mgc 92 Posted March 20, 2014 Having a gazillion cookie cutter models to pick from allows for choice but not creativity. Creative features are essential to realism and prolong the lifespan of the game. I suggest making these features into the prime creative aspects:- base building- vehicle coachwork (re-)design- improvised ghillie suits- traps Would you be willing to wait for creativity in these features or would you be satisfied by more expedient cookie cutter choices? Share this post Link to post Share on other sites
cywehner1234 582 Posted March 20, 2014 Having a gazillion cookie cutter models to pick from allows for choice but not creativity. Creative features are essential to realism and prolong the lifespan of the game. I suggest making these features into the prime creative aspects:- base building- vehicle coachwork (re-)design- improvised ghillie suits- traps Would you be willing to wait for creativity in these features or would you be satisfied by more expedient cookie cutter choices?Ill wait. Im not going to be given shit because i'm impatient. And I seriously NEVER want to see ghillie suits of any kind in this game. This isn't arma. Share this post Link to post Share on other sites
mgc 92 Posted March 20, 2014 You wouldn't try to camouflage yourself during a Z apocalypse?Deathwish much? Share this post Link to post Share on other sites
cywehner1234 582 Posted March 20, 2014 (edited) You wouldn't try to camouflage yourself during a Z apocalypse?Deathwish much?Im talking not everyone is a 20 year veteran military soldier. I seriously doubt anyone would know how to. Edited March 20, 2014 by AsOiX Share this post Link to post Share on other sites
Damnyourdeadman 1045 Posted March 20, 2014 For some strange reason when i looked at the titlefirst thing that crossed my mind was.... Now then,back on topic...I seriously want besebuilding to be versitaile with a lot of customizations.I don't want the same copy pastedinstanced room in game (instances in DayZ don't belong IMO)Now concerning the other things,i don't mind that much. Share this post Link to post Share on other sites
mgc 92 Posted March 20, 2014 Im talking not everyone is a 20 year veteran military soldier. I seriously doubt anyone would know how to.Good, then there will be a lot of poorly camouflaged characters running around. Share this post Link to post Share on other sites
irishroy 1347 Posted March 20, 2014 (edited) Ghilliesuits? Lolnope.However, I understand: people want them.So why not make craftable?Burlap sack(s) + Rope + Glue/Ducttape + Green Spraypaint + Black Spraypaint + Leaves.Over time it should get "damaged", i.e. loose the colour/leaves, so you have to "fix" it with paint, leaves and duct tape. However: Was suggested MANY times...Traps were also suggested many times. Hand made ones, as well as bear-traps, booby-traps with rope+nade, etc.Bases will come.And vehicles (bikes) are surely on the way. I bet within 3-5 months from nao on ;) Good, then there will be a lot of poorly camouflaged characters running around. in a zombie-apo I wouldn't build a "ghillie-suit" as it now is.I'd gather old clothes, kill 1-2 Zeds, and take their guts and hang them all over the old clothes, etc. Then wear these on top of the actual clothes/backpack. xD Edited March 20, 2014 by irishroy Share this post Link to post Share on other sites
mgc 92 Posted March 20, 2014 Ghilliesuits? Lolnope.However, I understand: people want them.So why not make craftable?Burlap sack(s) + Rope + Glue/Ducttape + Green Spraypaint + Black Spraypaint + Leaves.Over time it should get "damaged", i.e. loose the colour/leaves, so you have to "fix" it with paint, leaves and duct tape. However: Was suggested MANY times...Traps were also suggested many times. Hand made ones, as well as bear-traps, booby-traps with rope+nade, etc.Bases will come.And vehicles (bikes) are surely on the way. I bet within 3-5 months from nao on ;) in a zombie-apo I wouldn't build a "ghillie-suit" as it now is.I'd gather old clothes, kill 1-2 Zeds, and take their guts and hang them all over the old clothes, etc. Then wear these on top of the actual clothes/backpack. xDDid you even read my post? Share this post Link to post Share on other sites
dayy 173 Posted March 20, 2014 Would love to see bases/traps/vehicle customization... Like everyone else, if there's gonna be a gillie, it better be poor quality, and made from scratch. Share this post Link to post Share on other sites
mgc 92 Posted March 20, 2014 I'm starting to wonder whether ghillie is a dirty word these days.What I have in mind is not a magic suit that will render you invisible. It is binding stuff to you items in order to blend in with your environment. The quality of this improvised camouflage depends on player skill. Share this post Link to post Share on other sites
HazZarD87 166 Posted March 20, 2014 Im talking not everyone is a 20 year veteran military soldier. I seriously doubt anyone would know how to.Doesn't take a genius to sew a couple of rags of burlap to a jacket/pants Share this post Link to post Share on other sites
irishroy 1347 Posted March 20, 2014 (edited) Did you even read my post?I did.Dideven read my post? You said: - base buildingI said: Bases will come. You said:- vehicle coachwork (re-)designI said:And vehicles (bikes) are surely on the way. I bet within 3-5 months from nao onDean somewhere confirmed, that they made a step forward concerning the bikes. You said:"traps"I said:Traps were also suggested many times. Hand made ones, as well as bear-traps, booby-traps with rope+nade, etc.I also suggested different kinds of them already 2-3 times. You said:better ghillie suitsI said:Ghilliesuits? Lolnope.However, I understand: people want them.So why not make craftable?Burlap sack(s) + Rope + Glue/Ducttape + Green Spraypaint + Black Spraypaint + Leaves.Over time it should get "damaged", i.e. loose the colour/leaves, so you have to "fix" it with paint, leaves and duct tape. Because I personally don't like, even hate the idiea of ghillie suits. but I understand, people want them and it's kinda needed. But make it A) really rare and b)not "OP", i.e. slower running speed, damaging/loosing camo over time, etc. so in fact, yes, i read your post ;) Edited March 20, 2014 by irishroy Share this post Link to post Share on other sites
mgc 92 Posted March 20, 2014 Ghilliesuits? Lolnope.However, I understand: people want them.So why not make craftable?Burlap sack(s) + Rope + Glue/Ducttape + Green Spraypaint + Black Spraypaint + Leaves.Over time it should get "damaged", i.e. loose the colour/leaves, so you have to "fix" it with paint, leaves and duct tape.However: Was suggested MANY times...Traps were also suggested many times. Hand made ones, as well as bear-traps, booby-traps with rope+nade, etc.Bases will come.And vehicles (bikes) are surely on the way. I bet within 3-5 months from nao on ;) in a zombie-apo I wouldn't build a "ghillie-suit" as it now is.I'd gather old clothes, kill 1-2 Zeds, and take their guts and hang them all over the old clothes, etc. Then wear these on top of the actual clothes/backpack. xD""So why not make craftable?""I'm trying to stay clear of minecraft style craftable items and want some actual skill and creativity involved. ""Traps were also suggested many times. Hand made ones, as well as bear-traps, booby-traps with rope+nade, etc.Bases will come.And vehicles (bikes) are surely on the way. I bet within 3-5 months from nao on ;)""The question is not if they will be implemented, it is not even when they will be implemented, it is about what shape these features ought to take and whether you are willing to wait for quality. ""in a zombie-apo I wouldn't build a "ghillie-suit" as it now is.""I'm completely opposed to cloaks of invisibility. Share this post Link to post Share on other sites