Katana67 2907 Posted March 29, 2014 (edited) Again, focus less on whether it's right or wrong... realistic or expedient... and focus more on whether or not it undercuts intended gameplay mechanics. And yes, TS is inherently designed to circumvent in-game communications. It therefore renders in-game communications largely useless. Edited March 29, 2014 by Katana67 Share this post Link to post Share on other sites
gibonez 3633 Posted March 29, 2014 Impossible. . I can connect my Microphone to a separate sound device, then DayZ can't control it... So what would that do? Make everyone who uses out-of-game VOIP cheaters? I'm sorry, but that's completely ridiculous. Impossible. . I can connect my Microphone to a separate sound device, then DayZ can't control it... So what would that do? Make everyone who uses out-of-game VOIP cheaters? I'm sorry, but that's completely ridiculous. Yup but it would be too much of an inconvenience for most people therefore the feature would work. Share this post Link to post Share on other sites
gibonez 3633 Posted March 29, 2014 Again, focus less on whether it's right or wrong... realistic or expedient... and focus more on whether or not it undercuts intended gameplay mechanics. And yes, TS is inherently designed to circumvent in-game communications. It therefore renders in-game communications largely useless. Yea completely because of TS a whole slew of gameplay mechanics are rendered useless. Forcing in game chat via mic mirroring would at the very least encourage in game communication and at times make communicating more seemless. Share this post Link to post Share on other sites
pacific_coast 632 Posted March 29, 2014 walkies need an exclusively in-game feature to justify their use, no one will use this outside of a role playing session. example: having a walkie on you allows radio tower broadcasts to be heard or nearby players with a walkie give off static to give away their position or walkies can be used to set traps by broadcasting it from another walkie in sniper range... Share this post Link to post Share on other sites
gibonez 3633 Posted March 29, 2014 walkies need an exclusively in-game feature to justify their use, no one will use this outside of a role playing session. example: having a walkie on you allows radio tower broadcasts to be heard or nearby players with a walkie give off static to give away their position or walkies can be used to set traps by broadcasting it from another walkie in sniper range... When crafting comes in hopefully we can use walkies as a detonation method. Share this post Link to post Share on other sites
Etherimp 1323 Posted March 29, 2014 Yup but it would be too much of an inconvenience for most people therefore the feature would work. So, you're saying Dean should implement a "feature" in the game that would be an inconvenience for most people to circumvent and they would feel the need to circumvent it because it's totally bullshit, and that's a GOOD thing? Are you stoned? Share this post Link to post Share on other sites
gibonez 3633 Posted March 30, 2014 So, you're saying Dean should implement a "feature" in the game that would be an inconvenience for most people to circumvent and they would feel the need to circumvent it because it's totally bullshit, and that's a GOOD thing? Are you stoned? Yup this is the anti game remember. Not all features are there to convenience you, some are there to encourage you to play the game in certain ways. sure to you it can be seen as complete bullshit but to others like myself I see it as a means to encourage more in game talk while at the same time negating the huge advantage a voip program like teamspeak and mumble gives to clans. Share this post Link to post Share on other sites
Etherimp 1323 Posted March 30, 2014 Yup this is the anti game remember. Not all features are there to convenience you, some are there to encourage you to play the game in certain ways. sure to you it can be seen as complete bullshit but to others like myself I see it as a means to encourage more in game talk while at the same time negating the huge advantage a voip program like teamspeak and mumble gives to clans. You still haven't explained how people who use TS have a huge advantage...Anyone can download TS, anyone can make friends and cooperate with them. It's not "unfair". An M4 with 60 round mag gives bandits a huge advantage over fresh spawns.. I guess we should take that out of the game, too.. Share this post Link to post Share on other sites
Katana67 2907 Posted March 30, 2014 (edited) You still haven't explained how people who use TS have a huge advantage...Anyone can download TS, anyone can make friends and cooperate with them. It's not "unfair". An M4 with 60 round mag gives bandits a huge advantage over fresh spawns.. I guess we should take that out of the game, too.. One, TS gives an advantage over those who are using in-game communications. Equal access does not equate to equal use. Simply because it's able to be downloaded by everyone, doesn't mean it isn't detrimental. Anyone can theoretically download an aimbot, but that doesn't mean it isn't unfair. Two, an M4 w/ 60 round mag is an IN GAME ITEM. TS is not. Not a coherent comparison. Nothing unfair about having an M4 in-game because one had to expend in-game time/effort/risk to get said item. With TS, no time/effort/risk is expended as one would with say... finding, powering, tuning, and using a walkie talkie. Three, TS inherently renders useless in-game communications. Why form a radio station if you can just fill in your pals on the latest happenings of the server without consequence? Why use a walkie talkie when you can get a consequence-free VOIP program? Why care about your life when you can insta-radio your clan for a pickup? The issue is not that it allows you to talk to people, it's that it's NOT REGULATED by the game. It circumvents what would otherwise be rewarding in-game communications mechanics which have IN-GAME consequences. Edited March 30, 2014 by Katana67 Share this post Link to post Share on other sites
mintypie007 57 Posted March 30, 2014 (edited) Nothing is preventing you from playing a certain way, no reason to tell others how to play their games. If someone wants to be completely immersed in a video game, well good for you. Most people like to play video games with friends. No way in hell am I going to close teamspeak or allow a game prevent itself from opening just because I need the game balls deep in my ass to enjoy it. It's a video game, everyone needs to remember that. You should be complaining about the zombies if you want immersion since they are fake as all hell. Edited March 30, 2014 by mintypie007 Share this post Link to post Share on other sites
Katana67 2907 Posted March 30, 2014 Nothing is preventing you from playing a certain way, no reason to tell others how to play their games. If someone wants to be completely immersed in a video game, well good for you. Most people like to play video games with friends. No way in hell am I going to close teamspeak or allow a game prevent itself from opening just because I need the game balls deep in my ass to enjoy it. It's a video game, everyone needs to remember that. You should be complaining about the zombies if you want immersion since they are fake as all hell. For sure, I am! I'm also concerned with the detrimental effects that TS has on the game! I can maintain more than one critique of the game at a time. Share this post Link to post Share on other sites
gibonez 3633 Posted March 30, 2014 Nothing is preventing you from playing a certain way, no reason to tell others how to play their games. If someone wants to be completely immersed in a video game, well good for you. Most people like to play video games with friends. No way in hell am I going to close teamspeak or allow a game prevent itself from opening just because I need the game balls deep in my ass to enjoy it. It's a video game, everyone needs to remember that. You should be complaining about the zombies if you want immersion since they are fake as all hell. Then don't my suggestion does not force you to not use teamspeak. Just bear in mind that something like my suggestion gets put in game I will hear your conversation with your friends through direct. atleast your half. Share this post Link to post Share on other sites
AshleyP 121 Posted March 30, 2014 "Breaker... breaker.. on the side. do you copy 87.8"??? "Necrotics inbound / sector is (sluurrrp) NOT SECURE" Share this post Link to post Share on other sites
Hetstaine 10852 Posted March 30, 2014 One, TS gives an advantage over those who are using in-game communications. Equal access does not equate to equal use. Simply because it's able to be downloaded by everyone, doesn't mean it isn't detrimental. Anyone can theoretically download an aimbot, but that doesn't mean it isn't unfair. It circumvents what would otherwise be rewarding in-game communications mechanics which have IN-GAME consequences. Comparing TS or any out of game comms to a hack is apples and oranges really though isn't it. Out of games comms are accepted by the gaming community as a way to communicate and enjoy gaming time within a group of people around the world. Do you play every game without comms or just the ones you pick and choose ? Just wondering :) Also, maybe if the in game comms worked for everyone then more people would use it..but as has been amply displayed in Dayz , the in game communication has many issues for lots of people. I generally don't even try and use it anymore if i bump into people because it just simply isn't up to the task. 1 Share this post Link to post Share on other sites
Steak and Potatoes 13480 Posted March 30, 2014 Comparing TS or any out of game comms to a hack is apples and oranges really though isn't it. Out of games comms are accepted by the gaming community as a way to communicate and enjoy gaming time within a group of people around the world. Do you play every game without comms or just the ones you pick and choose ? Just wondering :) Also, maybe if the in game comms worked for everyone then more people would use it..but as has been amply displayed in Dayz , the in game communication has many issues for lots of people. I generally don't even try and use it anymore if i bump into people because it just simply isn't up to the task. My thoughts exactly, I do enjoy outside comms, especially with mods like ACRE. I understand some of the views, but even if fully restricted some people do not even have mics to make these function properly anywho. 1 Share this post Link to post Share on other sites
Hetstaine 10852 Posted March 30, 2014 My thoughts exactly, I do enjoy outside comms, especially with mods like ACRE. I understand some of the views, but even if fully restricted some people do not even have mics to make these function properly anywho. As you know i have used from a 260 dollah headset down to a lowely 10 bills desk mike and others in between, across two pc builds and never had any joy with direct. Same with my mate and his rum rig, and my partner and her build. 1 Share this post Link to post Share on other sites
Steak and Potatoes 13480 Posted March 30, 2014 As you know i have used from a 260 dollah headset down to a lowely 10 bills desk mike and others in between, across two pc builds and never had any joy with direct. Same with my mate and his rum rig, and my partner and her build. Your skype chats make up for it ;). 1 Share this post Link to post Share on other sites
Katana67 2907 Posted March 30, 2014 (edited) Comparing TS or any out of game comms to a hack is apples and oranges really though isn't it. Out of games comms are accepted by the gaming community as a way to communicate and enjoy gaming time within a group of people around the world. Do you play every game without comms or just the ones you pick and choose ? Just wondering :) Also, maybe if the in game comms worked for everyone then more people would use it..but as has been amply displayed in Dayz , the in game communication has many issues for lots of people. I generally don't even try and use it anymore if i bump into people because it just simply isn't up to the task. Well, I'm not equating them (which would be different from comparing them). Different things can be compared. Of course I didn't mean to suggest that TS is equatable to a hack (although I have heard some make that argument). The objective of the statement was that simply because everyone has ACCESS to something, doesn't therefore make it "fair", "correct", or "beneficial". Everyone can theoretically make use of an exploit, but it isn't a helpful action. To reiterate, I'm not asserting that TS = an exploit. I'm saying that the equal access to both does not justify the ends. I don't use third-party programs at all, no matter what game I'm playing. Most have in-game VOIP. Moreover, most do not have in-game items which translate into a communications mechanic like DayZ does. DayZ is different, whereby the in-game items reflect integrated mechanics which would otherwise be meta-mechanics (i.e. notes, walkie talkies, direct chat, maps, etc.) Programs like TS gained prominence with communities (mostly MMORPGs) where the game did not have in-game VOIP. And even in games which do have in-game VOIP, it's not based upon the acquisition of an item (as many things are in DayZ). It's just a meta-layer of communications. Which works for the majority of games, but not necessarily DayZ. DayZ has in-game communications (i.e. walkie talkies and direct-chat) but these are undercut by the presence of third-party programs. It would be different if DayZ didn't have in-game communications, but it does. And like you said, I'd rather them fix the in-game systems and make them more robust, part of which includes marginalizing third-party comms programs. If TS is always better/preferable to in-game comms, then why even have in-game comms in the first place? To say nothing of the detrimental effects of an entire clan having insta-comms in DayZ (a game which highlights consequence and risk). Edited March 30, 2014 by Katana67 Share this post Link to post Share on other sites
Crooked Hauser 258 Posted March 30, 2014 Catching someone legitimately beating off in DayZ would probably scar me mentally for a few days...EDIT: Wait what can we not talk about that?EDIT2:Welp I guess I should have known. Welcome to the DayZ forums where entire threads of brutal massacres are ok but no masturbation jokes. Hey mom look at all these innocent people I murdered!I should talk about boners more often. I need to get banned from this forum so I can stop wasting so much time here. Penis. 1 Share this post Link to post Share on other sites
Etherimp 1323 Posted March 30, 2014 Teamspeak doesn't undercut DayZ ingame VOIP... It's used to keep groups chat separate from in-game, and in-game separate from your group. You don't always want to announce to everyone in elektro that you're going to go bandage in the school, just because you're with 1 guy who's friendly with you. I understand that this may be a turnoff to some people because it is "meta-gaming", but it's also a part of GAMING and has been since about 1996 when Ventrilo was developed to be played with games like Quake 2.. a game which didn't have in-game communication, and the teams that were playing it had no way to communicate with one another in matches, other than through text or over a phone... and then T2K created Ventrilo, and when they whooped our asses in a 4v4 team match, and we heard they had voice communications we almost considered it cheating.. until we realized that anyone could download and use it, so we did, and we integrated it into our teamplay and it exploded in popularity throughout EVERY genre of video game. A hack/cheat modifies the game. VOIP programs are outside "accessories" to improve gameplay. Share this post Link to post Share on other sites
Katana67 2907 Posted March 30, 2014 (edited) Teamspeak doesn't undercut DayZ ingame VOIP... It's used to keep groups chat separate from in-game, and in-game separate from your group. You don't always want to announce to everyone in elektro that you're going to go bandage in the school, just because you're with 1 guy who's friendly with you. I understand that this may be a turnoff to some people because it is "meta-gaming", but it's also a part of GAMING and has been since about 1996 when Ventrilo was developed to be played with games like Quake 2.. a game which didn't have in-game communication, and the teams that were playing it had no way to communicate with one another in matches, other than through text or over a phone... and then T2K created Ventrilo, and when they whooped our asses in a 4v4 team match, and we heard they had voice communications we almost considered it cheating.. until we realized that anyone could download and use it, so we did, and we integrated it into our teamplay and it exploded in popularity throughout EVERY genre of video game. A hack/cheat modifies the game. VOIP programs are outside "accessories" to improve gameplay. The first bolded point is a full demonstration of how it offers a meta-game aspect which translates into an IN-GAME advantage. That is what undercuts the in-game comms. The fact that you can "decide" to use TS to avoid what would otherwise be a vulnerability in-game. To the second bolded point, I'm not suggesting that they are the same thing. I'm saying that meta-VOIP programs short-change what would otherwise be robust, significant, and rewarding in-game communications mechanics. Edited March 30, 2014 by Katana67 Share this post Link to post Share on other sites
Etherimp 1323 Posted March 30, 2014 The first bolded point is a full demonstration of how it offers a meta-game aspect which translates into an IN-GAME advantage. That is what undercuts the in-game comms. The fact that you can "decide" to use TS to avoid what would otherwise be a vulnerability in-game. To the second bolded point, I'm not suggesting that they are the same thing. I'm saying that meta-VOIP programs short-change what would otherwise be robust, significant, and rewarding in-game communications mechanics. I don't deny that TS is "meta-gaming".. But I think it's necessary. In game VOIP is still rewarding.. but it's not very good for working with other people.. How are you going to deal with two friends spawning in completely different places who want to meet up? Are they just going to have to run around aimlessly until they manage to run into one another? Share this post Link to post Share on other sites
Katana67 2907 Posted March 31, 2014 (edited) I don't deny that TS is "meta-gaming".. But I think it's necessary. In game VOIP is still rewarding.. but it's not very good for working with other people.. How are you going to deal with two friends spawning in completely different places who want to meet up? Are they just going to have to run around aimlessly until they manage to run into one another? Have them find a walkie talkie? Have them spawn in similar locations? Have them negotiate it beforehand? My objective isn't to get rid of TS, it's to get rid of it's effectiveness/ease-of-use in game by comparison to other in-game methods of communication. Edited March 31, 2014 by Katana67 Share this post Link to post Share on other sites
hannibaldaplaya 1095 Posted March 31, 2014 Yea completely because of TS a whole slew of gameplay mechanics are rendered useless. Forcing in game chat via mic mirroring would at the very least encourage in game communication and at times make communicating more seemless. Hey, guess what? I have a dog at my house, I have other people at my house who talk a lot, and I also have a mic that likes to pick all of that up too! I didn't know that my DayZ character barks, argues with itself using two different voices, and coughs like a maniac when he's perfectly healthy. Share this post Link to post Share on other sites
Etherimp 1323 Posted March 31, 2014 Have them find a walkie talkie? Have them spawn in similar locations? Have them negotiate it beforehand? My objective isn't to get rid of TS, it's to get rid of it's effectiveness/ease-of-use in game by comparison to other in-game methods of communication. how are they going to negotiate it beforehand if they don't have TS? Should they call one another? Oh wait.. That's meta-gaming too.. Share this post Link to post Share on other sites