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hefeweizen

Server hopping, "matchmaking" and incentives to gear up on a populated server.

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1. It does not matter how others play the game, only how you do it. Stop caring, and your world will improve tremendously.

2. Sure, add matchmaking as an option. Nothing less or more. You click it, it joins you into a server with low ping acc. to your filter setting.

3. Stable populations are not that important. Full servers can always be found. 

4. Dayz will be modded one day. Anything is possible. 

 

Something strange happened to your text, and changed it into a indecipherable mess of orange.

Edited by HutchTheFreaker

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Some people enjoy testing weapons on zombies without the worry of a gunfight, and when zombies become more of a threat, more realistic and have increased numbers, a lot of people would just like to gear up alone and legitimately survive against zombies. (I think)

Thats fine, but why do these things need to be done on the public hive? Private servers will be more than capable of handling all your solo lone wolf, gun testing, zombie killing needs. But I still haven't had explained to me why people need to be able to find weapons on empty servers, and then take them to full servers at their leisure.

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@OP: How dare you suggest something on these forums? Don't you know you're dealing with the most crotchety, poisonous gaming community of them all? Negativity is all you will find here. Whatever the developers release is pure gold to these people; if you dare complain about it or object to anything, you're a blasphemous heretic! It's almost as if DayZ has become a religion to these little zealots.

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Once persistent storage is implemented this entire argument is moot.  No matter the source people will have huge encampments on multiple servers to restock their weapons from.

 

The mod proved this again and again.

 

 

P.S. Leave the matchmaker B.S where it belongs.... on consoles.

Yet another problem that would be solved by adding servers only as needed. In the mod people normally kept their stockpiles on empty servers so they could hop over and gear up whenever they died. If there were no consistently empty servers available then it wouldn't matter that persistent object existed, people would find them with ease just like they always did on the mod when they were on full servers.

P.S. Your last little part is just silly nonsense. Grow up, good ideas come from all over the gaming spectrum. The sooner you learn this, the sooner you can stop making the rest of PC gamer's look like pain in the ass hipsters. Thanks.

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@OP: How dare you suggest something on these forums? Don't you know you're dealing with the most crotchety, poisonous gaming community of them all? Negativity is all you will find here. Whatever the developers release is pure gold to these people; if you dare complain about it or object to anything, you're a blasphemous heretic! It's almost as if DayZ has become a religion to these little zealots.

To be fair. I'm a DayZ fan boy, too. I think this game is the tits, I have 160 hours in the Alpha alone and around 400 hours in the mod. I think Dead Hall is an awesome and I very much enjoy his dev blogs and communication style. Suffice it to say, I have an irrational love for this game and I have been known to defend it to the point of shouting matches with close friends.

However, you would have blind not to see the complete failure that is the public hive. It really is absolutely terrible in its current state in the stand alone, and was never anything other than horrible in the mod. If the devs want it to be part of the game after release, and not just the prelude to private hive servers then they'll have to make drastic changes. If these changes don't include a system that completely rids the possibility of gearing on an empty server from the game, then they'll fail.

If you can gear on empty servers, the game will mostly be played on private servers. If you can't, then public servers stand a chance of actually remaining important in DayZ. It really is that simple.

Edited by Hefeweizen

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1. It does not matter how others play the game, only how you do it. Stop caring, and your world will improve tremendously.

2. Sure, add matchmaking as an option. Nothing less or more. You click it, it joins you into a server with low ping acc. to your filter setting.

3. Stable populations are not that important. Full servers can always be found. 

4. Dayz will be modded one day. Anything is possible. 

 

1. It matters if those other players can gear up in 10 minutes on an empty server and then hop over to the full server I am on and spray me with an M4 while I'm scrounging around for a crowbar and some beans. They're effecting my game play and I don't want to play their meta-game in order to maintain a level playing field.

2. No, the match making system would only be needed in order to stop gearing on empty servers within the public hive. If it wouldn't be implemented across the board then it wouldn't be a solution to the problem at hand and therefore wouldn't serve a purpose.

3. Stable populations are important to ensure a level playing field for all players. Gearing on an empty server affords you a great advantage over people who gear up on servers that have other people playing on them. it will continue to be that way even after a loot respawn system is in place as the people who are playing on empty servers face none of the danger of potentially facing off against a human enemy.

4. I don't know where you were going with that, but uh thanks I guess.

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Because not everyone wants to run a gauntlet of clan-warring cods and the associated losers lurking on the fringes of the fight every time they need a tin of beans.

Because not everyone plays SA the way you want them to play.

Because forcing players onto high pop servers will turn the beach and mil loot locations into turkey shoots for snipers.

There's three reasons and I'm not even trying. It's a stupid idea.

1. So if you don't want to play with anyone else, then why do you care if you play on the public hive or not? Let solo players have their own personal private servers that don't allow them to jump over to a full server and use their easily acquired loot on the rest of us when they feel like being "social".

2. I'm talking about finding a way to make the game more fair for everyone. Currently the public hive system is garbage, it was always garbage on the mod and people are chomping at the bit for private servers because of it. There is no reason to get all snotty with me.

3. So what? i don't like snipers either, but there wouldn't be as many snipers if they actually had to compete with other people for the mil gear needed to snipe people, instead of just jumping on a empty server, looting whatever they need and hopping back. My idea would lead to less snipers and reduced abundance of military geared players overall. Right now it seems like everyone and their mom has military gear because they do, they all got it from one of the hundreds of empty public hive servers, if said empty servers didn't exist then that gear wouldn't exist in the first place.

Your reasons aren't sound, and don't seem well thought out. I invite you to try again.

Edited by Hefeweizen

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Your reasons aren't sound, and don't seem well thought out. I invite you to try again.

 

What do you care whether my reasons are sound or not?  I don't particularly like your model for forcing players to play according to your preferences, particularly as you don't seem to understand anything about the RP and PvE aspects of SA.  I really think you'd be much happier playing Arma 3 with your clan buddies instead of trying to force people onto crammed SA servers "because it's for their own good".

 

FYI, I'm not being snotty with you.  I'm being dismissive; your idea doesn't warrant anything further.

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What do you care whether my reasons are sound or not?  I don't particularly like your model for forcing players to play according to your preferences, particularly as you don't seem to understand anything about the RP and PvE aspects of SA.  I really think you'd be much happier playing Arma 3 with your clan buddies instead of trying to force people onto crammed SA servers "because it's for their own good".

 

FYI, I'm not being snotty with you.  I'm being dismissive; your idea doesn't warrant anything further.

I care because a logical viewpoint is important when having a discussion, your logic is lacking.

and please, don't try to pigeonhole my play style. I mostly lone wolf as my friends don't seem to have the stomach for Alpha that I do, and I avoid more often then I confront. I'm not trying to cram players who don't want to play with others into full servers, but if you want to play on the public hive then you should have to compete with the public for gear, not just hop over to a full server after you have a full kit and start spraying people with your M4.

Wanna play by yourself? Totally fine, then there really isn't any NEED for you to be playing on the public hive, is there? The game play would be exactly the same on a private server, except you wouldn't have the option of jumping to a full server with your full kit after easily acquiring said gear by dodging AI zombies.

If you want to use your gear to kill other players, then you should have to brave the dangers posed by other players in order to get said gear. How can you possibly disagree with that statement?

Edited by Hefeweizen

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I think the PvE and lone wolf crowd would be just as happy on private servers. I don't see why there should even be an option to play solo on a server that is connected to the public hive. That is just free gear with no risk, and if free gear with no risk is an option then that is what the majority of the DayZ player base is going to do.

The road to hell is paved with private servers.

Jokes aside, you agreed the measure is effective if the risk balances out the loot. I don't see why we should disconnect lone wolves and PvE players from the public hive. There is no such thing as playing solo unless you're all alone on the server, which, under the system you proposed, would yield little loot.

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The road to hell is paved with private servers.

Jokes aside, you agreed the measure is effective if the risk balances out the loot. I don't see why we should disconnect lone wolves and PvE players from the public hive. There is no such thing as playing solo unless you're all alone on the server, which, under the system you proposed, would yield little loot.

The road to hell is paved with fully mod-able private servers, or so says DayZ mod. Private hive doesn't necessarily mean "1000+ vehicle, spawn with DMR, Deathmatch fest 2012." That all depends on how much admins are allowed to change on private hives.

If servers operating within the system yielded little loot, but said loot still included a likely possibility of rifles (like even one rifle in all of elektro), then that is still how the majority players would be likely to gear up and the system wouldn't fix anything. If rifles were so rare on low pop servers as to make the system a success, then you'd still be excluding PvE'ers and lone wolves from one of the major draws of the game; which of course is firearms. So if the solution to this problem is just never giving PvE'ers rifles, then I suppose I could get on board. But I don't think they would be all to receptive to the idea. They want their guns, and most likely they want them in a reasonable amount of time. They just don't want to deal with the possibility of player interaction in order to get them. Which, as I said before should never be possible within the public hive, otherwise it'll fail just like the mod.

Edited by Hefeweizen

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WHAT!!!??? R U SRS?

This is supposed to be a survival game and TDM/DM game...If you want to do clanwars there are ArmA 2 vanilla and a lot of other mods suited for that.

How does any of those make Dayz a DM. Its MATCHMAKING.

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If you want to use your gear to kill other players, then you should have to brave the dangers posed by other players in order to get said gear. How can you possibly disagree with that statement?

 

Because I don't primarily use my gear to kill other players, but I will defend myself.  I've played 150-ish hours, killed 4 people and spoken to a lot more than that.  I don't care for your imperious diktat that I be either shoved into a 24/7 codfest or spend the next two years trying to find a private server not run by assholes.

 

Because it's "for my own good.".

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The road to hell is paved with fully mod-able private servers, or so says DayZ mod. Private hive doesn't necessarily mean "1000+ vehicle, spawn with DMR, Deathmatch fest 2012." That all depends on how much admins are allowed to change on private hives.

If servers operating within the system yielded little loot, but said loot still included a likely possibility of rifles (like even one rifle in all of elektro), then that is still how the majority players would be likely to gear up and the system wouldn't fix anything. If rifles were so rare on low pop servers as to make the system a success, then you'd still be excluding PvE'ers and lone wolves from one of the major draws of the game; which of course is firearms. So if the solution to this problem is just never giving PvE'ers rifles, then I suppose I could get on board. But I don't think they would be all to receptive to the idea. They want their guns, and most likely they want them in a reasonable amount of time. They just don't want to deal with the possibility of player interaction in order to get them. Which, as I said before should never be possible within the public hive, otherwise it'll fail just like the mod.

""If servers operating within the system yielded little loot, but said loot still included a likely possibility of rifles (like even one rifle in all of elektro), then that is still how the majority players would be likely to gear up and the system wouldn't fix anything.""

 

I disagree. Looting nwaf can't be safe especially just after reset. Most will take risk over grind.

Personally I would gear up on high populated servers and then bugger off to low pop to play with the Z while being paranoid about potential snipers.

Edited by mgc

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Because I don't primarily use my gear to kill other players, but I will defend myself.  I've played 150-ish hours, killed 4 people and spoken to a lot more than that.  I don't care for your imperious diktat that I be either shoved into a 24/7 codfest or spend the next two years trying to find a private server not run by assholes.

 

Because it's "for my own good.".

You're one in million then pal, gratz. For the rest of the DayZ population though, there needs to be a mechanic to stop looting up on empty servers because otherwise public hive isn't gonna be a thing anyway and you'll be stuck on private servers either way. Just like what happened with the mod.

Also, cut it out with the "imperious diktat" nonsense. I ain't Obama, and you're likely not Rush Limbaugh, so just knock off the puffed up ape hooting. Thanks.

Edited by Hefeweizen

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Also, cut it out with the "imperious diktat" nonsense. I ain't Obama, and you're likely not Rush Limbaugh, so just knock off the puffed up ape hooting. Thanks.

 

Always with the telling people what to do thing.  I bet you like being the "Squad Leader" don't you?

 

I guess you'd better report me for insubordination and failure to follow orders, mate.

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Always with the telling people what to do thing.  I bet you like being the "Squad Leader" don't you?

 

I guess you'd better report me for insubordination and failure to follow orders, mate.

Dude, you're just picking a fight for picking a fights sake. Settle the hell down, people can have differing ideas about the development of a video game than you do without you getting all pissy and taking it personally.

Here, I tell you what, I'm just going to stop replying to you and you can have the last word if that'll make you feel better and get you to stop aggro chest beating and thread derailing. Its how I deal with my nephew when he gets all cranky and throws a tantrum, too.

Edited by Hefeweizen

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OP your ideas have already been discussed and many valid rebuttals have been offered.

 

Whether you prefer to acknowledge their validity.... well that is another matter.

 

Round peg - square hole kind of guy here.

 

/Thread.

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Dude, you're just picking a fight for picking a fights sake. Settle the hell down, people can have differing ideas about the development of a video game than you do without you getting all pissy and taking it personally.

 

"I will not make any deals with you. I've resigned. I will not be pushed, filed, stamped, indexed, briefed, debriefed or numbered. My life is my own."

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Once loot respawning is fixed... People will start joining high pop servers.... Atm, in this game, you really need to server hop, unless u want to go around looted cities, or jump into an airfield full of campers and not the good kind... If you remember in the mod, people would plant their "flags" on high pop servers... Most of them atleast. Coz its just stupid to build a base that rarely gets full. IMHO, if people wanna server hop, let them... If they wanna gear up and join a full server geared and looking for a fight? Let them... As long as theyll die by the same weapons that i have... Let them do the hard looting from different servers only to bring it to one full server??? You know whats that called? A jackpot. People who play on low pop will always be at a disadvantaged, they dont know the routes, where people usually hide, theyre used to running at the middle of the roads... If people wanna play on low pop servers... Let them... They paid for the game just as you did

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The incentive to not hop to a low population server to gear up is in your interpretation of game-play.

 

The game creates a unique dichotomy between haves and have nots. If you dont have food you need it, if you have a gun you can take food. If you have neither your situation is yet again different.

The people that gear up on empty servers are only interested in the experience of being a 'has'. They skip the 'have not' phase because they want the amount of power that being a 'has' gives them.

 

The unfortunate part is that people are missing out on the vary unique experience that this game offers as you progress against people that are already equipped. The fear of being hunted, the desperation of starving, the kindness of a stranger, and the horror of murder and torture.

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The incentive to not hop to a low population server to gear up is in your interpretation of game-play.

 

The game creates a unique dichotomy between haves and have nots. If you dont have food you need it, if you have a gun you can take food. If you have neither your situation is yet again different.

The people that gear up on empty servers are only interested in the experience of being a 'has'. They skip the 'have not' phase because they want the amount of power that being a 'has' gives them.

 

The unfortunate part is that people are missing out on the vary unique experience that this game offers as you progress against people that are already equipped. The fear of being hunted, the desperation of starving, the kindness of a stranger, and the horror of murder and torture.

Is there any time your not amazing? :) 

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The incentive to not hop to a low population server to gear up is in your interpretation of game-play.

 

The game creates a unique dichotomy between haves and have nots. If you dont have food you need it, if you have a gun you can take food. If you have neither your situation is yet again different.

The people that gear up on empty servers are only interested in the experience of being a 'has'. They skip the 'have not' phase because they want the amount of power that being a 'has' gives them.

 

The unfortunate part is that people are missing out on the vary unique experience that this game offers as you progress against people that are already equipped. The fear of being hunted, the desperation of starving, the kindness of a stranger, and the horror of murder and torture.

Totally agreed. You have me beans sir.

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Is there any time your not amazing? :)

All the time. I often come across as an asshole because of all the drivel i point out on these forums. All I ask is for people to think about and justify their positions instead of complain. I really try (and often fail) to stimulate good discourse :) Im just having a good day today!

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