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Danp1121

Temporary nerf to falling damage?

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Just a suggestion... After being flung off a ladder a number of times to my death and now avoiding ladders whenever possible, I was thinking maybe they should reduce damage from falling until the desync/glitching issues are reduced.

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Just a suggestion... After being flung off a ladder a number of times to my death and now avoiding ladders whenever possible, I was thinking maybe they should reduce damage from falling until the desync/glitching issues are reduced.

I agree 1000000%!!!

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I think they should just reduce falling damage drastically, period. It should break your legs but not kill you unless you jump off a 5 story building. Seems silly to die from a 5 m drop or something like that. And yeah the glitches don't help :)

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the fall damage as it is atm is unrealistic. ive fallen from allot higher height where i havnt broken or even injured my leg what so ever. 5 meters does not always do injury. its all about your weight and placement during the fall and so on. however if you have more stuff the fall damage should be greater and less should do less fall damage and so on. 

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I think they should just reduce falling damage drastically, period. It should break your legs but not kill you unless you jump off a 5 story building. Seems silly to die from a 5 m drop or something like that. And yeah the glitches don't help :)

 

Not so silly, people may survive huge falls, and die falling from 1 or 2 meters. It all depends on what part of your body hits the ground, what kind of ground it is and so on. I've read about a drunk guy, fell from the 6th or 7th story of a building, and since his body was relaxed from all the alcohol, he went home with a couple of bruised ribs. Human body is strange, and that's hard to implement into a game. If you fall from the top of the 3m ladder, and the back of your head hits the concrete underneath... there's a pretty big chance you're done. I'm not sure if they can improve ragdoll for freefall in this game, but if they can, point of impact should decide what happens to you.

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Not so silly, people may survive huge falls, and die falling from 1 or 2 meters. It all depends on what part of your body hits the ground, what kind of ground it is and so on. I've read about a drunk guy, fell from the 6th or 7th story of a building, and since his body was relaxed from all the alcohol, he went home with a couple of bruised ribs. Human body is strange, and that's hard to implement into a game. If you fall from the top of the 3m ladder, and the back of your head hits the concrete underneath... there's a pretty big chance you're done. I'm not sure if they can improve ragdoll for freefall in this game, but if they can, point of impact should decide what happens to you.

True, however since this is a game I personally would not enjoy kills from low height drops (below 5 m or so). The leg breaking mechanic would be punishing enough. They would have to implement a really good ragdoll / fall control mechanic for this to work realistically, i.e. you could control how you land when falling down (on your feet, on your back etc.) and assign the damage accordingly. I don't doubt the skills of the dev team, but let's be honest, there is no way they are going to implement such a specific feature to the game anytime soon (if ever) :) just my $0.02!

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True, however since this is a game I personally would not enjoy kills from low height drops (below 5 m or so). The leg breaking mechanic would be punishing enough. They would have to implement a really good ragdoll / fall control mechanic for this to work realistically, i.e. you could control how you land when falling down (on your feet, on your back etc.) and assign the damage accordingly. I don't doubt the skills of the dev team, but let's be honest, there is no way they are going to implement such a specific feature to the game anytime soon (if ever) :) just my $0.02!

We're not cats, no fall control :) just a ragdoll which would be good enough to mimic the rotation you'd do in mid-air if you fell from a 3-4-5-10m. The shorter the fall - more chance your face won't break the fall. If there's a small "curb" on the roof, your rotation increases... I don't know how to explain this better, I hope you understand. Anyway, I don't think that would be a hard thing to do. Would it?

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If you make sure there's nothing in your hands you won't fall off of ladders.

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We're not cats, no fall control :) just a ragdoll which would be good enough to mimic the rotation you'd do in mid-air if you fell from a 3-4-5-10m. The shorter the fall - more chance your face won't break the fall. If there's a small "curb" on the roof, your rotation increases... I don't know how to explain this better, I hope you understand. Anyway, I don't think that would be a hard thing to do. Would it?

True on the cat comment! I hear what you are saying, maybe a simple-ish ragdoll indeed would do the trick. Would also be very cool to hit a player say when sniping, and then see them fall off a ledge due to the bullet impact and take a wild ragdoll fall down, only to be able to crawl on the ground afterwards :D I guess it all depends on whether they are interested on this side of game mechanics, I think I did read about ragdoll physics being implemented somewhere on the forums... We'll see!

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True on the cat comment! I hear what you are saying, maybe a simple-ish ragdoll indeed would do the trick. Would also be very cool to hit a player say when sniping, and then see them fall off a ledge due to the bullet impact and take a wild ragdoll fall down, only to be able to crawl on the ground afterwards :D I guess it all depends on whether they are interested on this side of game mechanics, I think I did read about ragdoll physics being implemented somewhere on the forums... We'll see!

 

I'd be happy with anything that looks better than this casual standing appearance when falling :D Just a bit of rotation and arms/legs flapping would do the trick. Along with point of impact deciding break or death. If that can be done fairly easy, I think this is a must for a game that aims high on the realism chart.

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I'd be happy with anything that looks better than this casual standing appearance when falling :D Just a bit of rotation and arms/legs flapping would do the trick. Along with point of impact deciding break or death. If that can be done fairly easy, I think this is a must for a game that aims high on the realism chart.

Haha, yeah at the very least they should fix the fall animation, right now it's just bad, totally breaks the immersion! Speaking of immersion, they could also implement a simple fall animation when a player hits the ground after a drop. It's all about the details.. Good luck to the devs :D

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As of current stable, I just fall through floors and die when I log in

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Haha, yeah at the very least they should fix the fall animation, right now it's just bad, totally breaks the immersion! Speaking of immersion, they could also implement a simple fall animation when a player hits the ground after a drop. It's all about the details.. Good luck to the devs :D

 

Nothing to do with the falls, but since we're talking details, I WANT a death animation. Someone shoots you, char falls to his knees and faces the shooter, and you get 1-2 seconds before the end to flip them off :D

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I don't think much should change baout the falldamage. Considering you're running around with a lot of your gear in your jackets and backpack and a weapon in your hand / shouldered. Or actually two weapons, when you have a mellee weapon as well.

 

You're not really agile when you're running around like that and when you fall you'll not be able to help yourself much carrying so much gear. Just saying, that it would be pretty lethal if you fall down a ladder with that amount of gear on you.

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If you make sure there's nothing in your hands you won't fall off of ladders.

With all due respect, this is not true. Glitched off of ladders multiple times with nothing in hands and of course the times getting flung off of buildings/scaffolding due to desync. Just saying they should consider nerfing the damage from falling until that is dramatically reduced.

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