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Gravelsack

The Strange Geometry of DayZ

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Ok, bear with me on this one. It's a little far out there.

Summary: What if there were in-game gates between servers, and you automatically logged in on the same server that you logged out from?

I was thinking about the strange structure of the DayZ world. We have the same map on hundreds of servers, and we all move freely between them, as if we were shifting between parallel universes.

On the one hand, this is a problem, as it allows for various exploits.

On the other hand, this means that our world is far larger than a 20x20km map. It is multidimensional. What if we were to turn this bug into a feature by creating gates between the servers that players can access in game to transport them from server to server, and making the server that you are logged into part of your persistant location?

Is that even possible? I wouldn't be surprised to learn that it isn't. But it would be amazing if it could be done.

Obviously there are some problems with that idea.

-what if the server you logged out on isn't functioning?

-what if the server becomes full?

I think that this could be overcome by some sort of error/full detection, along with a manual override function just in case. The system would attempt to log you into your most recent server, and if that failed, attempt to log you into an 'adjacent' server (one that is connected to it by an in-game gate).

I would also suggest that players be allowed to choose their server after a respawn.

Also, I didn't put this in the suggestions forum, because it's really more of a thought experiment.

What can we do with this strange geometry? I think that exploits are only the unimaginative tip of the iceberg.

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I know, it's a pretty wacky concept...but this is already how the DayZ world operates. It is already Stargate DayZ, only right now you can transport to any server you like at will...the gates would limit this ability, while keeping the large multidimensional world we currently have.

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