Grimey Rick 3417 Posted March 20, 2014 The spawning zombies is great, it adds challenge to the game even if there are no other players around. I think one big mistake was adding this feature BEFORE zombie pathing was fixed. In the last two days I have had multiple incidents of hiding in a house while bandaging, eating, drinking, going through inventory, whatever, and a zombie spawns 20 or 30 feet away. The zombies aggros right away runs through the wall of the house, and before I know I am in danger I am getting smacked around by one or more zombies. I can also attest that killing zombies with a melee weapon does not help. Game issues can quite often result in you getting hit and even a silent axe kill can cause another zombie to spawn. The "realism" of zombies coming out of thin air can also get annoying. What might be good to see is piles of dead zombies and people all over the map. If you do something within a certain distance of these piles you have a chance of a zombie "waking up". The zombie would spawn by appearing to stand up the way a player does from a laying position and chase after you. This would allow you to easily control how much zombies spawn based on how many piles you put on the map (I am thinking at least a couple hundred) and how far the range is that a pile can "hear" something and spawn a zombie. You summed up my thoughts exactly. An infinite amount of zombies spawning out of thin air is ridiculous. I played the game for about three hours before quitting. I'm not going to play until they fix the zombies; there are too many good games I've been neglecting lately. I'm not going to play a game that pisses me off moments after logging in. Share this post Link to post Share on other sites
ig-rage 78 Posted March 20, 2014 You summed up my thoughts exactly. An infinite amount of zombies spawning out of thin air is ridiculous. I played the game for about three hours before quitting. I'm not going to play until they fix the zombies; there are too many good games I've been neglecting lately. I'm not going to play a game that pisses me off moments after logging in.instead of complaining just hop onto those games you want to play. Share this post Link to post Share on other sites
Demonica 311 Posted March 20, 2014 Welp, I have no idea why, but I lost my backpack after logging in about 8 minutes ago. My backpack with all my bandages and food. Not to worry, I also lost my shoes but kept my pants :-P Due to the new and more aggressive yet just as glitchy Zambies, currently I am bleeding and have lost all I accumulated through out this mornings raid. I am not whining because of "all the stuff" I lost. I am whining because I lost some essential stuff that's necessary since yesterday's patch. Like bandages / rags. At least I still have my trusty fire axe. Whaaa... Whaaaa... Somebunny call a Whaaambulance... Is this a server bug or just dayZ being glitchy in general? Share this post Link to post Share on other sites
Rick1633 136 Posted March 20, 2014 From Rocket on the DayZ reddit: "I must remind people this implementation (zombies & their respawn system) is place-holder only, in the strongest sense of that term. Expect the zombie spawning, collision, and behavior to be fully up for revision as an entirely new separate team is currently looking at this."So why fucking bother adding broken zombies if a more competent team will be changing and fixing the zombies? Why create huge fucking server lag for nothing? Share this post Link to post Share on other sites
LaughingJack (DayZ) 767 Posted March 20, 2014 (edited) From Rocket on the DayZ reddit: "I must remind people this implementation (zombies & their respawn system) is place-holder only, in the strongest sense of that term. Expect the zombie spawning, collision, and behavior to be fully up for revision as an entirely new separate team is currently looking at this."iBane, even if you were made by Apple, you are one of the good ones here *throws beans at you* I can't understand why they didn't work out the broken zombie spawning on the experimental. There's absolutely no reason why they should bring such a broken mechanic on stable servers when they got the feedback they needed on experimental. I spent 5 minutes killing the same zombie over and over because I was cornered by a guy and couldn't leave the immediate area. A zombie aggro'd on me and I kept killing him and each and every clone of his popping out as soon as the last one was dead and immediately attacking me. FYI I used an axe, not a gun to kill them. It's very frustrating to play like that and that has already been said during the experimental server test.I wrote this like 10 times now, but one last time, I'll try to explain... 1) People became really annoying because "ERMAHGERD NO NU PATCH FOR A MONTH NAU!"2) The patches build up. You can't skip a version and just take the next one- combine this 2.3) Zombie respawning is NOT broken in the eyes of the devs, it works as intended: If you kill a Z, a new one spawns. If you shoot one, the others who hear that get aggroed and the shot one spawns already aggroed. It's a raw prototype, not more.Sure it IS broken from a players perspective: Endless stream of Zs that spawn out of thin air right next to a player.But remember: You are not a player. You are a Tester. So your feedback is precious for the devs, but asking why the broken zombie spawn was implemented is...well...not correct, since it was not broken. It needs optimization, broken would mean, that you get a disconnect when a Z respawns. Or a CTD. Something really gamebreaking.4) look at iBanes post, that i quoted. I hope that words from rocket calm you down ;) The spawning zombies is great, it adds challenge to the game even if there are no other players around. I think one big mistake was adding this feature BEFORE zombie pathing was fixed. In the last two days I have had multiple incidents of hiding in a house while bandaging, eating, drinking, going through inventory, whatever, and a zombie spawns 20 or 30 feet away. The zombies aggros right away runs through the wall of the house, and before I know I am in danger I am getting smacked around by one or more zombies. I can also attest that killing zombies with a melee weapon does not help. Game issues can quite often result in you getting hit and even a silent axe kill can cause another zombie to spawn. The "realism" of zombies coming out of thin air can also get annoying. What might be good to see is piles of dead zombies and people all over the map. If you do something within a certain distance of these piles you have a chance of a zombie "waking up". The zombie would spawn by appearing to stand up the way a player does from a laying position and chase after you. This would allow you to easily control how much zombies spawn based on how many piles you put on the map (I am thinking at least a couple hundred) and how far the range is that a pile can "hear" something and spawn a zombie. Hm....good post, but allow me to clear some things up:Zombie pathfinding is part of the Z AI (since it is not really a "path finding" problem, more an AI problem since Zs don't "see" walls/fences etc.). The Zombie AI is worked on, but the first raw prototype of Z respawning was finished and ready to be tested by the users.So...remember it's an alpha...for sure the finished thing is pushed out, to get feedback and gather informations and see if everything works out. If Z AI is pushed in the same thing will happen, maybe while, just to say anything, the melee is still broken.Not noise makes a Z spawn. Zs just REspawn. So killing a Z -> he respawns and not: Making noise while killing a Z: A new one spawns.About the pile suggestion: That was mentioned (in a slightly different way) and Hicks answered it (i think) like that: Nice idea, but that would lead to the "bubble spawning" effect of the mod and also be an issue for server performance. You summed up my thoughts exactly. An infinite amount of zombies spawning out of thin air is ridiculous. I played the game for about three hours before quitting. I'm not going to play until they fix the zombies; there are too many good games I've been neglecting lately. I'm not going to play a game that pisses me off moments after logging in.Do that. You will miss DayZ soon enough and come back....as it always happens ;) I wait here for you, for some more discussions ;) Edit: Welp, I have no idea why, but I lost my backpack after logging in about 8 minutes ago. My backpack with all my bandages and food. Not to worry, I also lost my shoes but kept my pants :-P Due to the new and more aggressive yet just as glitchy Zambies, currently I am bleeding and have lost all I accumulated through out this mornings raid. I am not whining because of "all the stuff" I lost. I am whining because I lost some essential stuff that's necessary since yesterday's patch. Like bandages / rags. At least I still have my trusty fire axe. Whaaa... Whaaaa... Somebunny call a Whaaambulance... Is this a server bug or just dayZ being glitchy in general?Hard to tell. Could be both, have seen people say the similar things so it might eb a dayZ being glitchy thing ;) So why fucking bother adding broken zombies if a more competent team will be changing and fixing the zombies? Why create huge fucking server lag for nothing? Good question, since I understood it by now, that the core (respawning Zs) of the respawning system will stay the same, it just will be changed and improved. Maybe rocket means that, since everything will be revisited and changed...so yeah, a placeholder in the meaning of it will absolutely not stay like this...And I'm not sure that the Zs caused the server lag...but I really don't know it. Edited March 20, 2014 by LaughingJack 2 Share this post Link to post Share on other sites
Grimey Rick 3417 Posted March 20, 2014 (edited) instead of complaining just hop onto those games you want to play. I think I've logged enough time in-game and on the forums to share my opinion. Edited March 20, 2014 by Mos1ey Abusive Share this post Link to post Share on other sites
Grimey Rick 3417 Posted March 20, 2014 iBane, even if you were made by Apple, you are one of the good ones here *throws beans at you* I wrote this like 10 times now, but one last time, I'll try to explain... 1) People became really annoying because "ERMAHGERD NO NU PATCH FOR A MONTH NAU!"2) The patches build up. You can't skip a version and just take the next one- combine this 2.3) Zombie respawning is NOT broken in the eyes of the devs, it works as intended: If you kill a Z, a new one spawns. If you shoot one, the others who hear that get aggroed and the shot one spawns already aggroed.Sure it IS broken from a players perspective: Endless stream of Zs that spawn out of thin air right next to a player.But remember: You are not a player. You are a Tester. So your feedback is precious for the devs, but asking why the broken zombie spawn was implemented is...well...not correct, since it was not broken. It needs optimization, broken would mean, that you get a disconnect when a Z respawns. Or a CTD. Something really gamebreaking.4) look at iBans post, that i quoted. I hope that words from rocket calm you down ;) Hm....good post, but allow me to clear some things up:Zombie pathfinding is part of the Z AI (since it is not really a "path finding" problem, more an AI problem since Zs don't "see" walls/fences etc.). The Zombie AI is worked on, but the first raw prototype of Z respawning was finished and ready to be tested by the users.So...remember it's an alpha...for sure the finished thing is pushed out, to get feedback and gather informations and see if everything works out. If Z AI is pushed in the same thing will happen, maybe while, just to say anything, the melee is still broken.Not noise makes a Z spawn. Zs just REspawn. So killing a Z -> he respawns and not: Making noise while killing a Z: A new one spawns.About the pile suggestion: That was mentioned (in a slightly different way) and Hicks answered it (i think) like that: Nice idea, but that would lead to the "bubble spawning" effect of the mod and also be an issue for server performance. Do that. You will miss DayZ soon enough and come back....as it always happens ;) I wait here for you, for some more discussions ;) You're probably right. I'll miss you every second of every day. *sorrowful wave* Share this post Link to post Share on other sites
ig-rage 78 Posted March 20, 2014 I think I've logged enough time in-game and on the forums to share my opinion, fucklips.it wasn't a opinion, it was a complaint; fucklips. Share this post Link to post Share on other sites
iBane 381 Posted March 20, 2014 So why fucking bother adding broken zombies if a more competent team will be changing and fixing the zombies? Why create huge fucking server lag for nothing? Server lag has nothing to do with respawning zombies. Watch the dev tracker... There's an issue with network messaging causing UDP overload: From Rocket's twitter: "The lag issue with 0.42 relates to size of UDP packets exceeding what can be handled. We are isolating which message causing this to fix it" Share this post Link to post Share on other sites
Grimey Rick 3417 Posted March 20, 2014 (edited) You summed up my thoughts exactly. An infinite amount of zombies spawning out of thin air is ridiculous. I played the game for about three hours before quitting. I'm not going to play until they fix the zombies; there are too many good games I've been neglecting lately. I'm not going to play a game that pisses me off moments after logging in. Opinion. Ultimatum. it wasn't a opinion, it was a complaint; fucklips. It was AN opinion. An opinion can be of praise or a complaint. You're nitpicking, which is common around here. Congratulations, you're one of the gang now. EDIT: Also, read this. Edited March 20, 2014 by Grimey Rick 1 Share this post Link to post Share on other sites
Jex 1104 Posted March 21, 2014 How is that truly amazing when I have watched zombies climb stairs with no problem now? I ran up a little ramp yesterday into a building. The zed ran through the ramp and was halfway in the floor of the building - useless zombie. Share this post Link to post Share on other sites
Jex 1104 Posted March 21, 2014 They shouldn't have added more zombies/respawning zombies until they fix the zombie pathing. It's extremely frustrating playing the new patch as it currently stands. I must be playing a different game or doing something different. I had 7 zombies on me in electro yesterday where I spawned (I didn't die, game just decided to respawn me and loose all my gear, twice that has happened in 3 days now). I had a shovel and at around 7 fps it took me forever to kill them. It started with 3, I killed those and then 2 more would show up then another 2 and then I was done. Everywhere I've killed zeds (which has been with a melee weapon) I've killed a few and got on with my day - I'm not having an issue with them - what's going on?? Share this post Link to post Share on other sites
Putts_UK 28 Posted March 24, 2014 Loving all the standalone discomfort. Get used to it. For me its a peice of piss even if they do come through walls. Obviously that needs to be fixed but at least there are now some zombies in this game now.. Share this post Link to post Share on other sites
harley001 315 Posted July 18, 2014 (edited) Going to need to argree. THe zombie spawning is broke. I understand zombies chasing you. You know zombies alerting other zombies. But having zombies spawn out of midair around you is stupid as heck. It takes away part of the game. "Oh look a barn. Only 2 zombies." *pulls out hatchet and kills zombies. gets swarmed by 10 zombies spawning around me* "WTF" What is the point of pre planning if zombies pop out of mid air. I think the devs should just add more zombies to the towns. Zombies popping out of mid air is really immersion breaking. They should at least spawn far away. Not almost right on top of you. But no spawning would be better at all. I want the zombies pre placed not coming in from the portals. Even if I melee them all *which is glitchy as heck. You can get hits even if they are not facing you.* zombies still spawn with argo around me. HOW DID THEY HEAR ME. I was using a axe. Did they call their breathen? They don't make howling noises. THey just make quiet grunts. Also to the people saying this adds challenge. It really dosen't. It makes it harder but not in a good way. Challenge means its fair. This is not fair. Spawning enemys out of midair around is is nowhere near fair. I know people complained about how there not enouth zombies before. BUt having them pop out of nowhere is not the way to solve it. Edited July 18, 2014 by harley001 Share this post Link to post Share on other sites