aknar 13 Posted April 4, 2014 (edited) I lot of people talked about red-zones in which you can't log out. Having zones around towns, cities, military facilities is logical. Not being able to log out is not. These red zones should just give you a massive log-in timer. You can log out freely, although you still have to find a relatively safe area or you'll log-in dead. If you logged out in these areas, logging back would take 5minutes for military bases, 3 for cities and 1 for towns, plus the server switch timer that already exists. It could be a floating value to adapt to server hop hot zones. The server timer already works a bit, the idea should just be expanded to consider geographic data as priority rather than just time between server change. Edited April 4, 2014 by aknar Share this post Link to post Share on other sites
georgli 8 Posted April 4, 2014 How about this:Changing server will be logged and if you switch you won't be able to loot stuff found on spots you visited up to sixty minutes before the switch. Or:You can't switch server before two hours have passed. The ghosting may be reduced this way:Your log out spots are saved on a per server basis (on the server in an ecrypted file that doesn't work on another server and if missing or having been manipulated will result in anybody logging in being spawne randomly on the map way out of any city or airfield. Badmins will think twice. ) and if you log in, you will spawn exactly at the same spot you logged out. Share this post Link to post Share on other sites
scriptfactory 620 Posted April 4, 2014 (edited) The ghosting may be reduced this way:Your log out spots are saved on a per server basis (on the server in an ecrypted file that doesn't work on another server and if missing or having been manipulated will result in anybody logging in being spawne randomly on the map way out of any city or airfield. Badmins will think twice. ) and if you log in, you will spawn exactly at the same spot you logged out. This is definitely the simplest solution to both combat logging and ghosting. Character position should be saved per server. If your character was never alive on this server it respawns at one of the random fresh spawn locations. If your character dies all of your spawn locations are reset. When locking/fortifying buildings is added this will also prevent users from ghosting into character-owned structures. 3 fixes in one. Edited April 4, 2014 by scriptfactory 1 Share this post Link to post Share on other sites