Cushaway 3 Posted March 30, 2014 I've been reading what others have been saying about the zombies in the new patch being too hard or too fast or too many... I've heard people whine and cry about loot being too hard to find, guns and attachments being too hard to find, etc. To these people, grow up and go play something else IMO. After watching several of Rocket's interviews from Rezzed, I think the vision of what I personally feel DayZ is supposed to be will actually become a reality. Make the game hard, or at least give server hosts an option to alter the actually difficulty of their servers... nothing too fancy w/ specific loot quantites or zombie quantities and such, but maybe an "Easy", "Normal", and "Hardcore" selection that will just give a general basis for zombie numbers/difficulty and loot quantities/qualities. I have several hundred hours banked into both the Mod and Standalone, I can more than handle myself in gun battles, but the whole "Get geared up and go PVP until you die, then do it again" mentality is kind of silly IMO. I know that this is supposed to be more of a apocalypse survival game, rather than a version of Arma w/ zombies in it. I realize some players or groups of players are naturally going to be bandits, and that is awesome for gameplay, however its almost what everyone does, including myself... right now anyway. I know that camping/hunting/barricading/more complex health system will be coming into play, and I really hope this curves the hell out of the strictly PVP side of the game. I feel as the game could be and potentially will be revolutionary in how multiplayer games can be played. What I don't like is the large amount of people I've seen in various places, here and Reddit for example, that either just trash the game, say how shitty it is (for a 3 month old Alpha FFS), or cry about every little change that gets made, like loot quantites and zombie speeds and such. It is discouraging to me to see a lot of people want the game to be what I consider "dumbed-down" and kind of a "hold-your-hand"... where everything is easy. The environment and the zombies should be the hardest parts of playing the game IMO, not the PVP aspect. One day I'd love to be in Elektro and not worry about 10 people camping and shooting eachother, rather someone trying to get food, running through the streets begging for help because they spent their only mag trying to clear a building they thought might have a can of beans in it. Make good loot hard to find, make zombies hard as hell, make the environment a constant pain in the ass... then I think we'll have a truly awesome game to play. Now that I have that rant out of my system, bring on the backlash. LOL! 3 Share this post Link to post Share on other sites
AnyoneInCherno? 187 Posted March 30, 2014 I'm pretty sure that's what we want, why backlash? Share this post Link to post Share on other sites
Cushaway 3 Posted March 30, 2014 (edited) I just know that what I'm saying is merely an opinion... hoping that most of the true DayZ fans want something similar to what I stated above, but with anything, people have different opinions. Edited March 30, 2014 by Cushaway Share this post Link to post Share on other sites
Steak and Potatoes 13480 Posted March 30, 2014 tl/dr Not useful, Cushaway, I believe we can see alot of improvement overtime in the direction in which alot of your OP content is concerned. Share this post Link to post Share on other sites
Disgraced 1123 Posted March 31, 2014 Sure make the game as difficult as possible. But there has to be an authenticity and an adherence to rule set. Players have to feel like they have some chance even if there is some luck in the mix.Getting hit by zombies that are clearly too far away from the player or killed by stairs break that authenticity.I really think that zombies should have random run speeds so that you have to worry if one will be faster than you. There should be a whole underlying analysis that you can do. Maybe some zombies are deaf, some blind. Some with one arm that can't hurt you as much.. Maybe you can distract them with loud noises elsewhere like a smoke detector or radio or running car engine. Right now the modification of the arma engine is basically what we had in the mod and the combat system is clunky as hell. Here's hoping it improves! Share this post Link to post Share on other sites
Cushaway 3 Posted March 31, 2014 Well, the glitchy gameplay I automatically assumed should be fixed. I would hope anyway, but we are talking about the Arma engine also... I think there may be some mild glitchiness to it no matter what the devs do, but I could be totally wrong. The random run speeds is a fantastic idea IMO, and realistically I wouldn't think it would hard to do inside the game. I'm not entirely sure how in depth they plan on going with the dexterity and speed of a character depending on what gear they have on, but I am sure a mechanic could be implamented, similar likely to how a weapon/attachments will affect the speed in which a player draws the gun up to shoot, which Rocket had talked about recently. Then if you are fully geared vs. fresh spawn, and/or healthy or hungry/thirsty could affect this also, your run speeds could be different depending on a couple different things. I do think the ability to sneak around w/o agro should be increased some, to where you may have to take your time looting around and be somewhat more careful in a zombie populated area... which just leads to better immersion really. Even with the faster zombies, they are still just a nuisance to an area rather than a real threat IMO, even when fresh spawn. I think the game needs to push players to use their head and survive... this is a survival game, so if players want to be successful at a survival game, put aspects of the game in place that push people to do just that. I know Dean likes to refer to Project Zomboid and Skyrim several times, and I may have heard him talk about doing a skill system similar to Zomboid does, where the more you say, cook, the better and more effecient you got at cooking with a specific character. This would have to be well thought out in DayZ, since it isn't technically an RPG game, but IMO would work really well. Share this post Link to post Share on other sites
BeefBacon 1185 Posted March 31, 2014 I've been reading what others have been saying about the zombies in the new patch being too hard or too fast or too many... I've heard people whine and cry about loot being too hard to find, guns and attachments being too hard to find, etc. To these people, grow up and go play something else IMO. But the zombies are too hard. They can ruin half of your gear or break your legs in one hit - if they actually manage to hit you. Bleeding is one thing, but that is just ridiculous. I can only assume that this is an oversight that will be patched very soon, but you shouldn't dismiss the legitimate complaints of others just because dey r nubz lol. Share this post Link to post Share on other sites
qww 287 Posted March 31, 2014 op, you say that most people play as "bandit", including yourself, while i think a lot of people don't play bandit, i have met many armed players who have not shot me, and i have had many full military players walk past me in my sights , im in an upstairs window or whatever in a remote town, and i have not killed them, because they are unaware of me, and there is no need to kill them, i am not threatened. mayeb in that situation as a bandit, you would always shoot them? maybe there is already more to the game than you are realising, the game is how you chose to play it, its not strictly pvp at all, i see the pvp without question as boring, but i am happy peopel do play that way.some of the craziest encounters are when you attepmt to communicate, or try to avoid being seen, avoid getting into a fight, Share this post Link to post Share on other sites
Cushaway 3 Posted March 31, 2014 I would naturally play as a neutral player or a hero style... however I have been KOSed so many damn times it's ridiculous when all I try to do is communicate with someone. I mean, shooting someone without them knowing in DayZ is lame IMO, as far as banditry, I am more into holding people up, taking a few things, making sure they can't shoot me when I let them go, and then off I go on my marry way... I don't feed people rotten fruit, or disinfectant spray, or steal stuff from them, then shoot them anyways... I might vampire them, hand them a couple tins of food so they can heal themselves, and continue on my way. That is how I like to play DayZ, but with the amount of KOS that goes on now, it almost forces you to shoot first and ask questions later. There absolutely have been instances where I say something like "Put your f*cking weapon down or I will shoot you!" and they actually listen and then a nice interaction happens, but this is pretty rare anymore. I can say that when Experimental servers were a different build, that I had a lot better interactions there than on Stable servers, just for the fact I think more people were genuinely checking out new additions to the game and didn't want to get in a gun battle because of it. As far as zombies ruining gear... I'm not super worried about a lot of the gear most of the time, but I agree they could turn down the actual damage to your gear a little bit so it just didn't ruin a shirt or pants in 1-2 hits, along with everything inside. I mean, if the zombie wall clipping/collision detection is fixed... double the zombie numbers if not more, keep them fast (if they don't do random speeds like we talked about earlier)... force people to be careful and think about what they are going to do before they sprint into an urban area. I think I heard somewhere in development mention that doors would eventually make noise when you open them, along with other things... I think this is awesome and will be welcomed by me. I am thoroughly tired of games that are easy, or even mediocre difficulty... A lot why I mentioned why I wanted to see a true hardcore function in the game/some servers. I do enjoy games like Project Zomboid and Neo Scavenger that really test the player about decisions they make. Share this post Link to post Share on other sites