akafugitive 244 Posted March 29, 2014 (edited) Couple small things I've noticed:Aiming down the iron sights or specially with the FNX holo sight draws in way too much. Aiming with a handgun really should not draw in your FOV at all, this is the advantage of using a handgun.The new melee animations are very nice, however why is the stab animation only for the screwdriver yet the kitchen knife, bayonets and combat knife still use the old swing animation?The protector case being a free inventory condenser for any item kinda bothers me as well, I think it should be resized to 2x3 and just provide damage protection to the contained items. The first aid kit and ammo can make sence because they are restricted to certain items. It would also make sence to not allow items in these containers be assigned to the hotbar(however pulling a first aid kit into your hands should give scroll wheel options to use its contents) Edited March 29, 2014 by akafugitive Share this post Link to post Share on other sites
AnyoneInCherno? 187 Posted March 29, 2014 These all make sense, but the pistol idea should be for hardcore serversBtw, your sig is messed up, there aren't any links for some. Share this post Link to post Share on other sites
-Gews- 7443 Posted March 29, 2014 These all make sense, but the pistol idea should be for hardcore servers Why? There is nothing hardcore about it. specially with the FNX holo sight draws in way too much. Right now all the non-magnified optics magnify... imagine if in ARMA 2 you entered iron sights, and then held down the right mouse button and zoomed in fully, THAT is where all the red dots put you in DayZ. Limits peripheral vision. Share this post Link to post Share on other sites
yorkmorgan 191 Posted March 30, 2014 (edited) Why? There is nothing hardcore about it.Right now all the non-magnified optics magnify... imagine if in ARMA 2 you entered iron sights, and then held down the right mouse button and zoomed in fully, THAT is where all the red dots put you in DayZ. Limits peripheral vision.I don't know if this is true or not but I heard on reddit that on experimental they have implemented the system from the mod for all the weapons, so no change to fov when you raise the weapon unless you hold the right mouse button. EDIT: after trawling around I found my sourcehttp://www.reddit.com/r/dayz/comments/21gbn9/you_can_zoom_in_while_aiming_down_sights_now_in/ Edited March 30, 2014 by YorkMorgan Share this post Link to post Share on other sites
irishroy 1347 Posted March 30, 2014 (edited) These all make sense, but the pistol idea should be for hardcore serversBtw, your sig is messed up, there aren't any links for some.You can only have 1-2 links per sig :( Edited March 30, 2014 by irishroy Share this post Link to post Share on other sites
AnyoneInCherno? 187 Posted March 30, 2014 You can only have 1-2 links per sig :(didnt know that :/ Share this post Link to post Share on other sites
akafugitive 244 Posted March 30, 2014 Why? There is nothing hardcore about it.Right now all the non-magnified optics magnify... imagine if in ARMA 2 you entered iron sights, and then held down the right mouse button and zoomed in fully, THAT is where all the red dots put you in DayZ. Limits peripheral vision.Yeah that's why zoom needs to be set to 0 by default, the whole purpose of a holo sight is to not block peripheral vision Share this post Link to post Share on other sites
-Gews- 7443 Posted March 30, 2014 Yeah that's why zoom needs to be set to 0 by default, the whole purpose of a holo sight is to not block peripheral vision Unfortunately that's all it is going to do, block your vision... that's why many players remove the carry handles on their M4s. It is hard to represent the advantages of a non-magnified optic in a game, maybe that's what the extra zoom was for. I don't like that approach though. Even adding an accuracy bonus would be preferable to making it zoom... As YorkMorgan mentioned in experimental they have added back in the iron sight zoom so the magnification issue should be fixed, although it zooms less than in ARMA (and also less than it zoomed before). Share this post Link to post Share on other sites
akafugitive 244 Posted March 30, 2014 Unfortunately that's all it is going to do, block your vision... that's why many players remove the carry handles on their M4s. It is hard to represent the advantages of a non-magnified optic in a game, maybe that's what the extra zoom was for. I don't like that approach though. Even adding an accuracy bonus would be preferable to making it zoom...As YorkMorgan mentioned in experimental they have added back in the iron sight zoom so the magnification issue should be fixed, although it zooms less than in ARMA (and also less than it zoomed before).I wonder if it is possible for them to do fixed POV/FOV when aiming, would make more sence then zooming in FOV, even the problem with scoping on different FOV setting would be solved Share this post Link to post Share on other sites