Hicks_206 (DayZ) 4297 Posted March 19, 2014 Branch: Stable Version: 0.43.116251 Hotfix specific changesHotfix to address issues associated with severe lag and desync for many players. Servers now support accelerated time as a configurable option. This results in faster day/night cycle. New zombie animations in testing (they are considerably faster). We will be engaging with the community to decide if these new animations result in the zombies being too fast.Version: 0.42.116181 Known Issues:Physics: Item throwing physics is currently disabledMelee: Cannot conduct melee attack from "lowered" melee stance (press space to chance stance to "raised")Potential Network issues - we will be monitoring the situation, as this appears to be resolvedNew:Actions: Vomiting have associated sound effectsActions: Ballistic helmet variants can be painted to black and green color with spraycanActions: Can check pulse on unconscious playersActions: Searching for berries will now add berries to your inventoryActions: Eat All now supported for consumablesActions: You can catch rain into canteen and water-bottle from inventoryAnimations: New Ruger 10/22 reload animationsAnimations: New Ruger MKII Reload animations.Animations: Player now can sit with gun/weaponAnimations: Completely new two-handed melee animations. New right-handed poses, moves and attacks for axes, baseball bat, pipewrench, crowbar, fire extinguisher, shovel, farming hoe. "Low" and "Aim" stances introduced for stand, crouch and prone.Crafting: SKS painting recipeCrafting: You can paint firefighter axe black and greenCrafting: Blaze 95 painting recipeEnvironment: New rock texturesFood: Sambucus berry item addedFood: Canina berry item addedGear: added black and UN ballistic helmet variantsGear: Sickle added into loot spawnsGear: 1911 engraved version configure added to loot spawnsGear: Can opener can be used as melee weaponGear: Box of 10 bucks shots added configured and added to loot spawnsGear: Wool Coat red/black/brown/blue/green/grey/check variants addedGear: Green and black variant of SKSGear: Green and black variant of firefighter axe addedGear: Flat Cap red/black/brown/blue/green/grey/check variants addedGear: Rabbit leg, boar steak and chicken breasts addedGear: Fresh and rotten tomato configured and spawning on the serverGear: Fresh and rotten potato configured and spawning on the serverGear: Fresh and rotten Green Bell Pepper configured and spawning on the serverGear: Canned Peaches configured and spawning on the serverGear: Tactical bacon configured and spawning on the serverGear: Hard headgear (ballistic, moto, construction and pilot helmets) cannot be wear together with masksGear: Sporter 22, CR75, Amphibia S, 1911 and respective magazines and ammo (22LR and 9mm) added to spawnsGear: Wool Coats and Flat Caps added to spawnsGear: Farming hoe configured and spawnsGear: Long wooden ash stickGear: M4 attachment green variants addedGraphics: Adding lights to currently rendered scene changedGraphics: Lighting from objects now is rendered during daytime alsoGraphics: HDR improved and tweaked slightly to perform better with bright lights in scene (i.e. flashlights etc...)Graphics: Engine supported point source light objects (e.g. Gaslamp) now working correctlyMap: Olsha has been updatedMap: Khelm has been updatedMap: New rock formations outside Svetlo have been createdMap: New Orthodox Chapel has been createdMap: Police Stations & Medical Centers have been placed across the mapMap: Village pub configured for spawning lootMap: New villages surrounding SvetloMap: Chernaya Polana town + surroundings addedMap: Signs for "Chernaya Polana" addedMedical: Players can have a heart attack (declared as "irregular pulse" with pulse checking actions)Weather: Rain, Clouds, Wind, calculated on server and distributed to clientsWeather: Rain now causes items and player to become wetZombies: Simple respawn mechanic implemented for zombies, pending more robust methodFixed:Actions: Added 'inUseItem' back to action on target functionActions: Proper nutritional value will be added when eating near empty foodActions: Berry picking script messages to player improved.Actions: Removed duplicate option for crafting splint in action menuActions: Fixed force drink message for action with waterbottleActions: Eat all rice animation length modifiedActions: Force feeding action now depletes right amount of food/drinksActions: Water Bottle stays in hands after force drinkingActions: Eating cereals won't leave you with 0% box in your inventory anymoreActions: Fluids deplete properly after force drinking actionActions: Removed force feed action for disinfectant and alcohol tinctureActions: Crafting splint from bandages now uses whole disposable bandage and half of dressing bandageActions: Ruined rags/bandages and wooden sticks doesn't produce infinite splintsActions: Clicking on Eat All action if amount of food is below 1/4 will result in playing only short eating animationActions: Edited player messages in force drink action and fixing broken limbsActions: Force feed/drink doesn't use whole quantity of some food/drink items also canteen is not destroyed after actionActions: Player message for drinking from wellAnimations: Bandage and eating pills animation glitch fixed.Animations: Holding animations of various weapon magazines correctly linkedAnimations: Player can now be properly knocked out while in water.Animations: New M4A1 reload animations.Animations: Various glitches when moving / changing stances fixed.Animations: Rolling left/right while zoomed in sights makes player zoom out for the duration of the roll.Animations: Evade animations in prone (Q and E) are faster now.Audio: Subsonic projectiles no longer emit supersonic crackBalance: Buffed damage of 762x39, 9mm, .22LR. Slightly nerfed shotgun pelletsGear: Added color variants of ballistic helmets into loot spawnsGear: Purification tablets package contains ten tablets now. Cholera removing functionality added.Gear: Painted SKS chamberingGear: Even lower chance of backpacks spawning on construction sitesGear: Changed inventory view of pitchforkGear: Removed quantity value from burlap sack tooltipGear: Display name for t-shirts with stripesGraphics: SSAO in options savedGraphics: Rain effect settings changedGraphics: Rain geometry optimized (28 bytes vs 12 bytes per vertex)Graphics: Spot light culling fixedGraphics: Fix of terrain intersections Graphics: Fix of geometry trace for flaresGraphics: Rain now does not fall inside buildings for those on Lower/Disabled shadow settingsLogin: Failure during new character creation could cause player to get stuck as unconsciousMap: Optimizations for Svetlo performanceMap: Forests surrounding Svetlo bugfixesMedical: Would never actually die from zero health or blood due to medical conditionsMedical: Epi-pens will now wake anyone (briefly) from unconsciousness even if blood very lowMedical: Defibrillator used for restarting the heart of players who have a heart attackMedical: Unconsciousness had irregular and unpredictable behavior (epi-pens will now always wake an unconscious player, unless they are having a heart attack)Medical: Melee damage application system changed to better balanceMedical: Chance of bleeding from fists reduced significantlyMedical: Arm and leg ache messages fixedMedical: Disconnected players avatars did not take shock or blood damageMedical: Falling from height while sprinting did not kill player when it should haveMedical: Player could vault with broken legsNetwork: Dropped items appeared only after a delay (now instant)Network: Inventory items causing desync due to non-guaranteed update spam (hotfix currently until guaranteed message change is complete)Network: Optimizations to network messaging updates should result in reduced bandwidth and some increases in FPS for clients/serverStructures: Changed inheritance of barrier structures (due to errors in logs)Structures: Item disappearing when dropped from inventory on stairs or near wallsWeapons: Long-range scope reticle properly centeredZombies: Zombies aims mostly for chest area now when attacking (stops the "helmet of armor" change) 141 Share this post Link to post Share on other sites
XibaRootS 40 Posted March 19, 2014 ooooh yeaaa babe! 2 Share this post Link to post Share on other sites
bamf09 17 Posted March 19, 2014 Thank you captain fancy pants! 3 Share this post Link to post Share on other sites
potnoodle 9 Posted March 19, 2014 Simple yes/no answer from someone who has played experimental. Has the glitch been fixed where by people can sit in building walls and shoot you? Im not moaning, just need to know as it affects how we play. Cheers, 3 Share this post Link to post Share on other sites
DMentMan 707 Posted March 19, 2014 is there anything new here? 5 Share this post Link to post Share on other sites
Agilov 133 Posted March 19, 2014 Tested this one yesterday evening. Runs pretty smooth for me. Good job :) 2 Share this post Link to post Share on other sites
komadose 190 Posted March 19, 2014 (edited) awww yisssss! finally! e: i especially like this line;Gear: Tactical bacon configured and spawning on the server Edited March 19, 2014 by komadose 9 Share this post Link to post Share on other sites
Papanowel (DayZ) 34 Posted March 19, 2014 Sweet, I'll play it a bit again :) 1 Share this post Link to post Share on other sites
Benbaklak 1 Posted March 19, 2014 Huray! Excited!! 1 Share this post Link to post Share on other sites
bamf09 17 Posted March 19, 2014 Simple yes/no answer from someone who has played experimental. Has the glitch been fixed where by people can sit in building walls and shoot you? Im not moaning, just need to know as it affects how we play. Cheers,I'm fairly certain this can still happen. Not a simple yes/no, but I'm at 99% here... 2 Share this post Link to post Share on other sites
DoktorRenz (DayZ) 3 Posted March 19, 2014 thx.. great job guys!! =) 1 Share this post Link to post Share on other sites
FranzdieKanallie 3 Posted March 19, 2014 Great job! Have my beans! :beans: 1 Share this post Link to post Share on other sites
Muckfunky 1 Posted March 19, 2014 WTF is tactical bacon, am I going to see fully cammed up pigs wearing NVG's :D very nice update. 1 Share this post Link to post Share on other sites
InvisiMan2013 229 Posted March 19, 2014 "Actions: Removed force feed action for disinfectant and alcohol tincture"The sadists of DayZ are gonna be pissed. 16 Share this post Link to post Share on other sites
GriefSlicer (DayZ) 84 Posted March 19, 2014 Yey! But not physics :( 1 Share this post Link to post Share on other sites
potnoodle 9 Posted March 19, 2014 I'm fairly certain this can still happen. Not a simple yes/no, but I'm at 99% here... Cheers, Thats a shame, but still worth knowing :) 1 Share this post Link to post Share on other sites
slaske255 2 Posted March 19, 2014 daaaaaaaamn, been looking forward to :lol: 1 Share this post Link to post Share on other sites
HoserJoe 2 Posted March 19, 2014 Saw the tactical bacon too.. where is the strategic melted cheese? Anyway.. I still have network issues it appears. No servers are up for me. 1 Share this post Link to post Share on other sites
Hicks_206 (DayZ) 4297 Posted March 19, 2014 Saw the tactical bacon too.. where is the strategic melted cheese? Anyway.. I still have network issues it appears. No servers are up for me. We're still in maintenance. 4 Share this post Link to post Share on other sites
Guest Posted March 19, 2014 I'm fairly certain this can still happen. Not a simple yes/no, but I'm at 99% here...Didn't worked for me, same goes for crouching under hangars. If u ask me i'd say it's fixed. Share this post Link to post Share on other sites
shael6636 10 Posted March 19, 2014 Anyone able to actually log into or see the experimental servers yet? As i can only see the t102 server and the dayz Dev123 server and cant log into the t102. Share this post Link to post Share on other sites
bamf09 17 Posted March 19, 2014 We're still in maintenance.ETA on servers? Not complaining, just eager to try the new changes in live. Why I woke up at 4AM I'll never know, but now that I'm up I might as well play the new stuff right? Share this post Link to post Share on other sites