps to determine your location and therefore the fastest way to the nearest military weapon spawn.

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Honestly, I think a large number of people people would just run back to the coast anyway. The cities are the best place to play Call of DayZ.

 

yea this would take longer though.

 

Its far too easy to get into pvp situations with the coastal spawns.

Edited by gibonez

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I still think we should switch back to spawning along the whole coast, save for a few Km either side of Balota.

 

Same, though I also think there should be spawns further inland too (but far enough away from the airfields).

 

Last night my friends and I got bored and decided to check out Balota and stuff on a well-populated hardcore server to look for a fight, something we never do but ultimately everyone eventually does, and we found nothing. Zelenogorsk was completely untouched, the military base near Pavlovo was completely untouched, and we only saw signs of (at least) a single player when we passed through Balota for the second time and saw a zombie that wasn't there before. It's like nobody even goes to the western half of the map any more, they just try to get the Berezino spawn and pick up weapons at the office before making a beeline for the ship and NEAF.

Edited by DarkwaveDomina
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Same, though I also think there should be spawns further inland too (but far enough away from the airfields).

 

Last night my friends and I got bored and decided to check out Balota and stuff to look for a fight, something we never do but ultimately everyone eventually does, and we found nothing. Zelenogorsk was completely untouched, the military base near Pavlovo was completely untouched, and we only saw signs of (at least) single player when we passed through Balota for the second time and saw a zombie that wasn't there before. It's like nobody even goes to the western half of the map any more, they just try to get the Berezino spawn and pick up weapons at the office before making a beeline for the ship and NEAF.

 

Yeah, I find that there are usually players in Elektro but Cherno is pretty much a ghost town as well, which seems silly to me as it's the capital city.

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Again, they need to add more than pvp to the game before they should make those sort of changes.  I could see spawns around the whole map working when they hit their 150 player cap goal, and implement all the crafting/base building/vehicles and hunting/fishing etc.  As it stands, what's the point?

 

The game IS only PvP right now, whether people like it or not, and while I have every bit of hope and really believe they can turn it into something more, right now it's not.  So why change these things now, and make the main fun of the game as it stands that much more of a pain?

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Again, they need to add more than pvp to the game before they should make those sort of changes.  I could see spawns around the whole map working when they hit their 150 player cap goal, and implement all the crafting/base building/vehicles and hunting/fishing etc.  As it stands, what's the point?

 

The game IS only PvP right now, whether people like it or not, and while I have every bit of hope and really believe they can turn it into something more, right now it's not.  So why change these things now, and make the main fun of the game as it stands that much more of a pain?

 

Point is to force exploration and populate more of the map than just 1 or 2 cities in the south.

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Most players have already explored the map, and some don't find it fun.  They need to add more to do so people want to get out of the 1-2 cities, not keep changing the spawns.  The point of DayZ is not to force experiences but to provide options.

 

Most of the people sitting around pvping on the coast are people like me, who have been playing DayZ long enough to know the map.  I have no interest in going to zelenogorsk or even the nwaf if there's nothing there for me.  Randomly throwing me there with a new spawn just means I'm either going to kill myself if it's empty, or camp it like I would elektro or berezino or where ever.

That's my point, there's no reason to change spawns right now because there's no purpose to the majority of the map.  Until they address that issue, they're not doing anything meaningful by shifting spawns around.

 

There's different playstyles, I'm not saying I'm the majority by any stretch but there is a good portion of DayZ players like me.  Who have been playing DayZ since the mod, who know the map, and without incentive have no reason to "explore."  There's also those who dig exploring any ways, and that's great but they're going to do it regardless of where they spawn.

 

When it comes down to it, it's a balance issue.  So I'm not even sure why they are bothering with it, when they don't give a shit about balance in any other aspect of the game.  Implement the systems first, then balance.

 

 

 

Add in loot respawn, add in persistent storage and then diversify the loot tables, so you actually have gear worthwhile at different parts of the map so you aren't able to get 99% of everything you need on the coast.  Then you will see the population spread out, and people having a reason to visit the rest of the map.  Just like the mod, but better because it will be all towns instead of just the airfields.

Edited by Bororm

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Most players have already explored the map, and some don't find it fun.  They need to add more to do so people want to get out of the 1-2 cities, not keep changing the spawns.  The point of DayZ is not to force experiences but to provide options.

 

Most of the people sitting around pvping on the coast are people like me, who have been playing DayZ long enough to know the map.  I have no interest in going to zelenogorsk or even the nwaf if there's nothing there for me.  Randomly throwing me there with a new spawn just means I'm either going to kill myself if it's empty, or camp it like I would elektro or berezino or where ever.

That's my point, there's no reason to change spawns right now because there's no purpose to the majority of the map.  Until they address that issue, they're not doing anything meaningful by shifting spawns around.

 

There's different playstyles, I'm not saying I'm the majority by any stretch but there is a good portion of DayZ players like me.  Who have been playing DayZ since the mod, who know the map, and without incentive have no reason to "explore."  There's also those who dig exploring any ways, and that's great but they're going to do it regardless of where they spawn.

 

When it comes down to it, it's a balance issue.  So I'm not even sure why they are bothering with it, when they don't give a shit about balance in any other aspect of the game.  Implement the systems first, then balance.

 

 

 

Add in loot respawn, add in persistent storage and then diversify the loot tables, so you actually have gear worthwhile at different parts of the map so you aren't able to get 99% of everything you need on the coast.  Then you will see the population spread out, and people having a reason to visit the rest of the map.  Just like the mod, but better because it will be all towns instead of just the airfields.

 

The random spawn points would not make people explore by choice.

 

 

They would be lost and thus out of necessity they would be forced to explore.

 

 

Spawning in the middle of the wilderness will drastically reduce how fast you could kill yourself to the point it really will not be worth it anymore. This will greatly reduce the stress of servers and promote people to not suicide just because they did not get a desired spawn.

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Right, and the game shouldn't force you to do things, that is what I said.

Also, I can tell you right now, that regardless of where I spawn on the map I will be able to figure out where I am fairly quickly, because I have played this game that long.  And a lot of other players are the same, and pretty much all players become that way eventually if they pay any attention as they travel.

 

I just don't see the point except to force people into taking longer to do what they want to do, in the most arbitrary way possible.  That's not adding challenge, that's just adding annoyance.

And I can tell you from playing multiple maps in the mod, that regardless of where you spawn people are going to find a way to kill themselves as quick as possible.  I've killed myself on tiny rocks =P

Edited by Bororm

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it doesnt even take long to meet up with friends. I dont like people spawning at Svet, i think it should be no further north than Berezino. There is end-gear there and just up the road is NE airfield.

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Just made a quick graphic:

dayz3fp6z7cjt4.png

 

This is DayZ currently. All caused by the design decision to spawn everyone on the east coast. (before that, it was just about cherno and the airstrip)

The map is just badly designed. There are a few hotspots which would give you really good gear. These hotspots cause the developers to think that they have to set the spawns as far as possible away from them. Causing the map to get very, very static and not dynamic at all. In a game like DayZ a dynamic map is essential for the gameplay.

It requires a whole new spawning and loot system. First thing, if spawns are not randomized over the whole map, but at certain spots, people will ALWAYS go to these spots. Why? Simply to kill each other. This is something we can observe right now.

So, there are a few high loot areas and it takes some time to get there from the spawns. What happens is, people who gear up at the high loot areas, just go back to the spawns where the people are. They did not travel so far just to lose the weapons in a random encounter, they want to hunt others.

What happens is that people just stay at the coast, because the high end gear is just traveling from high loot areas to spawn (people who hunt others die, weapons are obtained by fresh spawns). Over time this causes the community to create hotspots, they get used to it and just go there to fight each other.

 

I would suggest a totally random spawn system, you can spawn basicly everywhere. Sure, there will be still people who kill each other/themselves to get good spawns, but atleast now there are way more areas visited by people. It's not perfect, but for now, as the game is in alpha and needs constant feedback from every areas on the map, not just the coast, it would be worth a try. It cannot get worse than now, because at this point DayZ SA is pure deathmatch.

 

 

 

Honestly, I think a large number of people people would just run back to the coast anyway. The cities are the best place to play Call of DayZ.

We can discuss theoretical things as long as we want, to see results we need to test it out. And this is why the game is in Alpha, or atleast that's a logical assumption. I really don't get why the developers do not try out different things. Changing the spawns every 2-3 weeks and see how it goes. How else are you going to find the optimum? By guessing and leaving it no matter what? It probably takes just some hours to change the spawns, time that would be well invested in my opinion.

Edited by Wayze
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Hold up in the MOD they changed the spawns to include he East didn't they?

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Hold up in the MOD they changed the spawns to include he East didn't they?

 

No not to my knowledge.

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Hold up in the MOD they changed the spawns to include he East didn't they?

 

Yes. Solnichny was a very common spawn for me before I migrated to Origins.

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Just made a quick graphic:

dayz3fp6z7cjt4.png

 

This is DayZ currently. All caused by the design decision to spawn everyone on the east coast. (before that, it was just about cherno and the airstrip)

The map is just badly designed. There are a few hotspots which would give you really good gear. These hotspots cause the developers to think that they have to set the spawns as far as possible away from them. Causing the map to get very, very static and not dynamic at all. In a game like DayZ a dynamic map is essential for the gameplay.

It requires a whole new spawning and loot system. First thing, if spawns are not randomized over the whole map, but at certain spots, people will ALWAYS go to these spots. Why? Simply to kill each other. This is something we can observe right now.

So, there are a few high loot areas and it takes some time to get there from the spawns. What happens is, people who gear up at the high loot areas, just go back to the spawns where the people are. They did not travel so far just to lose the weapons in a random encounter, they want to hunt others.

What happens is that people just stay at the coast, because the high end gear is just traveling from high loot areas to spawn (people who hunt others die, weapons are obtained by fresh spawns). Over time this causes the community to create hotspots, they get used to it and just go there to fight each other.

 

I would suggest a totally random spawn system, you can spawn basicly everywhere. Sure, there will be still people who kill each other/themselves to get good spawns, but atleast now there are way more areas visited by people. It's not perfect, but for now, as the game is in alpha and needs constant feedback from every areas on the map, not just the coast, it would be worth a try. It cannot get worse than now, because at this point DayZ SA is pure deathmatch.

 

 

 

We can discuss theoretical things as long as we want, to see results we need to test it out. And this is why the game is in Alpha, or atleast that's a logical assumption. I really don't get why the developers do not try out different things. Changing the spawns every 2-3 weeks and see how it goes. How else are you going to find the optimum? By guessing and leaving it no matter what? It probably takes just some hours to change the spawns, time that would be well invested in my opinion.

these are good points, and i look forward to the new maps once workshop is allowed. I hope we can play Day Z standalone on Altis one day.

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Spawning on the coast is detrimental to gameplay and exploration.

 

Spawning on the coast is the only reason why 90 percent of the population lingers around the coast for pvping.

 

Randomized spawning might encourage exploring.

Exploring what? Me and my friends explored everything in this game now. The only 1 interesting thing in game now - PvP in Electro. Why should I go to NEAW spending about 2 hours and die because of ladder/glitch/etc. Today im gonna kill everybody in Berezino/Solnechni/Svetlo because its only 1 funny thing in game right now/

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Exploring what? Me and my friends explored everything in this game now. The only 1 interesting thing in game now - PvP in Electro. Why should I go to NEAW spending about 2 hours and die because of ladder/glitch/etc. Today im gonna kill everybody in Berezino/Solnechni/Svetlo because its only 1 funny thing in game right now/

 

DayZ2014-04-0721-14-40-897_zps0d0741d7.j

 

Found this yet?

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Exploring what? Me and my friends explored everything in this game now. The only 1 interesting thing in game now - PvP in Electro. Why should I go to NEAW spending about 2 hours and die because of ladder/glitch/etc. Today im gonna kill everybody in Berezino/Solnechni/Svetlo because its only 1 funny thing in game right now/

 

You are thinking in the present .

 

The changes I propose would improve the game now and in the future.

 

Completely randomized spawns have the benefit of

 

- Entire map is vastly more populated

- PVP is now random and not just concentrated to 1 or 2 towns in the coast.

- Loot spawning is no longer needed since players looting is now distributed throughout the entire map.

- Player suicide is reduced or atleast vastly slowed down due to random spawns they no longer have easy things to jump down from.

This is great since it reduces server strain and allows more resources to be put into making bodies stay longer than they are now.

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I thought the whole spawning thing on the coast was to allow NEW people, to the game, to orient themselves at a familiar landmark....the coast,as it was in the mod.to give them a sense of direction,in case you didn't know where North was.The majority of the players new and old(on our server),to my knowledge,don't suicide themselves to get to closer areas to meet up with others or to get to better loot spots.This is just one more thing that people do to exploit the parameters inside the game.I will be glad when we get to the stage where we can privatize our servers and keep this kind of gameplay tactics free to those who wish to exploit it on there own terms.Honestly I have never encountered so many people who don't want to truly experience what this game has to offer but, would rather change into something that suits their needs and make it as easy to play as a modern day FPS -TDM/DM type of gameplay. I always thought the tension of ANY encounter within this survival game PvE or PvP was what the game was all about to begin with.Not to just make it a huge run & gun map at every huge city that you happen to be able to easily run to.Just my two cents....

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They need to stop that crap.

 

Maybe a 30 minute ban across all servers for self too many self inflicted deaths within a short time.

 

All of the dead bodies just boogs down the server and makes everyones experience worse.

I found a 200m stretch of clothes dropped by the same dude who probably just kept jumping and killing himself. I don't understand that, he probably took a minute to drop the clothes, 2 minutes to climb up to the silo and a minute waiting to spawn. That more than 20 times in just one location.

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I found a 200m stretch of clothes dropped by the same dude who probably just kept jumping and killing himself. I don't understand that, he probably took a minute to drop the clothes, 2 minutes to climb up to the silo and a minute waiting to spawn. That more than 20 times in just one location.

ku-xlarge297.jpg

ho1l.jpg

 

It is a huge problem now imagine the top pictures throughout multiple locations in the server.

 

Imagine the server strain caused because of this.

 

If you get a spawn you don't like then tough luck you should not be able to simply suicide to get a better spawn.

 

The game should never hold your hand in any way, this is why I want randomized spawn points.

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Wow, that's pretty wild... kind of adds to the desperate atmosphere of DayZ... I like that a lot.

 

If I came up on a pile of suicides at the foot of a cliff, I'd probably freak out. They need to add this as a fixed game object like the mass graves.

 

As to the spawning, I want the coast to be a clusterfuck. And I certainly do not want people spawning inland. I wouldn't really find solace in making a stash when some yahoo who just spawned in on top of it can snag all my shit.

 

Make the inland more attractive and the coast more suicidal.

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Wow, that's pretty wild... kind of adds to the desperate atmosphere of DayZ... I like that a lot.

 

If I came up on a pile of suicides at the foot of a cliff, I'd probably freak out. They need to add this as a fixed game object like the mass graves.

 

As to the spawning, I want the coast to be a clusterfuck. And I certainly do not want people spawning inland. I wouldn't really find solace in making a stash when some yahoo who just spawned in on top of it can snag all my shit.

 

Make the inland more attractive and the coast more suicidal.

The only way to make a place worse in DayZ is by taking away loot spawns but the coast is already looted so it doesn't matter. If you make the coast more dangerous (lets say radiation), people are just gonna like it because DayZ.

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The only way to make a place worse in DayZ is by taking away loot spawns but the coast is already looted so it doesn't matter. If you make the coast more dangerous (lets say radiation), people are just gonna like it because DayZ.

 

More zombies? Fire a weapon in Cherno, get mobbed by hordes and die 90% of the time.

 

More players? Amount of people moving inland goes up in a relative sense. People get the hammer down on the coast who try to PvP. It becomes unsustainable with the amount of zombies.

 

Tweak the loot spawns on the coast so they're not as abundant? Whilst at the same time placing a premium on hunger/thirst/weather effects, causing people to be more mobile.

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   I think that for some people, it's a good idea, but the Devs completely overdid it. I play in a DayZ clan server ( Transcendere Gaming aka. "tG"), and we do all our PvP in Elektro. If I die from a teammate, in a firefight, or a zombie/medical condition, I have to kill myself over and over due to Berezino/three valleys spawns... I finally get an Elektro spawn or a Kamy spawn and I thank the DayZ gods, but Okay :P

Id recommend arma 3. Its a really good pvp game. This game is a survival horror game focused on player interaction. 

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