Deathlove 2286 Posted April 2, 2014 After you fire a round anyways. Reduces the robotic multi shot instant firing anyways with a LRS. It was my first time playing with the gun yesterday since they updated it with the previous patch. Iv been staying away from the mosin for quite a bit. But i decided to give it a try since i found a pristine LRS. Wind will add an interesting element combined with the kicking power of the gun now. Does the tripod reduce the kick for the mosin or do they not have it set up yet for that kind of function? 2 Share this post Link to post Share on other sites
Steak and Potatoes 13480 Posted April 2, 2014 Stay classy dayz. Share this post Link to post Share on other sites
Deathlove 2286 Posted April 2, 2014 Stay classy dayz.lol all the class. Do you not like the kick to the gun? 1 Share this post Link to post Share on other sites
Steak and Potatoes 13480 Posted April 2, 2014 lol all the class. Do you not like the kick to the gun? Honestly, I am a melee fellow, but I do appreciate complexity in the weaponry systems. Share this post Link to post Share on other sites
Deathlove 2286 Posted April 2, 2014 Honestly, I am a melee fellow, but I do appreciate complexity in the weaponry systems.I like melee to but allot of games are going for it to much now a days. Especially if you'v seen previews of the upcoming Dying Light game. Seems like there going for a heavy melee combat system like with Dead Island however i hope the guns are better in the new game than in the others. But i always carry an axe on me if i need to quite things down so the zombies dont keep spawning. Its even better now that you can paint them green and black now. 1 Share this post Link to post Share on other sites
Korsbaek 1778 Posted April 2, 2014 The bipod doesn't do anything yet. It's only cosmetic. Share this post Link to post Share on other sites
Deathlove 2286 Posted April 2, 2014 (edited) The bipod doesn't do anything yet. It's only cosmetic.Thats a shame but hopefully they will get around to putting practical use for the bipod in at some point.. Edited April 2, 2014 by Deathlove Share this post Link to post Share on other sites
Steak and Potatoes 13480 Posted April 2, 2014 I like melee to but allot of games are going for it to much now a days. Especially if you'v seen previews of the upcoming Dying Light game. Seems like there going for a heavy melee combat system like with Dead Island however i hope the guns are better in the new game than in the others. But i always carry an axe on me if i need to quite things down so the zombies dont keep spawning. Its even better now that you can paint them green and black now. You are very right and I agree by all means. However, said games inspire ultra/unstoppable melee. DayZ style melee has always been my cup of tea, close and personal. Share this post Link to post Share on other sites
Deathlove 2286 Posted April 2, 2014 You are very right and I agree by all means. However, said games inspire ultra/unstoppable melee. DayZ style melee has always been my cup of tea, close and personal. I like that you cant fight inside of buildings very well anymore with melee. Makes KOSers when trying to axe you inside of a building ether forced to pull out a gun or try to lure you ouside lol, At least for the case with the axe when i try to use it inside against zombies. Share this post Link to post Share on other sites
irl-calibre 744 Posted April 2, 2014 it's not really the kick that is the problem it's the auto chambering of the next round the second the gun is fire that people are taking issue with.. 1 Share this post Link to post Share on other sites
Deathlove 2286 Posted April 2, 2014 it's not really the kick that is the problem it's the auto chambering of the next round the second the gun is fire that people are taking issue with..Ether way it makes the shot have to count quite a bit more. I expect it to be adjusted eventually. Share this post Link to post Share on other sites
irl-calibre 744 Posted April 2, 2014 yeah, but it is a wile pain in the arse presently, as long as LMB is pressed it shouldn't chamber the next round until you release you finger off the button so you can at least see where your shot goes.. 2 Share this post Link to post Share on other sites
Publik 404 Posted April 2, 2014 The bipod doesn't do anything yet. It's only cosmetic.Nope, reduces dispersion by 0.05 or thereabouts when deployed and prone. Share this post Link to post Share on other sites
Deathlove 2286 Posted April 2, 2014 Nope, reduces dispersion by 0.05 or thereabouts when deployed and prone.Does it still do that extreme kick when you fire? I think when you deploy a bipod it should reduce that greatly. Also i think the bipod needs to be fixed when you deploy it so your whole body is not sinking in the grass when your trying to find the target to aim for lol. Share this post Link to post Share on other sites
Publik 404 Posted April 2, 2014 Does it still do that extreme kick when you fire? I think when you deploy a bipod it should reduce that greatly. Also i think the bipod needs to be fixed when you deploy it so your whole body is not sinking in the grass when your trying to find the target to aim for lol.Doesn't do squat for recoil, neither does the compensator as it should. Battlefield has a great bipod system, if a little sticky at times. I'd hope they'd either model it off that or ACE, which is a little more janky in my experience, though they let you steady yourself on vertical walls and such which is pretty sweet. Share this post Link to post Share on other sites
irl-calibre 744 Posted April 2, 2014 (edited) again the problem isn't the kick, its the reload. you're confusing two different things m8 Edited April 2, 2014 by Calibre Share this post Link to post Share on other sites
Deathlove 2286 Posted April 2, 2014 Doesn't do squat for recoil, neither does the compensator as it should. Battlefield has a great bipod system, if a little sticky at times. I'd hope they'd either model it off that or ACE, which is a little more janky in my experience, though they let you steady yourself on vertical walls and such which is pretty sweet.Yeah because at the moment its almost impossible to go prone in the grass to see your target unless your on a hill or whatever overlooking an area. Share this post Link to post Share on other sites
Dchil 829 Posted April 2, 2014 IMO all fire caps for weapons should be set realistically rather than balanced. Major factors in slowing it should only be the real life fire rate and recoil. Sure you can put out 6 shots of 44 magnum in a second but how well are they aimed? Oh and ammo capacity (nothing slows down suppression like no ammo). That is real life and this game is trying to emulate it authentically. Plus then you really get to see who wins when a man with a rifle goes against a man with a 45 (or 357 in my case until a 44 is added). 1 Share this post Link to post Share on other sites
Deathlove 2286 Posted April 2, 2014 again the problem isn't the kick, its the reload. you're confusing two different things m8Well ether way its good because it makes ppl have to be more tactical and conservative with there shots. But im not against a reduction in the extreme reload. Share this post Link to post Share on other sites
Publik 404 Posted April 2, 2014 After you fire a round anyways. Reduces the robotic multi shot instant firing anyways with a LRS. It was my first time playing with the gun yesterday since they updated it with the previous patch. Iv been staying away from the mosin for quite a bit. But i decided to give it a try since i found a pristine LRS. Wind will add an interesting element combined with the kicking power of the gun now. Does the tripod reduce the kick for the mosin or do they not have it set up yet for that kind of function?Is it more of an "I've got more time, so I pick my shots more often" kind of thing? Well ether way its good because it makes ppl have to be more tactical and conservative with there shots. But im not against a reduction in the extreme reload.Nvm. Share this post Link to post Share on other sites
Deathlove 2286 Posted April 2, 2014 IMO all fire caps for weapons should be set realistically rather than balanced. Major factors in slowing it should only be the real life fire rate and recoil. Sure you can put out 6 shots of 44 magnum in a second but how well are they aimed? Oh and ammo capacity (nothing slows down suppression like no ammo). That is real life and this game is trying to emulate it authentically. Plus then you really get to see who wins when a man with a rifle goes against a man with a 45 (or 357 in my case until a 44 is added). It says the video is not available in my country. Wat? XD Share this post Link to post Share on other sites
Grimey Rick 3417 Posted April 2, 2014 IMO all fire caps for weapons should be set realistically rather than balanced. Major factors in slowing it should only be the real life fire rate and recoil. Sure you can put out 6 shots of 44 magnum in a second but how well are they aimed? Oh and ammo capacity (nothing slows down suppression like no ammo). That is real life and this game is trying to emulate it authentically. Plus then you really get to see who wins when a man with a rifle goes against a man with a 45 (or 357 in my case until a 44 is added). I completely agree. If someone is stalking you with an M4A1 and you're only equipped with a Magnum, you should feel fear and consider your chances of survival extremely minimal. Share this post Link to post Share on other sites
gibonez 3633 Posted April 2, 2014 Does it still do that extreme kick when you fire? I think when you deploy a bipod it should reduce that greatly. Also i think the bipod needs to be fixed when you deploy it so your whole body is not sinking in the grass when your trying to find the target to aim for lol. Bipods should allow you to GRAB on to terrain and then greatly reduce recoil + sway at the same time when deployed turn speed is reduced to allow for ultra precise shots. Reducing dispersion = lame. 2 Share this post Link to post Share on other sites
Zeppa 562 Posted April 2, 2014 (edited) Bipod wont affect the kick, it stabilizes your aim. If you ADS when standing up you get more sway than on the ground with bipod. Maybe some special bipods that have legs that can "stick" to the ground for les upwards recoil, but that energy has to transfer somewhere so if upwards motion is countered it goes harder to your shoulder.The kick will be always there, no bipod will change that. Prone makes should make it less obvious than standing as it naturally more stable form.And with boltaction rifle you cannot ADS while you reload, at least without jerking and swaying. Edited April 2, 2014 by Zeppa Share this post Link to post Share on other sites
Dchil 829 Posted April 2, 2014 It says the video is not available in my country. Wat? XDHave you ever seen the Clint Eastwood movie "For a Fistful of Dollars" It's the final duel (last 10 mins) of that film. He proposes finding out who will win when a man with a Winchester goes up against a man with a 45 colt. I completely agree. If someone is stalking you with an M4A1 and you're only equipped with a Magnum, you should feel fear and consider your chances of survival extremely minimal.It just means you have to manipulate the area to your choosing. See the scene in the movie i posted. He wins because he choose the battleground and what the final skills would have to be. They both favor the Peacemaker he uses. Share this post Link to post Share on other sites