brazorf 46 Posted March 31, 2014 May actually happen that zs hits ruin your containers (backpacks, clothes, etc).I've just been hit by 2 of them, having my jacket and my backpack both ruined, with them any item inside.Inside my backpack, that yellow suitcase (the one with 6 inner slots), and everything contained in it were completely ruined. Does it really makes any sense? How are those bare-hands sloppy things be supposed to ruin a backpack, a solid container inside of it, and all of the items inside? Just to be most straightforward, i'm not talking about pvp hits (melee or shots), but just about zs. What i suggest, let the hits be as hard as you please on characters body but please find a better balancing about this thing. Furthermore, items should have different status-change ratio. Bare hands, for example, could break an apple, a water bottle, a soft item in genral, but should not be that hard on bullets, cans, and anything like that. 3 Share this post Link to post Share on other sites
DropBearChick 1217 Posted March 31, 2014 Firstly, may i say ALPHA secondly i agree but dean has stated the damage system needs quite a bit if workMy tips: take the time to line up those headshots, they wont ruin any gear not on the headSecond, if possible dont store items in tops or pants. Share this post Link to post Share on other sites
brazorf 46 Posted March 31, 2014 Firstly, may i say ALPHA secondly i agree but dean has stated the damage system needs quite a bit if work Seems like we do agree ;) Share this post Link to post Share on other sites
VonHabdekeiten 38 Posted March 31, 2014 They aren't weak. Just pretend they rip it over or something and your items fell from it and broke. You have imagination, so use it. Share this post Link to post Share on other sites
thedogfoodyayho 295 Posted March 31, 2014 They aren't weak. Just pretend they rip it over or something and your items fell from it and broke. You have imagination, so use it.Yeah - dropping bullets, rags and bandages, cans of food and mags don't break them. Share this post Link to post Share on other sites
VonHabdekeiten 38 Posted March 31, 2014 On a more serious note, it is indeed Alpha so it surely won't be like this once the game is complete. Share this post Link to post Share on other sites
irishroy 1347 Posted March 31, 2014 i think every 1-2 hits from a Zed the item should degrade by 1.And if it's badly damaged or ruined, the items inside take dmg. 1 Share this post Link to post Share on other sites
DMentMan 707 Posted April 1, 2014 1-hit-everything-is-ruined, is bad and i don´t like it. 2 Share this post Link to post Share on other sites
brazorf 46 Posted April 1, 2014 Can't see how the "alpha" argument fits here anyway, i'm not complaining, i'm suggestingMostly, we give suggestions as we are in alpha and devs may appreciate opinions about directions to take 1 Share this post Link to post Share on other sites